Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
Análisis de usuarios: Muy positivos (438 análisis)
Fecha de lanzamiento: 28 de Nov, 2012

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

Acerca de este juego

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

Requisitos del sistema


    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card


    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
2.5 h registradas
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
Publicado: 8 de Octubre
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A 3 de 3 personas (100%) les ha sido útil este análisis
2.5 h registradas
Great game! Nice graphics and audio. The gameplay is really interesting and exciting. You are on an island and you have a disease and you have to cure yourself. To do that you have to create a cure which needs three substances but to create does you have to drink a lot of water (jk) and pick up different materials and from them you have to make all kinds of medicine and stuff plus theres a monster which wants to rip you apart and eat your flesh. You can even make aspirin! xD I really recommend this game. Its really fun and is a big time killer. Rated 10/10!
Publicado: 1 de Octubre
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A 1 de 1 personas (100%) les ha sido útil este análisis
27.0 h registradas
This game is beautiful, intriguing, absorbing, simple and complex. Loved almost every minute of it.
Publicado: 23 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
13.0 h registradas
"It was time to get out of Eden. I took off at full sprint across the length of my dominion. Joy and remorse swashed around my mind like two components of one of my synthesizing drugs. Despite all the pain this island represented, it also represented hope and resilience. But ultimately, I felt joy that I would soon be freed from this prison.

As I ran past my familiar haunts, I was confronted with the sins of my scientist brethren: their bodies litter the island and rot in one accord. I felt complicit in the same cold-transgressions of power-pursuit and going to any length possible to survive, but I can’t help but feel like a changed man.

At the end of my final run through the island, I saw my escape. And I swam for it. But as I swam, I didn’t mind looking back. Almost afraid I’d be turned to stone like Lot’s wife, I couldn’t help but miss this terrible place.

Do I miss the fight for survival, the desperate quest for a cure, and the haunting notion that everybody else on the island is dead? I really do. Now, I sit here. I’ve made my final triangulation. But I don’t need to. I already know where I am. I’m on my way home."

Read more: http://gamechurch.com/three-weeks-in-eden-a-chronicle-of-human-strength-and-weakness-in-miasmata/
Publicado: 24 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
20.3 h registradas
Pretty good. Fall down hills. Make some maps. Get sick, see a weird big cat with horns. The usual disease narrative. But did I mention you can fall down hills?

3/5 stars. ++recommend for people who like watches and maps and dictionaries. (i.e. me)
Publicado: 24 de Septiembre
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A 1 de 1 personas (100%) les ha sido útil este análisis
8.9 h registradas
Its an interesting game but definitely not without some concerns that let the game down.
The ideas is good and at the start its quite entertaining, but after a few hours of wandering around trying to figure out what your meant to be doing it get a little tedious.
Our lead character stumbles around lost, so weak he can't carry more than three flowers and any hill or bump greater than 10degrees will sent him into a tail spin.
He can only carry one item like a knife or axe, at a time and half the time he'll randomly drop it or throw it away anyway. No big deal really because they don't seem to be of any use bsides waving around when the bunyip monkey monster comes around. You can't actually attack anthing.
The biggest let downs IMO is the issues with the day night cycles and the so called mapping.
Both these things in particular turn a slow paced novel game into a boring frustrating slow paced game.
It seems to be night for a far greater time than day, and in the dark you are literally in total blackness. Even using torches etc are near useless so the only thing you can do is wait. And wait and wait and wait, until daylight slowly comes. Even during the day, it can all of a sudden become near total darkness because its getting cloudy, or its an eclipse or whatever reason.
At night you occasionaly run into the bunyip monkey monster that come at you, sends your heart rate faster and faster and most of the time you just run and hope! I
get the feeling this "monster" was put in as a last minute item to try and add some sense of fear. You can't seem to kill it or anything and seems out of place, especially considering theres no other living creatures besides some bugs and birds in the distance.
The mapping system is the second let down. its a good idea where you need to triangulate points from known landmarks etc but is a long, tedious and frustrating affair. 90 percent of the game is simply trying to work out where you are and where your going. Trying to make a map, 1 small section at a time.
The game isn't all bad as such, but is definitely not suited for everybody.
I quite enjoyed it at the start and the collection of plants etc to make medicine etc is a neat idea. Unfortunately that is all it has. Besides drinking, and taking medicine, then thats it for gneral survival. You don't have to eat, or hunt, or build shelters. Even sleep is just a way to speed through the night if your lucky enough to be near a bed when night falls, and to save your game.
Its the sort of game where every now and then I'll probably have a bit of a tinker with it, but its definately not the sort of game I'd recomend to anyone looking for thrills, excitement and adventure etc.
Publicado: 13 de Octubre
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A 0 de 3 personas (0%) les ha sido útil este análisis
1.0 h registradas
Feels more like work then fun.
Publicado: 3 de Octubre
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28.2 h registradas
It's fun to explore this interesting island. I had some issues with the navigation system though. At first it was interesting but I frequently ran into situations where I was strugling to get to just the right vantange point to see some statue, just so I could progress further into the island. I eventually just ditched it and trekked off into the unkown and got lost and died.
Publicado: 25 de Septiembre
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0.3 h registradas
I...didn't like it. It's slow, and kinda boring. Graphics are nice but plain (trees, water, rocks). Controls are slow, floaty and messy. I guess it's just not my type of game.
Publicado: 26 de Septiembre
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1.9 h registradas
The game is not just a game its an experience, an experience of the island eden where you must assemble the igrediants from all over eden to cure your disease.This game brings feelings of struggle,independance, loneliness and peace if you finish it like i did(no walkthrough) and find the cure you appreciate the real life you have.
Publicado: 24 de Septiembre
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8.9 h registradas
This game is one of the most unique survival horror games i have ever played. instead of the horror being 90% jumpscares the horror element comes from the suspence that you know that the creature will come for you and you dont know when or where it will come from. and the survival elements are about getting water and making medicine to protect you from the fever. and my favorite part about the game is the ability to freely roam the entire island and adding more to your map you are making. so this may not be a game for everyone but it was fun for me
Publicado: 17 de Octubre
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0.4 h registradas
an amazing game. lots of fun to play. One of the best purchases for a fan of the survival genre
Publicado: 13 de Octubre
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4.9 h registradas
So far, i've only played an hour or so, but this game is so good! It looks amazing and the sound effects are so realistic, also it runs really smoothly with high graphic settings. It's a relaxed game where you explore and try and find a cure for a disease with plants etc. Definitely recommend it!
Publicado: 10 de Octubre
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1.1 h registradas
With the first trailer i was hooked for a survival sim, but while i played the game it become fast a big disappointment.

The game has 3 main game mechanics: discovering ( with a unique trainqulation/map system and a bit story telling), creating medicine ( thought finding, anaylsing and mixing the ingredients) and surviving (care the fever with medicine and water, avoiding monsters, sleeping at night and use fire/light to enlight or defense)

I like the idea to discover new plants and research the right medicine for your fever/plague and the variety is big, but it´s getting fast boring.

My biggest problem is the broken and clumys player momvent. It take so long to climb a flat hill and you rush so fast down hill. Turning around and move left/right/back is slowly and is disproportionate sluggish by contrast with straight foreward. This sounds like a no big deal, but it´s so fundamental to this kind of game and it´s broken and frustrated me fast :(

I wish they take more time to the balancing and make some testing. It´s seems pretty unpolished.
It feels so un-sastisfaying to discover or travel around the map with this problems.
Also there are many other bugs like sound cliping errors, menu glitches, texture rendering bug and many more.
Even on the hightes graphic settings it looks like and feels like a game from 2005.

I know it´s hard to make a good game with two persons with such big world (ambition), but its even leaking the basics of game design, so I can´t recommend this game :(

All the best for the next project!
Publicado: 2 de Octubre
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3.4 h registradas
This one..
If you dont own it, shame on you.

So simple, yet not, so nervewrecking,
So cozy, yet unpleasant.

If you like detailed survival games, some strugling, some sense of helplessness, and hate zombies,
This is the game.
Publicado: 4 de Octubre
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5.5 h registradas
This is an excellent game. Miasmata has one of the most detailed 3D worlds I have ever seen in a game, including birds, beetles, bugs, frogs... all the things you would expect to see wandering around on an island in a lush tropical forest. The map is huge. The story in the game is a great excuse to explore this emmersive world! 10/10
Publicado: 4 de Octubre
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1.8 h registradas
Best survival game I played!
Publicado: 24 de Septiembre
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A 2 de 2 personas (100%) les ha sido útil este análisis
12.7 h registradas
Genial. Uno de los mejores Survival - Adventure del ultimo año. Muy recomendable para quienes les gusta los juegos para explorar y meterse por distintos lados, bosques, etc. Muuy bueno
Publicado: 14 de Julio
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A 21 de 24 personas (88%) les ha sido útil este análisis
21.8 h registradas
This game was vastly different from any other game I've ever played and I've played my fair share. You are defenseless, but there's nothing really to kill you except for your own mind. The concept behind this game is amazing and the AI for the monster is one of the best I've ever seen. I've read it was supposed to be based on the dev's cat and I can totally see that. It behaves just like a real life cat would, and if you treat it thusly you can generally escape it.

This game was a very well rounded game in my opinion and once I started playing it I couldn't stop until I was finished. I completed the game in two days I think. Not only is it an incredibly unique and interesting idea, the execution was great as well. The visuals, and most importantly the flowers, were stunning and I could tell a lot of them were modelled after real flowers. The story line which you garner from notes left by people before was intriguing and chilling. The behavior of the monster just blew me away. The heartbeat noise alone was enough to get my own heart pounding. I could tell the dev put a TON of effort into thinking out the monster which I must applaud.

At first I disliked the triangulating your position aspect of the map, but after a while I came to like and respect it as an idea. Also I liked that it wasn't as hard as just wandering through the jungle, aimlessly and that you were actually pointed in the right direction gently. The size of the map and the details within the terrain were very well done.

I practically have nothing but praise for this game. I think one of my biggest... dislikes? Was that when you died you were merely sent back to your last save point. So there was really no threat.

Anywho, I would definitely recommend this game.

Probably one of the most memorable games I've ever played.
Publicado: 21 de Junio
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A 35 de 49 personas (71%) les ha sido útil este análisis
26.3 h registradas
Botany/Mycology/Pseudoscience/Cartography. The best game you've never heard of.
Publicado: 15 de Mayo
¿Te ha sido útil este análisis? No