Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Käyttäjäarvostelut: Erittäin myönteinen (438 arvostelua)
Julkaisupäivä: 28. marras, 2012

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Osta Miasmata

 

Kuraattoreiden suosittelema

"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

Tietoja pelistä

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Järjestelmävaatimukset

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Hyödylliset arvostelut
1/3 (33%) arvioi tämän hyödylliseksi
7.5 tuntia pelattu
Yllättävän hyvä 5/5
Julkaistu 23. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
20/23 (87%) arvioi tämän hyödylliseksi
21.8 tuntia pelattu
This game was vastly different from any other game I've ever played and I've played my fair share. You are defenseless, but there's nothing really to kill you except for your own mind. The concept behind this game is amazing and the AI for the monster is one of the best I've ever seen. I've read it was supposed to be based on the dev's cat and I can totally see that. It behaves just like a real life cat would, and if you treat it thusly you can generally escape it.

This game was a very well rounded game in my opinion and once I started playing it I couldn't stop until I was finished. I completed the game in two days I think. Not only is it an incredibly unique and interesting idea, the execution was great as well. The visuals, and most importantly the flowers, were stunning and I could tell a lot of them were modelled after real flowers. The story line which you garner from notes left by people before was intriguing and chilling. The behavior of the monster just blew me away. The heartbeat noise alone was enough to get my own heart pounding. I could tell the dev put a TON of effort into thinking out the monster which I must applaud.

At first I disliked the triangulating your position aspect of the map, but after a while I came to like and respect it as an idea. Also I liked that it wasn't as hard as just wandering through the jungle, aimlessly and that you were actually pointed in the right direction gently. The size of the map and the details within the terrain were very well done.

I practically have nothing but praise for this game. I think one of my biggest... dislikes? Was that when you died you were merely sent back to your last save point. So there was really no threat.

Anywho, I would definitely recommend this game.

Probably one of the most memorable games I've ever played.
Julkaistu 21. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
34/48 (71%) arvioi tämän hyödylliseksi
26.3 tuntia pelattu
Botany/Mycology/Pseudoscience/Cartography. The best game you've never heard of.
Julkaistu 15. toukokuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
11/11 (100%) arvioi tämän hyödylliseksi
16.8 tuntia pelattu
This is the first survival game I've played that really makes use of nature as an Antagonist. In all my playtime I have yet to see "The Beast", although I know twice he's been near, which always adds a little tension.

But on more than one occasion I have found myself doing a perfect Nathan Drake "NO NO NO" as I lose my footing on a cliff and careen down the side, losing my precious herbs and axe along the way. Landing at the bottom of an unknown section of map, with a major fever.

This game has the most robust mapping system I have ever seen, relying on known waypoints and a compass to open your map, which you then use to triangulate your position, then adding the option to plot out unmarked waypoints, opening up more map. Make no mistake, if you don't like cartography or map-reading you will dislike this game. But, if you are into conquering nature while trying to map out a survival plan for yourself then this is the game for you. The mapping is the highlight of this game for me, it is fantastically implemented and should be the standard for any game going forward that uses a mechanic like building a map based on exploration.

Focusing on exploration and narrative over scares and enemies, your wits are put to the test. Get stuck at night in the wilderness in a section that you have not mapped well and you'd better hope you run across a makeshift camp, or you're dead. yes, Nature is a formidable foe in this game.

With a beautiful island (which seems HUGE in scope), and a backstory from the early 1900's that plays out through scattered notes, there is an elusive mystery to uncover whilst acheiving the main game end-goal, which is to find 3 suitable plants that make a cure for the plague (which you are suffering from). With dozens of plants to find on the island you will find your eyesight put to the test as you watch for plants and man made objects to triangulate your map with, all the while keeping note of your surroundings for footing and dangers. Add in research stations that let you analyze your plants and then make different medicines with them, leading to buffs for your character to keep his health, endurance and sanity up and you're adding in hours of careful playtime.

The movement system is just as unique as the rest of this game. As a plague victim you are succumbing to the effects of the disease. Stay hydrated, stay feverless. The movement is based on a physics engine that reacts to the environment around you; climbing uphill dehydrated, you WILL know, you will feel the struggle. Going down a steep incline too fast? You will lose your footing, possibly sending you hundreds of feet downwards in a spiralling arc, hurting and disorienting you. Which could easily lead to a swift death. It's not perfect in it's execution, but it is something entirely different that really adds a unique aspect of challenge to the gameplay. Heavily wooded areas increase the chance of slipping on wet leaves. riverbeds are rocky, adding to the fall factor. Swamps get deep and there's always the chance of wading too deep, and if you're health isn't tended to, drowning becomes a real fear.

I've hardly mentioned the Beast, as I have yet to encounter him. The Beast randomely patrols the island, the AI is based on sight, smell and sound. When he's stalking you, your heartbeat becomes your indicator. Hide or run, lose the Beast and you're alright...but if he continues to get closer you may have to fight him off, using weapons found around the Island, but I am told that fighting is for fools. Flee and stay hidden. I really don't mind that I have yet to come face-to-face with him. The Beast is almost as much about emotional fear than jump scares. But IMO, he is second to Nature as to the dangers around you.

Saving relies on light. Fires, candles and lanterns populate the island, find one and light it and you have a saved game. A beautiful day/night cycle is active, with beds that allow you to sleep, save and skip a few hours ahead. Sticks can be used as torches at night to help in almost pitch-black wilderness, don't let The Beast see that light!

I could go on and on about how much I enjoy this game, how great the community is; I could talk about the mods available that make it a more challenging and daunting survival sim. I could also tell you how much value I find in this game for only $15. But you should find out for yourself.

If you want a real survival challenge, that fiinally makes nature the main antagonist (while keeping the game exciting and challenging) then Miasmata is the game for you. The laerning curve is in the medium range of difficulty, but the community is always ready to help out, and there are plenty of guides to help you get started.

Highly enjoyable, highly recommended. :)
Julkaistu 25. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
10/11 (91%) arvioi tämän hyödylliseksi
9.5 tuntia pelattu
Miasmata is a game that will test your perseverance and patience. Initially, this came across as a tedious and boring - I wasn't crazy about the game after spending thirty minutes in it, so I put it down and played other games.

Eventually, I came back to give it another try.

After 9.1 hours of play, I can safely say that this game surprised me, and I didn't expect to enjoy it as much as I did. Exploring the island in search of remedies for Robert Hughes' ailments was astonishingly fun and rewarding; although, this game remains one that had room for improvement.

Pros:

- Fantastic exploration
- Learning curve that makes succeeding that much more rewarding
- Beautiful environment (most of the time)
- Unexpectedly strong sense of isolation and survival
- Very realistic
- Beautiful music (during the few instances that you are able to hear it)
- Touching plot
- Being stalked by the creature was actually terrifying

Cons:

- Very awkward animations
- Bizarre physics when falling down hills (falling down hills is not advised)
- Lack of sound effects during synthesis
- Pretty buggy (the two devs acknowledged that after five years developing Miasmata, they were exhausted and stopped fixing bugs)
- Some mechanics may only be learned the hard way (either never explained or poorly explained)

All in all, I will reiterate that I was surprised by how much I enjoyed Miasmata. I needed some time to warm up to it, but once I gave it that luxury, I became immersed in the world and my surroundings. The astonishing sense of isolation and survival kept me on my toes and kept me efficient throughout my in-game experience. It was a rewarding endeavor, and I would recommend this game as long as you are willing to give it the time it deserves.

We just had to keep up, and we became the story.
Julkaistu 11. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei