The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
Brugeranmeldelser: Meget positive (257 anmeldelser)
Udgivelsesdato: 3. aug 2015

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Indeholder 4 emner: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter


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"Disclosure RC. Make soup! Gather ingredients in a terraria like world, build a factory and find new recipes with the goal of dominating your opposition"

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17. august

Nom Nom Galaxy Version 1.01 Patch

Patch Day, Astroworkers!

We have a small patch this week to address some save data issues as well as fix some problems that were causing black screens for some of you. We've also brought back GSA-002, the 2nd tutorial planet, which includes some more advanced gameplay tips. This planet previously required completion to advance, but is now optional.

We're continuing to work on improving online stability and should have another patch later this month.

Version 1.01 Change log

Fixed bug where client progress data was overwritten with host progress data.

  • Condition
Client changed an option on the pause menu, which was then autosaved.
  • Fix
Changed not to overwrite client data with host data.

Fixed bug where client factory data was overwritten with host factory data.
  • Condition
If the host disconnects for some reason, the host migrates to another person but the original host's data overwrites the new hosts data.
  • Fix
Will display an error message and pause the game when a host disconnect is detected, then back out to the planet select screen when the dialog box is closed.

Fixed bug where game crashed when starting SOOP with a conquest factory
  • Condition
Data saved with a dirt block inside a factory (in item state)
  • Fix
Changed not to crash

Fixed bug where game crashed when resuming SOOP game
  • Condition
Invalid data saved when exiting pause menu
  • Fix
Improved data load

Gameplay Adjustments
  • GSA-002 (2nd tutorial) returned, made optional
Other bug fixes
  • Fixed bug where game did not run properly in Steam offline mode
  • Fixed bug where game crashed when choosing Control Map on in-game options menuグ
  • Fixed bug affecting scrolling on leaderboards
  • Fixed bug where Very Yummy soups were not counting toward Astropins
  • Fixed bug where conquest factory was loaded when "no factory" option was chosen in SOOP


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3. august

Soup's Done, Come & Get it! Nom Nom Galaxy out of Early Access!

Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business!

It's been a long journey since we first released on Early Access almost a year and a half ago - even longer if you count our time as PixelJunk Inc when this blog first started. We've learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil's Independent Games Festival and GDC China's Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014... whew! We've been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we've got a soup that's been seasoned by the best Astroworkers on the planet.

The full release of Nom Nom Galaxy adds:

  • Complete campaign with 27 different worlds to explore
  • Improved online 4P co-op
  • Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes
  • Steam Leaderboards
  • Steam Trading Cards
  • Steam Backgrounds
  • Steam Emoticons
  • Steam Achievements
Of course, the work for an Astroworker is never done, so we'll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we'd like to address. I don't want to get into details now, but we're hoping to add a few modes to keep the soup flavors just as interesting as the first taste.

To celebrate the launch, we've got a week-long 20% discount on Nom Nom! Head over to Steam and check it out!

Online bug fixes, improvements
  • When invited to a NNG throught the Steam interface, you will now automatically join the session
  • Fixed the player kick function
  • The number of enemies will now increase based on the number of players in the game
  • In order to reduce lag during multiplayer sessions, the game will now automatically reduce frame rates to 30fps until all players are in sync
Other bug fixes, improvements
  • Mouse functionality in menus (prompts at bottom right, etc.) improved
  • Improved Japanese translation and added missing text
  • Players will no longer fall off of ladders at the start of a new day
  • The pause menu will now accurately display for the player that paused the game (if 2P paused the game, for example)
  • If you start a new company with a company name that already exists, an overwrite confirmation dialog will appear
  • Fixed a bug that occurred when switching from windowed to full screen mode
  • Another stage of growth has been added to grass, making it easier to understand when it is fully grown
  • Fixed a bug where defeated Resistance enemies were not added to totals
  • News flashes will now include the amount of market share that can be gained or lost because of trending ingredients
  • When using mouse and keyboard controls and opening the maintenance menu, players will no longer move when pressing "A" or "D"
  • Players with multiple save data files will no longer be able to select planets that haven't been opened on that save file
  • Players with multiple save data files will now have their keybindings saved across all profiles
  • Increased the number of keys that can be rebound in the options menu
  • Fixed a bug preventing players from using left click to throw after changing the keybinding
  • Fixed an issue where having the left mouse button held down when a dialog appeared caused a choice to be selected when the button was released
  • Fixed a bug causing the game to crash if Jack was attacked by Pinapurana
  • Fixed a bug preventing players from zooming out for screenshots with keyboard controls

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Om dette spil

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features

  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online


    • OS: Windows 7
    • Processor: Intel Core 2 Quad or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 9800 GT
    • DirectX: Version 10
    • Hard Drive: 650 MB available space
    • Additional Notes: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks.,3107-7.html
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 650 MB available space
Hjælpsomme kundeanmeldelser
17 af 24 brugere (71%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.3 timer bogført
Indsendt: 7. august
Fun but poorly optimised.

The premise is fun, blending survival with an economic simulation.

However, the code is terribly shoddy - my computer is a few years old, but I can still run Skyrim on full without trouble. I can run Minecraft in 4K. But I cannot run a game with 2D sprites smoothly in a tiny window? What the hell?
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 6 brugere (100%) fandt denne anmeldelse brugbar
6.2 timer bogført
Indsendt: 8. august
Nom Nom Galaxy is a 2D exploration game where you make soup and fight off attacks from competing companies.

The basic premise of the game is you crash land on an alien planet, setup a base with soup factory and soup launching rocket, collect ingredients from the surrounding flora and fauna, and make delicious soup to launch into space which gives you market share with each successful rocket. You then have to rinse and repeat until you have 100% market share over your competing soup making companies.

Pros: Really fun risk reward gameplay with a good learning curve and freedom to complete each area as you please.
Cons: Controls can be mapped a bit strange but you easily get used to it. Online COOP is laggy as hell even at 30 fps.
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9 af 12 brugere (75%) fandt denne anmeldelse brugbar
9.9 timer bogført
Indsendt: 21. august
I honestly tried to like this game, I really did. I'm a fan of factory games, 2D survival, and platformers- this should have been right up my alley. However, the entire game is a bunch of good ideas that are executed amazingly poorly.

On the plus side, the art is quite nice. The backgrounds are richly detailed and animation quality, while choppy at times, is consistent and pleasing. The music is nice and never feels annoying or repetitive during the time I played. Presentation is good across the board.

The mechanics are where the game breaks down. There's too many to list here, but I'd say almost every single aspect of this game is executed to a lackluster, and possibly even lazy, degree.

> You can build robots and conveyer belts to automate your factory- buut you never will because the robots are slow and idiotic, requiring mass numbers in order to even attempt efficiency.
> You can discover interesting new combinations of ingredients- buut just creating as many variations on the most common ones is far easier and more efficient than scouring the map for anything rare and non-renewable. (Not to mention that more valuable soup doesn't seem to affect much: mass numbers seem way better).
> You can construct a tank to help collect masses of ingredients- buut it's ridiculously expensive, slow, and only slightly faster than doing it yourself.
> You can use special power-up gums to improve your abilities- buut you likely won't because their effects are temporary and not very useful (other than negating fall damage or loss of oxygen).
> You get attacked by rival factions, necessitating defence- buut their pathing is so bad that by setting your base underground and walling everything off with blocks, they'll never be able to get at you. Also the turrets are terribly bad at aiming, meaning you'll have to defend everything manually anyway- which is GREAT if you were exploring already.

I could go on, but I think I've given the gist of why this game eventually bored and frustrated me. There's some fun to be had here, definitely. I have 9 hours on record right now and I don't regret trying this out, but I do feel disappointed. The slow grind to get upgrades, the terribly implemented mechanics, and just the reptetition that sets in really can't save this game.

It's a series of good ideas, executed poorly. If you like factory builders, try Factorio; if you like 2D survival, try Terraria.
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4 af 4 brugere (100%) fandt denne anmeldelse brugbar
31.9 timer bogført
Indsendt: 20. august
This review was written for FREEDOM Community Gaming Collective.

Many things are happening in the vast reaches of space. Explorers chart new worlds providing fascinating glimpses of previously unknown wonders, powerful empires vie for supremacy in endless battles across the galaxy. But sometimes, things get really serious. Sometimes you have to take the helm of a soup corporation in a bid to oust every other company that is in the business of producing everyone’s favorite tasty liquid and dominate the market in a healthy monopoly. Oh, and your boss is a robot. And you’re a robot and all your employees are robots, too.

Nom Nom Galaxy plays like a side-scrolling action platformer in which you take on the role of an Astroworker tasked with conquering the hard-boiled soup market. But there are so many elements in this game that you won’t find in any action platformer. It tasks you with finding ingredients and combining them in order to discover new recipes, one planet at a time. Each time you land (well, crash) on a planet, you have to set up a factory and take over 100% of the market. Each planet’s landscape is different and each planet is home to a different set of flora and fauna which you can use as ingredients. If the planet’s surface isn’t adequate for your factory plans, you can terraform it by cutting through the softer grassy cubes with your trusty handheld buzz saw. You will also need to mine for resources which are necessary to start building your factory. A certain type of resource buried in the ground will also provide you with pieces of gum which are basically temporary power ups. They range from being able to cut through rocks to running faster. You build your factory piece by piece in any way you see fit. You can either adapt the planet to your factory or adapt your factory to the planet. It is important that all pieces are connected to your base or generators which power the factory thanks to big yellow golden crystals. As your factory gets larger, it will consume more power.

Once you set up the basic parts of your factory such as the base, soup plant and rockets, you will need to explore the planet in order to find ingredients for your soup. Depending on the planet, there will be different plants and creatures in the vicinity. Running around and simply harvesting plants won’t work for very long as you will sooner or later use up all nearby resources and trekking along vast distances takes up valuable time which will cause you to lose market share. Just like in the real world, the best way is to industrialize the whole process. Designate a gardening area, pick a few plants and get to farming. Waiting for a plant to grow to its maximum will yield more ingredients. It gets a bit tricky if you choose to deal with creatures. They will fight back if you attack them and some will attack without provocation. Considering that you’re pretty weak at the beginning, dealing with creatures is simply too time consuming to be a viable strategy until later on. As you harvest plants or kill creatures and gain ingredients from them, you can mix and match all of these to produce various types of soups. There are over a hundred different recipes and some are worth more than others which brings us to another resource at your disposal – gold.

As you start building your factory and shipping your soup (via interplanetary rockets), you will start to earn gold. Gold is used to hire robot workers who will help you carry and ship soup, pass on ingredients to other workers, guard your factory and so on. You can also buy better weapons, namely a sword and a shotgun which are a substantial upgrade to your fists and the buzz saw when dealing with enemies and hostile creatures. However, the most crucial things you will spend your hard-earned gold on are defense towers. As you start taking over the market share, the rival corporation on each planet will underhandedly send their battle robots in an effort to shut down your operations. There are only several types of both enemies and towers, which means that this element of the game isn’t particularly involving. However, it does provide a nice amount of diversion from the factory business. You can also help out your towers and get straight into the fight. Once you hit 100% of the market share, you’ll be very close to completing the planet. All you have to do is maintain it until the end of the day.

The biggest issue I had with the game is the absolutely abysmal tutorial. It barely covers the essentials and it doesn’t really explain many elements of the game, even some extremely basic ones. For example, I knew that I could reload and repair my towers and the game prompted a button as maintenance. But that button led me to the store. I had to go online to learn that I needed to hold the button in order to open up the maintenance window. Most things you will need to learn on your own by playing the game through a lot of trial-and-error, especially early on. This could have been avoided by properly explaining the game to the players.

Apart from a fairly large campaign during which you will unlock all the workers, weapons and towers as well as discover loads of recipes, each planet you discover can also be played in sandbox mode. You can choose to start from scratch or continue with the factory you set up as you played through the campaign. Here you don’t have to worry about market share which basically means you can, if you are so inclined, build a vast factory and drain the entire planet of its resources, plants and wildlife. Each planet can be played in local or online co-op. There’s also a separate challenge mode which focuses on different elements of the game. Sometimes you’ll be tasked to go through an obstacle course in the fastest time possible or defend against a wave of enemies. You will be scored based on your performance and compared to other players via the leaderboards. This mode isn’t particularly compelling simply because none of the separate elements of Nom Nom Galaxy stand particularly well on their own. The jumping mechanics aren’t as tight and responsive as you want them to be, the tower defense element is rather rudimentary. It is precisely the synergy between all of these disparate elements that make Nom Nom Galaxy work so well. Building up your base, running around terraforming the planet and harvesting plants, dealing with wildlife, and then having to rush back to base when it is attacked to set up defenses and join the fight – all of these elements placed together create a dynamic environment that makes Nom Nom Galaxy so special and different.

The game uses a lovely, vibrant art style reminiscent of old-school 2D side-scrollers but with a more modern and unique touch. The soundtrack compliments the style of the game nicely, however, it is a bit repetitive and could have used more standout tracks.

Even though the recipe for success in Nom Nom Galaxy is sometimes a bit too straightforward, this is still an insanely addictive game that I simply could not stop playing. A classic case of the whole being greater than the sum of its parts, Nom Nom Galaxy provides a charming, rewarding and emergent mix of action gameplay, business simulation and tower defense.

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6 af 8 brugere (75%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
9.6 timer bogført
Indsendt: 17. august
However, this game is an explorer builder. It is very unique in that your goal is to build multiple powerful factories in a multitude of galaxies and environments. By doing this you can corner the soup market and take out your competitors, who seem to like to attack when you are having a fiesta.

Technology is unlocked as worlds are explored, new soup combinations tried, flavours appreciated or critisized and of course markets dominated.

The game is a heck of a lot of fun, pretty looking and has music better than an upmarket cafe. Personally I like this more than Terraria, altough I still wish they'd make these explorer characters a bit tougher, they don't like falls. I can't say enough, that this is a great game and as I speak, I'm looking at the download bar and watching the around 100mb update for the game download, hoping I can play offline after it updates. :-)And as it happened I can now play offline!!!(-:
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