Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
최근 평가:
매우 긍정적 (25) - 지난 30일 동안의 사용자 평가 25건 중 88% 가 긍정적입니다.
모든 평가
매우 긍정적 (2,803) - 이 게임에 대한 사용자 평가 2,803개 중 94% 가 긍정적입니다.
출시 날짜:
2014년 12월 9일
개발자:
배급사:

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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

이 게임은 언제까지 앞서 해볼 수 있나요?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

지금 앞서 해보기 버전은 어떤 상태인가요?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Distance 구매

 

최신 업데이트 모두 보기 (69)

2018년 1월 23일

Minor Update (Build 6009), Jan. Workshop Highlight


(community level "On rails: Arena" by Sperzieb00n)

Hey everyone! Today we're releasing a small patch to remove the Winter theme from Distance and fix a few bugs. I know this patch isn't exactly breathtaking, but that's because almost all of our time right now is being spent finishing Adventure mode and all other content to be released at 1.0. The ninety-ninety rule seems to be in full effect, but overall it's going well and we're still making good progress every day.

Thanks as usual to everyone who reported these bugs and shared output logs with us! Check out the full changelog below:

MINOR UPDATE: Build 6009

GENERAL IMPROVEMENTS
  • Reverted Christmas/Winter features back to their previous state
LEVEL EDITOR
  • Added "double pivot distance" to Animator, to help longer objects travel more smoothly along tracks
  • Improved error message when you're blocked from adding an EventListener to an object
BUG FIXES
  • Fixed bug where restarting in some levels could result in returning to a broken main menu (like this)
  • Fixed bug with Dev marker in leaderboards resulting in dev marker on incorrect results, broken Spectate functionality, duplicate names, etc.
  • Fixed bug where returning to the main menu from an online game or after switching profiles would result in broken submenus
  • Fixed bug where Shuffle affected Adventure mode
  • Fixed bug where DetailedLight would sometimes not save out

JANUARY WORKSHOP HIGHLIGHT

Alongside the patch release I've also updated the main menu to highlight some of the latest and greatest Workshop creations. Congrats to those who were selected. Keep up the fantastic work!
- Jordan (@torcht)
댓글 16 개 더 읽어보기

2017년 12월 25일

Merry Christmas from Refract



Happy holidays! Today we've got a minor update that adds a bit of holiday flare while sneaking in a few improvements. Check out the full changelog below!



In checking out the new build I recommend playing through the incredible Distance Advent Calendar releases from this year:


If you missed last week's live stream you can also check that out where a few of the devs play through 21 of the levels in a mini marathon:

THE CHRISTMAS UPDATE: Build 5930

GENERAL IMPROVEMENTS
  • Updated loading screens and main menu with a winter holiday theme
  • Improved load times and memory use
  • Added snow on the car screen (toggle in General settings)
  • Improved default replay download behavior for Near My Ranking so if you've never played the map before it grabs a wide variety of replays
  • Restored trick text in Adventure mode and simplified it further
  • Level authors and devs are now tagged in leaderboard listings
  • Upgraded splash/idle screen functionality in the main menu
  • Improved error checking and handling of edge cases where connection to Steam Workshop is poor
  • Warning messages in the Graphics options now pulse to grab your attention
  • Changed level select behavior so that it auto selects the last played level instead of the last selected
  • Press Back to Reset is now hidden if All Abilities in Adventure Mode is enabled
  • Improved level preview texture settings so it looks better in VR
  • "Regenerating" text now matches color of checkpoint
  • Loading the main menu is now asynchronous
LEVEL EDITOR
  • Objects in frozen layers are now hidden in the Level Objects Tab
  • Added default cubemaps for levels which don't use LevelCubeMapRenderers
  • Added delay on EventListeners
  • Changed object preview for Biodome and LevelCubeMapRenderer
BUG FIXES
  • Fixed issues with rendering of background layers on HTV Vive
  • Fixed bug with replays going through teleporters and seeing a weird camera angle
  • Fixed issue where if All Abilities in Adventure Mode is enabled text near the car wouldn't appear in Arcade
  • Fixed bug where when using Trigger Distance on TurnLightOnNearCar and exploding within that distance the lights are not turned off
  • Fixed bug where components like PulseAll would be culled in the background layers
  • Fixed bug where loading bar was indicated incorrectly sometimes
  • Fixed bug where popup blocker would sometimes not popup when it should
  • Fixed bug with lens flare multiple always disabling lens brightness
  • Fixed bug with Detailed Lights option in Graphics menu not linking properly with other buttons
  • Fixed bug where popup-blockers are stuck below the road after restarting the level
  • Fixed bug where menus were broken when viewing a replay on a Trackmogrify Level
  • Fixed bug where objects would sometimes use the wrong cubemap
  • Fixed issues with news box in main menu when offline
- Jordan (@torcht)
댓글 13 개 더 읽어보기
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평가

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

게임에 대해

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,000 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7
    • 프로세서: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: 버전 9.0c
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: Windows 8.1
    • 프로세서: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: 버전 9.0c
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    최소:
    • 운영체제: OS X 10.7 (Lion)
    • 프로세서: Intel Core 2 Duo 2.3 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: OS X 10.10 (Yosemite)
    • 프로세서: Intel Core i5 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    최소:
    • 운영체제: Ubuntu 12.04
    • 프로세서: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: Ubuntu 14.04
    • 프로세서: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
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