Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA? LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn.
Gebruikersrecensies: Erg positief (960 recensies)
Releasedatum: 15 apr 2013

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La-Mulana kopen


Door curatoren aanbevolen

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
Lees de volledige recensie hier.


"Voorbij de schijnbaar onoverkombare uitdaging is La-Mulana een briljante titel die in zowat elke categorie succesvol is. Graphics, muziek, de hoeveelheid inhoud, de lengte van het spel -- La-Mulana ontvangt de hoogste punten. Maar het is niet te ontkennen dat de moeilijkheid, ook al noemt Nigoro het eerlijk, een grote afknapper is. Als je bereid bent om te lijden, zul je versteld staan. Ik beloof het."
8/10 – Destructoid

"Nigoro’s La-Mulana lijkt op een kruising tussen Castlevania: Symphony of The Night en Dark Souls. Het is lang, het is moeilijk, het is diepgaand, en het heeft puzzels die je hersenen zullen doen bloeden."
93/100 – Indie Game Mag

"Ik kijk terug naar mijn tijd met La-Mulana met veel frustratie vanwege de uitdagende platformsecties, vijanden, bazen en puzzels. Maar ik sta tegelijkertijd ook versteld door de tijd, gedachten en het talent die in het maken van deze ervaring gestoken zijn. Er zal misschien nooit meer een spel als La-Mulana komen."
8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

Over dit spel

Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA?

LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn. Buiten een weelde aan vallen die op binnendringers wachten, lopen er ook monsters rond, die de ruïnes beschermen. Ga richting de binnenste dieptes van de ruïnes terwijl je mysteries oplost, monsters verslaat en vallen onschadelijk maakt. Verder komen zal geen makkelijke taak zijn – hoe dieper je de ruïnes ingaat, hoe moeilijker de mysteries zullen worden.

De eerste creatie van NIGORO. Gemaakt in de “amateur”-dagen van de ontwikkelaar en wereldwijd befaamd, ontving het spel een remake voor WiiWare. Dit is de PC-overzetting. Dit spel, dat voortkwam uit het verlangen van de makers om het soort spellen dat ze vroeger leuk vonden weer te kunnen spelen – alleen met meer inhoud – werd gemaakt gebaseerd op “dat ouderwetse gevoel”. De besturing en het moeilijkheidsniveau zijn zeker niet “modern”. Maar dit spel wordt sterk aanbevolen aan gamers die op zoek zijn naar dat gevoel van totale diepgang waardoor het echt voelt alsof je het tegen het spel opneemt, een gevoel dat niet voorkomt in makkelijkere spellen.

Beschouw dit spel als onze uitdaging aan jou.

Speel door het hele spel heen totdat je vingers bloeden, geef op en gooi je computer het raam uit, of lees een gids voor hulp. De keuze is aan jou.


    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Nuttige klantrecensies
3 van de 4 mensen (75%) vonden deze recensie nuttig
4.6 uur in totaal
While I like that the game has weird areas and enemies and just in general feels different than most games, I hate that it has weird puzzles. The solutions to these puzzles are obscure and this means getting stuck a lot. When I figured out puzzles, it was not satisfying. I was usually thinking "really?" and eventually gave up on the game due to boredom.
Geplaatst: 28 september
Was deze recensie nuttig? Ja Nee
2 van de 4 mensen (50%) vonden deze recensie nuttig
0.2 uur in totaal
A Metroidvania style game, that didn't quite do it for me. The controls were a little to clunky for me to want to delve to deeply into this game.
Geplaatst: 29 september
Was deze recensie nuttig? Ja Nee
2 van de 4 mensen (50%) vonden deze recensie nuttig
50.2 uur in totaal
I've been putting this review off for such a long time that the .txt file on my desktop has been gathering dust. But that's just the thing: This game, despite my utter hatred for it, still left a deep impact (or stab wound rather) on me and it has become essential for me to voice my opinion.

What is there to say that hasn't already been said about the controls? They're downright awful. Lemeza floats like a butterfly when he jumps, but carries the momentum of a cannonball when you flutter over to the next screen. Often times, this led me to smash the arrow keys in the opposite direction in a futile attempt to correct my ever so graceful jump and avoid unforseen hazards. Unfortuantely for Lemeza, he would only look the other direction as he was flung into a lava pool or spike pit.

However, strangely enough, if you jump straight up into the air, then use WASD mid jump, you become liberated from these cruel forces of momentum. Apparently, Nigoro wasn't going for realistic jump physics then, so what's the point of punishing the player for taking mandated leaps of faith?

I could go on about the controls (frequently, I would reset from my last save point than try to get out of water or lava. It was just simpler than trying to jump out of the liquids) but I need to talk about the actual origin of this game. You see, I'm with Nigoro for bringing back challening, MSX-era puzzle platformers. I love games like this. However, if you want to resuscitate the genre (and do a remake no less!), there's no need to keep primitive controls, limited save points, unforgiveably bad physics, and, possibly the worst offender, long walks back to boss fights. When I lose to a boss, I want to get right back into the fight, not drag my knuckles in shame across seven screens (Usually taking damage before the fight, and maybe failing a few platform jumps) to have another go. There is so little polish in these details that it's offensive. They are hideous warts on an already dead and bloated frog.

As long as I'm talking about boss fights, why is it that they feel so unrewarding? Most games of this genre will offer you a new weapon or health upgrade after sticking it to one of these big baddies. What's the usual boss reward in La-Mulana? An unlocked door in a far flung corridor, or a shortcut leading to somewhere you've already been. Not to mention that nearly every boss in this game is a variation on "Equip best weapons and whack them in the face". Sure, the bosses are visually appealing and they terrifyingly tower over Lemeza, but when I can scour the ruins for all the health ups (or just use the ♥♥♥♥ing gun! Why on earth would you include a super powerful weapon like this? Once the player farms money, they can pay their way through boss fights!) and fling myself over and over at the guardins until they submit, it doesn't feel rewarding in the least. In fact, it proves again how little polish went into this game.

I don't want to talk about the puzzles in the La-Mulana too much; The game itself certainly doesn't address them. If you want to solve most of these esoteric and far fetched enigmas, you're probably going to wind up on the FAQ, which, in adventure games, I consider to be the equivalent of inviting a sweaty man from the internet come over and help you pee. It IS indeed an apt comparision because puzzles should flow naturally into the game, not impede you until you figure out the solution. I get that this was common in past eras of gaming, but we've since grown up. It's another blemish on the bronze aged face of gaming that can remain in antiquity.

And when you do cave to use the FAQ, the solution to the puzzle in your way will cause you to exclaim one of two things:

"That's so simple, how could I not figure that out!?"


"How are you supposed to know this!?"

All in all, La-Mulana will make your blood boil and fill your swear jar. It's not a game: It's a chore. A highly complicated chore that just doesn't feel worth doing. Like giving a playground bully an emergency appendectomy only to have him kick sand in your eye afterwards.

Play the original game on an emulator; You'll conserve a lot of time and frustration by using save states. Not to mention that the original has throwback graphics and 8 bit music. These are the things from old gaming that have actually aged well. And get this: With simplistic graphics, some of the puzzles are actually easier in the original version since there's less clutter. They're still hard, but at least you'll feel like you're walking through a piece of history than play this version.

Geplaatst: 2 oktober
Was deze recensie nuttig? Ja Nee
2 van de 4 mensen (50%) vonden deze recensie nuttig
0.4 uur in totaal
This game is not difficult for the challenging puzzles or palttforming, it is difficult because the controls are so bad and puzzles are quite impossible to solve on your own.
A game should get progressivly harder and give you some sort of motivation, but here it is frustratingly boring in the first 4 screens of the game!
Bad controls and physics are one of the main reasons I couldnt go on with this game.
This feltan aweful lot like Simons Quest. Too cryptic and annoying gameplay.
And lets be honest......15€? Way too overpriced!
Geplaatst: 3 oktober
Was deze recensie nuttig? Ja Nee
3 van de 7 mensen (43%) vonden deze recensie nuttig
13.3 uur in totaal
Bad air control, slow/clunky movement. I cannot play that game, I need reactive controls to enjoy moving in a virtual world. Especially in a Metroidvania.

No matter if the rest of the game is any good or not, if the character is not answering exactly to my command I have no further desire to inflict that annoyance on myself.
Geplaatst: 19 oktober
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
1.1 uur in totaal
Terrible. Retro done wrong.

The controls are so bad it's just infurating to play. I sat down 3 seperate times to give this game a serious try and I've barely been able to play for 1 hour. The music is bland and repetitive, and graphics are confusing. The design is all over the map, none of the graphics blend together. The enemy and NPC sprites are more detailed then the character. The player characters sprite is so bland looking that when you put it infront of the bright colorful backrounds it's jarring to look at, like it was pulled from a different game.

This is also way overpriced, it feels like a free to play game ffs.
Geplaatst: 24 oktober
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
120.4 uur in totaal
Geplaatst: 20 oktober
Was deze recensie nuttig? Ja Nee
26.9 uur in totaal
With very elaborate puzzles and difficult bosses, this game is not for the weak. If you like games that teach you everything you need to know in minimal details, you should not play this game. At times, you may be completely lost/clueless on what to do next. Or you'll be stuck on a boss, dying over and over. That said, the game does provide several tips through an exploration experience, you will need to take notes in order to succeed.
Geplaatst: 19 oktober
Was deze recensie nuttig? Ja Nee
22.2 uur in totaal
after deafeating a very hard boss that took me +`10 try's i go to claim my reward only to get crused by a falling platform richt above my well earned reward...only to make me die and do it over again.

la-mulana in a nutshell

10/10 would get crused again.
Geplaatst: 15 oktober
Was deze recensie nuttig? Ja Nee
37 van de 38 mensen (97%) vonden deze recensie nuttig
97.3 uur in totaal
This game man, I had a lot of fun with it. If you want to play a metroidy style game that has tons of puzzles and riddles and such to solve? This game is something you should seriously pick up.

If you don't want to take notes/screenshots/etc though? You should probably look for another game. For the most part, all of the puzzles are pretty fair, but there are a few that kinda made me go "...really?"

If you're looking for a good challenge, I can not recommend this game enough. My only regret is that I didn't hear about it soon enough to get in on the kickstarter for the sequel they're working on.

That said, I admit to getting frustrated at the very end and succumbed to having a friend give me a few tips xD After 90 hours I was just ready to be done, ya know? It was kinda frustrating, but as a whole, I still love the hell outta this game <3
Geplaatst: 22 juni
Was deze recensie nuttig? Ja Nee
23 van de 26 mensen (88%) vonden deze recensie nuttig
27.6 uur in totaal
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
Geplaatst: 5 juli
Was deze recensie nuttig? Ja Nee
12 van de 13 mensen (92%) vonden deze recensie nuttig
60.7 uur in totaal
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.

The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
Geplaatst: 17 augustus
Was deze recensie nuttig? Ja Nee
11 van de 12 mensen (92%) vonden deze recensie nuttig
25.4 uur in totaal
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
Geplaatst: 25 juni
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
33.5 uur in totaal
Take notes while playing or you'll hate yourself.
Geplaatst: 15 september
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
5.4 uur in totaal
Hard as ♥♥♥♥ with some really abstract puzzles, this game has all the trappings of the Metroidvania style, but involves a lot more wandering around wondering what to do.

I recommend it if you don't mind a brain-testing platform/puzzler, but not if you're easily frustrated.
Geplaatst: 18 augustus
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
41.4 uur in totaal
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.



You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
Geplaatst: 30 augustus
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
37.3 uur in totaal
Whip the snot out of snakemen and robot giant statues. Recite black magic to kill the source of all life because an old guy told you to. Get addicted to curry. Dive into the ♥♥♥♥in' depths of hell and then go to the beach. All this and more in Dr. Jones latest and greatest adventure.
Geplaatst: 16 mei
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
23.2 uur in totaal
"Wow! This reminds me of that one time I tried to explore a booby-trapped temple full of monsters!"

*Flashbacks to getting stuck in my next-door neighbor's doghouse*

Geplaatst: 16 juli
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
4.1 uur in totaal
this is the best castlevania.
Geplaatst: 20 augustus
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
30.6 uur in totaal
Had this been released in the 16-bit era, we would reminisce about this game in hushed and reverent tones.
Geplaatst: 22 juni
Was deze recensie nuttig? Ja Nee