Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
사용자 평가: 매우 긍정적 (평가 383 개)
출시 날짜: 2014년 5월 8일

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Full Mojo Rampage 구매

핼러윈 세일! 2014년 11월 3일 까지


Full Mojo Rampage - Four Pack 구매

핼러윈 세일! 2014년 11월 3일 까지


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최신 업데이트 모두 보기 (9)

2014년 5월 31일

Patch notes for version 1.0.121

The patch that you downloaded today has a few bugs fixed reported from the earlier version.


  • Gold and unlockable pins are now shared in online coop
  • Loot modes: now you can choose between “free for all” and “round robin” modes. These modes affect loot. Free for all makes loot available for everyone (default) and Round Robin mode makes loot specific for every player. My buddy Syrneth implemented this, so maybe he can post more info about this later.
  • Multiplayer drops increased by number of players: more players, more loot.
  • Mojos on the ground will now stay on the ground a lot longer. They will still disappear after a while, but this time has been increased (from 10 seconds to 100 seconds).

Bug fixes:
  • Screen resolution problems (GUi didnt display correctly on resolutions higher than 1080).
  • Ghoulified enemies could sometimes damage the player.
  • Russian text: the letter "б" (only the small letter) has a weird spacing before and after it.
  • Fixed a bug in quest 3 where the player didnt receive experience after finishing the first level.
  • Added two scrolls that were missing from the library.

  • Translations updated.
  • Fixed support for other gamepads. Some gamepads still need emulator to work perfectly.
  • New voodoo doll added into the library.

Please give us feedback about the gamepad update. If you could not play with gamepad, try it now and tell us if its fixed.

댓글 3 개 더 읽어보기

2014년 5월 8일

Version 1.0 is NOW live!

Version 1.0 is here! we are so happy about this! Please give it a try and give us feedback.

There are plenty of ideas for new content and updates (free, no DLC or similar stuff), so keep an eye on this forum and our web for information. At this point is fairly easy to add new Loas, mojos and game modes.

We are thinking about organizing a small VS party in the next days to celebrate the release. Is anyone up for that?

We want to hear feedback and comments from you. This community has been awesome so far. You have helped us find bugs, improve gameplay features and you have translated the game to several languages (some languages still need to be finished and might have pending text still in English).

Hope to see you in the game servers! ːmojitoː ːgaperː

댓글 21 개 더 읽어보기


“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

게임에 대해

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features

  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests

    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character

    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map

    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

시스템 요구 사항

    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
유용한 고객 평가
18명 중 16명(89%)이 이 평가를 유용하다고 평가했습니다.
14.7 시간 기록
게시 일시: 2014년 10월 25일
I fell in love with the game the first hours i played it.
The idea is amazing, the concept, lore and etc are 10/10
The gameplay it kinda gets boring after a while so 6/10
It becomes really repetitive, and i had to grind XP a couple of times to get enough power for the next level.
Not so bad, i could farm medals and gold and pins to complete the arsenal.
But after a while i recognized the game hasn't been updated.
You can check the updates log in the title screen.
This thing was updated once.
The game is OFICIALLY DEAD. No one even plays at the multiplayer.
But i was cool with it. No problem.
I mailed the Devs, you know, feedback. I told them about a couple of mild bugs.
They mailed me back telling me "They will check the problem"
No bug fix update.
I was still cool with the situation up to that point.
Then after some hours playing the last mission (because Maman Brigitte levels are as long as hell) i was JUST about to go against the boss. I went into the last level (a snake one) before the boss'
RIGHT in the middle of a battle the Death screen pops up.
I am sure as my name is a reference to a dessert, my life meter was full. Because i was looking at it while the screen told me i died!
When i die it depletes, and returns me to the main screen when i hit Exitor Retry, whatever.
But it was full. And still the game just was like "Exit or Retry, idiot?"
I mailed the Devs. With some nice words at least i could say "Ok. A bug in a critical point. It happens. This was just bad luck"
They didn't answered.
I mailed them back a couple of times.
No answer.
One thing is to make a buggy game.
Other thing is not to make bug fixes.
And another thing is to throw a perfectly updatable game, and not make a single update.
And i'm perfectly cool with these. I'm not a raging person.
But when a person ignores you, thats just rude.
And if there is something i can't stand besides low sugar food is rudeness.
I would recomend it if it was valued in less than 3 bucks.
Believe me, honey. It's not worth the published price.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
2.3 시간 기록
게시 일시: 2014년 10월 14일
Excellent and overlooked rougelike in the same gameplay vein as Binding of Issac. Also a lot less forgiving than Issac to the first time player, but the upgrades over time make this a game you'll want to come back to again and again.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
3.6 시간 기록
게시 일시: 2014년 10월 28일
This game really shines if you have other people to play it with. At the time of this review, I can't speak for any other way to play other than with 3 people you know through Steam chat or Skype. Hilarity, hijinx, and hoodoo await!
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
9.5 시간 기록
게시 일시: 2014년 10월 10일
Fun , Diablo like and energetic game!

Don t mind the dying since you will actually be able to increse stat, equipments and powers. If you want to solo, multi (online or local) or coop, everything is there from campaign to daily quests. Easy to get a grip on and you ll find something to do for those small breaks in life.
이 평가가 유용한가요? 아니요
1명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
2.7 시간 기록
게시 일시: 2014년 10월 28일
I love love love twin stick shooters and Full Mojo Rampage is a very very fun twin stick with lite rpg elements and unlockables galore! If your looking for a rouge-lite, or action rpg lite mixed with a twin stick shooter then this is your game. Was an extremely polished game even at early access and the whole voodoo storyline is a breath of fresh air. Simple gameplay but a blast, buy now, ask questions later!
이 평가가 유용한가요? 아니요
7명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
게시 일시: 2014년 10월 3일
good game
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7.2 시간 기록
게시 일시: 2014년 10월 2일
Easily one of the most enjoyable and most suprising games I have even happened across. The art style, simple but still challenging gameplay paired with the back story and unlockables makes for a highly enjoyable game. I would recommend for anyone to pick up and is especially enjoyable if played in coop with friends id give it a solid 9/10 only gripe is that once you have unlocked all the gods pins etc there doesnt seem to be anything else to play for other than the enjoyment of course :)
이 평가가 유용한가요? 아니요
12.2 시간 기록
게시 일시: 2014년 10월 4일
It's a very good game to play with a friend and you should have fun with it for several hours. However, after some time it got to repetetive for me to keep me interested, cause the effect of the items are not too interesting. Still would recommend it if you want plan to play with a friend
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
13.6 시간 기록
게시 일시: 2014년 8월 3일
잼잇다 추천~!
이 평가가 유용한가요? 아니요
33명 중 27명(82%)이 이 평가를 유용하다고 평가했습니다.
7.1 시간 기록
게시 일시: 2014년 6월 22일
FMR is a must grab on Steams summer sale, and here is my review on why.

Over the Top Games is the independent game development studio( w/5 game developers) behind the multi-award winning NyxQuest. Founded in 2008 and based in Madrid - Spain. FMR was released on May 8th, 2014. It has a Voodoo theme that works & characters are "cute". The game mechanics are solid and fluid. ( I used the 360 controller so can't give opinion on K & M ) I haven't had any crashes or lag issues at all. The development team is planning to release free content updates as well.

The music is a nice horror/fun mix from the talented composer Alistair Lindsay, for thosse that don't know the name he has done games such as ~ Prison Architect, LostWinds, Roller Coaster Tycoon 3, and even helped with the Rare classic Jet Force Gemini.

The game itself doesn't really hold a story ~ but buying this game I wasnt really looking for one. It's tagged as a rogue-like game but I find it a lot more forgiving than most true rogue-likes, as others have called it and I agree it's more rogue-lite. Don't let that discourage you if like games such as Binding of Issac ~ Rogue Legacy ~ Risk of Rain you'll find easy to understand gameplay with a fair amount of depth to it. Character progression & customization that you keep even after death. Boss encounters provide a fun challenge. Loads of items to find while running around. FMR has solid 3D graphic style, lighting & shadow effects all seemed solid.

My rating for Full Mojo Rampage ~
Graphics 5 of 5
Music & sounds 4.5 of 5
Multiplayer N/A ( but have heard good things.)
Gameplay 4.7 of 5

Overall score 4.7 and worth the buy!

Thanks for taking the time to read my review, cheers!

이 평가가 유용한가요? 아니요
11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
52.1 시간 기록
게시 일시: 2014년 5월 24일
Full Mojo Rampage,

WHAT A HUGE SURPRISE THIS GAME IS!!! Worth the price easily, and its a cheaper game. The love poured into the game by the dev team (active in forums and helping various player through inacting and gathering feedback here) shows through in this twin stick shooter with a sprinkling of rougue-lite elements.

- Art Style.
- Fun!
- Challanging (difficulty unlocks)
- Daily Random Dungeon Speedrun w/ Leaderboard.
- Easy to Pick Up And Play.
- Lots of Variety in Character Builds.
- Vs and Online Coop
- Tons of Items
- Did I Say FUN?!?
- Vs Modes Including Deathmatch and Others.
- Still Getting Updated!

- Only 5 Stages (yes a new random every day)
- Max Level of Character is 15
- Local Co-Op (not really what game was made for).
- Small Player Base

Great Game, highly reccomended.
이 평가가 유용한가요? 아니요
29명 중 19명(66%)이 이 평가를 유용하다고 평가했습니다.
16.1 시간 기록
게시 일시: 2014년 5월 10일
If you're a fan of The Binding of Isaac then you should check this game out. It's really fun and never feels impossible to beat.
이 평가가 유용한가요? 아니요
9명 중 7명(78%)이 이 평가를 유용하다고 평가했습니다.
5.2 시간 기록
게시 일시: 2014년 5월 8일
Good roguelite with a fantastic progression system. It also has a daily quest system with a fixed seed, where you can play a fixed map every day to compete with others - good for speedrunners who like mapping routes.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
28.7 시간 기록
게시 일시: 2014년 5월 15일
This game pleasantly suprised me.
It plays similarly to games like binding of issac or nuclear throne, being a top down shooter with a large inclusion of roguelike elements.
The gameplay involves doing a variety of differing quests in order to complete levels, while collecting items to make yourself more powerful. Some examples inclide destroying the summon pillars, collect x amount of items, and destroying waves of enemies quickly to weaken a boss. Combat is that of a twinstick shooter, focusing on movement while attacking surrounding enemies. Each level is procedually generated, and the player progresses over a world map aiming to reach the end through beating each stage. Death in the game without special items requires the player to start over in the chapter. In online co-op the players have a shared pool of 3 lives, but if that pool runs out, then they lose.

There are various classes in game which each have their own unique abilities and rampage effects. The beginning class has dodging, a sort of fire mortar, and the rampage involves summoning an ally to your aid. Later examples include the ability to summon stationary totems to deal damage, or sacrificing ones own health to deal damage. The inclusion of the class abilities gives a reliable way to deal with challenges without having to worry about your luck being down, and gives the player a fairer chance to survive without item drop luck being a trouble(compared to other games of the type)

The game includes more customization then just class though, also including various unlockable and upgradable pins which modify starting stats, many unlockable masks (for visual difference only), and a levelling system which gives minor stats through leveling. (Though this same leveling also is required to unlock use of the pins). The leveling so far hasn't seemed to imbalance the game, as it has remained difficult throughout. As well, it includes a variety of difficulty levels which unlock as you beat each chapter. Each difficulty level seems to add more hazards, as the one right after the normal difficulty makes enemies harder, whlist adding a chance for enemies to drop bombs after death (and there are about 3-5 more difficulties after that).

There are many items in FMR, with a variety of upgrades, weapons, and consumables. There are about 12 weapons, each weapon with a unique projectile. Each weapon not only has the base projectile type such as a beam or a boomerang style poison cloud, but also includes randomly chosen bonuses, including extra projectiles, bonue damage, and extra charges. Though each weapon has a certain amount of ammo before it runs out, each weapon can be stored in the inventory for later use. All relics and inventory items can be swapped out for others at any time for other ones, though as well the player is limited to a max of 5 relics and 5 inventory items after obtaining upgrades (the player starts with base 2 relics and base 3 inventory).

Relics (also known as mojo's) are the primary items for upgrading your character. Their effects vary from the base mojo giving base stat upgrades such as health, damage, crit chance, or a percent chance of a homing missle, to the unique mojo's which give larger bonuses as well as unique effects, such as heal on critical hit, or enemies summoning a black hole on death. The inventory can hold weapons, relics (for later use) and usable/consumable items. Usable items are more often one use only, but others have a timed recharge. The inventory items have a large variety, with such items as a temporary spread shot potion, a disco ball that distracts enemies, a pipe which summons an allied cannon or kamakazee pack, and a passive knife which permanently buffs you once you land the killing blow on four elite enemies.

There are also coins for shop items and pin upgrades, and tokens for unlocking classes and masks. A feature which does bother me a little is the fact that coins are continuous between games, meaning that players can purchase all of the items they want after upgrading all of their pins, and don't have to worry about money like in games such as issac. I'd rather prefer that coins be added up into an upgrade bank after each run, but have each run start off with no money.

Enemy variety is fairly big. Though each stage only has a certain amount of differing enemies, there are many stages to choose from, such as swamps, lava pits, caves, dungeons, and pipe ridden distilleries, each with different enemies. Each stage also features background secrets which grant items, and each stage has their own different looking secret (though a little more variety in the secrets for each stage would be appreciated). Not only is there a variety of base levels, but as you go through each chapter, a larger variety of quests and areas are given, and though the first chapter may lack in some variety in quests at first, progressing certainly causes the game to open up. The game also features boss encounters which do seem to change in some encounters, but since I've played some chapters more then otherss, I don't know which have changing encounters. Nonetheless, the bosses were challenging and fun, and each one functioned differently.

Aside from the main levels, there are also side areas accesible from the map, such as shops, mojo mixers, shrines, and challenges, all with very different ways of functioning. The shops are what you would expect, allowing one to buy and sell items. The mojo mixer is a unique area of incredible value, which allows the player to combine two mojos (upgrade relics) into one upgrade, saving precious upgrade slots, and allowing one to equip more relics. The shrines have a variety of effects, some being purely positive, while others end up being more risk/reward. The possible effects of the shrine depend on the class the player chooses, and in online co-op, all of the different players classes are chosen from for the possible shrine effects. As well, in online co-op, shrine reward items are distributed depending on how many players there are, so that other players don't get left out. The challenges are varied as well, ranging from destroying a mini boss in someones nightmare, to fighting off enemy skeletons to defend friendly zombies.

Right now there are only base 4 chapters, a survival mode, unlimited survival, and a generated daily quest (similar to spelunky). Each chapter is procedually generated in both the selected map layout, and the individual stages, and though I haven't yet tried it, I would assume the survival would include some sort of random elements as well. Though 4 chapters doesn't seem like a lot, they have taken quite a bit of time to get through, plus I haven't yet tried variety of other difficulties, or the survival mode. As well, if you enjoy the leaderboard focused daily challenges in something like spelunky, then the daily challenge will likely interest you.

I haven't tried the local co-op, so I cannot speak for whether or not it is very different from the online co-op, but the online co-op is a blast, though some of the mechanics may put some off. Players have a shared 3 life pool, and once a single player dies after they are all lost, the the run is lost. As well, players must revive eachother when they fall. A player can obtain other ways of revival, but there is no way to regain shared lives to my knowledge. Players must share items they come across, including weapons, upgrades, items, and coins. I personally like this fact, as it ecourages a team sharing of items to help with other players builds, but there are a few downsides. The inventory and relic upgrade slots at the time of typing cannot be dropped, and players can accidentally pick them up, even if they have reached the maximum for that slot type. As well, coins are not shared, and cannot be dropped.

Overall, it's a wonderful game in my opinion. I absolutely reccomend it.
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
13.0 시간 기록
게시 일시: 2014년 5월 21일
I recommend this game; I feel that it's a well made rogue-lite.

How does it play?
It plays like a twin stick shooter, you have something of a top-down view of the game world and control a little character with wasd by default and use the mouse to aim and shoot (when playing with a 360 pad it used the analog sticks just fine). You can use two magic spells (determined by which parent Loa you selected before starting your session) that work on a cooldown system; there is no mana management. There are randomized loot drops and randomized levels born from themed tile sets. The gameplay is real-time; the world will not pause when the player(s) stop moving. Online co-op supports up to 4 players.

While death is assured, your little character will keep experience points that allow them to increase their stats upon leveling up. Gold is also kept, and is mainly used to upgrade your voodoo pins (think of them as traits you can select before each quest; these can include increased health, damage, starting off with an extra inventory space, etc.). Gold can also be used to buy things should you come across a shop while playing. You will become innately stronger as you continue playing, which means that progression is essentially repeating the quest until it becomes easy enough to complete. Don't mistake this for boring grind though, I feel that the randomization in stage layout and treasure drops works quite well in varying up each playthrough.

Once a quest has been completed, you will unlock the next quest as well as an elevated difficulty version of the recently completed quest. There are multiple difficulties to beat; these arent just stat increases for the enemies, but also a variation in the types of enemies that spawn and unique modifiers such as enemies dropping bombs on death or having golden bullets that kill in one hit. I think there is plenty of replayability.

The visuals are quite nice, as are the aesthetics for the different levels. The enemies look decent enough, but I feel they aren't as inspired as they could have been. Most of your time is spent fighting either zombies, skeletons, giant spiders, or evil shamans. Yes, they are fitting, this is a game themed around voodoo after all, but more imaginative enemies would have been fun to encounter. The mobs you'll be spending the most time with either run straight at you, or spit out projectiles in your general direction. There is a bit of enemy variation though, some hop around and send out a spiral of harmful bolts each time they land, and one is a train of common mobs that conga-line their way off walls like that old school dvd splash screen, but overall they're just 'eh'. Boss encounter are pretty much upsized trash mob encounters; they'll spit out projectiles for some bullet-hell type gameplay, bounce around the stage, or just move at you to hurt you.

There is a wave survival gamemode of the endless or 30-round variety, and a pvp mode with deathmatch, team deathmatch, koth or ctf. There is also a watered-down local co-op mode. The 3 joining players will play as ghosts of the main character without the magic spells or inventories; they cannot equip their own loot.

All in all, I think it's worth the money & time. It's fun and there's plenty of content, with the devs stating they're totally into adding more.

Some parting advice for co-op though, play with people you know or organize a like-minded group. The loot drops aren't instanced for each player and, being the internet, one person could easily horde all the stuff.EDIT: A patch has added the option for gold & voodoo pin items to be instanced for each player.

I dig this game, and if the info & opinions I've shared don't put you off, I think you would too.
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
31.1 시간 기록
게시 일시: 2014년 5월 8일
Full Mojo Rampage is an excellent twin stick shooter - i.e. it has a similiar control structure, and top down view as Binding of Isaac but that's where the similiarities end. actually even aiming on mouse is differant in both games and voodoo lets you do your shooting in more directions

Well, the game puts you in the heels of some crazy voodoo midget dude (with his own warddrobe of unlockable designer voodoo masks) and has you running for your life through differant chapters each consisting of a veriety of levels to explore, killing all in your path; while all the time collecting xp, gold, consumables (such as potions and wands which give some great firepower like the exploding chicken nuggets wand) and the main loot items 'Mojo Badges', these orbs of voodoo bad-assness can increase your stats or give you cool crap like homing missiles & crowd control proccs, while others are re-usable and generally provide you with an awesome new spell, there's even ones that send you to little mini-missions that will give you a permannet buff after killing x number of elites and such - a lot of thought has gone into these badges to give the upgrades a fresh feel, ive seen them change them so many times during early access which was kinda kinder surprise fun cause they got cooler each time. You have 4-5 slots to carry all these lovely things around at the begining, but there's even drops that increase your item slots allowing you to carry more power. not to mention a mojo mixer altar where you can combine 2 Mojo Badges into 1 while keeping all the stats in a purple epic glow

The game has perma death (eek!) but the xp, gold and medals collected during the game last through your demise, allowing you to purchase more skill points - you also level up and get stronger the more you play, there is an afterlife for stats so its a rogue-lite

The developers have added veriety everywhere. Chapter are differant from each other each containing its own unique level bioms and missions (some are straight up kill everything, some involve finding items, theres a death labrynth maze level + more. the level layout is randomly generated), There's no ordinary class selection. In the voodoo world your 'class' is determined by which diety you choose to follow. Each of these dieties called 'Loa's' have ugly faces and award you with two unique active spells and one special passive skill. each deity also randomly spawns a unqiue consumable drop for you during play (some heal u, some do damage etc), and instead of skill trees you have upgradable voodoo pins; of which there are a lot, but you can only carry 2 at the begining, but you're able to carry more as you level up (i think i have 4 pin slots at lvl 11). you can mix and match your Loa skills with either healer pins or dps pins or cc pins to see which works for which play style

There's also a good variety of enemies to kill, and loads of stuff to find, upgrade and loot! The controls are tight (I use a xbox pad, its excellent for this), the soundtrack is fitting and the gameplay is difficult enough so that youll need to level up and replay each chapter few times before being able to beat it. The game is also very polished - running smooth since alpha, so smooth i forgot it wasnt released yet.
A multiplayer mode was also added close to release - which i still havent tried, was determined to finish the single player first.
all-in-all a charming indie shooter that oozes its own fresh voodoo character. Awesome rogue lite action. good times^^ - a big wet and warm thumbs up for this game! one of my favourites
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8.5 시간 기록
게시 일시: 2014년 5월 14일
The game is really enjoyable, there are many things to discover and every run is different.

It plays very smooth, has a good learning curve and progression.

Progression aspects:

When you die, you... :
- lose all act progress i.e. your'e at act 2 quest 4 back to act 2 quest 1.
- lose all gear and stat boosts you found.
- keep experience points and gold.

For me the game feels like a mini-hardcore-Diablo mixed with Binding of Isaac and Rogue Legacy, its fun for hours :)
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
32.3 시간 기록
게시 일시: 2014년 5월 14일
If this is your thing.... Binding Issac rogue, level up, collect and blast anything that murmers. Buy it now. I just did a 12 hr stint on this game and that does not happen often. No bugs as I can see, just excellent game playing. Love it. Beware though it is addictive...... very addictive if it's your thing. It might even go to eleven. 11/10 it is. Enjoy it, embace it, beat it cos your bad, i'm Bad, you know it. If the whole world had to answer right now, they would tell you once again who's BAD. This Game. Buy, buy.
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
128.9 시간 기록
게시 일시: 2014년 7월 14일
Very fun. Seems like a somehow mix of Burn Zombie Burn and Torchlight. Each chapter takes your saved character (attack rate, health, speed and damage points) through each challenge with an empty backpack. You have to see what magic tools you can find and if you can adapt to use them. Each chapter has around 5 or 6 levels to pass. You unlock pins and masks and stuff for your saved character. The challenges are fun and a little silly, while the monsters are creative. Just fun.
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5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
게시 일시: 2014년 7월 31일
No idea why this is not more popular. One of the better rogue-lites out on Steam and it has multiplayer but easily playable in single player. Great game.
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