Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
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매우 긍정적 (36) - 지난 30일 동안의 사용자 평가 36건 중 91% 가 긍정적입니다.
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매우 긍정적 (2,650) - 이 게임에 대한 사용자 평가 2,650개 중 94% 가 긍정적입니다.
출시 날짜:
2014년 12월 9일
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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

이 게임은 언제까지 앞서 해볼 수 있나요?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

지금 앞서 해보기 버전은 어떤 상태인가요?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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Distance 구매

 

최신 업데이트 모두 보기 (65)

2017년 10월 30일

Happy Halloween! New Level 'The Manor'



EDIT (11/4): The build has been reverted back to normal, but the new level and music remain.

Happy Halloween! Today we're taking a short break from Adventure mode development to give Distance a Halloween-themed makeover! Alongside various visual tweaks, this patch also features a brand new (super spooky) Sprint level called The Manor.

Build 5464 - Halloween Update
  • Added new Sprint level: The Manor (with new music)
  • Added toggle in General settings for Halloween Features
  • Random smashable pumpkins are back
  • Updated the main menu to something a bit creepier
  • Added spider web on the car's screen, jack-o-latern image on rims, and flickery headlights
  • Added heavier film grain and vignetting effect
  • Landing tricks triggers a mysterious laugh




Development Update

As you might have guessed by the short changelog, this build does not contain all of the new stuff we've been developing internally. We still plan to release the final Adventure mode at v1.0, and while things are going well we're not currently in the best spot to branch back into the public build. Since our June update we've added quite a bit of new tech to make certain cool things happen in the new Adventure mode, but unfortunately it causes some issues with the old Adventure mode.

Since it would be sad to miss our tradition of releasing a Halloween patch, our solution was simply to patch the latest stable branch. It might be a bit unorthodox, but we figured it was better than no patch at all.


(an upgraded level from the revamped Adventure, can you guess which one?)

As I mentioned above, content for the v1.0 release (i.e. final Adventure mode and some other secret stuff) is coming together nicely. Adventure mode itself is finally nearing completion, so one of our current big tasks is to ensure performance and memory usage are acceceptable thoughout the campaign. Many of the final Adventure levels have 2x as many objects than their current early access counterparts. To ensure the new levels run as smooth as possible it requires some clever optimizations on our end. We're using the PS4 build as a performance benchmark and have been making good progress this month towards our target, though we clearly have some work to do.


(framerate data for secret new level running on the PS4)

I still can't yet announce everything that will be released at v1.0, but some very cool stuff is making the cut. We're making slow but steady progress every day over here, doing our best to stay within scope while still living up to the promises we made. Until we can say more I hope you get a kick out of this week's patch and have a fun Halloween!

- Jordan (@torcht)
댓글 16 개 더 읽어보기

2017년 8월 9일

Tournament on Saturday, Gamescom this month!

Hi everyone! We've got something really cool going on this weekend. We'll be hosting our first ever Sprint tournament this Saturday, August 12th! Sign up to race on Discord, and watch the fierce competition in action on Twitch!
One big reason why we haven't yet hosted a Sprint tournament is that we wanted to ensure it would be as fair as possible for all players. In that effort we've invited three talented level creators from our community to each create a brand new level. The levels will be officially unveiled on Saturday during each round of the tournament. In the meantime, here’s a teaser:



Learn more about prizes, event rules, and more on Discord. See you on Saturday!

DISTANCE AT GAMESCOM

In other exciting news, we'll be returning to Germany in less than two weeks to show Distance at gamescom! We're really excited to show off some of the latest levels in Adventure mode to our European friends, host a few tournaments at the booth, and some other fun stuff. Thanks to our friends at Indie Arena for having us again!

You can find us in Hall 10.1 Booth A-020. If you’re attending, be sure to watch @refractstudios on Twitter for the latest info during the show.

https://www.youtube.com/watch?v=aSpAqfuxqZY
LOOKING FOR GAMESCOM VOLUNTEERS

Since there are just a couple of us making the trek to Germany we're once again looking for volunteers to help at the booth (especially with events like tournaments). In exchange for volunteering at the booth we can get you special access to the expo and likely some other rewards. If this interests you please email ellie@refract.com with the subject line "Gamescom volunteer" and we'd love to discuss the details with you.

QUICK DEVELOPMENT UPDATE

The past couple months have largely been focused on wrapping up major content for the 1.0 release, including Adventure mode as well as some miscellaneous content for Arcade. Wrapping up a project of this scope has certainly been an immense challenge, but I can’t describe how exciting it is to see the pieces all come together.

On the PS4 side of things, our next major step is to take any content that’s locked in and do our best to make any required optimizations. Not only do our latest Adventure levels push the CPU to its limit, we are noticing that memory has finally become a concern. We’ve been holding off on these final optimizations until we knew how far the PS4 would be stretched. On the upside the visual quality of our environments has never been higher. We just have to ensure that the PS4 (and lower spec machines in general) are able to fully enjoy them.

Following gamescom we’re essentially moving into the final polish and optimization stage of development. We don’t have a perfect plan for what will be publicly released on PC before the 1.0 launch because our focus is 100% on finishing content for 1.0. There is (of course) an endless list of things we’d like to improve in the public build, but we must stay the course and get this 1.0 content locked in before moving on.

Anyway, our plan is to keep pressing forward and do our best to bring this project to a proper 1.0. We hope to see many of you at gamescom later this month, and in the meantime we can’t wait to witness the tournament madness this weekend.

- Jordan (@torcht)
댓글 5 개 더 읽어보기
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평가

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

게임에 대해

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 2,000 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7
    • 프로세서: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: 버전 9.0c
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: Windows 8.1
    • 프로세서: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: 버전 9.0c
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    최소:
    • 운영체제: OS X 10.7 (Lion)
    • 프로세서: Intel Core 2 Duo 2.3 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: OS X 10.10 (Yosemite)
    • 프로세서: Intel Core i5 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    최소:
    • 운영체제: Ubuntu 12.04
    • 프로세서: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
    권장:
    • 운영체제: Ubuntu 14.04
    • 프로세서: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • 저장공간: 5 GB 사용 가능 공간
    • 추가 사항: Spec will be revised continually during Early Access
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