The makers of the PixelJunk series welcome you to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
Análisis de usuarios: Mayormente positivos (350 análisis) - El 78% de los 350 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 ago. 2015

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Comprar Nom Nom Galaxy

Packs que incluyen este juego

Comprar PixelJunk Bundle

Incluye 4 artículos: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter


Actualizaciones recientes Ver todos (34)

17 de agosto de 2015

Nom Nom Galaxy Version 1.01 Patch

Patch Day, Astroworkers!

We have a small patch this week to address some save data issues as well as fix some problems that were causing black screens for some of you. We've also brought back GSA-002, the 2nd tutorial planet, which includes some more advanced gameplay tips. This planet previously required completion to advance, but is now optional.

We're continuing to work on improving online stability and should have another patch later this month.

Version 1.01 Change log

Fixed bug where client progress data was overwritten with host progress data.

  • Condition
Client changed an option on the pause menu, which was then autosaved.
  • Fix
Changed not to overwrite client data with host data.

Fixed bug where client factory data was overwritten with host factory data.
  • Condition
If the host disconnects for some reason, the host migrates to another person but the original host's data overwrites the new hosts data.
  • Fix
Will display an error message and pause the game when a host disconnect is detected, then back out to the planet select screen when the dialog box is closed.

Fixed bug where game crashed when starting SOOP with a conquest factory
  • Condition
Data saved with a dirt block inside a factory (in item state)
  • Fix
Changed not to crash

Fixed bug where game crashed when resuming SOOP game
  • Condition
Invalid data saved when exiting pause menu
  • Fix
Improved data load

Gameplay Adjustments
  • GSA-002 (2nd tutorial) returned, made optional
Other bug fixes
  • Fixed bug where game did not run properly in Steam offline mode
  • Fixed bug where game crashed when choosing Control Map on in-game options menuグ
  • Fixed bug affecting scrolling on leaderboards
  • Fixed bug where Very Yummy soups were not counting toward Astropins
  • Fixed bug where conquest factory was loaded when "no factory" option was chosen in SOOP


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Acerca de este juego

From the award-winning developers behind PixelJunk Monsters, PixelJunk Eden, and PixelJunk Shooter comes a genre-blending mash-up of Soup-tacular proportions!

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features

  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op and up to 4 players online

Requisitos del sistema

    • SO: Windows 7
    • Procesador: Intel Core 2 Quad or higher
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA 9800 GT
    • DirectX: Versión 10
    • Almacenamiento: 650 MB de espacio disponible
    • Notas adicionales: Laptops without dedicated GPU may have difficulty playing Nom Nom Galaxy. Please look at Tom's Hardware Graphics Card Hierarchy Chart to see where your card ranks.,3107-7.html
    • SO: Windows 7
    • Procesador: Intel Core i7
    • Memoria: 6 GB de RAM
    • Gráficos: GeForce GTX 570
    • DirectX: Versión 10
    • Almacenamiento: 650 MB de espacio disponible
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
30.7 h registradas
Publicado el 9 de octubre de 2015
¡Muy buen juego cooperativo!

Hoy me apetece comer sopa.
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A 37 de 63 personas (59%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
9.9 h registradas
Publicado el 21 de agosto de 2015
I honestly tried to like this game, I really did. I'm a fan of factory games, 2D survival, and platformers- this should have been right up my alley. However, the entire game is a bunch of good ideas that are executed amazingly poorly.

On the plus side, the art is quite nice. The backgrounds are richly detailed and animation quality, while choppy at times, is consistent and pleasing. The music is nice and never feels annoying or repetitive during the time I played. Presentation is good across the board.

The mechanics are where the game breaks down. There's too many to list here, but I'd say almost every single aspect of this game is executed to a lackluster, and possibly even lazy, degree.

> You can build robots and conveyer belts to automate your factory- buut you never will because the robots are slow and idiotic, requiring mass numbers in order to even attempt efficiency.
> You can discover interesting new combinations of ingredients- buut just creating as many variations on the most common ones is far easier and more efficient than scouring the map for anything rare and non-renewable. (Not to mention that more valuable soup doesn't seem to affect much: mass numbers seem way better).
> You can construct a tank to help collect masses of ingredients- buut it's ridiculously expensive, slow, and only slightly faster than doing it yourself.
> You can use special power-up gums to improve your abilities- buut you likely won't because their effects are temporary and not very useful (other than negating fall damage or loss of oxygen).
> You get attacked by rival factions, necessitating defence- buut their pathing is so bad that by setting your base underground and walling everything off with blocks, they'll never be able to get at you. Also the turrets are terribly bad at aiming, meaning you'll have to defend everything manually anyway- which is GREAT if you were exploring already.

I could go on, but I think I've given the gist of why this game eventually bored and frustrated me. There's some fun to be had here, definitely. I have 9 hours on record right now and I don't regret trying this out, but I do feel disappointed. The slow grind to get upgrades, the terribly implemented mechanics, and just the reptetition that sets in really can't save this game.

It's a series of good ideas, executed poorly. If you like factory builders, try Factorio; if you like 2D survival, try Terraria.
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A 12 de 18 personas (67%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
9.6 h registradas
Publicado el 17 de agosto de 2015
However, this game is an explorer builder. It is very unique in that your goal is to build multiple powerful factories in a multitude of galaxies and environments. By doing this you can corner the soup market and take out your competitors, who seem to like to attack when you are having a fiesta.

Technology is unlocked as worlds are explored, new soup combinations tried, flavours appreciated or critisized and of course markets dominated.

The game is a heck of a lot of fun, pretty looking and has music better than an upmarket cafe. Personally I like this more than Terraria, altough I still wish they'd make these explorer characters a bit tougher, they don't like falls. I can't say enough, that this is a great game and as I speak, I'm looking at the download bar and watching the around 100mb update for the game download, hoping I can play offline after it updates. :-)And as it happened I can now play offline!!!(-:
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A 7 de 10 personas (70%) les ha sido útil este análisis
4.1 h registradas
Publicado el 28 de agosto de 2015
With a game like Nom Nom Galaxy, the story is relatively simple: the aliens of the universe love soup and it's your job to go to distant planets to discover new flavors, ship them to your distributors and please the audience. You'll be doing this all while competing with your rival soup company, who will send evil henchman to destroy your precious factory that is entirely customizable by you. Building up your defenses is a must, and while your little character can potentially fight off the hordes of enemies it does certainly make things easier when you're helped by turret-like structures that you built. If a player is expecting to go into this defending it on their own, they're going to have a hard time.

A lot of Nom Nom Galaxy's appeal is that building your factory and building a strong infrastructure is important. This includes defenses rather than thinking you'll be able to solo a legion of explosive ships with just your fist and buzz saw. You aren't getting attacked all the time, but there is an indication in the upper right hand corner of your screen that lets you know that the attack is coming, how far ahead you are of the rival companies profits and gives you time to prepare. It's a well-executed system, giving the players just enough time to prepare, and not too much time to sit idly by waiting for the invaders to come. If the player is too far away from their home base while harvesting new soup ingredients it can lead to disaster, so careful planning is a must in order to get through the game's “day to day” grind. That's a big part of the appeal of this game is that you can build everything up in such a way where everything works succinctly and perfectly with one another. For you to make a nearly flawless system that will help make you daily tasks easier and for those who really like well-made systems like this, such as assembly lines, this might appeal to those sensibilities.

Full Review
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A 8 de 12 personas (67%) les ha sido útil este análisis
19.3 h registradas
Publicado el 11 de noviembre de 2015
Build base, automate robots, make soup, defend base, launch soup into space.

Yes please.
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