I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.
In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.
That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.
Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.
FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.
In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.