Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
Recenzje użytkowników: W większości pozytywne (52)
Data wydania: 13 Mar, 2014

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“We're aiming for a full release at the beginning of 2015.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“Nom Nom Galaxy will be the same price.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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Rekomendowane przez kuratorów

"Showed at PAX Prime 2014 - Q Games deal solely in weird fun. Nom Nom Galaxy, with its soup-based gameplay, is another stellar addition to their ranks."

Najnowsze aktualizacje Wyświetl wszystkie (26)

4 listopada

Harvest Time! Nom Nom Galaxy Update (Ver. 0.20)

A brisk hello to you, Astroworkers!

Autumn is in full swing, and this update contains a number of things to help you bring in the soup and bring home the bacon in Nom Nom Galaxy. The changes this time run the gamut from small adjustments to BIG changes-and maybe even a glimpse of the future...

The Good Earth



First up is something that I know many have hoped for and pleaded with Robo-Shacho's suggestion box for over and over. Astroworkers can now pull blocks of dirt out of walls and out of the ground! When standing next to a dirt wall, press and hold the Interact button, then pull in the opposite direction to pop out a block. If you want to pull a block out of the ground, press down first, grab it with Interact, then pull up to pop it out. Blocks of dirt can be placed or thrown, and will stick to other terrain. Try out new ways to blaze a path!
You can also pull blocks with matter and floppies in them, which could make collecting resources even easier.

No Limit, Soldier!



Thanks to the Astroworker healthcare plan now covering visits to the optometrist, you can now place corridors, turrets, and other factory parts anywhere on screen, with no distance limit. Hopefully, this will make expanding your factories (and stacking those soup bucks) a much more simple and streamlined process. Of course, you still need to make sure the parts are connected and powered up!

Corporate Affairs



Speaking of stacking bucks, our last big change has to do with the financial future of the Nom Nom universe. We've added "Company Funds," which are earned by beating rivals. You'll be able to get an idea of how industrious your rivals are at a glance by checking the amount of funds their defeat is worth. As for what these company funds will mean for the industrious Astroworker...keep your eyes on the soup market (and these announcements)!

Of course, these are not all of the changes this update brings!

Other Updates/Fixes

  • Players no longer returned to office at the end of the day.
    -Players will remain in the place they were at the start of a new day with full health and oxygen.
  • Company name now displayed on in-game office.
  • Players can no longer ledge grab while using the buzzsaw.
  • Players can now jump-cancel autoclimb.
  • Ingredient search animation added to Ben.
  • "Money" tab in construction menu changed to "Shop" tab.
  • Travis research cost changed to 2 keys.
  • Building defense up/Iron Suit researched unlocked.
    -Building defense boost is 10%, Iron Suit defense boost is 30%. Both cost 4 keys.
  • Protective Wall removed from research.
  • Q logo display bug fixed.
  • Iddil pumpkin crash bug fixed.
  • Creatures dropping incorrect ingredients bug fixed.
  • Seasons not changing during gameplay bug fixed.

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!

Komentarzy: 2 Więcej

31 października

Death by Pumpkin! Nom Nom Galaxy Update (Ver. 0.19)

Hey there, Astroworkers!

We've got a doozy of an update for you this week! Another often requested robot finally joins the team, a plant and planet make an appearance, and Nom Nom Galaxy wins another award!



One of my favorite things about developing Nom Nom Galaxy is taking the game to shows and getting to talk to people about the game and watch them play. We've been in Early Access for about six months now and talking with you all on Steam, and with the popularity of live streaming it's easy to see people playing Nom Nom Galaxy online. But there's nothing quite like seeing it in person and interacting with the players.

This year we've been fortunate enough to take Nom Nom to three(!) shows, BIG in Brazil, PAX Prime, and GDC China last week as a finalist for the Independent Games Festival. Nom Nom took the top prize at BIG, was part of the Indie MEGABOOTH at PAX Prime, and now we've been honored with an Excellence in Audio Award from IGF China!



We'd like to thank everyone at GDC China and IGF China for having us at the show and honoring us with the award. The audio in Nom Nom Galaxy was all done by our in-house jam band, The Electric Bends. This award is sure to push those guys back into the studio to cook up some more tunes for the Galaxy!

On to this week's update!

Atomic Daawwwwwg!




The latest addition to your robot army is sure to be a welcome one. Since Nom Nom hit Early Access, there's been on element that's been from factory automation: Harvesting ingredients! No matter how well you've designed your factory, your Astroworker has always had to do the dirty work of pulling up the plants. Soup Co. has sent some relief in the form of the Astroworker's best friend: Ben!

Most dogs like to destroy gardens, but Ben is special case. You can unlock Ben for three keys in the research menu and at a cost of 150 gold per robot. After summoning Ben, hand him an ingredient to sniff and he'll move to harvest plants that have fully grown and leave one ingredient behind for it the next plant to grow. Ben will deposit the ingredients in his doghouse, which can be connected to your factory from the sides or the bottom. He'll also climb up one block terrain, giving you some more building options. Like all of the other robots, give him a punch and he'll drop whatever he's carrying. To change what Ben is harvesting, simply give him another ingredient.

Killer Pumpkins



The plant life in Nom Nom Galaxy is nothing to shake a stick, or buzzsaw, at! In the tradition of overly aggressive tomatys and mean mushrooms, we introduce the latest in pugilistic produce, the Killer Pumpkin! (That's a temp name. If you have any ideas for another, let us know!)

This pumpkin grows from vines and drops down upon unsuspecting Astroworkers. If it misses, the pumpkin does a rolling attack to pummel its target!

Pumpkins only appear on Iddil now, but expect to find them on other planets soon!

Other Updates/Fixes

  • Added a VS screen at the start of the game
  • Rival company market share now appears in the planet percentage area
  • When playing co-op and holding an item, the factory will only blink for the player holding the item
  • New stage, Kakoi, added
  • We've removed the winter season because of a silly bug. It'll be back once we've squashed it. But for now, enjoy a Game of Thrones style Summer.
  • Added an arrow to help you get back to your money and matter after dying.

As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!

Komentarzy: 0 Więcej
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O tej grze

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Montly Updates during Early Access Alpha!

Wymagania systemowe

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
Pomocne recenzje klientów
1 z 8 osób (13%) uważa, że ta recenzja jest pomocna
5.9 godz. łącznie
Zamieszczono: 25 października
Recenzja Wczesnego Dostępu
amazing game but the enemies are quite overpowered
Czy ta recenzja była pomocna? Tak Nie
0 z 8 osób (0%) uważa, że ta recenzja jest pomocna
62.4 godz. łącznie
Zamieszczono: 27 października
Recenzja Wczesnego Dostępu
Yes.
Czy ta recenzja była pomocna? Tak Nie
65 z 86 osób (76%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 31 maja
Recenzja Wczesnego Dostępu
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
Czy ta recenzja była pomocna? Tak Nie
13 z 13 osób (100%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Zamieszczono: 3 września
Recenzja Wczesnego Dostępu
I was reluctant to get this game for awhile because I was afraid it was just another Terarriaesque game but I'm really pleased to discover that isn't the case. It incorporates several different mechanics into a very different and more directed experience. The game is focused around your base, a soup factory. You expand it by building modules; soup making machines, rockets to send the soup off to other planets and get paid, and turrets to defend the operation. In addition to the structural aspect you can also set up a network of robot laborers and conveyor belts to aid in distributing ingredients and soups throughout your factory, I haven't gotten to far into this aspect yet but it is something I'm looking forward to figuring out. You go out into the world and bring back ingredients, combining two of them into a soup. You can farm plants in oxygenated areas of the planet, however most of the planet is devoid of oxygen and you will slowly suffocate there. Playtime is divided into days, at the end of each day your profits for the day are displayed to you, you are given the opportunity to unlock certain upgrades, and then a new day begins starting you back at your base.

At this stage in early access I don't think there is a ton of content.

Also the game is lacking online multiplayer.

However it does have splitscreen 2 player co-op, which is a major plus.

Overall I would say this is a game to watch, and well worth picking up at the discounted price. The base building, day breakdown, and soup selling have the game feeling fresh and it shouldn't be mistaken as just another terraria type game. While it isn't perfect in it's execution of all these different mechanics it has a lot to build on and is quite fun as it is.
Czy ta recenzja była pomocna? Tak Nie
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 13 sierpnia
Recenzja Wczesnego Dostępu
I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
6.9 godz. łącznie
Zamieszczono: 1 września
Recenzja Wczesnego Dostępu
Puts other games to shame.
Easy to pick up.
Intuitive Controls.
Superb Crafting System.
Annoying Enemies.
Tasty Soup!
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 22 lipca
Recenzja Wczesnego Dostępu
OMG I freaking love this game. HUGE terraria fan...would have to say its my top three favorite, so this one really appeals to me even though it is completly shallow when compared to terraria. But its cute and it has potential, but mostly its just plain fun. Little one loves it and we both always end up singing "nom nom galaxy" until everyone around us is throwing themselves in front of burning school buses. But its cute and oddly satisfying...not a game for most, but its at least worth a youtube looksie just for giggles.
Czy ta recenzja była pomocna? Tak Nie
3 z 6 osób (50%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Zamieszczono: 1 października
Recenzja Wczesnego Dostępu
honestly like you can make soup in this game so what more would you want
Czy ta recenzja była pomocna? Tak Nie
2 z 5 osób (40%) uważa, że ta recenzja jest pomocna
2.5 godz. łącznie
Zamieszczono: 10 września
Recenzja Wczesnego Dostępu
I love the game, but i don't like that you have to vs a rival corporation, there should be a sand box lke mode.
Czy ta recenzja była pomocna? Tak Nie
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
4.5 godz. łącznie
Zamieszczono: 29 maja
Recenzja Wczesnego Dostępu
this game is awsome it is fun already and i cant wait for the future.
all it needs now is more content and FASTER MOVEMENT SPEED!#
PLEASE
overall is a neat little indie game.
Czy ta recenzja była pomocna? Tak Nie
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
1.8 godz. łącznie
Zamieszczono: 5 września
Recenzja Wczesnego Dostępu
Controls can be a bit awkward (mouse pointer), but a good game to pass the time.
Czy ta recenzja była pomocna? Tak Nie
0 z 4 osób (0%) uważa, że ta recenzja jest pomocna
2.9 godz. łącznie
Zamieszczono: 29 maja
Recenzja Wczesnego Dostępu
Funny and epic game.
Czy ta recenzja była pomocna? Tak Nie
0 z 4 osób (0%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 24 czerwca
Recenzja Wczesnego Dostępu
You need this game. It's amazing.
Czy ta recenzja była pomocna? Tak Nie
1 z 10 osób (10%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 24 października
Recenzja Wczesnego Dostępu
Soup Making Simulator
Czy ta recenzja była pomocna? Tak Nie
46 z 60 osób (77%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
Zamieszczono: 13 marca
Recenzja Wczesnego Dostępu
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
Czy ta recenzja była pomocna? Tak Nie
22 z 27 osób (81%) uważa, że ta recenzja jest pomocna
5.9 godz. łącznie
Zamieszczono: 15 marca
Recenzja Wczesnego Dostępu
Nom Nom Galaxy is a strange hybrid of defence tower and resource management, been following this game for awhile ever since it was revealed in March last year and finally had a chance to play it when it released on Steam Early Access.

After a 4 hour session with the game, I feel like i can give a suitable verdict based on what I played.

A few reviews have drawn similiarities between this game and Terraria and they wouldn't be that far off.

The 2D geometry, the pixel aesthetics and controls all feel quite similiar to the aforementioned game, where it differs though is it's execution which I'll get to in abit.

Since this game is of course still in Alpha, there is a lot of missing features still not in place but what is there is enough to play through for a couple of hours and then some so its not unplayable.

------------------------------------------------------------------------------------------------
Good Points

The aesthetics are pleasing and simple, you can clearly see where your character is and where all the items in the world are so you'll hardly get lost trying to look for a item.

The controls (i recommend on controller) are decent with some support for mouse and keyboard which is not quite there yet, rotating blocks was one feature I had trouble with, prompting me to switch to controller and the difference was significant.

The sound quality is acceptable, there isn't much in the way of background music but you will notice the punchy and effective sound bites that add to the overall atmosphere, e.g., the sound of you smacking invaders and the gulp of your customers slurping down your soup.

Don't let the Alpha label deterring you from supporting this game, there is already quite a variety of items you can craft and plenty of combinations of soup you can make to turn that all important profit.

---------------------------------------------------------------------------------------------------

Bad Points

*Possible spolier*

When buying the tank, the controls felt very stiff and trying to scale any wall of more than 6 blocks were nigh impossible making this purchase a wasted oppurtunity since its concept is generally fantastic

*Spoiler end*

Oxygen should be extended when outside base, its okay at the moment but if you want to do any real exploring you'll best hope for those precious pockets of air.

The robot AI is not very good, Charlie and Charles are great for picking up items and automating some of tediousness of the soup making process but they prioritise storing your ingredients over making that precious soup if they are given the choice.

And probably most vexing of all is the limited corridors you can place. *READ* 4 Way Corridor.

----------------------------------------------------------------------------------------------------

All in all though, I'm happy I picked up this game even if i did miss the early bird offer on their site and ended up paying for the £15 standard price.

This game is obviously still in Alpha so there a ton of stuff they can still implement and fix so here are my suggestions:

-A 4 way corridor

-Jet Pack/grappling hook please, sick of dying to fall damage and the pogo stick is...yeah.

-I assume the passive improvments still need implementing (99 research points!)

-Smarter AI for poor Charlie and Charles or allowing us the option to choose their list of priorities e.g.,
take ingredients to closest relevant soup dispenser > take finished soup to avilable rocket > store ingredient in hand,
from highest priority to lowest.

-Oxygen mask, you can send mini rockets packing delicious soup through space but a means of external oxygen storage is non-existent?

-That vacuum tank is awesome but it's way too hampered by its cumbersome controls and limited jet capability

-A clock icon would be useful to track the progress of day

-Extending 2 ingredients soups to 3 maybe?

-After a day is over and you start off a new day, the player character keeps the same level of health from the previous day. Can a feature be implemented when it's full on the next day? Would remove some of the hassle from wasting potential ingredients on a start of a new day just to get their health back to full.

-Implementing a way for Charlie and Charles to use those floating elevators? They seem to be stuck to the platform they travel back and forth on

-On that note, perhaps a system that allows the the player to take the current ingredient out of their hands or swapping it with another ingredient, e.g., if they're running back and forth with a ingredient that can't be used for a soup dispenser yet because that soup dispenser is waiitng for another ingredient.


Bugs

-I'm not sure if it's a bug but sometimes after planting mushrooms or other plants of any sort, they dissappear after a few days, is this meant to happen? If not, then this needs looking at.

-One instance when I was invaded, after a enemy died and a rocket turrent just fired a missle after it died, the missle image stayed uprght as it homed to the where the enemy disappeared.

7/10

Recommended Purchase.

Needs work to get it sparkling but what is there, is already solid.

Looking forward to what else they have planned.
Czy ta recenzja była pomocna? Tak Nie
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 28 kwietnia
Recenzja Wczesnego Dostępu
This game is fantastic for a number of reasons. First and foremost, the style is just amazing. The art is beautiful, the concept is hilarious, and everything about this game feels like it has a unique yet unified style. The gameplay, while resembling Terraria and Starbound, has a much faster pace to it with the day/night cycle and the daily scoreboard pushing you to want to do better with each passing day.

One great thing about this game is that it constantly had me smiling and laughing whenever I would come across a new enemy, a new type of soup or any other entity that came out of nowhere. It is a breath of fresh air of a game, and I would recommend it to anyone who might be on the fence.

A friend and I did a let's play of the co-op mode. If you are interested, we would love it if you checked our videos out!

Co-Op Let's Play
Czy ta recenzja była pomocna? Tak Nie
7 z 11 osób (64%) uważa, że ta recenzja jest pomocna
4.0 godz. łącznie
Zamieszczono: 14 marca
Recenzja Wczesnego Dostępu
I have been following this game for a long stretch now, and now that I have had a chance to sesh it, I wanna say that this is a brilliant game. It has an amazing aesthetic and art style warm vibrant colors really immerse you whilst hunting ingredients to make soup. Simple yet excellent game, highly recommend.
Czy ta recenzja była pomocna? Tak Nie
8 z 13 osób (62%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 14 marca
Recenzja Wczesnego Dostępu
This is pretty fun, but very alpha-stage (you have been warned). I can see the direction it is going in though.

2D world - you start with a barebones base. You deform/mine the area around you for INGREDIENTS and RESOURCE as well as to make space for expanding your base. Mix INGREDIENTS to discover RECIPES of differing value. Make a SOUP which must be loaded onto a rocket and launched, which generates MONEY.

Meanwhile, a RIVAL corporation is doing the same thing, hostile CREATURES - which can also become INGREDIENTS - are popping around, and you need to shuffle ingredients back to base.

You can PLANT the things you find to FARM close to base. You also can research BLDGS (like conveyor belts), ROBOTS (which can move stuff around for you), BUFFS, and WEAPONS. You also have to worry about collapsing your base if you dig under it.

I think it has a lot of potential, and overcomes the "What I Do?" problem that sandbox games sometimes have... this has a very clear goal and cycle, without bogging you down with "COLLECT AND ORGANIZE ALLLLLLLL THE CRAFTING INGREDIENTS"

Tooled about in the game for a while, then tried digging down just to explore... there are some interesting game mechanics to be found, and already several creatures of varying size. Dirt falls, water flows, Tomato Plant pops out killer tomatoes at you, Giant Dino thing stomps you flat...

Once the tutorial and UI/controls become better explained (You have been warned) and fleshed out, it will be quite amazing.
Czy ta recenzja była pomocna? Tak Nie
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
9.1 godz. łącznie
Zamieszczono: 14 marca
Recenzja Wczesnego Dostępu
Another great game from PixelJunk! Graphics are very sweet, as usual and game play is lovely. Split screen co-op is something I really like and wish more PC games had. Looking forward to this game getting fleshed out, keep up the good work!
Czy ta recenzja była pomocna? Tak Nie