Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!
ユーザーレビュー: 非常に肯定的 (670 件のレビュー)
リリース日: 2014年5月8日

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キュレーターによりおすすめされています

"A top down dungeon crawler with roguelike elements. It has 4 player online co-op support and solid replay value."
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レビュー

“Full Mojo Rampage could be the next great rogue-like. I had the privilege to play a few hours with the alpha version and came away, for the most part, pleased. The game plays very similar to a more expansive version of Binding of Isaac, but instead of using a keyboard to shoot projectiles, players utilize a mouse. The magic shooting feels very smooth and intuitive. The pace of the combat is fairly fast and, at times, can turn into a bullet hell very quickly.”
HardcoreGamer

“Its already really solid, its got a lot of good content even tough its only in alpha...”
Total Biscuit - The Cynical Brit

“The alpha is surprisingly polished, mostly lacking in content and minor tweaks. Over The Top Games may have a top quality AAA indie title growing in their offices.”
Capsule Computers

このゲームについて

Full Mojo Rampage is a rogue-like game that takes place within the confines of the Voodoo reality. In this realm only the most powerful rites and powers can provide a safeguard against evil. Dying is not the end, only the beginning to becoming a stronger voodoo soul!

The game includes several multiplayer cooperative and competitive modes to play with friends.

Key Features


  • Randomly-generated items and levels in beautiful 3D. Not two playthroughs will be the same.
  • Improve your character by leveling up and unlocking voodoo pins that you can use and upgrade to receive special bonuses.
  • Online Co-op: Up to 4 players can play together each campaign.
  • Multiplayer VS modes: Play online with up to 8 players in fiersome battles. (Current modes available: deathmatch, team deathmatch, Capture the Flag, King of Mojo). Level up and customize your character to show your friends who is the best!
  • Tons of items and unlockables: masks, pins, mojos and power-ups.
  • Unique “class” system that revolves around choosing a voodoo god each with their own special powers and attributes.
  • Music composed by Alistar Lindsay (Prison Architect).
  • Several easter eggs from our favorite games!

    The Quests


    • When you start a new game you can select which quest you want to do. Each quest has a different story, goal and setting. The quest map and each individual level is randomly generated, so you can replay the game and be challenged each time.
    • Quests include: campaign quests, daily quest, survival and survival unlimited.

    Customizing Your Character


    • After choosing a quest you will be able to customize your character.
    • In this screen you can choose a mask, a parent god and the voodoo pins you want to carry. In one of the last updates we added "Blessings" as an extra expensive buff for the current quest you want to play.
    • Each god has a set of spells that define how you play the game. There are 8 voodoo Loa you can unlock.
    • Voodoo Pins are very important. They provide unique bonuses that will help you in the game. At the beginning you wont have any pins unlocked, but by playing you will unlock them and with the gained gold you can upgrade them. The number of pins you can select at the same time will increase as you progress in the adventure.
    • In this menu you can also level up your character once you have enough experience. Experience is gained by exploring, progressing through the levels and doing events.

    The Dungeon Map


    • The dungeon map is randomly generated. The icons represent cemeteries, swamps, bosses, events, vendors and shrines.
    • There are many events that are quite fun and have some surprises, so make sure to visit all the "?" icons as those are special challenges for your current game.

    Gameplay


    • Each level is randomly generated with enemies and secrets.
    • In future updates we plan to add some crafting or mixing options to customize your items.
    • Levels have doors to vendors, god shrines and mixing rooms: the more you explore the more prepared you are for the dungeons!
    • In this world death is around every corner, though do not fret! Dying is not an end, and rather only a means of becoming a stronger voodoo soul! Being a practitioner of voodoo has nourished your soul with immortality. As such, any gold and experience you earn will persist with your character through death itself. Use this gold and experience earned to buy new pins and the favor of Loa to progress through even harder challenges!

システム要件

    Minimum:
    • OS: Windows XP SP3, Windows Vista, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 8800GT or ATI Radeon HD 3870 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible Sound Card
参考になったカスタマーレビュー
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 12.4 時間
投稿日: 11月15日
good  ★★★☆☆☆

基本英語で日本語wikiもガイドもないので、Magicka や Alien Swarm みたいな
類似ゲームだと思ってプレイしましたが、ぜんぜん違いました。

Diablo3の超簡易版みたいなゲームです。(ステータス・アイテム・スキル)
レベル上げが重要になってきます。装備品は、終わればなくなります。

プレイ感は懐かしい感じで、雰囲気はハロウィーンっぽく、
coopは2~4人とプレイしてみて多少ラグはあったものの、バグもなく楽しく遊べました。

ただし、それは最初のステージまでの話。
次のステージは、すごく難しくてレベルを上げないとクリアーするのは難しいので、
結局は、最初のステージ(ランダム形成)やサバイバルステージでレベル上げをしないとだめです。
そうすると、友達同士で気軽にCOOPができなくなってしまうのです。
でも、ソロ好きにはいいかもしれません。

予断ですが、
バナーでお面がすごく印象的でしたが、ただのスキンで能力はついてません。
隠しお面は、コードを入力すればもらえます。コードは、海外のwikiやサイトで載ってました。
このレビューは参考になりましたか? はい いいえ
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.0 時間
投稿日: 7月30日
システムはRealm of the Mad God、雰囲気はSpiral Knightsな感じのゲーム。
一度死ぬとアイテム等は全て消えてしまうがこのゲームは経験値(レベル)、ピンというアイテムを次のプレイに引き継ぐことが可能。
レベルは単純に敵を倒して経験値を溜めると上がり、レベルアップする毎に全ステータス(4つ)上昇。
レベルアップ後、キャラ選択の時に4つのステータスの内一つをボーナスで更に伸ばすことが可能。
もう一つのピンという要素はプレイ中にたまに宝箱等から手に入る巻物を使うことでゲットできる。
キャラ選択の時ピンを装備すると特定のステータス上昇や特殊効果(スキルのCT低下など)が得られる。
最初は一つしか装備できないが、レベルアップしていくと何個も装備できるようになる。
他にもプレイ中に手に入るメダルを集めて他のキャラを解禁したりすることができる。
このようなシステムがあることによって地道に成長していくことが目に見えてわかるのでモチベが下がらない。
更に死んでもレベルは下がらない、ピンは無くならないと安心してプレイすることができる。
だが、それだからレベルを上げれば簡単という訳でもなく、プレイ中に手に入る回復アイテムや特殊武器を上手く使っていかないと攻略は難しい。
個人的には、○○回敵を倒せば回復や、何度でも使える攻撃アイテムが来ると攻略しやすいと思う。
途中、神社に立ち寄ればアイテムの購入や防具同士の合成などが可能。
一度合成するとその防具はもう合成できなくなるが、合成した防具の性能をすべて受け継ぐ事が可能。
要するに、攻撃力+30の防具と攻撃速度+10の防具を合成すると一つの防具でその両方の恩恵を受けることが可能。
そのため微妙な性能でも強い防具に合成すれば多少は強くなれる。
オンライン4人協力、対戦にも対応。したことがない。野良は過疎っている。
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 7.8 時間
投稿日: 7月9日
トップダウンシューティングRPG。
ブードゥーでコミカル、可愛らしいデザインと世界観が印象的です。

ステージクリア型のアクションシューティング+RPG。ハクスラ+ローグライクみたいな内容。
それぞれのステージで行うことは、出口が閉じられてある原因となっている、
規定数のトーテムポールを壊すこと。
プレイするたびに経験値とお金の収集、後にキャラの強化、装飾品の購入などが行えます。

分かりやすい内容と、多種多彩なスキルの豊富さで、まとまりのある作品だと感じられます。
coopが手軽で、多人数で楽しむのに適しているのも良いところ。

ただ、欠点としてはゲームシステムが無難であること。
この作品にしかない突出した何か、というものがデザイン・ヴィジュアル面ぐらい。
ローグライクとハクスラを混ぜたようなシステムで、パンチが足りない印象が感じられた。

良い作品ではあるが、最近はこの類多いですな・・・
このレビューは参考になりましたか? はい いいえ
283 人中 197 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 14.7 時間
投稿日: 10月25日
I fell in love with the game the first hours i played it.
The idea is amazing, the concept, lore (well, not that this develops the lore on it's own. More like the lore it's based on. Voodoo folklore) art and etc are 10/10
The gameplay it kinda gets boring after a while so 6/10
It becomes really repetitive, and i had to grind XP a couple of times to get enough power for the next level.
Not so bad, i could farm medals and gold and pins to complete the arsenal.
But after a while i recognized the game hasn't been updated.
You can check the updates log in the title screen.
This thing was updated once.
The game is OFICIALLY DEAD. No one even plays at the multiplayer.
But i was cool with it. No problem.
I mailed the Devs, you know, feedback. I told them about a couple of discrepancies.
Like the situation i have here (i dunno if i'm the only one) But i noticed only Baron Samedi and Maman Brigitte are the only ones with in-game dialogues (you know, how they sometimes talk to you depending on your rage bar?)
They mailed me back telling me "That's not supposed to happen, we'll check the problem"
No bug fix update.
I was still cool with the situation up to that point.
Then after some hours playing the last mission (because Maman Brigitte levels are as long as hell) i was JUST about to go against the boss. I went into the last level (a snake one) before the boss'
RIGHT in the middle of a battle the Death screen pops up.
I am sure as my name is a reference to a dessert, my life meter was full. Because i was looking at it while the screen told me i died!
When i die it depletes, and returns me to the main screen when i hit Exitor Retry, whatever.
But it was full. And still the game just was like "Exit or Retry, idiot?"
I mailed the Devs. With some nice words at least i could say "Ok. A bug in a critical point. It happens. This was just bad luck"
They didn't answered.
I mailed them back a couple of times.
No answer.
One thing is to make a buggy game.
Other thing is not to make bug fixes.
And another thing is to throw a perfectly updatable game, and not make a single update.
And i'm perfectly cool with these. I'm not a raging person.
But the thing is, this title is valued in a bit more than 10 bucks. Also when a person ignores you, thats just rude.
And if there is something i can't stand besides low sugar food is rudeness.
I would recomment it if it was 4 to 5 bucks.

*Update*
Thanks to ZeRo|*Grizzledorf* i got the chance of knowing FMR MIGHT get updated.
Here is a link to the discussion, again thanks to ZeRo|*Grizzledorf* :

http://steamcommunity.com/app/225280/discussions/0/613940477699048998/

This is for you to reconsider buying the title. But again, if my opinion matters, i still won't recommend it untill we get ahold of those updates.
このレビューは参考になりましたか? はい いいえ
37 人中 30 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 8.9 時間
投稿日: 11月11日
Pretty cute and good Roguelike 3D Topdown Dungeon Crawler :) Has pretty cute gfx has a very Tim Burton look too it and feel too it ! The Controls are spot on :) The music is pretty good also very Danny Elfman sounding ! Has a few unlocks also you can get with codes for masks and stuff (check the steam forums for the game ) :)

Game is pretty Addictive

I say thumbs up on this cute and fun game !! :thumb:
このレビューは参考になりましたか? はい いいえ
24 人中 20 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 11月18日
To sum it up, open world Isaac. You will like this if you also liked Isaac. But you may like this even if you did not, since it has some unique properties as well. But, it does not feel that complete yet, although it surely is fun.

Features:
- The world is less randomized than it is required to be a roguelike. Actually, only order of the subquests and enemy types changes each time. While the map is also randomly generated, it does not do anything to the gameplay.
- Mojo Mixer is a well thought mechanism, really adds to strategic depth. And feel of shrines whether it is a risky choice or a gift is well done.
- It has a story, and a mild sense of humor.
- Gameplay-wise actually this is better than its counterparts.
- Just tried two of the gods, felt really unique. This is how it should be.
- There should be more achievements and rewards for completing each quest for different gods etc.
- Daily quests is useful to continue to play. So is endless mode.
- Even though the gametime is short, it is a hard game even at normal difficulty. And there is 4 more level. So it would have long gameplay.
- Use of wands is too shallow, since there is not any seperate wands inventory. Found a good wand but killed the boss already? This is sad, since it wont be with you for long.
- Persistence between lives is not overdone, so it does not feel like grinding.
- Item designs are good. But there are a few to be considered a roguelike. In my current playtime (6 hours) I saw more than half of them.

-i forgot one thing. optimization with this game just sucks. I am playing at 1280x720 resolution and medium level of graphics, and it barely is okay with my newly bought laptop. (I played better games with better settings) Since this is a roguelike, and roguelike players are not into graphics that much, this is not a big problem.
このレビューは参考になりましたか? はい いいえ
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 10.8 時間
投稿日: 12月5日
This is what I wanted from Binding of Issac: Rebirth

♥♥♥♥ing
Co-op
Dungeon crawler

Well paced, sort of well balanced, there are plenty of interesting items, and again, there... is.... co-op....
Thankyou.

Standard Game Rating
  • Story: X/10 (Gods are doing stuff and whatnot... wasn't paying attention, didn't have to. wanted to play co-op dungeon crawler with friends.)
  • Gameplay: 10/10 (Items, sticks and things to use and decide on. what more could you ask out of a game like this.)
  • Presentation: 9/10 (Game looks pretty ♥♥♥♥ing great, it has a 3-d overview look and the game runs smoothly, and its smooth, and everything works together.)
  • Soundtrack: 9/10 (It fit, it was great. Not complaining.)
  • Replayability: 7/10 (I want to play this with friends however if someone doesn't play with you for one or 2 goes they feel underpowered until we all reach level cap. Kind of takes away from it, also there's a lack of people to play with.)
このレビューは参考になりましたか? はい いいえ
12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 11.4 時間
投稿日: 12月13日
its about half mojo if you ask me personaly.
このレビューは参考になりましたか? はい いいえ
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 128.9 時間
投稿日: 7月14日
Very fun. Seems like a somehow mix of Burn Zombie Burn and Torchlight. Each chapter takes your saved character (attack rate, health, speed and damage points) through each challenge with an empty backpack. You have to see what magic tools you can find and if you can adapt to use them. Each chapter has around 5 or 6 levels to pass. You unlock pins and masks and stuff for your saved character. The challenges are fun and a little silly, while the monsters are creative. Just fun.
このレビューは参考になりましたか? はい いいえ
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 3.6 時間
投稿日: 10月28日
This game really shines if you have other people to play it with. At the time of this review, I can't speak for any other way to play other than with 3 people you know through Steam chat or Skype. Hilarity, hijinx, and hoodoo await!
このレビューは参考になりましたか? はい いいえ
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 11月14日
I have to say that I love this game and although it was said that multiplayer was death in last 3 days I never had problem to find someone to play with with.

Full Mojo Rampage is one of those games which came out of Early access done really well. The game is rogue lake with random generation, 4 main quests playable on 6 different difficuilties (each one offering aditional challenges), daily quests, survival modes (unlimited and X waves) and multiplayer both local and online.

When it comes to gameplay you have 8 different "gods of voodoo" you can choose from, each one with 2 different active abilities. From passives you pick several (based on your level, currently at lvl 11 I can pick 5 of them (out of 24)) by default and up to that you can buy blessing for ingame currency. When it comes to currency game works with 2 of them - medals, which are only working out of game to unlock new gods, masks and blessings, and gold, working as unlocks of new levels of pins (passives) and ingame currency for shops.

Overall i had a great time with FMR so far and I will probably go back very soon :-)
このレビューは参考になりましたか? はい いいえ
13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 10月14日
Excellent and overlooked rougelike in the same gameplay vein as Binding of Issac. Also a lot less forgiving than Issac to the first time player, but the upgrades over time make this a game you'll want to come back to again and again.
このレビューは参考になりましたか? はい いいえ
13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
投稿日: 11月11日
I picked the game up when it still was in early access and I regret nothing. It's a fun rogue like in the style of binding of isaacs with lots of unlocks, mask and secrets to discover. It runs and looks great, provides online multiplayer support and is in general quite polished. The difficulty can be tough from time to time and each chapter can also be replayed with a harder difficulty setting. Your character progress throughout the game even if you die in a chapter and with the collected gold you can unlock new stuff you can start your next run with. Overall a great game I can only recommend for fans of the genre.
このレビューは参考になりましたか? はい いいえ
33 人中 19 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 11月13日
It's times like this that make me wish our choices were "yes," "no," and "maybe if it's on a really good sale because paying full-price for this game is like paying twenty dollars for a snack-sized bag of Doritos."

The setting is nifty, but nothing else really stands out.

It's a roguelite that doesn't pick up after a few hours, and the actual gameplay is more like a twin-stick shooter with upgrades. Some people might compare it to Binding of Isaac, but I've put dozens of hours into Isaac and still enjoy it—I was bored of this one in less than five hours.
このレビューは参考になりましたか? はい いいえ
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 7月31日
No idea why this is not more popular. One of the better rogue-lites out on Steam and it has multiplayer but easily playable in single player. Great game.
このレビューは参考になりましたか? はい いいえ
10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 4.8 時間
投稿日: 7月4日
This is a game about voodoo

maybe whoever play this will get curse

thats why no one online and play this game

but it's ok, i can live with that
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.5 時間
投稿日: 9月22日
This is an extremely well polished arcade'ish RPG. It is more "rouge-lite" than "rouge-like" as it leans more towards RPG but it will definitly be a unique experience everytime you play with new buffs/items/equipment everytime you play. Personally I thought the balance was perfect.

You have great progression options, multiple "class" play style options. High difficulty level and extremely smooth online Coop.

It still needs true local coop but even as it is this game has already brought me hours of fun.

Totally recommend!
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.2 時間
投稿日: 8月2日
I pretty much enjoy playing FMR so far. I wasn't familiar with roguelike style RPGs and was quite a shocker for me that I couldn't save my progress mid-quest. But that actually gave a new perspective to gaming and I'm loving it. The game gives you a lot of items to boost your voodoo priest on his questing + you have limited inventory for these items so you have to prioritise (e.g. do I need more health or attack speed/DPS). SP questing is fun, but I would recommend coop for maximising the game's potential.
It might need bit of optimising in the future as the game does not run smoothly even with high-end specs, but overall I give it 9/10.
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.7 時間
投稿日: 8月23日
If you could mix Torchlight style "ranged action RPG" gameplay/graphics with the roguelike style of Binding of Isaac, you might end up with Full Mojo Rampage. I've had nothing but a fun time playing this game so far.

You start out on a world map akin to super mario games, you select an area to go to and after/if you beat that one the paths leading to the next area(s) are unlocked.

I played using xbox one/360 controller but I see it has native support for PS3 controllers and mouse/keyboard gameplay. It is a twin-stick game where you move with the left stick and aim your attacks with the right stick.

The world map is semi-randomized in that the 'story' levels are laid out in the same order but the paths and branching rooms/events are randomized each playthrough. The levels themselves are also randomized so the game is never the same twice.

It has the mechanics where your character starts out weak, but as you collect experience points and coin/medal drops from slain enemies, these carry over to your next playthrough when you inevitably die. You get to choose to increase health/damage/movementspeed/attackspeed each time you level up from experience points. You spend gold upgrading "permanent" items you find in the world, of which you get to choose to use a limited selection of on each playthrough.

You start out playing only one style of character (your "Loa" (voodoo god?)) determines the ability set that you use during that playthrough. As you kill enemies, find secrets, open treasure chests you get items called 'Mojos' which add (for that playthrough only) various bonuses to your character (such as a % chance to fire a homing missile out of your wand, or +% bonus healing, or +health on kill, etc). You start out with a few slots to put these items in, as you play you unlock or gain extra slots through various means. You can also combine these Mojos together if you get lucky and find a room that allows you to do so, which adds the two items' bonuses together in one item, allowing you to add more Mojos to a now empty slot.

Each 'world map' leads to a boss fight, where if you complete it you go on to the next section. Each level seems a bit tougher, so you don't get very far at first. I've played the game for several hours now and it looks like I have a looooong way to go yet. There is a daily quest to do to compare yourself to others and see how well you do.

Very fun game, hard to put down, recommended for sure!
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 26.4 時間
投稿日: 8月23日
8.5/10.

My reasons are:

I have never enjoyed a game of this genre very much. Until this day. It is quite addictive, every death and failure you experience makes you want to beat the string of dungeons more. It has a great mini-shop theme to it, in most dungeons there are two shops. #1 is just a general store type thing, allowing you to buy a randomized four items. #2 is a place that allows you to merge two items together. That is a really nice touch and I love the idea! The stat system I found quite good. It included all of the basic information I believe a game in similar style needs, although I do wish the stat system would be more consistent and/or more dependent on stats. Sometimes you get low level to medium level items and other you get high level to godlike level items. It doesn't happen often, but when it does I would consider calling your character overpowered. But, it isn't that much of an issue. Onto the music, graphics and storyline; The music is spot-on. I have no criticisms there! The graphics were also well done, style and otherwise! Things like rain were a nice tough indeed. Now, storyline... It has a small part in the game, and is mostly apparent at the starting cinematic. Bits and pieces are glimpsed rarely in-game. There is a lot of un-used potential there. Possibly another game mode? From what the cinematic and in-game things you do see, I can see no flaws.

Tallying up the scores!

- Basic stat system (+1 | Could have gotten a +2.5)
- Music (+2.5)
- Graphics (+3)
- Storyline (+2 | Could have gotten a +3.5)

A grand total of 8.5 out of 10!

(Did I miss anything? Leave a comment! I recommend this game, grab a copy definitely! Thanks for reading. Steam is only saying I have spent 5 hours in the last two weeks. Keep in mind I played this for 5 hours today.)

~ Galen.
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