Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
リリース日: 2012年11月28日
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Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

システム要件

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
参考になったカスタマーレビュー
61 人中 55 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 4.9 時間
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
投稿日: 4月5日
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25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 26.2 時間
Botany/Mycology/Pseudoscience/Cartography. The best game you've never heard of.
投稿日: 5月15日
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19 人中 18 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 4.9 時間
I've got a two-prong test on whether you'll like this game or not.

a) Did you like Far Cry 2? If yes, get it. If no, see b)
b) Are you intrigued by the idea of a world where you're a sickly researcher with a plague trying to discover what wiped out a quarantine colony/cure yourself? Because that's what you're getting here.

It's fantastic but challenging, and my biggest gripe is this: the game's engine is a MESS (so, Far Cry 2 comparisons continue). It takes a good deal of time to load, and it's very... the first night especially I could not figure out what happened because I woke up in pitch blackness and I guess my character pulled out a journal or something? But I couldn't see ANYTHING and so didn't know why I couldn't move/interact with anything or light a lamp.

It's strange and janky and explorationy and I love it. I give "Suffering from a horrible disease and being stalked by an unknown beast" 4 stars out of 5.
投稿日: 4月13日
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11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 21.8 時間
This game was vastly different from any other game I've ever played and I've played my fair share. You are defenseless, but there's nothing really to kill you except for your own mind. The concept behind this game is amazing and the AI for the monster is one of the best I've ever seen. I've read it was supposed to be based on the dev's cat and I can totally see that. It behaves just like a real life cat would, and if you treat it thusly you can generally escape it.

This game was a very well rounded game in my opinion and once I started playing it I couldn't stop until I was finished. I completed the game in two days I think. Not only is it an incredibly unique and interesting idea, the execution was great as well. The visuals, and most importantly the flowers, were stunning and I could tell a lot of them were modelled after real flowers. The story line which you garner from notes left by people before was intriguing and chilling. The behavior of the monster just blew me away. The heartbeat noise alone was enough to get my own heart pounding. I could tell the dev put a TON of effort into thinking out the monster which I must applaud.

At first I disliked the triangulating your position aspect of the map, but after a while I came to like and respect it as an idea. Also I liked that it wasn't as hard as just wandering through the jungle, aimlessly and that you were actually pointed in the right direction gently. The size of the map and the details within the terrain were very well done.

I practically have nothing but praise for this game. I think one of my biggest... dislikes? Was that when you died you were merely sent back to your last save point. So there was really no threat.

Anywho, I would definitely recommend this game.

Probably one of the most memorable games I've ever played.
投稿日: 6月21日
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
Miasmata is a game that will test your perseverance and patience. Initially, this came across as a tedious and boring - I wasn't crazy about the game after spending thirty minutes in it, so I put it down and played other games.

Eventually, I came back to give it another try.

After 9.1 hours of play, I can safely say that this game surprised me, and I didn't expect to enjoy it as much as I did. Exploring the island in search of remedies for Robert Hughes' ailments was astonishingly fun and rewarding; although, this game remains one that had room for improvement.

Pros:

- Fantastic exploration
- Learning curve that makes succeeding that much more rewarding
- Beautiful environment (most of the time)
- Unexpectedly strong sense of isolation and survival
- Very realistic
- Beautiful music (during the few instances that you are able to hear it)
- Touching plot
- Being stalked by the creature was actually terrifying

Cons:

- Very awkward animations
- Bizarre physics when falling down hills (falling down hills is not advised)
- Lack of sound effects during synthesis
- Pretty buggy (the two devs acknowledged that after five years developing Miasmata, they were exhausted and stopped fixing bugs)
- Some mechanics may only be learned the hard way (either never explained or poorly explained)

All in all, I will reiterate that I was surprised by how much I enjoyed Miasmata. I needed some time to warm up to it, but once I gave it that luxury, I became immersed in the world and my surroundings. The astonishing sense of isolation and survival kept me on my toes and kept me efficient throughout my in-game experience. It was a rewarding endeavor, and I would recommend this game as long as you are willing to give it the time it deserves.

We just had to keep up, and we became the story.
投稿日: 6月11日
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 15.2 時間
なかなかいい環境音で散歩できる。
英語がそれほどわからなくても、2種類の三角測量の仕方がわかればクリアできます。
あ、武器は飾りです。
投稿日: 2013年12月31日
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