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Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
Udgivelsesdato: 13 Mar 2014
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hvad udviklerne siger:

Why Early Access?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

How long will this game be in Early Access?

“We're aiming for a full release at the beginning of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

What is the current state of the Early Access version?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

Will the game be priced differently during and after Early Access?

“Nom Nom Galaxy will be the same price.”

How are you planning on involving the Community in your development process?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Gazpacho Sunscreen? Cooling Down for Summer

3 Juli 2014

It's that time of the week again, Astroworkers! And for this week's update we've got some great news this week about the upcoming development this month!

Since Nom Nom Galaxy launched in March, we've been taking feedback, fixing bugs, and slowly adding features, all in the hopes of making the soup empire experience as tasty as possible. The weekly updates have served the team really well in this regard. It's enabled us to react quickly to issues that spring up. Moreover, thanks to all the feedback from players on Steam, Facebook, and Twitter, we think that Nom Nom Galaxy is more accessible and fun than it was when we launched just a few short months ago.

Now that July is here, we're ready to throw on all the burners and prepare some more substantial courses! And seeing as how it's July 4th, this might be the time to start thinking about turning those burners on some nice, juicy mammoth meat...!

This month we'll be holding any updates on Nom Nom Galaxy for a much larger update at the end of the month. This allows us to work on some larger features that we haven't been able to focus on with our week-to-week update schedule. We'll still be posting to the blog, so you can monitor what we're up to here and in the Steam community forums.

To whet your appetite, here's a hint at what we've got in store!



As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next week!

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Nom Nom Galaxy!の歴史にその名を刻め!!(伝説のスープ職人募集中)

29 Juni 2014

ASTROWORKERの皆さん、いつもありがとうございます。



今回は特別なお知らせとなります。

実は、皆さんがどのようにプレーしてくれているのかをご披露いただければとのお願いです。
最新のBLOGなどをチェックしてくれている皆さんは、ゲームにドンドン競争要素を増やしていってることはお気付きかもですね。
現在のUPDATE最新版では、対戦相手が選択できるのですが、実はプレーのゴーストデータがそのまま対戦相手となっています。
そこで、皆さんのゴーストデータをいただいて実際に対決などしてみたいと考えています。

もちろん、対決したいだけではありません!そのデータがしっかりできているようであれば、
UPDATEのタイミングでいただいたゴーストデータをゲームに入ることも考えています。

そうです!!
『あなたのデータを他のユーザー様と対決させることができるのです!!』

もし、データを提供してもいいとお考えのASTROWORKERさんがいましたら、ぜひご連絡ください。

参加条件は、
・最新のバージョンを使用していること。
・ステージを100%でクリアしたデータであること。
以上です。

もちろん、データがあなたのものだとわかるように、お好きな名前をつけていただくこともできます。
詳しい情報は個別に対応させていただきますので、『我こそは!』という強者ASTROWORKER様は下記までご連絡ください。

pixeljunk@q-games.com
Twitter: @PixelJunkJP

ご参加お待ちしています。是非よろしくお願い申し上げます。

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Om spillet

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Weekly Updates during Early Access Alpha!

Systemkrav

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Helpful customer reviews
34 af 46 personer (74%) fandt denne anmeldelse brugbar
601 products in account
4 reviews
2.2 timer bogført
Early Access Review
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
Indsendt: 13 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
17 af 22 personer (77%) fandt denne anmeldelse brugbar
239 products in account
4 reviews
5.9 timer bogført
Early Access Review
Nom Nom Galaxy is a strange hybrid of defence tower and resource management, been following this game for awhile ever since it was revealed in March last year and finally had a chance to play it when it released on Steam Early Access.

After a 4 hour session with the game, I feel like i can give a suitable verdict based on what I played.

A few reviews have drawn similiarities between this game and Terraria and they wouldn't be that far off.

The 2D geometry, the pixel aesthetics and controls all feel quite similiar to the aforementioned game, where it differs though is it's execution which I'll get to in abit.

Since this game is of course still in Alpha, there is a lot of missing features still not in place but what is there is enough to play through for a couple of hours and then some so its not unplayable.

------------------------------------------------------------------------------------------------
Good Points

The aesthetics are pleasing and simple, you can clearly see where your character is and where all the items in the world are so you'll hardly get lost trying to look for a item.

The controls (i recommend on controller) are decent with some support for mouse and keyboard which is not quite there yet, rotating blocks was one feature I had trouble with, prompting me to switch to controller and the difference was significant.

The sound quality is acceptable, there isn't much in the way of background music but you will notice the punchy and effective sound bites that add to the overall atmosphere, e.g., the sound of you smacking invaders and the gulp of your customers slurping down your soup.

Don't let the Alpha label deterring you from supporting this game, there is already quite a variety of items you can craft and plenty of combinations of soup you can make to turn that all important profit.

---------------------------------------------------------------------------------------------------

Bad Points

*Possible spolier*

When buying the tank, the controls felt very stiff and trying to scale any wall of more than 6 blocks were nigh impossible making this purchase a wasted oppurtunity since its concept is generally fantastic

*Spoiler end*

Oxygen should be extended when outside base, its okay at the moment but if you want to do any real exploring you'll best hope for those precious pockets of air.

The robot AI is not very good, Charlie and Charles are great for picking up items and automating some of tediousness of the soup making process but they prioritise storing your ingredients over making that precious soup if they are given the choice.

And probably most vexing of all is the limited corridors you can place. *READ* 4 Way Corridor.

----------------------------------------------------------------------------------------------------

All in all though, I'm happy I picked up this game even if i did miss the early bird offer on their site and ended up paying for the £15 standard price.

This game is obviously still in Alpha so there a ton of stuff they can still implement and fix so here are my suggestions:

-A 4 way corridor

-Jet Pack/grappling hook please, sick of dying to fall damage and the pogo stick is...yeah.

-I assume the passive improvments still need implementing (99 research points!)

-Smarter AI for poor Charlie and Charles or allowing us the option to choose their list of priorities e.g.,
take ingredients to closest relevant soup dispenser > take finished soup to avilable rocket > store ingredient in hand,
from highest priority to lowest.

-Oxygen mask, you can send mini rockets packing delicious soup through space but a means of external oxygen storage is non-existent?

-That vacuum tank is awesome but it's way too hampered by its cumbersome controls and limited jet capability

-A clock icon would be useful to track the progress of day

-Extending 2 ingredients soups to 3 maybe?

-After a day is over and you start off a new day, the player character keeps the same level of health from the previous day. Can a feature be implemented when it's full on the next day? Would remove some of the hassle from wasting potential ingredients on a start of a new day just to get their health back to full.

-Implementing a way for Charlie and Charles to use those floating elevators? They seem to be stuck to the platform they travel back and forth on

-On that note, perhaps a system that allows the the player to take the current ingredient out of their hands or swapping it with another ingredient, e.g., if they're running back and forth with a ingredient that can't be used for a soup dispenser yet because that soup dispenser is waiitng for another ingredient.


Bugs

-I'm not sure if it's a bug but sometimes after planting mushrooms or other plants of any sort, they dissappear after a few days, is this meant to happen? If not, then this needs looking at.

-One instance when I was invaded, after a enemy died and a rocket turrent just fired a missle after it died, the missle image stayed uprght as it homed to the where the enemy disappeared.

7/10

Recommended Purchase.

Needs work to get it sparkling but what is there, is already solid.

Looking forward to what else they have planned.
Indsendt: 15 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
11 af 16 personer (69%) fandt denne anmeldelse brugbar
96 products in account
1 review
3.0 timer bogført
Early Access Review
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
Indsendt: 31 Maj 2014
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 9 personer (67%) fandt denne anmeldelse brugbar
209 products in account
1 review
4.0 timer bogført
Early Access Review
I have been following this game for a long stretch now, and now that I have had a chance to sesh it, I wanna say that this is a brilliant game. It has an amazing aesthetic and art style warm vibrant colors really immerse you whilst hunting ingredients to make soup. Simple yet excellent game, highly recommend.
Indsendt: 14 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej
7 af 11 personer (64%) fandt denne anmeldelse brugbar
212 products in account
2 reviews
0.4 timer bogført
Early Access Review
This is pretty fun, but very alpha-stage (you have been warned). I can see the direction it is going in though.

2D world - you start with a barebones base. You deform/mine the area around you for INGREDIENTS and RESOURCE as well as to make space for expanding your base. Mix INGREDIENTS to discover RECIPES of differing value. Make a SOUP which must be loaded onto a rocket and launched, which generates MONEY.

Meanwhile, a RIVAL corporation is doing the same thing, hostile CREATURES - which can also become INGREDIENTS - are popping around, and you need to shuffle ingredients back to base.

You can PLANT the things you find to FARM close to base. You also can research BLDGS (like conveyor belts), ROBOTS (which can move stuff around for you), BUFFS, and WEAPONS. You also have to worry about collapsing your base if you dig under it.

I think it has a lot of potential, and overcomes the "What I Do?" problem that sandbox games sometimes have... this has a very clear goal and cycle, without bogging you down with "COLLECT AND ORGANIZE ALLLLLLLL THE CRAFTING INGREDIENTS"

Tooled about in the game for a while, then tried digging down just to explore... there are some interesting game mechanics to be found, and already several creatures of varying size. Dirt falls, water flows, Tomato Plant pops out killer tomatoes at you, Giant Dino thing stomps you flat...

Once the tutorial and UI/controls become better explained (You have been warned) and fleshed out, it will be quite amazing.
Indsendt: 14 Marts 2014
Fandt du denne anmeldelse brugbar? Ja Nej

Priser

Brazil's Independent Games Festival - Best Game Award
Destructoid Best of Show PAX 2013