Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA? LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn.
Gebruikersrecensies:
Recent:
Erg positief (14 recensies) - 85% van de 14 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (1,347 recensies) - 83% van de 1,347 gebruikersrecensies voor deze game is positief.
Releasedatum: 15 apr 2013

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La-Mulana kopen

 

Recente updates Alles weergeven (15)

12 mei

La-Mulana Officially Supports Mac and Linux

Hi All!!

Super exciting news! La-Mulana finally supports Mac and Linux officially. After a long beta testing mode and some great help, we are happy to release it to you all.

We hope that you all enjoy it and share the adventure!

19 opmerkingen Meer informatie

Recensies

"Voorbij de schijnbaar onoverkombare uitdaging is La-Mulana een briljante titel die in zowat elke categorie succesvol is. Graphics, muziek, de hoeveelheid inhoud, de lengte van het spel -- La-Mulana ontvangt de hoogste punten. Maar het is niet te ontkennen dat de moeilijkheid, ook al noemt Nigoro het eerlijk, een grote afknapper is. Als je bereid bent om te lijden, zul je versteld staan. Ik beloof het."
8/10 – Destructoid

"Nigoro’s La-Mulana lijkt op een kruising tussen Castlevania: Symphony of The Night en Dark Souls. Het is lang, het is moeilijk, het is diepgaand, en het heeft puzzels die je hersenen zullen doen bloeden."
93/100 – Indie Game Mag

"Ik kijk terug naar mijn tijd met La-Mulana met veel frustratie vanwege de uitdagende platformsecties, vijanden, bazen en puzzels. Maar ik sta tegelijkertijd ook versteld door de tijd, gedachten en het talent die in het maken van deze ervaring gestoken zijn. Er zal misschien nooit meer een spel als La-Mulana komen."
8.5/10 – Game Informer

Over dit spel

Word je een slachtoffer van de dodelijke vallen of ontrafel je de geheimen van LA-MULANA?


LA-MULANA is een “archeologisch ruïne-verkennend actiespel” waarin je in eeuwenoude ruïnes zoekt naar de “Geheime Schat van het Leven” – die binnen in de ruïnes van “LA-MULANA” is verborgen en wordt vermoed de oorsprong van alle beschavingen te zijn. Buiten een weelde aan vallen die op binnendringers wachten, lopen er ook monsters rond, die de ruïnes beschermen. Ga richting de binnenste dieptes van de ruïnes terwijl je mysteries oplost, monsters verslaat en vallen onschadelijk maakt. Verder komen zal geen makkelijke taak zijn – hoe dieper je de ruïnes ingaat, hoe moeilijker de mysteries zullen worden.


De eerste creatie van NIGORO. Gemaakt in de “amateur”-dagen van de ontwikkelaar en wereldwijd befaamd, ontving het spel een remake voor WiiWare. Dit is de PC-overzetting. Dit spel, dat voortkwam uit het verlangen van de makers om het soort spellen dat ze vroeger leuk vonden weer te kunnen spelen – alleen met meer inhoud – werd gemaakt gebaseerd op “dat ouderwetse gevoel”. De besturing en het moeilijkheidsniveau zijn zeker niet “modern”. Maar dit spel wordt sterk aanbevolen aan gamers die op zoek zijn naar dat gevoel van totale diepgang waardoor het echt voelt alsof je het tegen het spel opneemt, een gevoel dat niet voorkomt in makkelijkere spellen.


Beschouw dit spel als onze uitdaging aan jou.


Speel door het hele spel heen totdat je vingers bloeden, geef op en gooi je computer het raam uit, of lees een gids voor hulp. De keuze is aan jou.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
    Minimum:
    • OS:OS X 10.7(Lion)
    • Processor:Intel® Core 2 Duo 2.0 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 500 MB available space
    RECOMMENDED:
    • OS:OS X 10.11(El Capitan) or higher
    • Processor:Intel® Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Hard Drive: 500 MB available space
    Minimum:
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (14 recensies)
Totaal:
Erg positief (1,347 recensies)
Recentelijk geplaatst
Baelmon
( 59.6 uur in totaal )
Geplaatst: 21 juli
Sometimes unfair and obtuse, but it felt strangly welcome. This game stratched my Metroidvania itch better than anything since Circle of the Moon.
Behulpzaam? Ja Nee Grappig
Folklore
( 102.1 uur in totaal )
Geplaatst: 20 juli
Yes, this is amazing.
Behulpzaam? Ja Nee Grappig
Saitama
( 0.3 uur in totaal )
Geplaatst: 18 juli
This game will kick your ♥♥♥, and you will love it.
Behulpzaam? Ja Nee Grappig
cdf121
( 27.7 uur in totaal )
Geplaatst: 9 juli
Honestly I can't joke about this game it's actually a really good game.
Really well developed although definetly doesn't hold your hand.
But in all honesty it's better than Spelunky.
But then again that isn't saying much.
Behulpzaam? Ja Nee Grappig
Burakku Jakku
( 38.9 uur in totaal )
Geplaatst: 8 juli
if i chose one game to keep on the day steam is eventually shut down it would probably be this one
Behulpzaam? Ja Nee Grappig
ShinyGau
( 0.3 uur in totaal )
Geplaatst: 4 juli
It's OK. Controls are decent, though it's annoying you can't jump onto ladders. Graphics are decent with an SNES look. Gameplay is decent with an NES feel. Music and sound are decent. Nothing special, not the best, not the worst. It's OK.
Behulpzaam? Ja Nee Grappig
tehvenezuelan
( 3.0 uur in totaal )
Geplaatst: 29 juni
Growing up, I always wanted to be Indiana Jones.

Not anymore.

10/10
Behulpzaam? Ja Nee Grappig
Mordain607
( 85.5 uur in totaal )
Geplaatst: 29 juni
One of my favourite games of all time. Punishingly difficult - pretty much requires you to keep a notepad - but this game generates a feeling of exploration and puzzle-solving like no other!
Behulpzaam? Ja Nee Grappig
njwildberger
( 1.7 uur in totaal )
Geplaatst: 29 juni
developed by nigro
Behulpzaam? Ja Nee Grappig
oneirossd
( 19.2 uur in totaal )
Geplaatst: 25 juni
This game is amazing. As a kid, 30 years ago, I would have been totally obsessed, taking notes, drawing maps, everything. Now, with a ridiculous backlog to get through, even beating it using a walkthrough was a challenge, and still a worthy experience.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
7 van de 7 mensen (100%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Aanbevolen
3.0 uur in totaal
Geplaatst: 29 juni
Growing up, I always wanted to be Indiana Jones.

Not anymore.

10/10
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
85.5 uur in totaal
Geplaatst: 29 juni
One of my favourite games of all time. Punishingly difficult - pretty much requires you to keep a notepad - but this game generates a feeling of exploration and puzzle-solving like no other!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
38.9 uur in totaal
Geplaatst: 8 juli
if i chose one game to keep on the day steam is eventually shut down it would probably be this one
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
213 van de 246 mensen (87%) vonden deze recensie nuttig
Aanbevolen
114.1 uur in totaal
Geplaatst: 25 november 2013
A very hard, very deep and very fun metroidvania. I've never seen another game in this genre as close to perfection as this.

Be warned though, some puzzles can be very, VERY obtuse and often puzzles will have components in completely unrelated areas to that in which you are solving a puzzle.

Of course, this game makes no secret of reveling in unfair and brutal design. May God have mercy on your soul if you attempt the Hell Temple on Hard mode...
Was deze recensie nuttig? Ja Nee Grappig
193 van de 229 mensen (84%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
Aanbevolen
60.8 uur in totaal
Geplaatst: 30 december 2013
Minimum Hardware Requirements:
Brain
Hands
Gluttony for punishment
Pen and paper
Internet connection (if all else fails)

Recommended Hardware:
Clairvoyance
Was deze recensie nuttig? Ja Nee Grappig
69 van de 71 mensen (97%) vonden deze recensie nuttig
25 mensen vonden deze recensie grappig
Aanbevolen
126.6 uur in totaal
Geplaatst: 26 januari 2015
Lamulana is a game where half-Japanese Indiana Jones goes into a temple for worshipping a lovecraftian elder god. He stays in there for months upon end and teleporting is the LEAST weirdest thing he has to do every few minutes.

Lamulana is a game where you MUST, and I mean MUUUUUUUST, write down EVERY glyph you find and EVERY conversation you have with a dead skeleton lying on the ground on a sheet of paper and tape it all onto the walls. Yes, your real, physical walls. Arrange them into a map based on WHERE in the La-Mulana ruins you found each note. Ready some strings and pins because you're going to need to make arbitrary connections with two notes in entirely different locations with possible relations.

Oh, the La-Mulana ruins? It's non-euclidean. That means it's full of distorted/repeating space connected by portals all over the place that doesn't make any sense at all. It drives a lesser man insane. BUT NOT YOU. NO. You note that all down, too! Oh, and you want to be able to fold each area so it'll become a 5x4 square, btw. Don't think about it too hard. Just keep that in the back of you're head because you're going to need it at the end game. Just saying, every area in the game might be shaped like a 4D donut with varying directions of gravity.

I went and took a sheet of paper and listed every lamulanese characters and its english equivalent. It took forever and I have no idea why I have no life and am such a loser. I was actually having fun. What is wrong with me. I learned to write an entirely fictional language.

http://i.imgur.com/WNFxC2s.jpg
(Me decyphering ancient tablets by hand.)

I disabled the glyph reader. It's a waste of virtual MSX laptop's memory. I can just read it right off the tablet. Both normal and inverted.

tl;dr La-Mulana is a pretty hard game, but you'll have so much fun pushing yourself to survive it all.
Was deze recensie nuttig? Ja Nee Grappig
66 van de 68 mensen (97%) vonden deze recensie nuttig
11 mensen vonden deze recensie grappig
Aanbevolen
41.4 uur in totaal
Geplaatst: 30 augustus 2014
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.

NO.

NO.

You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
Was deze recensie nuttig? Ja Nee Grappig
66 van de 69 mensen (96%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
65.3 uur in totaal
Geplaatst: 16 februari 2015
La-Mulana is two things: a profound work of art, and a monumental "screw you" to every modern game design philosophy.

The game does not ease you into experience; it demands your full attention and investment from the moment you turn it on. It then throws you, a small and powerless character, into a huge, dangerous world without any sort of guidance or sense of direction, forcing you to spend dozens of hours reading text, deciphering cryptic riddles, memorizing the map layouts, and learning the world's lore if you wish to progress.

To call the difficulty "retro" would be a disservice; the gameplay consists of all the worst parts of Castlevania backtracking, Myst puzzles, trial-and-error gameplay, and punishing NES-style platforming. Every room is filled with the most irritating enemies imaginable. The main character's controls are stiff and terrible, resembling Donkey Kong or Speulunker. You lose complete control of your movement when falling or taking damage, so one wrong jump or a hit from an enemy could knock you down several screens and force you to do everything all over again. Sometimes the game will drop you through an invisible trapdoor to the same effect, and expect you to remember where it was, or an enemy will hit you immediately after a screen transition, and you will just have to learn to enter the room from a different way next time. The gameplay can only be described as emotionally draining, and it only ever gets harder and never apologizes for itself.

The rules and physics are not even consistent, as puzzles will often involve illusionary walls, invisible platforms, unclear objectives, mysterious event flags that trigger under arbitrary conditions and don't tell you what they changed, specific items or weapons you aren't guaranteed to have discovered yet, the understanding and abuse of the minute physics of said items and weapons, rooms which wrap around to other parts of the map in non-Euclidian ways, familiar objects that don't work the way they always have, inconspicuous background decorations that are actually important, and the ever-classic instant-death traps. Your only hope to solve the puzzles, aside from just "try everything", is to look for hints that could literally be anywhere else in the entire game with no rhyme or reason to their placement. The key hint could be on a tablet you might have read hours ago in another area. Sometimes a puzzle will require a dozen hints that are literally strewn all over the entire game. Your time means absolutely nothing to the game; the game assumes you have all the time in the world to study it like a college course, practice until you can defeat erratic and unfair enemies, perform long sections of brutally frustrating platforming, and bang your head against the wall as you wander around for hours because you have no earthy idea where to go next.

And yet...

If you stick with the game through all of the hardships, you will be rewarded with one of the most intricate, creepy, and powerful stories ever to be portrayed in a video game. The story starts out with perhaps hundreds of cryptic hints that will make absolutely no sense, until halfway through the game when some key revelations come to light. Suddenly, everything just clicks into place as the backstory becomes a stunning mosaic. Your mind might be blown as you realize that everything, from the position of every area, to the contents of nearly every room, to the words of every strange character and cryptic tablet, to the placement of every decoration, is there for a reason relevant to the narrative. Even the main character, as he stumbles clumsily through the cluttered and deathly labyrinths of the ruins, becomes relatable as he bears witness to the remnants of something ancient and tragic. There really is nothing else like La-Mulana's story in the way it is conveyed, and it must be experienced firsthand to be believed. It might even leave you hungering for a second playthrough just so you can breeze through the challenges with a sense of foresight and appreciate all the details you might have missed the first time.

Just be warned, it is not a game that expects you to beat it, to enjoy it, or even to play it in the first place. The motivation to push forward must come entirely from the player, as the game certainly has no regard for valuing your time or stringing you along with promises of fun and reward. But it demands to be witnessed, appreciated, and analyzed, much like a thick Shakespearean play or a picture in an art museum. If anything, it is deeply fascinating both as a work of art and as a bold statement about gameplay design, and it is highly satisfying to unravel and conquer its mysteries. But above all, it is definitely not for everybody.
Was deze recensie nuttig? Ja Nee Grappig
46 van de 51 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
48.3 uur in totaal
Geplaatst: 29 december 2014
In two words: hard and japanese. Perhaps, that wasn’t eloquent enough. Excruciatingly, unbelievably hard and amusingly delightfully japanese. And if you think it’s “Dark Souls hard”, think again. La-Mulana does to Dark Souls what Dark Souls does to your typical AAA-game. It is an impossible cocktail, where a tiny drop of pleasure is dissolved in a full glass of pain. So you have to work your way to your reward and it will be more of a faint tone than a full-scale experience. But it’s still worth it. Even though you’ll have to deal with those impossible wall-jumps and remorseless bosses, and complete vagueness of the right direction to go. Such outright brutality is so old-school that the game becomes not just an homage to The Maze of Galious like UnEpic did, but a proper successor.
This uncompromisingly torturing game-design is a perfect match for an originally freeware game for Windows, made by two enthusiasts inspired by MSX era in gaming. It’s that level of difficulty that accepts a placing of an unkillable (until you find a certain item of course) boss just a few screens to the left from the starting point. But then again what would you expect from a game that tries to recreate an atmosphere of obscure predecessor of modern metroidvanias? If you think now that La-Mulana has a suitably absurd fantasy story, you’re only half right. It still has its background, one of a very grim mythology, but on the surface it’s the story of an archaeologist named Lemeza Kosugi. He’s wearing a fedora, carrying a whip and a revolver and is going inside a prehistoric underground tomb. Of course inside the tomb he will find all sorts of dangers, including venomous snakes, aggressive bats, walking skeletons and all kinds of deadly traps. So, yes, it’s Indiana Jones, but with some additional weirdness. The deeper you venture inside game’s vast dungeon the more horrible truths you will discover about the world’s history and (seemingly) inevitable doom. This doesn’t mean though that there won’t be a whole bunch of comical stereotypic japanese NPCs with their humorous dialogues. They’ll always cheer you up just when you’re about to be soaked in a muddy swamp of depressing events of the past. Of course I mean game’s fictional past, not your pathetic chain of events called life (or mine for that matter).
About how the dungeoneering is made I must say that it looks fairly simple on the surface. You can move in four directions, jump like someone recovering from a car incident and whip those nasty snakes and bats ‘till they die and (hopefully) drop some gold coins. Then there’s the inventory screen with lots of frightening empty space. And a special tab for software management of your notebook. No, not that real one, but an in-game one, which Kosugi uses in his adventures. There’s lots of different software throughout the game that you will pick up in dark corners, but only few may be active at a time, because Mobile Super X has only 1 gigabyte of storage. Player has to choose from such stuff as map display, email client for receiving messages from certain NPC or even decrypt ancient glyphs. To make things even worse, there are 12 program combinations with extra properties like additional invincibility frames after receiving damage. And believe me, you’ll want those frames by the time you’ll get both so-important apps.
Actually you’ll want anything that’ll help even a bit. Oh, those precious bullets for your gun, that almighty destroyer of bosses, they’ll cost a pretty penny, but are so worth it. So, you’ll save and collect, get better weapons, protective items, learn better tricks. And every bit will seem so tiny and insignificant, but in the end you’ll face the hardest challenges and overcome them. And that will be rewarding. La-Mulana isn’t something I would recommend to a stranger. It’s easy to overlook the game’s virtues, especially when learning curve is rather steep. Nonetheless it’s a masterpiece on its own merits. Engaging story, gloomy setting, stupendous world and painstakingly hard puzzles make a combination so monolithic and grandiose, that I just have no other choice but admire it.
Was deze recensie nuttig? Ja Nee Grappig
81 van de 107 mensen (76%) vonden deze recensie nuttig
120 mensen vonden deze recensie grappig
Aanbevolen
20.2 uur in totaal
Geplaatst: 30 september 2015
This game made me realize that god is real, and he hates us all.
Was deze recensie nuttig? Ja Nee Grappig