Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Évaluations des utilisateurs : Très positive (595 évaluation(s))
Date de parution: 28 nov 2012

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

À propos de ce jeu

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Intel Core2 Duo, AMD Athlon64 x2, ou mieux
    • Mémoire vive : 2 Go de RAM
    • Affichage : NVidia Geforce 8600GT, ATI Radeon 3670HD ou équivalent
    • DirectX® : 9.0
    • Disque dur : 3 Go HD d'espace disque disponible
    • Son : Carte son compatible DirectX

    Recommandée :

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : Intel Core i5/i7, AMD équivalent ou mieux
    • Mémoire vive : 4 Go de RAM
    • Affichage : Nvidia GeForce GTX 280, ATI Radeon 4870 ou mieux
    • DirectX® : 11
    • Disque dur : 3 Go d'espace disque disponible
    • Son :Carte son compatible DirectX
Évaluations intéressantes des utilisateurs
19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.3 heures en tout
Posté le : 11 mars
Vous vous souvenez, lorsque vous jouiez à Farcry3 et que vous dépeciez des animaux pour les transformer en porte-monnaie, et que vous concoctiez des potions pour vous droguer ?

Vous avez 50 ans de plus, vous n'avez plus d'armes. Vous marchez et cherchez des plantes. Vous avez peur.

Vous êtes le porte-monnaie, désormais.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
37 personne(s) sur 39 (95%) ont trouvé cette évaluation utile
12.3 heures en tout
Posté le : 23 mars
One of the richest exploration experiences I have gotten from a game. The triangulation cartography system is brilliant, and carelessness will get you lost (and probably killed). The main objective of the game -- find plants, synthesize medicines, cure the plague -- is entertaining, though sometimes I wished for a little more depth in the story and the mechanics.

This game made me wish that the developers had more funding, because they could have made a great game instead of a good game with a few very cool concepts. I think that feeling is a mark of how well they succeeded.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 1 juin
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 13 mars
Play Misamata if you like exploration and figuring things out for yourself.

I applaud the creators for crafting an immersive experience that many faster-paced mainstream games lack.

The focus here is on exploration, with elements of botany, map making and evading a prescence stalking you from the trees...

If you can forgive some poor textures (especially close up and at long draw distances) you'll find a simple but satisfying experience, best played in a quiet room, late at night.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
17.9 heures en tout
Posté le : 8 juin
Heavy on exploration. Light on gameplay. This is not a game for everyone.

Miasmata is one of those modern indie games that, in my opinion, is striving to be an artsy like experience than what is traditionally considered a game by the average joe. And just like those games with similar aspirations, the gameplay is diminshed so the player can be wowed by the "experience".

And that's why I was on the fence when deciding to recommend this because I couldn't help but feel that this game could've been grander if the developers spent more time on the gameplay aspect. However, it's hard to overlook what effort they did put in the environment/sound effects and I think it paid off.

Miasmata is beautiful to explore. Realistic looking and massive in size along with its varied topography, it's almost like hiking in a national park. But, it has a dark character and history to it as well that will become apparent if you decide to play it.

I only recommend this game to those who love exploring natural, beautious environments (and finding flowers for a cure) because that's what 90 percent of this game is. On the other hand, if you're the type of person who needs something constantly happening in the game, then you'll probably be bored with this one.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante