Will you fall prey to deadly traps or unravel the secrets of LA-MULANA? LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
Рецензії користувачів: дуже схвальні (усього 978)
Дата виходу: 15 кві 2013

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Рекомендовано кураторами

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
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Рецензії

“La Mulana delivers on a fun, challenging and rewarding exploration experience that is presented with polish.”
Greenlit Gaming

"Beyond the seemingly insurmountable wall of challenge, La-Mulana is a brilliant title that exceeds in just about every category. Art, music, breadth of content, game length -- La-Mulana gets the highest marks. But there's simply no denying that the difficulty, as fair as Nigoro purports it to be, is a major deterrent. If you are willing to suffer, though, you will be blown away. I guarantee it."
8/10 – Destructoid

"Nigoro’s La-Mulana is like Castlevania: Symphony of The Night spliced with Dark Souls. It is long, it is tough, it is involved and it has puzzles that’ll make your brain bleed."
93/100 – Indie Game Mag

"I look back on my time with La-Mulana with plenty of frustration at the challenging platforming, enemies, bosses, and puzzles. But I’m also amazed at the time, thought, and talent that went into creating this experience. There may never be another game like La-Mulana."
8.5/10 – Game Informer

Steam Greenlight

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La-Mulana 2 Kickstarter

Про цю гру

Will you fall prey to deadly traps or unravel the secrets of LA-MULANA?


LA-MULANA is an “Archaeological Ruin Exploration Action Game” in which you search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization. Apart from the plethora of traps lying in wait to stop intruders, there are also monsters on the prowl, protecting the ruins. Head for the innermost depths of the ruins while solving a variety of mysteries, fending off monsters, and disarming traps.
Forging ahead will be no simple task – the further into the depths you reach, the more difficult the mysteries become.


The first run of NIGORO games. Created back in the creators’ “amateur” days and renowned worldwide, it was remade for WiiWare. This is the PC port version.
This game, which originated from the creators’ wish to play the sort of games that enthralled them back in the day – only with more volume – was created based on “that old-time feeling”. The operability and difficulty level are certainly not “new school”. However, this game is highly recommended to gamers seeking out that feeling of total immersion that allows you to go full-on head-to-head with a game not found in somewhat lighter fare.


Please consider this game to be our challenge to you.


Play through the entire game till your fingers bleed, give up and throw it out the window, or get help from strategy guides. The choice is yours.

Вимоги до системи

    Minimum:
    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Корисні рецензії покупців
8 з 8 людей (100%) вважають цю рецензію слушною
46.6 год. зареєстровано
Додано: 27 жовтня
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
Чи була ця рецензія слушною? Так Ні
8 з 9 людей (89%) вважають цю рецензію слушною
97.5 год. зареєстровано
Додано: 4 листопада
LA-MULANA

La-Mulana is a 2D side scrolling adventure game with a heavy emphasis on exploration, puzzle solving and action elements commonly referred to as "Metroidvania" by gaming enthusiasts.

Despite its appearances La-Mulana isn't a mere tribute to classic games. The developers of La-Mulana wondered how games like Super Metroid, Castlevania Symphony of the Night and the plethora of adventure games on the MSX Home Computer would be like now if they were still in production today. (Dark/Demon's Souls is a great example of this genre in a 3D format albeit not nearly as intricate as La-Mulana) While none of the ideas in La-Mulana are exactly innovative or ground breaking the game still works as it takes the best qualities of its precursors and builds upon them while doing its best to rid itself of the negative qualities these games had. The best comparison would be to that of a Quentin Tarantino movie, a film buff making movies for movie fans the topics and concepts of which not original yet takes the best aspects of these movies, constructs upon them and adds a little dash of personality to them which in the end somehow makes the experience feel fresh and gratifying.

The controls for La-Mulana are tight and responsive yet not free-form and allowing for correction like Super Castlevania IV, instead each action must be deliberate and precise. Boss fights follow a pattern design and can be prove to be challenging however the game provides an option for players that lack the motor skills to overcome the boss battles, by collecting the in-game currency the player can purchase a revolver and some ammunition which can be used to dispatch the tougher baddies rather easily. The lore is infused with the puzzles of the game and the back story explains itself as you go about playing the game.

Now it's time to delve into what makes La-Mulana such a great game: The exploration and brilliant puzzle design. This is very much so a pen and paper game, the player must be keen and write notes on every little detail in order to solve the incredibly daunting puzzles and write out points of interest on the map. La-Mulana is not a direct game, it does not hold your hand it just thrusts you out into the world where you are allowed to go out and absorb information at your own pace. The puzzles may not seem coherent at first because of how cryptic they are and how little guidance the game gives you, you'll find yourself rubbing your head wondering if you missed a detail or whether you're just daft but eventually with enough perseverance and dedication it will feel as if a light bulb went off and all the gears have clicked and begun to spin once more. This game will stick with you as you go about your daily activities mulling over what detail you may have missed in La-Mulana. It's hard to call La-Mulana a difficult game as it is more demanding and challenging. It won't beat you into the ground until you achieve victory covered in your own guts like Ninja Gaiden on the NES (or the 3D iterations). Instead you'll find yourself bewildered and confused trying to figure out what it is you need to do in order to get your head out of your ♥♥♥ and progress.

La-Mulana is up there in my favorite games of all time and has been one of the most enjoyable experiences I've ever had in gaming. This target audience for La-Mulana would have to be gaming aficionados who have been at this for a long time and have surpassed every other obstacle placed in front of them. While I wouldn't suggest this for a more casual gamer I do believe it is a game everyone should try at least once.

I would also like to note that if you skimmed through this that this game probably isn't for you.
Чи була ця рецензія слушною? Так Ні
4 з 4 людей (100%) вважають цю рецензію слушною
3.7 год. зареєстровано
Додано: 6 листопада
La-Mulana started life as an 8-bit game reminiscent of MSX games. An homage, if you will. In 2010, it was remade for WiiWare, then ported back to PC.

I have not played the original, so I cannot compare the two versions.

In La-Mulana you play as Lemeza Kosugi, professional Indiana Jones-style archaeologist. He was goaded by his father, Shorn, to travel to the ruins of La-Mulana in search of a legendary treasure hidden within. Lemeza arrives at the town just outside the ruin with nothing but a whip and a laptop (The Mobile Super X, totally not the MSX). Everything else he intended to bring was confiscated by airport security. Thankfully, the ruins are filled with various other treasures that serve Lemeza much better than a grappling hook and some rope ever would.

I will say this now: The game is hard. Very hard. There is no hand-holding in this game. You have to purchase the ability to scan signposts, tablets, and pretty much everything else in the ruins, then a software to translate the tablets within the ruins.

However, every puzzle's solution appears on a tablet somewhere in the ruins, though the tablet and the puzzle it relates to may not be anywhere near each other.

The controls, however, require a lot of getting used to. Lemeza controls well when he's grounded, but the midair controls are rather awkward. You have very little air control when you jump angled to the left or right. If you jump straight up, you can start moving in a direction when you reach the apex of the jump. Jumping into a wall will allow you to turn around, which makes jumping to platforms directly above or below the one you're currently on simple. Walking off of a platform without jumping prevents you from controlling your fall.

Getting hit flings Lemeza backwards, and you do not regain control of him until he lands on solid ground. It's pretty annoying, because more than a few segments of the game require you to ascend. Getting hit can and will send you down several screens. Luckily, you can still use your item menu and laptop while in hitstun.

And the most annoying: Lemeza cannot grab onto ladders in midair. You can only start climbing a ladder from the top or bottom, and getting hit while on a ladder knocks you off of it. You can abuse this to fall down a ladder quicker, but no such luck going back up.

Despite the aerial movement flaws, the game is very solid. It's entertaining, and deciphering the riddles of the ruins actually requires the player to think. If you're looking for a highly challenging platformer, look no further than La-Mulana.
Чи була ця рецензія слушною? Так Ні
3 з 3 людей (100%) вважають цю рецензію слушною
118.3 год. зареєстровано
Додано: 2 листопада
La-Mulana is brutal. It will do nothing to help you if you are stuck; everything you need is in the game in the form of tablets marked with obscure riddles or prose that you either need to find or need to decipher in the same manner as an actual archaeologist would.

A great example is how I played the game for about 10 hours on my first playthrough without having found the warping item (which is in the very first area) that's absolutely necessary for decent progress. The game didn't stop my progress and inform me that I was missing something. In fact, aside from one dead end, I could have stumbled through the whole game without this warping item (and I'm fairly certain that with planning you could even circumvent this).

Even in the midst of those 10 grueling hours (where I had to grind on enemies to heal instead of warping to the hot springs which heal you fully), I still felt La-Mulana was something very special, and that feeling greatly intensified when I started a fresh second playthrough and went further into the game. I think it might actually be my absolute favorite 2D adventure game, and I say that as a very encompassing statement (including all your Zelda's, Metroid's, etc.).

It made me think more than even any cut-and-dry puzzle game I've ever played has made me think. I couldn't solve all the puzzles on my own- I will readily admit that. It doesn't do anything to diminish my opinion of the game- everything you need to solve anything is available if you have the brain and willpower to figure it out. Some of it is incredibly obscure and difficult to figure out, but I'd imagine if you asked an actual archaeologist how hard his job is, they'd say it's a lot harder than La-Mulana (maybe this is actually a sim game?)

Add a layer of amazing combat and action on top of that, with lots of huge boss battles, and it's what I'd consider perfection. People criticize the jumping mechanic. That would be like criticizing the jumping in Castlevania; it's a short-sighted complaint, because the game is 100% built around the limited control. Everything in La-Mulana is hand-crafted beauty, please buy this.
Чи була ця рецензія слушною? Так Ні
2 з 2 людей (100%) вважають цю рецензію слушною
2.6 год. зареєстровано
Додано: 26 жовтня
Charming and underrated, La-Mulana is an all around fun 2D Metriodvania with great pixel art. It has a large amount of content and many things to explore and discover (as most Metriodvanias do). It's quite a difficult game too, there's lots of challenging platforming and hard enemies to defeat. Overall, it's a very enjoyable and fun game!
Чи була ця рецензія слушною? Так Ні
3 з 5 людей (60%) вважають цю рецензію слушною
3.4 год. зареєстровано
Додано: 4 листопада
whip it good
Чи була ця рецензія слушною? Так Ні
2 з 4 людей (50%) вважають цю рецензію слушною
0.8 год. зареєстровано
Додано: 10 листопада
Best game ever, but not for everyone.
Чи була ця рецензія слушною? Так Ні
4 з 9 людей (44%) вважають цю рецензію слушною
2.6 год. зареєстровано
Додано: 26 жовтня
La-Mulana is a brilliant puzzle/platformer. I've only played a few hours myself, but I've seen a full Let's Play of this game on YouTube, and judging from that, I'd say this game seems great.
Чи була ця рецензія слушною? Так Ні
2 з 7 людей (29%) вважають цю рецензію слушною
21.1 год. зареєстровано
Додано: 26 жовтня
This is game is so hard and confusing it makes Dark Souls look a disney game meant for children with autism.

10/10 -i will probably never beat this game...
Чи була ця рецензія слушною? Так Ні
1 з 9 людей (11%) вважають цю рецензію слушною
3.8 год. зареєстровано
Додано: 8 листопада
floaty controls ruin this game =(
Чи була ця рецензія слушною? Так Ні
1 з 16 людей (6%) вважають цю рецензію слушною
0.3 год. зареєстровано
Додано: 25 жовтня
I had really high hopes for this game. Unfortunately, it plays like Castlevania 2 from NES: there is nothing to tell you what you're supposed to be doing whatsoever. I enjoy figuring things out on my own to some extent, but this game just feels completely aimless. The gameplay is clunky, the art isn't that great, and the presentation is very subpar. I wrote "the presentation is that of a 1993 3.5" floppy disk PC game," but then I realized Doom had a far superior presentation, and I originally played Doom on a 3.5" floppy, so yeah.
Чи була ця рецензія слушною? Так Ні
2 з 20 людей (10%) вважають цю рецензію слушною
1.1 год. зареєстровано
Додано: 24 жовтня
Terrible. Retro done wrong.

The controls are so bad it's just infurating to play. I sat down 3 seperate times to give this game a serious try and I've barely been able to play for 1 hour. The music is bland and repetitive, and graphics are confusing. The design is all over the map, none of the graphics blend together. The enemy and NPC sprites are more detailed then the character. The player characters sprite is so bland looking that when you put it infront of the bright colorful backrounds it's jarring to look at, like it was pulled from a different game.

This is also way overpriced, it feels like a free to play game ffs.
Чи була ця рецензія слушною? Так Ні
43.4 год. зареєстровано
Додано: 19 листопада
This game is amazing.

It is hard, oh yes it is hard. And oh yes, is it good. La-Mulana is entirely old-school. In fact, it is a remake of an old Japanese MSX game. Luckily, they upgraded the visuals and sound, and the result is a charming Metroidvania with a real SNES vibe, both in visuals and sound, and difficulty.

The bosses are amazing and feel massive. They are one of the most exciting parts of the game, and each one is unique with different attack patterns. There are a lot of bosses and minibosses in this game. If you like big dramatic battles, this is potentially for you. There is truly a sense of scale, and the wonderful 16 bit art exemplifies it. Each stage has parallax scrolling that allows the background to be the same, yet change position. The tiling and backgrounds and sprite work are beautiful.

Partly because of the purposely gimped controls (Castlevania-style jumping, with momentum) however, once you play enough you learn that this is not much of a limitation for experienced players- you need to master falling angles, and jumping straight up without momentum allows you complete control in the air. It's still a restriction, but you kinda get used to it.

Game length: I took 38 or so hours on the main quest. Not sure if I'm above the average or below it, but the game is massive and the feel of exploration is real.

Now on to the cons: This game is vague as hell. Some puzzles are convoluted, and you need to have a pen and paper handy to write down hints from skeletons and writings on the wall. There is an in-game note saver, but it only carries limited information. I resorted to using the wiki after getting a few times. Honestly, the puzzles are too hard and are too abstract. Some random tablet of writing on one end of the ruins shouldn't solve a puzzle at the other.

Note: This game is hard. Like, really hard. You will get frustrated. Guaranteed. Like Podbrilliantly summed up in his review: "You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring."
Be ready to ragequit, then come back.

AT A GLANCE:
(Point totals used as a general reference point.)
  • Graphics: Almost perfect, a bit dark/unclear at times. 9/10
  • Sound: Dramatic, badass, amazing sounding. I found myself whistling these songs to myself, and I can still remember the Giant boss theme. 10/10
  • Controls: They're responsive, and feel tight apart from the retro jumping mechanics (which are a turn-off for some people. I'm not sure how I feel about them, but they take some getting used to.) Subjective.
  • Content: With 5 unique primary weapons, and 10 secondary weapons, you'll have a lot of ways to kill with (just find them first!). Game lasts from 20-80 hours on the first playthrough, depending on how good you do. Tons of bosses, and stages. For a 15 dollar game, 10/10.
  • Other: If you're a fan of hard NES-SNES era platformers, get it. If not, consider it but it may not be for you.

    Overall: 10/10, with subjectively lower scores. I certainly loved it.
Чи була ця рецензія слушною? Так Ні
39 з 41 людей (95%) вважають цю рецензію слушною
97.3 год. зареєстровано
Додано: 22 червня
This game man, I had a lot of fun with it. If you want to play a metroidy style game that has tons of puzzles and riddles and such to solve? This game is something you should seriously pick up.

If you don't want to take notes/screenshots/etc though? You should probably look for another game. For the most part, all of the puzzles are pretty fair, but there are a few that kinda made me go "...really?"

If you're looking for a good challenge, I can not recommend this game enough. My only regret is that I didn't hear about it soon enough to get in on the kickstarter for the sequel they're working on.

That said, I admit to getting frustrated at the very end and succumbed to having a friend give me a few tips xD After 90 hours I was just ready to be done, ya know? It was kinda frustrating, but as a whole, I still love the hell outta this game <3
Чи була ця рецензія слушною? Так Ні
24 з 27 людей (89%) вважають цю рецензію слушною
27.6 год. зареєстровано
Додано: 5 липня
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
Чи була ця рецензія слушною? Так Ні
14 з 15 людей (93%) вважають цю рецензію слушною
60.7 год. зареєстровано
Додано: 17 серпня
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.


The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
Чи була ця рецензія слушною? Так Ні
11 з 12 людей (92%) вважають цю рецензію слушною
25.4 год. зареєстровано
Додано: 25 червня
this is a fun game that's hard (not too hard) and kind of obtuse at times but it has an excellent soundtrack, fun movement and a nice atmosphere. i'd recommend it if you're in the market for a metrovania and for some reason you haven't played this yet
Чи була ця рецензія слушною? Так Ні
5 з 5 людей (100%) вважають цю рецензію слушною
41.4 год. зареєстровано
Додано: 30 серпня
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.

NO.

NO.

You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
Чи була ця рецензія слушною? Так Ні
11 з 18 людей (61%) вважають цю рецензію слушною
50.2 год. зареєстровано
Додано: 2 жовтня
I've been putting this review off for such a long time that the .txt file on my desktop has been gathering dust. But that's just the thing: This game, despite my utter hatred for it, still left a deep impact (or stab wound rather) on me and it has become essential for me to voice my opinion.

What is there to say that hasn't already been said about the controls? They're downright awful. Lemeza floats like a butterfly when he jumps, but carries the momentum of a cannonball when you flutter over to the next screen. Often times, this led me to smash the arrow keys in the opposite direction in a futile attempt to correct my ever so graceful jump and avoid unforseen hazards. Unfortuantely for Lemeza, he would only look the other direction as he was flung into a lava pool or spike pit.

However, strangely enough, if you jump straight up into the air, then use WASD mid jump, you become liberated from these cruel forces of momentum. Apparently, Nigoro wasn't going for realistic jump physics then, so what's the point of punishing the player for taking mandated leaps of faith?

I could go on about the controls (frequently, I would reset from my last save point than try to get out of water or lava. It was just simpler than trying to jump out of the liquids) but I need to talk about the actual origin of this game. You see, I'm with Nigoro for bringing back challening, MSX-era puzzle platformers. I love games like this. However, if you want to resuscitate the genre (and do a remake no less!), there's no need to keep primitive controls, limited save points, unforgiveably bad physics, and, possibly the worst offender, long walks back to boss fights. When I lose to a boss, I want to get right back into the fight, not drag my knuckles in shame across seven screens (Usually taking damage before the fight, and maybe failing a few platform jumps) to have another go. There is so little polish in these details that it's offensive. They are hideous warts on an already dead and bloated frog.


As long as I'm talking about boss fights, why is it that they feel so unrewarding? Most games of this genre will offer you a new weapon or health upgrade after sticking it to one of these big baddies. What's the usual boss reward in La-Mulana? An unlocked door in a far flung corridor, or a shortcut leading to somewhere you've already been. Not to mention that nearly every boss in this game is a variation on "Equip best weapons and whack them in the face". Sure, the bosses are visually appealing and they terrifyingly tower over Lemeza, but when I can scour the ruins for all the health ups (or just use the ♥♥♥♥ing gun! Why on earth would you include a super powerful weapon like this? Once the player farms money, they can pay their way through boss fights!) and fling myself over and over at the guardins until they submit, it doesn't feel rewarding in the least. In fact, it proves again how little polish went into this game.

I don't want to talk about the puzzles in the La-Mulana too much; The game itself certainly doesn't address them. If you want to solve most of these esoteric and far fetched enigmas, you're probably going to wind up on the FAQ, which, in adventure games, I consider to be the equivalent of inviting a sweaty man from the internet come over and help you pee. It IS indeed an apt comparision because puzzles should flow naturally into the game, not impede you until you figure out the solution. I get that this was common in past eras of gaming, but we've since grown up. It's another blemish on the bronze aged face of gaming that can remain in antiquity.

And when you do cave to use the FAQ, the solution to the puzzle in your way will cause you to exclaim one of two things:

"That's so simple, how could I not figure that out!?"

Or

"How are you supposed to know this!?"


All in all, La-Mulana will make your blood boil and fill your swear jar. It's not a game: It's a chore. A highly complicated chore that just doesn't feel worth doing. Like giving a playground bully an emergency appendectomy only to have him kick sand in your eye afterwards.

Play the original game on an emulator; You'll conserve a lot of time and frustration by using save states. Not to mention that the original has throwback graphics and 8 bit music. These are the things from old gaming that have actually aged well. And get this: With simplistic graphics, some of the puzzles are actually easier in the original version since there's less clutter. They're still hard, but at least you'll feel like you're walking through a piece of history than play this version.


Чи була ця рецензія слушною? Так Ні
14 з 24 людей (58%) вважають цю рецензію слушною
11.2 год. зареєстровано
Додано: 18 липня
Hmm, I might read a walkthrough and come back to this game, but as it is this is not even remotely fun to play for me. Reminds me a bit of Rick Dangerous with puzzles. Eventually I just have no clue what to do and while the game does a great job with the 8-bitish presentation, I'm just not motivated enough to try harder. Plus the game mechanics are not 100%, so you have to really put some elbow grease into it to not die that often.

Overall certainly not bad, but unless you search for a serious challenge and have a lot of spare time to try things out, it might be not the MetroVania experience you're looking for.
Чи була ця рецензія слушною? Так Ні