Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
ユーザーレビュー: 非常に好評 (549 件のレビュー)
リリース日: 2012年11月28日

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

このゲームについて

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

システム要件

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
参考になったカスタマーレビュー
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 25.2 時間
投稿日: 3月9日
己の疾病を治すため、島で様々な薬草を探し回る散策ゲーム。
一時的に効く薬から恒久的に効く薬まで様々な薬が調合できる。
薬草を見つけ、ラボで成分を調査し、調合する、その過程が楽しい。
顕微鏡を操作する演出や調合の操作などいちいち凝っていて、雰囲気が良い。

マップを三角測量により自分で作っていくシステムも目新しくて良い。
地図を見ながら自分の位置を捉えつつ、時には地図に記されていない所で迷いつつ先に進んでいく手探り感が素晴らしい。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.6 時間
投稿日: 3月27日
シビアだがよくできた雰囲気ゲー。全体的に光の効果が良く、近くの画は粗いが遠くの景色はなかなかのもの。
虫の音や草葉の擦れる音、枝を踏む音も良いし、要所で流れるBGMもとても良い。
実の兄弟たった二人で制作したゲームとは思えません。

他のレビューを読めば分かると思うが、まずこのゲームの目的:
死に至る疫病に冒された主人公を操作して、奇妙な植物の分布する島でコンパスと2種類の測量テクニックを駆使して地図を作りつつ、他の研究者の残したアーカイヴにヒントを得ながら治療薬を調合すること。
なのだが、新聞の切り抜きや他の研究者の日誌のページを集めて徐々に明らかになる物語の背景と、浮かび上がるちょっとした謎、探索を進めたくなるホラーサスペンスのようなスパイスもあって良い感じ。

砂浜の難破したボートの側で朦朧と目を覚ます主人公。ゲーム開始直後から様々な場所にある死体と、各地のラボの黒板に書かれている意味深な言葉。
そしてふと気づく、不自然に赤黒く汚れた自分の手…これは病気の症状なのか、それとも…

さて、ゲームとして念を押しておかなければならないのは独特の操作性。
スタート直後の主人公は重病に冒されたいわば死にかけの状態であり、走るとすぐに息切れするし、数秒間しか泳げずすぐに溺れ始め、階段や下り坂を駆け下りると足がもつれて転んでしまいます。
そこに慣性が加わるので、傾斜を一つ下ろうとして止まり切れず、そのまま転げ落ちてしまうことが何度もありました。
幸い、かなり高い場所から落ちても即死にはならず薬を飲めば回復するので、常に持ち歩くようにしましょう。

こういった身体能力は薬を調合していくと徐々に緩和されていき、最終的には自由自在に駆け回れるようになるのですが、序盤で投げてしまう人がいるのも頷けるレベルで不自由なので少しだけ覚悟しておくと良いでしょう。
このレビューは参考になりましたか? はい いいえ 面白い
29 人中 27 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 11.8 時間
投稿日: 2014年12月19日
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 35.4 時間
投稿日: 2014年12月31日
Miasmata is an "exploration" game, you wake up on an island and have to find plants to create an cure for the disease you're suffering from. You have to wander through the forests, spot and collect plants, then carry them back to somewhere you can identify them and their effects.
You are also chased by "something" during all this, but I won't tell more about it here ;)

What makes the essence of that game is the Cartography Mechanic. Basically, you'll have to build your map on your own, not to get lost. To reveal the map, you have to stand at a particular spot and aim with your compass to 2 known objects (houses / statues / ruins) that you know, so you'll be able to triangulate your position and reveal the map.
Then, the "how to get in the forest without being lost" will make your brain cells works.

The graphics are beautiful, every tree has been "hand-placed" by the two developpers (they have made the entire game, including the physics engine, on their own... that's incredible).

[Pros] :

+ Awesome graphics, really (but don't hope playing with a low-end GC), better than some AAA Games
+ The feeling of being "lost" on that Island ; this is the sole game where I really had the feeling that I was lost xD
+ A real "exploration game", where you're thrown in and don't know what to do at first
+ The Cartography mechanics, quite unique if you like it. It serves the "I am lost" feeling


[Cons] :

- English only, do not buy if you only speak your native language (other than English)
- Your character has soap under its feet (not actually, it's realistic, but too realistic xD)
~ The whole game relies on exploration, there is (almost) no ennemy (except the controls)
~ If you don't like the cartogrpahy system, you won't like that game


[Conclusion] : If you're ok with English, like exploration, wouldn't be bothered by a lack of ennemies, have a good GC and want to really feel "lost" in a game, give it a try ;) 8.5/10
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 12.3 時間
投稿日: 3月23日
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 7.0 時間
投稿日: 3月13日
Play Misamata if you like exploration and figuring things out for yourself.

I applaud the creators for crafting an immersive experience that many faster-paced mainstream games lack.

The focus here is on exploration, with elements of botany, map making and evading a prescence stalking you from the trees...

If you can forgive some poor textures (especially close up and at long draw distances) you'll find a simple but satisfying experience, best played in a quiet room, late at night.
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 29.6 時間
投稿日: 2014年12月3日
Please do not let the technical flaws of this game (of which there are plenty) turn you away from it. If you're the kind of person who can allow yourself to get completely immersed into a virtual world, look past those flaws and give this world a try.

Yes, there are issues. The uphill/downhill momentum can at times feel a bit... overzealous. Graphical fidelity is all over the place - while the general environment and landscape looks beautiful from afar, certain ugly details are exposed given a close-up. Several Steam Achievements are broken. You should probably avoid Alt+Tabbing the game due to the dreaded "One Moment Please..." problem. Performance issues can bring the entire world to a complete standstill for several seconds at a time, and you'll eventually realize that the only thing that "no loading screens" really means is that loading can get you killed. As the game was made from scratch by a pair of brothers, this sort of stuff is to be expected. There is an unofficial community patch out there (along with other helpful game utilities), and I'd recommend that you check that out before taking things too far.

But to be perfectly honest, since I decided to give this game another try after a near-year-long hiatus taken shortly after the intro, I'm thankful that I didn't pass it up. As one of those aforementioned people who can immerse themselves in games quite easily, I found a tension in this game that few other games have ever made me feel. That moment when I'm standing on the porch of my safehouse, barren map in-hand, building up the courage to take my first step into the unknown. That moment when I've got my headphones cranked up, and I'm crouch-walking through the forest, eyes peeled, my heart stopping at the crunch of every twig. That moment when all hell has broken loose and I've gone into a full-on panic-sprint, knowing that my only chance at survival is to put myself at the complete mercy of the terrain and just run. Those moments are gaming gold.

Miasmata has a bit of a learning curve; anybody who has played it can attest to that. For all of the things that this game can give to you, there are just as many things that it will leave you to take for yourself. You'll struggle with movement. You'll struggle with cartography. You'll leave the house a bit too late one night and find yourself completely lost, hopeless, and staring death in the face. But give this game your time and your effort, and it will give you a completely unreplicated experience in return.

Save early, save often. Stay alert, stay alive. You've been warned!
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 33.8 時間
投稿日: 2014年12月8日
I've enjoyed Miasmata. It took me a long time to play it, as I had the game for several years before I finished it. It was one of my "I have nothing to play... oh, wait, let's do something in this for a bit" games.

Miasmata utilizes a rather interesting mechanic: a triangulation process for mapping out the island and finding your location, which makes this game stand out a lot as I have not seen anything like it elsewhere. The AI for the monster is wonderful, as it seems to show up with enough frequency and has some great pathing and bahaviors, much like a real cat. The fact that it could show up at any time, especially when you are covering lots of ground quickly, adds to the tension and creates a great atmosphere. The snippets of story through notes create a chilling mystery set on a surpisingly beautiful island.

This game, if comparrisons are made, somewhat feels "slender-esque" as you are a plague victim scouring the island for plants to synthesize a cure, and medicines to keep you alive along the way. I feel like the monster shows up more as you get closer to completion of the cure and it seems to show up more in critical areas, such as places where X plant for the cure is guarenteed.

My only issue with the game revolved around the controls. The movement of the character can be wonky sometimes. I feel like it does a great job of simulating the rigors of climbing with sliding and exhaustion; however, there are many times I'd want to move a foot or so forward, maybe down a 2% grade, and the guy would either overstep or just take off running. Many a cliff have I fallen from due to this "over/undersensitivity." I've found that alternating between forward and backward as you walk down any slope can greatly reduce the threat of "tripping."

There are also times where you'd trip from one-foot drops, get stuck on stairs or small logs (which is terrible when you are being pursued), bump a tree the wrong way and bounce off sideways, be following a curved ledge and start sliding to the right. I just felt I, as a human being, would be able to have better control of my footing; the game makes me feel like a baby who has just learned how to walk, yet lacks basic control.

Other than movement mechanics, I have greatly enjoyed the game so far. I enjoy exploration games and find that the ability to triagulate on the map adds more to the exploration reward. Miasmata has just enough tension and "horror" to attract fans of those genres and manages to stay fresh, as the map is fairly well-sized, allowing for many hours of play.
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 9 人 (53%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.6 時間
投稿日: 1月11日
While the I think the game has a fresh concept and new gameplay mechanics, there's two main problems to this game that keep me from truly liking this game and reccomendin it. One, actually moving around is awful as it feels like you're controlling a drunk person and not a diseased plague patient. I had too many occasions where I went from calmly walking down a hill to the beach and quickly progressed to rolling headfirst down the hill into the water, killing the pc. Secondly, the game is just so freaking boring. Once the initial fifteen minutes are up and you really look at this game, there's not a whole lot to it. You go from one campsite to the next, getting lost while holding flowers, and keeping an eye out for The Beast. When you first spawn, you'll be a bit wary of the enemy until you realize that you'll rarely (if ever) encounter it and evading it isn't very difficult. Out of the many playthroughs I've had, I only ran into The Beast once and all I did was wave a handfull of burning sticks at it and it ran away. I am a bit dissapointed because there's definitely potential here, but the lack of a general story, present threat, and weird gameplay bog the whole thing down. It's unfortunate that these reasons are enough to make me uninstall this game from my computer and move on to other games worth my time.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 24.2 時間
投稿日: 1月4日
The creature adds a very small horror element of the game, but this is not a "survival horror" game. The emphasis is almost exclusively on survival and the sense of adventure (traveling to a new place and discovering new things). As someone who cares deeply about science and discovery, this game was very refreshing and engaging for me, despite its nagging technical and design issues.

I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile. It's a game that is geared towards a specific audience, and that audience will likely love the game. For anyone else, it could be a passable diversion, but you might find it too dull and boring to play to completion.

Full review on my personal blog:
http://www.megabearsfan.net/post/2015/01/03/Miasmata-game-review.aspx
このレビューは参考になりましたか? はい いいえ 面白い
8 人中 4 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 22.4 時間
投稿日: 1月9日
I found this game to be relaxing, engaging, and at times, freaky. Aside from odd running/falling mechanics being frustrating at times (this is part of the challenge), the Miasmata was a lot of fun. If there were a sequel, I would be eager to play it.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 23.4 時間
投稿日: 1月14日
A real gem that gives you a true sense of exploration. You spend most of the time exploring the island, looking for medical plants and creating a map using the cartography mechanics. Survival aspect is minimal. You constantly need fresh water, but it never was a problem for me. Can be very scary at times thanks to the Creature. If you just want a relaxing experience, there is a no-creature save file somewhere on the forums, but it would make the game far less challenging. Verdict: if you like the idea of gameplay based mostly on exploring a huge island, definitely buy Miasmata.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 4月5日
This is a great game. Great production went into it. BUT THIS IS NOT FOR EVERYONE

Sadly, I did not enjoy my stary. It just puts you on an island and you are on your own after that.
I could see some type of people who would enjoy it.

For me, it was somehow repetetive and boring. This is not my cup.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 9.3 時間
投稿日: 4月11日
Beautiful setting with a really well done day/night cycle and dynamic weather. The core game mechanics are shallow and not as deep as I had anticipated going in, but the exploration aspects themselves are engrossing if you're the sort that just likes exploring beautiful game environments like I do. I did cheat and use a web map to get by, because while the in-game cartography starts off interesting, it got tedious fast for me. But overall, well worth the playthrough.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 15.2 時間
投稿日: 2013年12月31日
なかなかいい環境音で散歩できる。
英語がそれほどわからなくても、2種類の三角測量の仕方がわかればクリアできます。
あ、武器は飾りです。
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 7.8 時間
投稿日: 2013年12月21日
オススメ度 ☆☆★★★

~大体の説明~
伝染病の治療法を探しに楽園と呼ばれる島にやってきた主人公。主人公はそこに自生している植物を採集し、顕微鏡で特性を調べて薬品を調合して探索の手助けになるものを作り、伝染病を治療する材料を探します。

探索するうちに建築物ないでマップを手にすることができますが、その後は手に入れたマップ内に存在する遺跡や建物と自分を線で結び、自分の位置を割り出し測量してマップをひろげます。(三角測量)

ただし、その楽園には貴方を執拗に追い詰める一匹の獣がいた・・・。


という感じなんですが、測量+探索ゲームです。主人公は伝染病にかかっていて体力とかもろもろが虚弱な状態で、坂などがあるとズサーっと滑ります。坂が長いと転んじゃって手にもってる植物等をどこかに落としてしまったりします。なので移動には気を遣った方が吉。


探索は楽しいです。自分が迷子にならないように慎重に進んだ方がいいです。時間の概念があるので夜は真っ暗。光源を失うと詰みます。(夜明けを待てば良いかもしれませんがそれはクソゲーすぎます)
グラフィックはそこまでよくはありませんが、雰囲気がいいなぁと思ったりすることはありますので島を探索するという雰囲気に惹かれる人は遊んでみて!
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 12.6 時間
投稿日: 2014年7月17日
アイデアは面白いゲーム。しかし流石に一つのアイデアだけで楽しむにはゲームとして長すぎる。
言ってしまえばこのゲームは地図作成ゲームだと思う。サバイバル要素やクラフト要素もあるにはあるが、単にそれっぽい物と言うだけでシステム的には機能してるとは言い難い。
三角測量(みたいな物)をしつつ地図を埋めていくシステムは面白いと思うし、良いアイデアだと思う。しかし、幾ら何でもそれだけでゲームプレイを続けるには単純すぎてしかもゲームとして長すぎる。もう少し小さくまとめてあればもっと良いゲームになってたと思うだけに勿体ない。

実はこのゲームの地図作成は、三角測量だけでは無く至る所に落ちてる地図の切れ端を集める事によっても作成できる。と言うかむしろこの地図の切れ端を集めた方が余程効率よく地図を作成できる。こんな救済措置を設けるくらいなら、三角測量だけで地図を埋められる程度のマップサイズにして、中心となるアイデアにしっかりとフォーカスしたゲームにした方が良かったと思う。

途中からはSteam Guideにあるネタバレマップを参照しながらプレイしてたが、それでも長すぎるゲームに感じた。ゲームの長さへの感覚は個人差があるとしても、このゲームのシステムの単純さ、グラフィックの代わり映えの無さからクリアーまでの長時間プレイを許せる人は少ないのではないかと思う。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 14.5 時間
投稿日: 2014年2月11日
地図を片手に孤島を一人で探索していく、そういうゲーム.
(恐らくわざとの)難しい操作性は評価が分かれるところか.

主人公は病気を患っているためか非常に脆い.
坂道を走って降りれば転んでしまうだろう.
そうしてボロボロになってセーブポイントとなる家を見つけたときが好き

地図製作は3Dパズルをプレイしているようである.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 2014年9月24日
三点測量を学べる無人島サバイバルなゲーム。正確には無人島じゃなくて、所々に小屋や石像などが点在してる。それらを目印に三点測量で現在地を割り出し、マップを広げていくのが楽しい。

サバイバルといっても調達するのは水と薬だけでよく、薬草を小屋に持ち帰ってはせっせと調合する毎日。猫みたいな獣が徘徊してるのだけど、そいつから逃げるのが一番のネック。マッピングして行動範囲を広げたのに、襲われて全て無駄骨に……という経験多数。

セーブや薬の調合は、小屋やテントでしかできない。薬は各種1つまでしか持てない。また薬の材料になる草花も1種につきひとつで3種までしか持てない。(持ち物の概念がちょっと特殊)

一応クリア目標はあるのだけど、純粋に歩き回って測量を繰り返すだけでも楽しいゲーム。(奴に襲われさえしなければ……)
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記録時間: 1.0 時間
投稿日: 2013年4月29日
 なんか超酔う一人称視点孤島サバイバルゲーム

 自身を侵す未知の熱病、その治療薬を発見するため島にやってきた主人公。
 でも船は難破しちゃうし死にかけるしで幸先最悪!しかもなんか人死んでる!みたいな。

 野生動物に襲われたり溺れ死んだりしながら植物を採取して回り、ベースキャンプで薬を作りながら暮らす感じ。
 最終的には熱病の治療薬を作るのが目的だけど、時間制限はなく食料も不要、必要なのは水だけという鉄人っぷり。

 マップが広いわりにインベントリの概念が無く、採取にいちいち往復を繰り返さなきゃならないのがちょっと面倒。
 それでも孤島で一人サバイバル、って雰囲気は十分に出てるので、そーゆーの好きな人にはおすすめ。
 あと3D酔いに強い人。


 「疲労を無視して歩き回ると死ぬ」ってシステムの言い訳に「熱病(ペスト?)」という設定を盛り込んだのはなかなか上手い気がする
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