Miasmata ist ein First-Person-Survial-/Adventure-Spiel, das von Grund auf von den Brüdern Joe und Bob Johnson entwickelt wurde. Sie spielen als Robert Hughes, einem von einer Krankheit geplagten Wissenschaftler, der auf der Suche nach einem Heilmittel ist. Ihr Abenteuer beginnt an den Ufern einer abgelegenen und mysteriösen Insel.
Nutzerreviews: Sehr positiv (519 Reviews)
Veröffentlichung: 28. Nov. 2012

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

Steam Greenlight

Über dieses Spiel

Miasmata ist ein First-Person-Survial-/Adventure-Spiel, das von Grund auf von den Brüdern Joe und Bob Johnson entwickelt wurde. Sie spielen als Robert Hughes, einem von einer Krankheit geplagten Wissenschaftler, der auf der Suche nach einem Heilmittel ist. Ihr Abenteuer beginnt an den Ufern einer abgelegenen und mysteriösen Insel. Vor langer Zeit war die Insel von einer Gruppe Ureinwohnern besiedelt, deren übrig gebliebene Monumente immer noch die Insellandschaft schmücken. Die Insel ist nun Heimat eines wissenschaftlichen Forschungsaußenpostens und es ist Ihre Hoffnung, wieder zu Ihren dort arbeitenden Kollegen zu stoßen. Allerdings werden Sie bald erfahren, dass etwas entsetzlich schief gelaufen ist.

Während Ihres Abenteuers werden Sie eine mysteriöse und tödliche Kreatur kennenlernen. Diese Kreatur kann Sie meilenweit verfolgen, im hohen Gras und hinter Büschen lauernd. Indem Sie vorsichtig und unauffällig voranschreiten, können Sie vielleicht der Kreatur entkommen. Wenn Sie aber unvorsichtig sind, werden Sie sich darauf einstellen müssen, der Kreatur schon bald gegenüber zu stehen.

Hauptmerkmale

  • Erleben: Eine von Grund auf gebaute Spiele-Engine, die naturgetreue Wolken, erweiterte Wasserreflektionen und Lichtbrechungen, volumetrische Lichtschächte und atmosphärisch zerstreuende Simulationen darstellt.
  • Erkunden: Eine unglaublich detaillierte, natürliche Welt. Die Insellandschaft ist bedeckt von Wäldern mit prächtigen Baumkronen. Die Öberfläche ist von Moos- und Grasbüscheln überdeckt. Die Waldböden haben dickes Gestrüpp und sind übersät mit heruntergefallenen Blättern, verrottenden Baumstämmen, -stümpfen und Ästen.
  • Entdecken: Dutzende Lager, Außenposten und Ruinen. Finden Sie Karten, Notizen und Hinweise, die Ihnen bei Ihrer Reise weiterhelfen werden.
  • Überleben: Eine tödliche Welt. Entdecken Sie Pflanzen und Pilze und verwandeln Sie sie in lebensrettende Medizin. Finden Sie Wasser und Unterkunft, um Fieber, Durst und Ermüdung zu kurieren. Seien Sie unauffällig und clever, um der tödlichen Kreatur zu entkommen.
  • Kreieren: Eine Karte der Insel, die ein innovatives, kartographisches System verwendet. Benutzen Sie ein realitätsnahes Triangulationssystem, um Ihre exakte Position auf der Insel festzustellen und erstellen Sie eine Karte, auf der Grenzen, Umrisse und Orientierungshilfen eingezeichnet sind.

Systemvoraussetzungen

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Hilfreiche Kundenreviews
134 von 181 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.5 Std. insgesamt
Verfasst: 8. Oktober 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

Discovery:
In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

Research:
1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

Enemies:
The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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34 von 39 Personen (87%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 2. November 2014
Im gonna begin this review with two definitions of horror: You got cheap/graphical horror, in wich its mostly based on jumpscares or things that are scary to look at. you dont need to be skilled to do so, since even little kids can hide behind a curtain and give you a jumpscare. And then you got psychological horror. The tension slowly builds up. you fear what you cannot see, because you know its there. and eventually it will come out.
Miasmata uses the last one briliantly. The feeling of being watched is constant. a must have for tense survival fans.
The graphics are not that good, but its an indie game made by 2 dudes, so i guess you should judge that. comparing it with, lets say, Battlefield 3 is like comparing your uncle Doe´s lil shop with Wal-Mart.
In overall, it requires some patience to deal with some unpolished controls, but its definitively worth it.
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25 von 33 Personen (76%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
5.1 Std. insgesamt
Verfasst: 4. November 2014
I absolutely HATE! Horror games, the acception being Damned, but I found it in my heart to but this game for £9.99 a year ago and ever since... I only have 5 hours on the game. Heres why, I HATE THE MONSTER!, when I was playing I realised that if you run he finds you easier in the first minute of the game I drowned... So sad. The game is challenging for wimps like me because its only about 2% of the time you see the monster but you spend 98% of the time cowering hoping to never see him. But he will find you... He will... Trust me. I did learn something cool about the monster and it's what made me buy the game. The monster doesn't just appear when you go to a certain place (Sometimes he does but thats only in places where theres something to do with the cure there (don't quote me on that)) he actually is always moving and when your in your lab making some science shizzles he's out there following your trail and looking for you... He's not just going to appear when you go somewhere, he appears whenever he has tracked you down! The starting area is safe but once you cross that line the beast will GET YOU!!!! Overall I like the game even though I hate horror games, but hey we all hate something right?, but this one will give you the creeps!

9/10 Good but losing that plant that you needed being chased by the monster is a bummer :(

P.S. He appears more the more time into a save you do. Example, Day 1: You won't see him unless you run in circles the entire day, Day 2: You might encounter him briefly, Day 5: You will see him on multiple occasions by now, Day 10: You will see him everyday, Day 20: How are you still alive?
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11 von 12 Personen (92%) fanden dieses Review hilfreich
12.8 Std. insgesamt
Verfasst: 3. November 2014
This is a great scavenger hunt game. The point of this game is to find 6 plants, make a cure and get off the island while avoiding "The Creature". Now this island is HUGE and you'll need to use the unique mapping system to find your way around or you'll be stupid lost. Once I got a hang of how you unlock the map it was alot of fun and felt very realistic. Character movement was something I also give a high score for. Running down a steep hill will most like end up as you sommersaulting down it instead and whatever you where carring to go flying. I also enjoyed all the different biomes. There are quite a few and each one is very impressive due to the wildlife sounds, critters running about and the huge sizes for tress and plants. Did i mention there are ants moving on the ground? My point is A LOT of little details went into making this game and for that i give this game a thumbs up!

A bit of a downside for this game for me would have to be the story and threat from "The Creature". There are notes around the island that give some story but I felt they were a bit lacking. At the start of the game you get alot of story hints about whats going on around the island then they just dry up around half way through the game. It took me 12 hours to finish this game and for the first 8 hours I never once saw the creature. So it was just me wandering through the woods picking flowers and making my map. Yep slow and boring for most I think. Then near the end "The Creature" must have sensed I almost had my cure and was stalking me every 5 mins! This added 4 more hours to my gameplay trying to hide from it and if that wasn't working, running for my life, only to not see a cliff in front of me and I go flying, lose my plant, frantically try to look for it on the ground, oh snap here comes the cat! To say the least those last 4 hours where the best and it should have been that way most of the time.

overall GREAT GAME!
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12 von 14 Personen (86%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 4. November 2014
This Is an acutal boundry pushing indie game made by two people if I am correct. Its an escapists wet dream as well as a thinking mans game involving finding a cure for yourself and surviving agains the beast of the Island that you are trapped on.

This is a really unique and nice game with some challenges such as having to create your own map by cartographing landmarks. all things considered I would give it a 9.3/10 if you are interested in expansive surreal getaways.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 19. Dezember 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
15.2 Std. insgesamt
Verfasst: 17. November 2014
You can tell in the first few minutes playing this game that the developers had a great time making it. This game has an incredible amount of detail, and not just in graphics. Movement mechanics, game menus, inventory system, researching, all done very well. When I was a kid I loved running out into a forest by my house and getting lost, finding my way home. This game brings that feeling back completely, except with added risks of being caught out at night or stumbling across the creature. Also, the creature is the perfect touch to this game. It's AI is really well built. Lastly, the horror aspect of this game wasn't like jump scare horror, but rather more like worrisome horror, which I tolerate a lot better. I will definately keep my eyes open for any other games created by Joe and Bob Johnson. ~Jack
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4 von 4 Personen (100%) fanden dieses Review hilfreich
35.4 Std. insgesamt
Verfasst: 31. Dezember 2014
Miasmata is an "exploration" game, you wake up on an island and have to find plants to create an cure for the disease you're suffering from. You have to wander through the forests, spot and collect plants, then carry them back to somewhere you can identify them and their effects.
You are also chased by "something" during all this, but I won't tell more about it here ;)

What makes the essence of that game is the Cartography Mechanic. Basically, you'll have to build your map on your own, not to get lost. To reveal the map, you have to stand at a particular spot and aim with your compass to 2 known objects (houses / statues / ruins) that you know, so you'll be able to triangulate your position and reveal the map.
Then, the "how to get in the forest without being lost" will make your brain cells works.

The graphics are beautiful, every tree has been "hand-placed" by the two developpers (they have made the entire game, including the physics engine, on their own... that's incredible).

[Pros] :

+ Awesome graphics, really (but don't hope playing with a low-end GC), better than some AAA Games
+ The feeling of being "lost" on that Island ; this is the sole game where I really had the feeling that I was lost xD
+ A real "exploration game", where you're thrown in and don't know what to do at first
+ The Cartography mechanics, quite unique if you like it. It serves the "I am lost" feeling


[Cons] :

- English only, do not buy if you only speak your native language (other than English)
- Your character has soap under its feet (not actually, it's realistic, but too realistic xD)
~ The whole game relies on exploration, there is (almost) no ennemy (except the controls)
~ If you don't like the cartogrpahy system, you won't like that game


[Conclusion] : If you're ok with English, like exploration, wouldn't be bothered by a lack of ennemies, have a good GC and want to really feel "lost" in a game, give it a try ;) 8.5/10
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3 von 3 Personen (100%) fanden dieses Review hilfreich
22.4 Std. insgesamt
Verfasst: 9. Januar
I found this game to be relaxing, engaging, and at times, freaky. Aside from odd running/falling mechanics being frustrating at times (this is part of the challenge), the Miasmata was a lot of fun. If there were a sequel, I would be eager to play it.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
14.6 Std. insgesamt
Verfasst: 16. November 2014
Played this game awhile back, year and half ago. I was not expecting a whole lot, but I got to say, it was suprisingly good.

Break it down for: You collect a bouquet of flowers while running from a badass pokemon.

I'd highly reccomend it for people who like to take their time and explore.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
29.6 Std. insgesamt
Verfasst: 3. Dezember 2014
Please do not let the technical flaws of this game (of which there are plenty) turn you away from it. If you're the kind of person who can allow yourself to get completely immersed into a virtual world, look past those flaws and give this world a try.

Yes, there are issues. The uphill/downhill momentum can at times feel a bit... overzealous. Graphical fidelity is all over the place - while the general environment and landscape looks beautiful from afar, certain ugly details are exposed given a close-up. Several Steam Achievements are broken. You should probably avoid Alt+Tabbing the game due to the dreaded "One Moment Please..." problem. Performance issues can bring the entire world to a complete standstill for several seconds at a time, and you'll eventually realize that the only thing that "no loading screens" really means is that loading can get you killed. As the game was made from scratch by a pair of brothers, this sort of stuff is to be expected. There is an unofficial community patch out there (along with other helpful game utilities), and I'd recommend that you check that out before taking things too far.

But to be perfectly honest, since I decided to give this game another try after a near-year-long hiatus taken shortly after the intro, I'm thankful that I didn't pass it up. As one of those aforementioned people who can immerse themselves in games quite easily, I found a tension in this game that few other games have ever made me feel. That moment when I'm standing on the porch of my safehouse, barren map in-hand, building up the courage to take my first step into the unknown. That moment when I've got my headphones cranked up, and I'm crouch-walking through the forest, eyes peeled, my heart stopping at the crunch of every twig. That moment when all hell has broken loose and I've gone into a full-on panic-sprint, knowing that my only chance at survival is to put myself at the complete mercy of the terrain and just run. Those moments are gaming gold.

Miasmata has a bit of a learning curve; anybody who has played it can attest to that. For all of the things that this game can give to you, there are just as many things that it will leave you to take for yourself. You'll struggle with movement. You'll struggle with cartography. You'll leave the house a bit too late one night and find yourself completely lost, hopeless, and staring death in the face. But give this game your time and your effort, and it will give you a completely unreplicated experience in return.

Save early, save often. Stay alert, stay alive. You've been warned!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
8.8 Std. insgesamt
Verfasst: 27. Dezember 2014
All time most favorite game aside Five Nights at Freddy's. The gameplay was amazing, it all made sense, the creature was heartless and doesn't give you a thousand trys like other games. The plague inflicted on you is the biggest downside and you can make drugs like cocaine and suddenly be able to swim. 10/10 Best game ever. But what I do question is why is the cure scattered all over the island? Can't something just be convieniently placed on a giant platform saying "Come Over Here!"? But no thats never going to happen, get over it Bear Grylls. What I want to know more about though is what do you look like, how did the creature get there, who and why are the people there, how did they have the attention span to build cabins? But, my favorite mechanic is the map. The map is the most diverse mechanic I have ever seen in a game, marking known land marks and finding out unknown, its almost as amazing as Five Nights at Freddy's, almost. Thank you for reading my review, like, dislike, comment, its all up to you.

Freddy Fazbear's
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 4. November 2014
A neat game. I had waited to get it, only to find I was liking it, just not 'into it'. The game plays fine, the graphics are good and I have nothing bad to say, so I will say if your after a bit of a differnt surival game, with good playability then yes, get it! Again, I at the time of writing this I just was not into sit and play it long term mode.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 10. Januar
This game is not for just anybody.. If you want to use weapons and fight off canibals or zombies, then forget about it, this is an exploratory game with the only threats are basically nature, diesease, and The Creature. You must create the cure for the diesease you have contracted by some unexplained way, then find a undamaged boat to leave the island.
Pros:
Graphics and very beautiful atmosphere.
The Creatures hunting technique, you'll think your in the clear and oops no your not.
Overall game concept is pretty good

Cons:
Cursed slipping and sliding all the time kills a lot of the fun of exploring.
The Creature is a bit too unrealistic looking compaired to the rest of the world
Controls are very clumsy and not to precise
Missing a good story, The current version seems rushed. Just here you are on an island, now go survive, That's about the jest of it.
The journal is big mess and impossible to remeber which plant does what unless you write your own journal on paper as you go.

Over-all
On a ascale of 1 - 10 I would give it a 6. Mostly due to the cursed sliding and falling over your own 2 feet. And the bad journal design.
I do still recommend playing this if you enjoy casual survival based games. But if your expecting something like "The Forest" or "Rust" or "Dayz". The you will want to steer clear of this game.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
24.2 Std. insgesamt
Verfasst: 4. Januar
The creature adds a very small horror element of the game, but this is not a "survival horror" game. The emphasis is almost exclusively on survival and the sense of adventure (traveling to a new place and discovering new things). As someone who cares deeply about science and discovery, this game was very refreshing and engaging for me, despite its nagging technical and design issues.

I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile. It's a game that is geared towards a specific audience, and that audience will likely love the game. For anyone else, it could be a passable diversion, but you might find it too dull and boring to play to completion.

Full review on my personal blog:
http://www.megabearsfan.net/post/2015/01/03/Miasmata-game-review.aspx
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1 von 1 Personen (100%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 16. Januar
As the only person in my friends list to have purchased this game, I feel its only fair to leave a review,
Miasmata is essentially a realistic survival horror (minus the need for food)
Your goal is to find various plants and combine them to make a medicine that will cure you of your disease, its sort of like a more complex form of slender
To my knowledge, there are no monsters, no people, no ghosts or anything supernatural, just wild animals and one in particular that wants to kill you.
Miasmata does not go out of its way to scare you, but I feel this works more in its favor then against it. The fear comes from concepts that are very real and very obvious, you can die in the wilderness, or get lost.

there are scraps of a map scattered throughout the game, but there is no pointer that shows where on the map you are, so i suggest relying on bodies of water and your compass to tell you where you are and which way you need to go.

TL;DR
more of an amnesia style of horror, except with no monsters and its in the wild, is it worth 15 dollars? Probably not, but they do seem like they put a lot of work and originality behind it, so i'd suggest either wait for a sale or pay them the full 15 to show your support.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
23.4 Std. insgesamt
Verfasst: 14. Januar
A real gem that gives you a true sense of exploration. You spend most of the time exploring the island, looking for medical plants and creating a map using the cartography mechanics. Survival aspect is minimal. You constantly need fresh water, but it never was a problem for me. Can be very scary at times thanks to the Creature. If you just want a relaxing experience, there is a no-creature save file somewhere on the forums, but it would make the game far less challenging. Verdict: if you like the idea of gameplay based mostly on exploring a huge island, definitely buy Miasmata.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.1 Std. insgesamt
Verfasst: 5. Februar
I got lost 10/10
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3 von 5 Personen (60%) fanden dieses Review hilfreich
20.3 Std. insgesamt
Verfasst: 24. September 2014
Pretty good. Fall down hills. Make some maps. Get sick, see a weird big cat with horns. The usual disease narrative. But did I mention you can fall down hills?

3/5 stars. ++recommend for people who like watches and maps and dictionaries. (i.e. me)
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4 von 7 Personen (57%) fanden dieses Review hilfreich
13.0 Std. insgesamt
Verfasst: 24. September 2014
"It was time to get out of Eden. I took off at full sprint across the length of my dominion. Joy and remorse swashed around my mind like two components of one of my synthesizing drugs. Despite all the pain this island represented, it also represented hope and resilience. But ultimately, I felt joy that I would soon be freed from this prison.

As I ran past my familiar haunts, I was confronted with the sins of my scientist brethren: their bodies litter the island and rot in one accord. I felt complicit in the same cold-transgressions of power-pursuit and going to any length possible to survive, but I can’t help but feel like a changed man.

At the end of my final run through the island, I saw my escape. And I swam for it. But as I swam, I didn’t mind looking back. Almost afraid I’d be turned to stone like Lot’s wife, I couldn’t help but miss this terrible place.

Do I miss the fight for survival, the desperate quest for a cure, and the haunting notion that everybody else on the island is dead? I really do. Now, I sit here. I’ve made my final triangulation. But I don’t need to. I already know where I am. I’m on my way home."

Read more: http://gamechurch.com/three-weeks-in-eden-a-chronicle-of-human-strength-and-weakness-in-miasmata/
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