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Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
发行日期: 2014年5月8日
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Patch notes for version 1.0.121

2014年5月31日

The patch that you downloaded today has a few bugs fixed reported from the earlier version.

Changes:

  • Gold and unlockable pins are now shared in online coop
  • Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later.
  • Multiplayer drops increased by number of players: more players, more loot.
  • Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds).

Bug fixes:
  • Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080).
  • Ghoulified enemies could sometimes damage the player.
  • Russian text: the letter "б" (only the small letter) has a weird spacing before and after it.
  • Fixed a bug in quest 3 where the player didnt receive experience after finishing the first level.
  • Added two scrolls that were missing from the library.

Other:
  • Translations updated.
  • Fixed support for other gamepads. Some gamepads still need emulator to work perfectly.
  • New voodoo doll added into the library.

Please give us feedback about the gamepad update. If you could not play with gamepad, try it now and tell us if its fixed.

3 条评论 了解更多

Version 1.0 is NOW live!

2014年5月8日

Version 1.0 is here! we are so happy about this! Please give it a try and give us feedback.

There are plenty of ideas for new content and updates (free, no DLC or similar stuff), so keep an eye on this forum and our web for information. At this point is fairly easy to add new Loas, mojos and game modes.

We are thinking about organizing a small VS party in the next days to celebrate the release. Is anyone up for that?

We want to hear feedback and comments from you. This community has been awesome so far. You have helped us find bugs, improve gameplay features and you have translated the game to several languages (some languages still need to be finished and might have pending text still in English).

Hope to see you in the game servers! ːmojitoː ːgaperː

21 条评论 了解更多

评测

“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
HardcoreGamer

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

关于游戏

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

系统需求

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
有价值的用户评测
32 人中有 26 人(81%)觉得这篇评测有价值
帐号内拥有 87 项产品
3 篇评测
4.7 小时(记录在案的)
有谁和我一样是看了老菊的视频才来买这个游戏的Owo?
发布于:2014年4月26日
这篇评测是否有价值?
18 人中有 17 人(94%)觉得这篇评测有价值
帐号内拥有 725 项产品
99 篇评测
3.6 小时(记录在案的)
打开游戏后整个地面都是灰的,完全看不清,只能看见右上角的小地图。在设置里改了包括分辨率和色盲模式在内的所有选项,都没用;按照网上说的把存档文件里的light一项系数改了,也没用;检验完整性,没用;删了游戏重新下,更新了显卡驱动,还是没用。到游戏社区询问,有人出来问了我硬件配置以后,也没有下文了;在3DM论坛似乎看到有人和我同样问题。

抛开这一点来看,游戏有点像是3D魔幻版的以撒,每一关自动生成,寻找阵点破坏,路上会出现各种小怪。无法储存,死了以后可以继承金钱和经验。可以捡到武器和道具,可以升级。但是武器和道具貌似不能继承。武器和道具的数量还是有一定规模的。实际玩起来更像是火炬之光2的远程兵那种感觉。更多的我也没有玩到,因为前面所说BUG的原因导致我前几关都很难通过。

想入手的人还是去先试一下破解版吧,至少先看一下自己的机器会不会遇到和我一样的问题。但是现在网上的那个汉化,在steam里是无法使用的。
发布于:2014年8月21日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
帐号内拥有 77 项产品
3 篇评测
22.2 小时(记录在案的)
特别是更新到1.0后元素丰富了不少,各类被动道具主动道具,联机也蛮有意思,不过希望能够增加更多的天赋选项
总而言之,good game,有兴趣的话这几天打折可以入
发布于:2014年5月9日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
帐号内拥有 6 项产品
1 篇评测
0.9 小时(记录在案的)
This game is funny !
发布于:2014年7月19日
这篇评测是否有价值?
43 人中有 39 人(91%)觉得这篇评测有价值
帐号内拥有 270 项产品
15 篇评测
135.6 小时(记录在案的)
*Review edited for release... still nothing but good things to say about it!*

There is tons more I could say about this game and how much I enjoy it than what is in this review, so free to message me on Steam if you have any questions. I highly recommend this game if you're looking for something new in your roguelike/dungeon-crawling experiences... it was *the* most polished Early Access Alpha I had ever played, and is even better now that it is released.


Graphics
Very nice and consistently styled, even in the character screen. The choice in what a friend of mine put as "playful yet macabre" is spot-on, and a very nice change of pace from other roguelikes (not that those are bad, but FMR is a unique breath of fresh air).

Sound
Everything from the music to the effects is lovely and fitting to the visual theme. Moody, atmospheric, ethereal, magical, mysterious, spooky... that is what comes to mind while playing and it's a joy to listen to! Some of the tracks really remind me of the greatness that was the soundtrack for Psychonauts (my favorite game of all-time).

Controls
Smooth and intuitive when using the keyboard+mouse (controls are customizeable as well, so you can play however you want). I don't play games this twitch-reliant with a controller, but feedback about it in general has been very positive.

Gameplay
The randomization, pin/item/relic/Loa/leveling "build" system works really well but isn't so random that you're screwed if you get bad drops. Since your core setup is however you want to do it (and very easy to experiment with), there is enough consistency to do theorycraft and gameplay mastery... a *very* nice change from the *completely* random roguelikes. I love randomization, but it's nice to have something to play that is a good mix of random and static.

The variety in gameplay is great, giving a pleasurable dose of strategic fighting and completely chaotic shmup-style play. Because FMR has this kind of variety, you never really get sick of it. Just when you're tired of one style, you roll a level that's totally different. I'm over 125 hours into it as of this writing, and I'm still not even close to be tired of any of it.

Progression is incredibly satisfying, but I'll speak more to that below.

Genre
While the game is most commonly categorized as a roguelike (or rogue-lite), I see it as a mix of roguelike, bullet-hell/shmup, and dungeon-crawler. It's a fantastic mix, and adds a ton to the scale and variety of traditional roguelikes.

Difficulty
Some may find their intital play sessions to be too easy, but the difficulty curve is not even remotely a cakewalk later on. If you feel it's too easy, just keep playing... later difficulties/quests are *much* harder and varied. You'll soon find yourself cursing (joyfully) at failed runs. Because of this, I do *not* consider this game a rogue-lite... if anything, it's just one that isn't ultra hardcore in the start and eases you into the insanity. A perfect game to introduce someone to the genre, but has enough hardcore craziness to keep even the most experienced of players happy.

Difficulty in this game is where the real progression and satisfaction resides. Leveling/etc. is a nice way to ease the player into the various mechanics of the game, but the meat of it all is in the variety of difficulties you unlock. Don't expect to be carrot-and-sticked the entire time with pointless leveling and unlocks... instead, expect to get your satisfaction from mastering incredibly difficult situations that (in the later difficulties especially) require perfected playing skills.

Content
Level modifiers, difficulties, level palletes, mission objectives, mobs (and their variations), bosses, items, Loas, etc. all have a great amount of variety already, and further post-release patches are planned which is just icing on the already delicious cake. I was already very happy with the content amount in the early alpha, and that has far more than doubled between then and release. Because of the amount there is, and because of how it's sectioned out between the different quests, you always have a ton of choice depending on your mood and a helluva lot to experience, master, and be surprised by.



A quick note: I am in the credits for the game for the QA work I was voluntarily doing (a nice surprise, so thank you devs!). I am not a developer or paid contractor for this game and have no bias in that regards... I just love testing, and the community was silent during a time when they really needed feedback so I stepped up. My review would be exactly the same even if I hadn't done testing for it.
发布于:2014年4月13日
这篇评测是否有价值?
23 人中有 23 人(100%)觉得这篇评测有价值
帐号内拥有 272 项产品
4 篇评测
20.0 小时(记录在案的)
一款充满怪异风格的游戏,游戏机制与以撒相似,不过有更加自由的战斗机制,也有丰富多样的装备以及能另角色更强大的升级系统,虽然还在测试版本还是非常值得一玩的!
发布于:2013年11月1日
这篇评测是否有价值?