Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (1,128 บทวิจารณ์)
วันที่วางจำหน่าย: 15 เม.ย. 2013

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

 

แนะนำโดยผู้แนะนำ

"Challenging and mysterious, an updated remake of a classic freeware game that will keep you entralled. Bring a notepad or a FAQ."

บทวิจารณ์

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

เกี่ยวกับเกมนี้

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

ความต้องการระบบ

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
27 จาก 30 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
118.3 ชม. ในบันทึก
โพสต์: 2 พฤศจิกายน 2014
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
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19 จาก 22 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
97.5 ชม. ในบันทึก
โพสต์: 4 พฤศจิกายน 2014
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania: Symphony of the Night and a plethora of other adventure games on other systems such as the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game excels as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities that plagued its predecessors. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original, however it takes the best aspects of its influences, constructs upon them and adds a dash of personality to them which in the end makes the experience feel fresh and gratifying as opposed to a copy paste.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game. What makes La-Mulana such a great game is its exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must have keen attention to detail and write notes on every discrepancy in order to solve its demanding puzzles. La-Mulana is not a direct game, it does not hold your hand, it thrusts you out into the game where you are required absorb information at your own pace. The puzzles may not seem coherent at first due to how little guidance the player is given on top of how cryptic the puzzles tend to be, I often found myself rubbing my head wondering if I missed a detail or whether I was just thick but eventually with enough perseverance and dedication I was able to get the gears spinning in my brain once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your keister and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. I would have to say the target audience for La-Mulana would be gaming aficionados who have been at the hobby for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual or leisure player I do believe it is a game everyone should try at least once.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
20 จาก 24 คน (83%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
48.3 ชม. ในบันทึก
โพสต์: 29 ธันวาคม 2014
In two words: hard and japanese. Perhaps, that wasn’t eloquent enough. Excruciatingly, unbelievably hard and amusingly delightfully japanese. And if you think it’s “Dark Souls hard”, think again. La-Mulana does to Dark Souls what Dark Souls does to your typical AAA-game. It is an impossible cocktail, where a tiny drop of pleasure is dissolved in a full glass of pain. So you have to work your way to your reward and it will be more of a faint tone than a full-scale experience. But it’s still worth it. Even though you’ll have to deal with those impossible wall-jumps and remorseless bosses, and complete vagueness of the right direction to go. Such outright brutality is so old-school that the game becomes not just an homage to The Maze of Galious like UnEpic did, but a proper successor.
This uncompromisingly torturing game-design is a perfect match for an originally freeware game for Windows, made by two enthusiasts inspired by MSX era in gaming. It’s that level of difficulty that accepts a placing of an unkillable (until you find a certain item of course) boss just a few screens to the left from the starting point. But then again what would you expect from a game that tries to recreate an atmosphere of obscure predecessor of modern metroidvanias? If you think now that La-Mulana has a suitably absurd fantasy story, you’re only half right. It still has its background, one of a very grim mythology, but on the surface it’s the story of an archaeologist named Lemeza Kosugi. He’s wearing a fedora, carrying a whip and a revolver and is going inside a prehistoric underground tomb. Of course inside the tomb he will find all sorts of dangers, including venomous snakes, aggressive bats, walking skeletons and all kinds of deadly traps. So, yes, it’s Indiana Jones, but with some additional weirdness. The deeper you venture inside game’s vast dungeon the more horrible truths you will discover about the world’s history and (seemingly) inevitable doom. This doesn’t mean though that there won’t be a whole bunch of comical stereotypic japanese NPCs with their humorous dialogues. They’ll always cheer you up just when you’re about to be soaked in a muddy swamp of depressing events of the past. Of course I mean game’s fictional past, not your pathetic chain of events called life (or mine for that matter).
About how the dungeoneering is made I must say that it looks fairly simple on the surface. You can move in four directions, jump like someone recovering from a car incident and whip those nasty snakes and bats ‘till they die and (hopefully) drop some gold coins. Then there’s the inventory screen with lots of frightening empty space. And a special tab for software management of your notebook. No, not that real one, but an in-game one, which Kosugi uses in his adventures. There’s lots of different software throughout the game that you will pick up in dark corners, but only few may be active at a time, because Mobile Super X has only 1 gigabyte of storage. Player has to choose from such stuff as map display, email client for receiving messages from certain NPC or even decrypt ancient glyphs. To make things even worse, there are 12 program combinations with extra properties like additional invincibility frames after receiving damage. And believe me, you’ll want those frames by the time you’ll get both so-important apps.
Actually you’ll want anything that’ll help even a bit. Oh, those precious bullets for your gun, that almighty destroyer of bosses, they’ll cost a pretty penny, but are so worth it. So, you’ll save and collect, get better weapons, protective items, learn better tricks. And every bit will seem so tiny and insignificant, but in the end you’ll face the hardest challenges and overcome them. And that will be rewarding. La-Mulana isn’t something I would recommend to a stranger. It’s easy to overlook the game’s virtues, especially when learning curve is rather steep. Nonetheless it’s a masterpiece on its own merits. Engaging story, gloomy setting, stupendous world and painstakingly hard puzzles make a combination so monolithic and grandiose, that I just have no other choice but admire it.
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35 จาก 57 คน (61%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
7.6 ชม. ในบันทึก
โพสต์: 5 กุมภาพันธ์
La-Mulana is an exploration based sidescroller platforming Metroidvania that was the inspiration for one of my favorite games, Spelunky, so I knew I had to give it a play.

After a fairly slow start I found the game to be pretty engaging. The controls are very strange, with movement being very jerky and not my usual thing, but I got used to it and was enjoying it despite. I was happily wandering the ruins, solving puzzles, and slaying monsters.

I fought a boss while riding through caves on a cart, Ellmac, which was pretty difficult and frustrating but I figure that was my fault for doing it (probably) so early with such poor gear, so it gets a pass. I die after him though in the new area so I figure I'll come back later.

So far the game was shaping up to be better than I expected! I was wondering where I should go next, so I figured I'd head to the Temple of Moonlight. I'd found it before but always died early inside it, so I was putting it off.

In I go and I get to dungeoneering. Can't attack while inside? Got it. New items, puzzles, and all that jazz... great! But where's the save point? I was very close to death when I finally found it. Phew!

Now how do I get out of this place? I spend maybe an hour or so wandering the areas I'd already been, finding a secret weapon, but can't for the life of me figure out how to escape. I love playing games blind, so I leave the game for a bit to ruminate on the area and see if I can think of something I missed.

When I come back, I explore everything one last time, smacking all the walls and trying my best to find anything I missed. Eventually I break, and I have to look up what the deal is. It shouldn't be so hard to leave the area - after all, I have the map, so I know where all the rooms are...

I'm permanently stuck in the Temple of Moonlight because I didn't pick up the Holy Grail earlier. Apparently there are several locations in the game where this can happen. In a game about exploration, you can get permanently stuck for apparently exploring in the wrong order. The game doesn't indicate that one area should be explored before another, or that you have to have this item before you should continue on. The item is hidden too, a puzzle that I had seen but was unable to solve and put off until later.

How is this acceptable design? I was enjoying the game despite the other flaws, but that crosses a line. Maybe it's a fundamental difference in the way Japanese and Westerners design and enjoy their games, but I don't have the time or want to be forced to restart a long-winded game due to game breaking scenarios that are beyond my control.

If you are new to La-Mulana, get the Holy Grail before you explore anywhere, or your game might just end early... and you'll be left very wanting.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
7 จาก 7 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
123.9 ชม. ในบันทึก
โพสต์: 26 มกราคม
Lamulana is a game where half-Japanese Indiana Jones goes into a temple for worshipping a lovecraftian elder god. He stays in there for months upon end and teleporting is the LEAST weirdest thing he has to do every few minutes.

Lamulana is a game where you MUST, and I mean MUUUUUUUST, write down EVERY glyph you find and EVERY conversation you have with a dead skeleton lying on the ground on a sheet of paper and tape it all onto the walls. Yes, your real, physical walls. Arrange them into a map based on WHERE in the La-Mulana ruins you found each note. Ready some strings and pins because you're going to need to make arbitrary connections with two notes in entirely different locations with possible relations.

Oh, the La-Mulana ruins? It's non-euclidean. That means it's full of distorted/repeating space connected by portals all over the place that doesn't make any sense at all. It drives a lesser man insane. BUT NOT YOU. NO. You note that all down, too! Oh, and you want to be able to fold each area so it'll become a 5x4 square, btw. Don't think about it too hard. Just keep that in the back of you're head because you're going to need it at the end game. Just saying, every area in the game might be shaped like a 4D donut with varying directions of gravity.

I went and took a sheet of paper and listed every lamulanese characters and its english equivalent. It took forever and I have no idea why I have no life and am such a loser. I was actually having fun. What is wrong with me. I learned to write an entirely fictional language.

http://i.imgur.com/WNFxC2s.jpg
(Me decyphering ancient tablets by hand.)

I disabled the glyph reader. It's a waste of virtual MSX laptop's memory. I can just read it right off the tablet. Both normal and inverted.

tl;dr La-Mulana is a pretty hard game, but you'll have so much fun pushing yourself to survive it all.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
14 จาก 21 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
25.4 ชม. ในบันทึก
โพสต์: 4 มกราคม
I want to like this game and I actually did for the first 25% of it, but it eventually becomes clear the idea of "difficult" in this game is "needing a walkthrough". From using items on random objects to pushing certain walls at certain times holding certain items, this game has a plethora of "well... what now?" style puzzles.

It seems aggravating that you will have to traverse and back track every room you have ever visited because you may have collected an item which will now allow you to push a generic background brick. The game has its entire lore which never really comes into much of the logic needed when handling these nonsense puzzles.

The most steadfast fans of this game laud these puzzles as only for the most hardcore, but I'm not particularly sure that is so much a positive attribute of this game as it is being an apoligist. You do not succeed in this game by being intelligent so much as just having a lot of time on your hands. The puzzles simply do not make sense and the game does not include enough information to go on. I would suspect this game was sponsored by GameFAQS if I didn't know better.

On the plus side, it has great music and really does play well. The graphics are decent and the entire game story is a clever one. Everythnig about this game is great but is spoiled by the horrible puzzle design.

I really don't know what to say. I cannot recommend it because while the first quarter of the game was actually fun and I really enjoyed the experience, it is quickly spoiled by the unfair and questionable "puzzles" that dominate the latter portion of the game. If anything get this on sale, as most people will probably get frustrated and give up and I don't think that is worth full price.
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7 จาก 8 คน (88%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
84.4 ชม. ในบันทึก
โพสต์: 23 ธันวาคม 2014
this game's puzzles are so obscure, i thought leaving a positive review might unlock something
10/10 made me want to kill myself
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5 จาก 5 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
24.7 ชม. ในบันทึก
โพสต์: 1 มกราคม
Incredibly challenging, but that just makes it more satisfying to win! Fortunately, the game is also fair enough to grant you the ability to warp away and save at almost any time, so you don't have to lose all your progress constantly.
The very catchy music and the attention to detail in the graphics ensures that your constant deaths will at least look and sound great.
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6 จาก 7 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
83.5 ชม. ในบันทึก
โพสต์: 26 มีนาคม
One of the best metroidvanias of these days. It has a lot of places to explore, a lot of puzzles(some will feel unfair but they aren't), it's fun all the time and has a few very good boss fights. The best about it? The freedom. You can go wherever you want and no one will stop you or tell you you're doing wrong.
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8 จาก 11 คน (73%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.7 ชม. ในบันทึก
โพสต์: 6 พฤศจิกายน 2014
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
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5 จาก 6 คน (83%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.7 ชม. ในบันทึก
โพสต์: 21 ธันวาคม 2014
Great game, well I have to say this is the first action adventure that I have to resort to guide to even progress... Neverthe less it's a superb game, great music, lots of items and hard, HARD boss fights. The thing that makes this game hard is that the game is huge and it's not linear. You could do the dungeons in any order as long you get the key items. I have seen speedrun killing the boss after cleared nearly half of the game. Half of the time that you will have trouble to find where to go...
Also this game is coming on Vita too, be sure to buy it if you can!
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6 จาก 8 คน (75%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
210.4 ชม. ในบันทึก
โพสต์: 14 กุมภาพันธ์
La Mulana Is a awesome Game, with great Music and cool 2D graphics. Great game for persistence players. The high difficult, "Simon Belmont jump" and strange Puzzles can stuck many players. Sometimes I need see guides for continue my quest.
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7 จาก 10 คน (70%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
7.4 ชม. ในบันทึก
โพสต์: 12 มกราคม
A puzzle platformer, La-Mulana is a remake of an old classic, which obviously means it's halfway incomprehensible, hard as hell, and also a hell of a lot of fun.

The puzzles are difficult, the gameplay is tricky, and the music is fantastic. Totally worth it.

Kouen & Lasharus rate this game 8/10

http://steamcommunity.com/sharedfiles/filedetails/?id=374265051
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3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
50.7 ชม. ในบันทึก
โพสต์: 16 กุมภาพันธ์
La-Mulana is two things: a profound work of art, and a monumental "screw you" to every modern game design philosophy.

The game does not ease you into experience; it demands your full attention and investment from the moment you turn it on. It then throws you, a small and powerless character, into a huge, dangerous world without any sort of guidance or sense of direction, forcing you to spend dozens of hours reading text, deciphering cryptic riddles, memorizing the map layouts, and learning the world's lore if you wish to progress.

To call the difficulty "retro" would be a disservice; the gameplay consists of all the worst parts of Castlevania backtracking, Myst puzzles, trial-and-error gameplay, and punishing NES-style platforming. Every room is filled with the most irritating enemies imaginable. The main character's controls are stiff and terrible, resembling Donkey Kong or Speulunker. You lose complete control of your movement when falling or taking damage, so one wrong jump or a hit from an enemy could knock you down several screens and force you to do everything all over again. Sometimes the game will drop you through an invisible trapdoor to the same effect, and expect you to remember where it was, or an enemy will hit you immediately after a screen transition, and you will just have to learn to enter the room from a different way next time. The gameplay can only be described as emotionally draining, and it only ever gets harder and never apologizes for itself.

The rules and physics are not even consistent, as puzzles will often involve illusionary walls, invisible platforms, unclear objectives, mysterious event flags that trigger under arbitrary conditions and don't tell you what they changed, specific items or weapons you aren't guaranteed to have discovered yet, the understanding and abuse of the minute physics of said items and weapons, rooms which wrap around to other parts of the map in non-Euclidian ways, familiar objects that don't work the way they always have, inconspicuous background decorations that are actually important, and the ever-classic instant-death traps. Your only hope to solve the puzzles, aside from just "try everything", is to look for hints that could literally be anywhere else in the entire game with no rhyme or reason to their placement. The key hint could be on a tablet you might have read hours ago in another area. Sometimes a puzzle will require a dozen hints that are literally strewn all over the entire game. Your time means absolutely nothing to the game; the game assumes you have all the time in the world to study it like a college course, practice until you can defeat erratic and unfair enemies, perform long sections of brutally frustrating platforming, and bang your head against the wall as you wander around for hours because you have no earthy idea where to go next.

And yet...

If you stick with the game through all of the hardships, you will be rewarded with one of the most intricate, creepy, and powerful stories ever to be portrayed in a video game. The story starts out with perhaps hundreds of cryptic hints that will make absolutely no sense, until halfway through the game when some key revelations come to light. Suddenly, everything just clicks into place as the backstory becomes a stunning mosaic. Your mind might be blown as you realize that everything, from the position of every area, to the contents of nearly every room, to the words of every strange character and cryptic tablet, to the placement of every decoration, is there for a reason relevant to the narrative. Even the main character, as he stumbles clumsily through the cluttered and deathly labyrinths of the ruins, becomes relatable as he bears witness to the remnants of something ancient and tragic. There really is nothing else like La-Mulana's story in the way it is conveyed, and it must be experienced firsthand to be believed. It might even leave you hungering for a second playthrough just so you can breeze through the challenges with a sense of foresight and appreciate all the details you might have missed the first time.

Just be warned, it is not a game that expects you to beat it, to enjoy it, or even to play it in the first place. The motivation to push forward must come entirely from the player, as the game certainly has no regard for valuing your time or stringing you along with promises of fun and reward. But it demands to be witnessed, appreciated, and analyzed, much like a thick Shakespearean play or a picture in an art museum. If anything, it is deeply fascinating both as a work of art and as a bold statement about gameplay design, and it is highly satisfying to unravel and conquer its mysteries. But above all, it is definitely not for everybody.
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4 จาก 5 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
69.4 ชม. ในบันทึก
โพสต์: 24 ธันวาคม 2014
Are you into genuine puzzle platformers and think FEZ is too pretentious? Then La-Mulana is for you.

Don't let the cute retro-style deceive you. There is deep lore hidden behind the surface, and you have to understand it in order to progress. Read all the stone tablets that are spread throughout the game, and take notes. There is no shame in asking other players for directions or even using a guide, if you have been hopelessly stuck for hours. But you will feel like an idiot afterwards, when you realize that the clues had all been laid out for you. You just didn't take them seriously. The platforming and fighting can also be very challenging at times, especially some of the later guardians.

There will be lots of backtracking, of course, but traveling through the different areas is still fun. Each area is unique. Each guardian bossfight is unique. And every puzzle is unique. You'll find yourself putting lots of weights on daises, but how you get to them is always different. Many puzzles require you to figure out clever gimmicks, only to never see them again. For other puzzles you'll have to do something in one area that affects something in a different area. The game world is also structured in a non-linear fashion. For example, you could skip the first guardian and fight the third one first, if you like (or if you simply haven't figured out, how to get to the first one...).

Let me just give you one tip for the sake of your enjoyment: In the first area, the Gate of Guidance, is a treasure which allows you to warp to savepoints, and you can get it immediately. It will save you a lot of traveling time.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
51.8 ชม. ในบันทึก
โพสต์: 28 พฤศจิกายน 2014
La-Mulana is proof that a game that makes you want to tear your hair out in frustrated confusion can also be one of the most rewarding and satisfactory experiences in its field. A lot of love and effort went into this product, and it shows not only through the striking visuals and great soundtrack, but also through how truly fleshed out the ruins turn out to be. Not a single pixel seems to be wasted, each and every bit is part of a larger picture, another puzzle. The rabbit hole goes deep in this adventure, and you are equipped with the means of just barely being able to deal with it all.

La-Mulana is not for everyone, its sense of scale and pacing craves your attention and commitment on a level few products made for entertainment dears to tread, but it also makes sure that your hard work is worth it.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
24.7 ชม. ในบันทึก
โพสต์: 14 ธันวาคม 2014
its worth every penny.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
113.3 ชม. ในบันทึก
โพสต์: 19 ธันวาคม 2014
Amazing game, but impossible unless you:
-Take an eternity to finish it
-Write down everything you see, text and maps
-Look up a guide
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
50.7 ชม. ในบันทึก
โพสต์: 5 ธันวาคม 2014
Quite possibly, the best indie game in years. A metroidvania done right.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
43.2 ชม. ในบันทึก
โพสต์: 15 เมษายน
Don't buy this game if you cannot handle a challenge, don't buy this game if you need the game to hold your hand throughout, don't buy this game if you have no hand-eye coordination, don't buy this game if you cannot use your brain.
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