Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by jumping, rotating, and flying through a deadly and mysterious city.
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極度好評 (41 篇評論) - 過去 30 天共 41 篇使用者評論中有 90% 篇好評。
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發行日期: 2014 年 12 月 9 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We think Early Access is a great avenue for us to continue to iterate on Distance with new players the same way we've been doing it since we released our private alpha to Kickstarter backers in August 2013. We're still working on improving many aspects of the game and we're always excited to get new feedback based on our changes.”

這個遊戲的搶先體驗時間大概會持續多久?

(Updated Dec. 2016) Distance will exit early access when it's ready. Until the game is feature and content complete we aren't prepared to commit to a date, but at this moment we are aiming to release it as soon as possible in 2017.”

完整版與搶先體驗版在計畫上有何不同?

(Updated Dec. 2016) While Adventure mode will remain short, it will have more content as well as a more fleshed out story. The arcade and multiplayer experiences will be continually updated based on community feedback. Aside from general polish we also plan to experiment with at least one new car, more achievements, and an in-game announcer.”

目前的搶先體驗版本發展情況如何?

(Updated Dec. 2016) Distance as it is released on Steam early access is really far along. It's a fairly stable beta release with a wide variety of single player and multiplayer features, a work-in-progress version of our short story mode, random track generation, a ghost/replay system, a powerful level editor, Steam Workshop integration (with 1,800+ levels uploaded so far), etc.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“We haven't decided. We're going to price the game based on what we think the value of the game is after Early Access.”

在開發遊戲時,您打算如何與社群互動?

“We've involved the Distance community right from the beginning since it was community funded on Kickstarter. We monitor our forums and are actively on social media channels such as Twitter and Facebook. Community members can also use the level editor to create and share their levels on Workshop. We've already seen and played some great community created levels and we're excited to see what'll come next.”
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03 月 4 日

PAX East, Team Changes, New EULA



DISTANCE AT PAX EAST

Ellie and I will be heading out to Boston for PAX East next week! We’ll be showcasing a preview of our upcoming beta update at Booth #23131. This update features big changes/additions to Arcade gameplay including improvements to Stunt mode, a first version of the announcer, Steam achievements, and a few other surprises!

Of course it wouldn’t be a Refract booth without some ridiculous over-the-top booth lighting. See above for a mockup of the booth I created using Distance’s level editor. I’ll also be posting previews of the lighting tech on Twitter leading up to PAX.

It’ll just be me and Ellie at this year’s expo, so if possible we’re looking for volunteers to help run the booth. If you’re passionate about Distance and are interested in volunteering some time in exchange for expo access, please contact us at ellie@refract.com.

NEW TEAM MEMBERS

Today I’m excited to announce that Refract has added three new developers to our team! Please join me in welcoming Brent Potter, Galen Heninger, and Kristian Larsen to Distance’s development!

If you’ve been keeping up to date with the Distance community you might know them better as Ashamael, snowstate, and Krispy. They’ve contributed greatly to Distance’s community over the years (on top of creating some incredible level content). We’re excited to now bring them behind the curtain to help complete Distance’s Adventure mode.


(check out Forsaken Shrine for a collaboration between all three creators)

While I can’t yet show the content they’ve been creating for Adventure mode, I recommend checking out their previous works on Steam Workshop. Trust me when I say that the new stuff they’re creating for Adventure mode will be worth the wait.

EULA UPDATE

Finally, on a slightly less exciting note, we’ve updated our EULA and added a dedicated Privacy Policy. You can review it on our website:
If you’ll be at PAX East we hope to see you at Booth #23131! Watch out on Steam for news about upcoming experimental builds. Otherwise stay tuned for more info about our upcoming major update!

- Jordan (@torcht for more frequent dev updates)

8 則回應 繼續閱讀

02 月 17 日

Tag Tournament Tomorrow! New Workshop Highlight



Hey everyone! Want to put your Distance skills to the ultimate test? Tomorrow (Saturday Feb. 18th) the community is holding another tag tournament! Starts 11am PT during the normal Speedy Saturday timeslot.

Check out a preview of Ashamael's new tag level created specifically for this event:
https://steamcommunity.com/sharedfiles/filedetails/?id=866881502
HOW DO I SIGN UP?

Use the community Discord to sign up. Simply enter the #tournament_sign-up channel and voice your interest. More thoughts from the organizers below.
#Discussions_QuoteBlock_Author
Tournament starts at the usual SS time on Saturday, February 18th. We're hoping for at least 16 participants. Stream is here: https://www.twitch.tv/splaysh

- Only sign up if you're sure you can make it
- Please only use this channel to sign up
- Be clear when you sign up (no "maybe", "might make it", etc. )
- We'll close registrations a few hours before the tournament, or earlier if we get too many.

Organizational and technical difficulties are to be expected.
We hope you'll have fun and GL to all the players.




WORKSHOP HIGHLIGHT

I also updated Distance's main menu to highlight 12 new Workshop levels! Some new releases, some older tracks that you might have missed. Check them out!
- Jordan (@torcht for more frequent dev updates)

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評論

“It’s already terrifically entertaining.”
Rock, Paper, Shotgun

“Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year.”
PCGamesN

“The amalgamation of jumping, driving and flying is undeniably special and Refract Studios have created a worthy successor to the highly regarded, Nitronic Rush.”
True PC Gaming

關於此遊戲

Distance is survival racing. Fusing arcade racing action with exploration, your car must survive by boosting, jumping, rotating, and flying through a deadly and mysterious city.

The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends!

The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.

Key Features

  • Adventure: A short single player experience. Drive into the heart of a dark, mysterious city as you pursue an ominous threat.
  • Arcade: Race ghosts to take on the leaderboards' best. Earn medals to unlock new tracks in several different modes.
  • Multiplayer: Online (up to 12 players) and split-screen (2-4 players) play in modes such as Sprint, Reverse Tag, Stunt, etc.
  • Trackmogrify: Random track generation with advanced seed modifiers.
  • VR: Full VR integration with support for Oculus Rift CV1 and HTC Vive.
  • Level editor: Use a powerful level editor to create levels from within the game and share them with players around the world. Over 1,800 levels have already been shared on Steam Workshop!
  • Original soundtrack: New music from the composer behind award-winning games like Nitronic Rush, Solace, and The Fourth Wall. Listen to a preview here.

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows 7
    • 處理器: Intel Core 2 Duo 2.3 GHz or AMD Athlon X2 2.5 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: 版本:9.0c
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access
    建議配備:
    • 作業系統: Windows 8.1
    • 處理器: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • DirectX: 版本:9.0c
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access
    最低:
    • 作業系統: OS X 10.7 (Lion)
    • 處理器: Intel Core 2 Duo 2.3 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA Geforce 640M or ATI Radeon HD 3870
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access
    建議配備:
    • 作業系統: OS X 10.10 (Yosemite)
    • 處理器: Intel Core i5 2.5 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA Geforce GTX 775M or ATI Radeon HD 5870
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access
    最低:
    • 作業系統: Ubuntu 12.04
    • 處理器: Intel Dual-Core 2.3 GHz or AMD Dual-Core Athlon 2.5 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access
    建議配備:
    • 作業系統: Ubuntu 14.04
    • 處理器: Intel Core i5 2.5 GHz or AMD FX 4.0 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750
    • 儲存空間: 5 GB 可用空間
    • 備註: Spec will be revised continually during Early Access

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