Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
Обзоры пользователей: Очень положительные (Обзоров: 984)
Дата выхода: 15 апр, 2013

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Предложение заканчивается 2 декабря


Рекомендовано кураторами

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."


“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

Об этой игре

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?

LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.

The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.

Please consider this game to be our challenge to you.

Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

Системные требования

    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Полезные обзоры покупателей
9 из 11 пользователей (82%) посчитали этот обзор полезным
97.5 ч. в игре
Опубликовано: 4 ноября

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
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5 из 6 пользователей (83%) посчитали этот обзор полезным
118.3 ч. в игре
Опубликовано: 2 ноября
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
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4 из 5 пользователей (80%) посчитали этот обзор полезным
3.7 ч. в игре
Опубликовано: 6 ноября
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
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0 из 1 пользователей (0%) посчитали этот обзор полезным
43.4 ч. в игре
Опубликовано: 19 ноября
This game is amazing.

It is hard, oh yes it is hard. And oh yes, is it good. La-Mulana is entirely old-school. In fact, it is a remake of an old Japanese MSX game. Luckily, they upgraded the visuals and sound, and the result is a charming Metroidvania with a real SNES vibe, both in visuals and sound, and difficulty.

The bosses are amazing and feel massive. They are one of the most exciting parts of the game, and each one is unique with different attack patterns. There are a lot of bosses and minibosses in this game. If you like big dramatic battles, this is potentially for you. There is truly a sense of scale, and the wonderful 16 bit art exemplifies it. Each stage has parallax scrolling that allows the background to be the same, yet change position. The tiling and backgrounds and sprite work are beautiful.

Partly because of the purposely gimped controls (Castlevania-style jumping, with momentum) however, once you play enough you learn that this is not much of a limitation for experienced players- you need to master falling angles, and jumping straight up without momentum allows you complete control in the air. It's still a restriction, but you kinda get used to it.

Game length: I took 38 or so hours on the main quest. Not sure if I'm above the average or below it, but the game is massive and the feel of exploration is real.

Now on to the cons: This game is vague as hell. Some puzzles are convoluted, and you need to have a pen and paper handy to write down hints from skeletons and writings on the wall. There is an in-game note saver, but it only carries limited information. I resorted to using the wiki after getting a few times. Honestly, the puzzles are too hard and are too abstract. Some random tablet of writing on one end of the ruins shouldn't solve a puzzle at the other.

Note: This game is hard. Like, really hard. You will get frustrated. Guaranteed. Like Podbrilliantly summed up in his review: "You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring."
Be ready to ragequit, then come back.

(Point totals used as a general reference point.)
  • Graphics: Almost perfect, a bit dark/unclear at times. 9/10
  • Sound: Dramatic, badass, amazing sounding. I found myself whistling these songs to myself, and I can still remember the Giant boss theme. 10/10
  • Controls: They're responsive, and feel tight apart from the retro jumping mechanics (which are a turn-off for some people. I'm not sure how I feel about them, but they take some getting used to.) Subjective.
  • Content: With 5 unique primary weapons, and 10 secondary weapons, you'll have a lot of ways to kill with (just find them first!). Game lasts from 20-80 hours on the first playthrough, depending on how good you do. Tons of bosses, and stages. For a 15 dollar game, 10/10.
  • Other: If you're a fan of hard NES-SNES era platformers, get it. If not, consider it but it may not be for you.

    Overall: 10/10, with subjectively lower scores. I certainly loved it.
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3 из 8 пользователей (38%) посчитали этот обзор полезным
3.4 ч. в игре
Опубликовано: 4 ноября
whip it good
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2 из 6 пользователей (33%) посчитали этот обзор полезным
0.8 ч. в игре
Опубликовано: 10 ноября
Best game ever, but not for everyone.
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0 из 3 пользователей (0%) посчитали этот обзор полезным
3.1 ч. в игре
Опубликовано: 25 ноября
This is cr4p. People say it's hard but only because you will circle around until you eventually die.

If there weren't dozens of fun games waiting to be played circling around in la mulana forever would actually be great.

The FUN vs TIME SUNK ratio is just horribly low.
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3 из 18 пользователей (17%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 8 ноября
floaty controls ruin this game =(
Был ли этот обзор полезен? Да Нет
71.0 ч. в игре
Опубликовано: 27 ноября
La-Mulana is a great side scrolling action/puzzle game. The music is fantastic as well as its presentation. The game can be frustratingly hard at times with some of its cryptic puzzles, but don't give in to using a walkthrough. It is VERY satisfying once you figure out the puzzles.
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8.2 ч. в игре
Опубликовано: 27 ноября
Your mileage may vary for this brutal Metroidvania.
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52 из 72 пользователей (72%) посчитали этот обзор полезным
27.2 ч. в игре
Опубликовано: 13 июня
Предисловие: Адекватные русскоязычные обзоры на La-Mulana в Steam почти отсутствуют. Есть позитивные обзоры от людей, которые далеки даже от середины игры (за 5 часов можно посмотреть 15% контента). И есть негативные обзоры типа "Очередной инди кал" (от людей не являющихся целевой аудиторией). Короче, выкладываю перевод чудесного обзора Kothorix'a с которым полностью согласен. Понимаю, что дело это невостребованное. Однако из чувства великой справедливости делаю это!

La-Mulana это....неблагополучная игра. Она очень интересная и имеет большой потенциал, но она совершает много грехов в геймдизайне, на которые нельзя закрывать глаза. Это нечто вроде игры из эры Денди, которая задумана заставить вас использовать какое-нибудь руководство по прохождению во время игры (например как Castlevania 2). Если вы отвечаете на это, то не говорите просто "игра предполагалась быть сложной". Dark Souls моя любимая игра; И я знаю разницу между игрой, которая сложна потому что в ней хороший геймдизайн, и игрой, которая сложна потому что геймдизайн в ней плох.

- Очень мало ответной реакции (на действия персонажа) даётся многими загадками. Много раз, если вы решили головоломку, игра просто не показывает вам, что именно вы открыли или где. Иногда решение головоломки в одном месте откроет дверь или что-то в совершенно другом.

- Хотя подсказки и даются, многие из них бесполезны или относятся к чему-то в более позднем месте. Как только вы доберётесь в это место, нет никаких признаков того, что вы должны использовать ранее полученную улику.

- Есть несколько моментов в игре, где подсказок для продвижения просто нет. Несколько раз необходимо идти через иллюзорные стены, или разбивать полы(!)/стены, без указания на то, что нужно сделать так. Вы оставлены прыгать и постоянно атаковать всё подряд, в надежде, что вы случайно решите "загадку".

- Пункт сверху не был бы проблемой, если бы игра часто не наказывала за "метод проб и ошибок". Да, есть много комнат в игре, где, если вы атакуете случайные стены, молния бьёт вашего персонажа и наносит значительное количество повреждений. Игра быстро учит вас не бить случайные вещи, но потом в другое время единственный способ продвинуться в прохождении это знать, где это нужно сделать. Я умер много раз, просто делая удары по случайным стенам, чтобы увидеть будут ли они рушиться, только чтобы узнать, что я действительно должен атаковать определенную часть стены; но никаких признаков не указывало на это.

- Нечестные ловушки мнгновенной смерти и комнаты в которых просто становишься "узником". Есть много комнат, которые просто убивают вас, и других комнат, которые просто ловят вас в ловушку, заставляя начинать заново с вашего последнего сохранения, если у вас нет конкретных предметов.

- Некоторые загадки не сбрасываются. Сделал ошибку и ты никогда не сможешь получить предмет. Есть всего несколько таких, но нет никаких признаков, что загадка будет подобной. Ещё раз - эта игра наказывает за "метод проб и ошибок". К счастью, я думаю, что это сделано только с несущественными для прохождения предметами.

- Управление в игре не достаточно хорошее для некоторых быстрых экшен сегментов, которые бросают на вас. Бои с боссами обычно не сложны по любой причине, кроме как ваш персонаж движется медленно и не контролируется в прыжке хорошо.

Если кто-то говорит вам, что он прошёл эту игру, даже не используя руководство по прохождению или без чьей-либо помощи, он врёт. Я действительно хочу любить эту игру; тематически она прекрасна, и я люблю приключенческие боевики в стиле Metroidvania. Я был вынужден использовать руководство слишком часто, и это действительно разрушает игровой опыт (серьезно, некоторые из этих "загадок" просто невозможно решить, если вы заранее не знаете что делать). Если вы действительно любите игры, как Castlevania 2, или не против того, что руководство постоянно открыто во время вашего прохождения, то La-Mulana может быть для вас. В противоположном случае, держитесь в стороне.
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30 из 38 пользователей (79%) посчитали этот обзор полезным
3.4 ч. в игре
Опубликовано: 10 июля
Spelunky - её китайская дешевая копия! Вот это - ИГРА!
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11 из 13 пользователей (85%) посчитали этот обзор полезным
102.1 ч. в игре
Опубликовано: 25 июня
Эта игра, пожалуй, идеальнейший платформер для меня! Все, чего я мог хотеть от игры здесть есть: любимая 2D old school графика, сочные цвета, милые разговоры с NPC, море шуток, огромнейшее море секретов, загадок, сундуки и сокровища, интересные локации, понятный интерфейс и управление, скромный, незапутанный инвентарь.. В общем, "я доволен" - не то слово! И лишь одна небольшая сложность... это... собственно, СЛОЖНОСТЬ.. Порой я ощущаю себя ровно как в те времена, когда впервые взял в руки геймпад :) Тут, конечно, разработчики дали жару (и локации, и боссы, и загадки порой весьма непростые.. более того, загадки очень разноплановые).. мне не удалось разадать большую часть загадок, при том, что я бывалый сокровище искатель )). В целом же игра удалась на славу! Если ты любишь приключения с кучами ловушек и сокровищ, если наскучило проходить игру без какого-либо напряга - эта игра для тебя!
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2 из 3 пользователей (67%) посчитали этот обзор полезным
47.2 ч. в игре
Опубликовано: 19 августа
Игра ужасна (в хорошем смысле)
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2 из 3 пользователей (67%) посчитали этот обзор полезным
6.0 ч. в игре
Опубликовано: 17 октября
Суровый и беспощадный исследовательский платформер ("метроидвания", если хотите), где каждый неверный шаг грозит смертью, а восстановить потерянное здоровье весьма непросто. Олдскул в самом хардкорном смысле. Говололомки в игре неочевидны, требуют смекалки и хорошего понимания английского языка (а кое-где, судя по отзывам, без руководства невозможно пройти в принципе). Умирать придется много, а потом долго пилить от ближайшего чекпоинта. И так много-много раз.
Игра классная, но не для всех. Я бы с удовольствием играл дальше, будь мне лет 12 (терпения и свободного времени было не занимать), но сейчас, увы, вынужден дропнуть. Мастера превозмогания оценят игру по достоинству, остальным советую попробовать, но не ждать прогулки в парке.
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40 из 42 пользователей (95%) посчитали этот обзор полезным
97.3 ч. в игре
Опубликовано: 22 июня
This game man, I had a lot of fun with it. If you want to play a metroidy style game that has tons of puzzles and riddles and such to solve? This game is something you should seriously pick up.

If you don't want to take notes/screenshots/etc though? You should probably look for another game. For the most part, all of the puzzles are pretty fair, but there are a few that kinda made me go "...really?"

If you're looking for a good challenge, I can not recommend this game enough. My only regret is that I didn't hear about it soon enough to get in on the kickstarter for the sequel they're working on.

That said, I admit to getting frustrated at the very end and succumbed to having a friend give me a few tips xD After 90 hours I was just ready to be done, ya know? It was kinda frustrating, but as a whole, I still love the hell outta this game <3
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26 из 29 пользователей (90%) посчитали этот обзор полезным
27.6 ч. в игре
Опубликовано: 5 июля
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
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15 из 16 пользователей (94%) посчитали этот обзор полезным
60.7 ч. в игре
Опубликовано: 17 августа
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.

The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
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11 из 12 пользователей (92%) посчитали этот обзор полезным
25.4 ч. в игре
Опубликовано: 25 июня
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
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11 из 12 пользователей (92%) посчитали этот обзор полезным
46.6 ч. в игре
Опубликовано: 27 октября
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
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