The ultimate block building game.
Análises de utilizadores:
No geral:
Praticamente negativas (609 análises) - 35% das 609 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 4 Jul, 2014

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“I believe that the best game will be created together with the people who are playing the game. I also believe that the time is right. Over the past year the development have shifted more and more from engine and graphics programming to gameplay mechanics and content. Now is a fun time for you to play the game and take part in the development.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“A year is a good guess. After that development will go on as usual and I will continue to do regular updates and DLCs.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“There are many ways to play but the main game is the "start with nothing and build an empire". This is already possible in the Early access version. The full version will add challenge in the form of hostile mobs that will try to stop you. It will also add more content like better/more building tools, block types, materials, biomes, mobs and items.”

Qual é o estado atual da versão de Acesso Antecipado?

“In its current state the game offers countless of hours of fun and has infinite replay value. You can play the game or build whatever you want in the "Just Build" mode. The game is very stable. Current savegames will be compatible with future versions.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The full game will be priced a bit higher then the Early Access version.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“The development process has been very open for years. I release new updates at a steady rate. I often ask questions to the community and take part in discussions and the feedback I get is of high value for me.”
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Atualizações recentes Ver todas (23)

30 de Maio

Getting close to a new release

[GHOST IN THE SHELL] - Getting close to a new release



[This picture shows a state that has not yet been released]

12 comentários Ler mais

24 de Março

Build 1039556 released

Hi!

BIG update!

Highlights:
- Hostile mobs: Enigma, Mother bug, Wasp and Snake. Only attacks in Survival mode. Only spawns in the Blockscape world for now.
- Reworked health system for mobs. Different weapons now do different damage. Mouse over mobs will show health.
- Better transitions between biomes/materials. Added many transition tiles to handle cases where different biome/materials meet on the same level.
- Reworked building parts in the Blockscape world. More detail up close and smoother looking from a distance.
- Removed lots of errors in the Blockscape world generation (bad stream layouts, bad slopes, bad tree growth positions and so on...)

Full list of new features and fixes in no order:

[x] New monster: Bug queen (or Mother bug)
[x] Fix path finding and movement for ground mobs
[x] Bug queen should spawn a flying bug when player is close
[x] Limit number of active flying bugs spawned by the queen
[x] Flying bugs are leaning to the right (flying bug coordinate system is wrong!)
[x] Allow movement to random points within cells
[x] Bug queen should not target player!
[x] Remove monsters that have invalid pos and invalid targets!
[x] Flying bugs should deaccelerate to a point above the queen and then accelerate towards the player
[x] Add "lips" to bug queen
[x] Add high priority targets (less deviation from path) to monster movement
[x] Add support for initial inpulse vector to monster movement
[x] Bug queen teeth are too big!
[x] Mother bug is floating half a block above ground
[x] New monster: Snake.
[x] Snake should be able to "walk" on any surface (vertical, upside down)
[x] Monsters should move through plants. Not over.
[x] Snake should only attack player in sruvival mode
[x] Changed several building parts to make distant mountains a bit more "smooth".
[x] Flying bugs should only target player in survival mode
[x] c2 base building part was missing in some cases
[x] Updated most of the rock4 parts with a more rounded look
[x] Updated most of the rock5 parts with a more rounded look
[x] Updated most of the rock6 parts with a more rounded look
[x] c and c2 rock4 rock parts now work as a unit
[x] add cfb parts for rock5
[x] Fix colission between caves and streams
[x] rock5 c parts should be used when there is no c2 rock part behind
[x] Fixed some cases where the mesh extraction created holes in the world for higher lods.
[x] Fix particle positions when destroying mobs
[x] Flying bugs should sting player when close
[x] Snake should hit player when close
[x] Mouse over mobs should show their health
[x] Fix monster health points
[x] Bug queen player close warning sound
[x] Snake head mesh
[x] Snake body part mesh
[x] Flying bug attack sound
[x] Monster should loose speed when hit
[x] Monsters should move faster when attacking
[x] Monsters should recover speed after hit (set max speed on def)
[x] Snake gets stuck going from attack to normal path finding
[x] Bug queen lips color should be brighter variant of its body color
[x] Snake floats half a block over the surface when in attack mode
[x] Snake pattern and "belly" should be brighter variant of body_color
[x] Monster impulse should fade every frame
[x] Snake should try not to intersect itself (use monster collision logic?)
[x] Handle monster collisions (read current world state into movement buffer)
[x] Add Snake spawn positions building part (use fish spawn? yes)
[x] Make fish spawn logic generic
[x] Snake spawning
[x] Mother bug spawning
[x] Player hurt sound when hit by monster
[x] Snake tail mesh
[x] Seasons should be part of the biome type! done! puh...
[x] Mob colors should be based on the biome where it was spawned
[x] Path finding is too slow in some cases. Use caching of world data to speed things up!
[x] Keep track of highest detailed blocks when loading block cache
[x] Add sting to flying bugs
[x] Valid mob colors are missing for Tropic and Sea biomes
[x] Solve random path finding in several move iterations for bigger mobs. Done! puh!
[x] Interpolate body parts targets for smoother movement
[x] New monster: Enigma (large snake/dragon like sea creature)
[x] Enigma body mesh
[x] New console command: gametype
[x] Enigma should attack player when close
[x] Use compressed block cache for bigger mobs? No. Didn't work very well.
[x] Enigma head mesh
[x] Separate target recording from body part positioning
[x] If advanced target path finding fails it should use the best possible target based on angle before picking a completely random target
[x] Mother bug should not go or spawn under water
[x] Snakes gets stuck at random?
[x] Enigma tail mesh
[x] Must add dist check to mob target valid check
[x] Add several transition building parts
[x] Tile transition logic to handle cases where different materials meet on the same level
[x] Mobs should try to find a new target as soon as they are spawned (just set target = starting pos).
[x] Water mobs disapear when far away (but not because of limit)
[x] Removed lots of "bad" streams
[x] Fixed some cases where slope generation messed up part selection because of chunk border issues
[x] up vector is wrong for mobs moving on edges?

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!!! This game is in Early Access which means it is not finished. It really is the best block building game but please understand that there will be missing features and bugs. No updates means I'm working very hard. This is the project of my life, I will never abandon it. !!!



Start with nothing and build an empire. Blockscape is the ultimate block building game.

You are sent to this world to start a new civilization. Explore, gather materials, craft and build.
Build beds and people will move in. Give them food and they will do work for you.

Main features:
  • Fully procedurally generated worlds. Every game looks and plays different.
  • Play the game you want. Blockscape can be played like a survival game, rpg (not available yet), tower defence (not available yet) or like an empire building game. The type of gameplay is based on what you create or do in the game.
  • Crafting. Create furniture, tools, weapons, armor, materials and more.
  • NPCs. Create beds and people will move in to your buildings. Give them food and they will do work (crafting, planting, harvesting, construction).
  • Hundreds of block types and materials.
  • Everything is a block. Everything in your inventory can also be used as a building block. Even mobs.
  • Electricity. Add electric networks to your buildings to control lights and other components.
  • Water. Add water networks to supply generators and control water components.
  • "Just build" game mode. Gives you infinite resources to build anything you want.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: XP
    • Processador: Dual Core
    • Memória: 4 GB de RAM
    • Placa gráfica: Dedicated, 500MB
    • DirectX: Versão 9.0a
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: 7
    • Processador: Quad Core
    • Memória: 8 GB de RAM
    • Placa gráfica: Dedicated, 1GB
    • DirectX: Versão 9.0a
    • Espaço no disco: Requer 1 GB de espaço livre
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
No geral:
Praticamente negativas (609 análises)
Publicadas recentemente
Zektor
( 1.1 hrs em registo )
Análise de Acesso Antecipado
Publicada: 19 de Junho
Way to many bugs
Capmilton
( 32.3 hrs em registo )
Análise de Acesso Antecipado
Publicada: 18 de Junho
WORST GAME TO EVER EXISIT! THE DAYZ SANDALONE IS BETTER THEN THIS SHIZ
ENCORE
( 0.7 hrs em registo )
Análise de Acesso Antecipado
Publicada: 17 de Junho
Get Minecraft instead.
A Wild Wups
( 0.3 hrs em registo )
Análise de Acesso Antecipado
Publicada: 16 de Junho
DO NOT BUY IT IS NOT WORTH IT
Inviktys
( 15.5 hrs em registo )
Análise de Acesso Antecipado
Publicada: 10 de Junho
This game is really great even if it never makes it past this point as a building sandbox.

i7-4790k
2 MSI 970'S SLI
1920 x 1080 Screen

**PROS**

+ Beautiful: A highly stylized world with dramatic lighting and incredibly far view distances make this game a breath taking sight where simply walking around is a treat

+ Fast and Smooth: In Blockscape world gen the game runs smoothly with no slow down at all high settings. In Realistic, the game will slow down, but it's never a jagged stuttering, just a slight decrease in overrall speed.

+ Intricate building: The game has tiny voxels, maybe the size of tissue box in real life, this makes builds significantly less block. The addition of corner pieces and sculpt tools (in the realistic worlds) allows much more natural and curvier forms.

+ Tools/Customizability: You can make your own models that fit within a 32 x 32 x 32 box and have them as a quick select option, this makes building soooooo much faster for larger builds. I have predefined steps, building blocks (of varyiing sizes), columns, and arches. The way to get these in game is a bit in depth but completely doable

**Considerations**

I don't call these cons, because they don't bother me, however I want to provide an unbiased report of things that interested persons may want to know about

= Gameplay : This is, as of right now a building game only. The other features are not yet implemented.

= Slow Development: The developer, is very thorough but slow. This is to the chagrin of many people. If you are expecting a quickly developed game, look not here. It is a single person/ and the fact it is in the state it is speaks alot to the developer's abilities so keep that in consideration. Slow but good!

= Building controls: The building controls are based on perspective with no key set to flip. This can cause some problems, but the flying ability and no clip ( f and n in build mode) can solve most of these issues.



So if you want a great building game with a solid foundation and a long term goal of becoming an open world sandbox look here!
mcbean
( 9.3 hrs em registo )
Análise de Acesso Antecipado
Publicada: 7 de Junho
Looks AMAZING, Plays COOL, and overall, AWESOME! But a review is not a review without the ups and downs...
First off, the game will not be able to run very well on a single_core CPU, I have one but I have seen lots of gameplay and played the game a little myself. You can choose between 2 different art styles; realistic, and blockscape. Realistic is self explanitory, blockscape worlds on the other hand are more artistic and cubic. Call the blockscape art style cubism if you want. there are a handfull of different materials in store, and a good amount of shapes for you to build amazing structures! Just look at what people have already built! I'm not that artistic and creative, but maybe you are. The world is very visually impressive, especially the realistic worlds. there are a few drawbacks though, the characters kinda look like maneqins making them sort of creepy. The game is also very slow to load in editable terrain. If you have a quad core processor, you should be fine. If you want to be the best artist and builder of this side of block street, pick up Blockscape!
lollie
( 12.9 hrs em registo )
Análise de Acesso Antecipado
Publicada: 28 de Maio
I bought this game several years ago to play with a friend, and have been keeping an eye on its progress ever since. The graphics style changed significantly in this time (from highly realistic to more manageable/gamelike set-level terrain), and many of the poor reviews seem to be due to people not liking this change. On the plus side, this change meant that the dev was more easily able to add features, the latest being a couple of enemy mobs with fairly simple AI.

The dev is working on this game alone and hasn't always been the best at communicating progress, leading to many fans thinking that he had abandoned it. The updates are irregular both in terms of frequency and content, but the game is defintely not abandoned. If you can make your own fun with an excellent building mechanic and patience is one of your virtues, then I would recommend this game to you in its current state. The scenery and music are beautiful, and make for a relaxing atmosphere to build or explore. There are still a few crash bugs though, so remember to save often!
Blackwash.JR
( 1.4 hrs em registo )
Análise de Acesso Antecipado
Publicada: 28 de Maio
i love this game but the problem s that it crashes all the time digging down crash and placing bed crash
Joj
( 13.8 hrs em registo )
Análise de Acesso Antecipado
Publicada: 23 de Maio
The game seems to not be getting the greatest rap as of late, sure, but it's not necessarily a bad game.
I thought the game was completely paused indefinitely in development, but I suppose not?
The updates may not exactly be exactly... The quickest thing, and they're not regular, either, but the past couple of updates, long ago as they may have been, did add quite a bit to the game, and it's actually very refreshing to be playing this game after such a long time. It's actually not a bad game.
It's not an absolute tenouttaten, but I would say it's a solid six.
McShafty
( 2.9 hrs em registo )
Análise de Acesso Antecipado
Publicada: 17 de Maio
thiss game is developing slowly but it is far from abandoned as some claim. its a 1 man project not a AAA dev team of dozens of people. development will be slower than most seem to have patience for. with that said its a solid concept with great potential.
Análises mais úteis  Nos últimos 30 dias
10 de 16 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
15.5 hrs em registo
Análise de Acesso Antecipado
Publicada: 10 de Junho
This game is really great even if it never makes it past this point as a building sandbox.

i7-4790k
2 MSI 970'S SLI
1920 x 1080 Screen

**PROS**

+ Beautiful: A highly stylized world with dramatic lighting and incredibly far view distances make this game a breath taking sight where simply walking around is a treat

+ Fast and Smooth: In Blockscape world gen the game runs smoothly with no slow down at all high settings. In Realistic, the game will slow down, but it's never a jagged stuttering, just a slight decrease in overrall speed.

+ Intricate building: The game has tiny voxels, maybe the size of tissue box in real life, this makes builds significantly less block. The addition of corner pieces and sculpt tools (in the realistic worlds) allows much more natural and curvier forms.

+ Tools/Customizability: You can make your own models that fit within a 32 x 32 x 32 box and have them as a quick select option, this makes building soooooo much faster for larger builds. I have predefined steps, building blocks (of varyiing sizes), columns, and arches. The way to get these in game is a bit in depth but completely doable

**Considerations**

I don't call these cons, because they don't bother me, however I want to provide an unbiased report of things that interested persons may want to know about

= Gameplay : This is, as of right now a building game only. The other features are not yet implemented.

= Slow Development: The developer, is very thorough but slow. This is to the chagrin of many people. If you are expecting a quickly developed game, look not here. It is a single person/ and the fact it is in the state it is speaks alot to the developer's abilities so keep that in consideration. Slow but good!

= Building controls: The building controls are based on perspective with no key set to flip. This can cause some problems, but the flying ability and no clip ( f and n in build mode) can solve most of these issues.



So if you want a great building game with a solid foundation and a long term goal of becoming an open world sandbox look here!
Achaste esta análise útil? Sim Não Engraçada
4 de 7 pessoas (57%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
9.3 hrs em registo
Análise de Acesso Antecipado
Publicada: 7 de Junho
Looks AMAZING, Plays COOL, and overall, AWESOME! But a review is not a review without the ups and downs...
First off, the game will not be able to run very well on a single_core CPU, I have one but I have seen lots of gameplay and played the game a little myself. You can choose between 2 different art styles; realistic, and blockscape. Realistic is self explanitory, blockscape worlds on the other hand are more artistic and cubic. Call the blockscape art style cubism if you want. there are a handfull of different materials in store, and a good amount of shapes for you to build amazing structures! Just look at what people have already built! I'm not that artistic and creative, but maybe you are. The world is very visually impressive, especially the realistic worlds. there are a few drawbacks though, the characters kinda look like maneqins making them sort of creepy. The game is also very slow to load in editable terrain. If you have a quad core processor, you should be fine. If you want to be the best artist and builder of this side of block street, pick up Blockscape!
Achaste esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
5 de 6 pessoas (83%) acharam esta análise útil
Recomendado
6.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 21 de Julho de 2014
Ótimo game com muitas possibilidades, nesse game podemos criar o que quiser e onde quiser e o diferencial dele é que podemos criar objetos na vertical diferente de Minecraft que é sempre tudo limitado, esse game tem um ótimo visual boa iluminação e muito mais.
Achaste esta análise útil? Sim Não Engraçada
303 de 325 pessoas (93%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
Não recomendado
0.7 hrs em registo
Análise de Acesso Antecipado
Publicada: 14 de Março de 2015
The first thing is to ignore all of the promo pictures of this game at the time of writing this. They are from a version of the game that will not be developed further. The realistic look is gone. Apparently the developer couldn't figure out how to make that work properly and instead of hiring help, he's scrapping it entirely. The local evangelists will tell you it will still be available, but it needs a lot of development to reach a playable state, so that will not happen now.

The version that is now under development will look sort of like Mario64, see the project's webpage or the developer's twitter for screenshots of that. If that is what you want to like to build your creations in, then by all means get this game (or better yet, wait for it to be updated to an actually playeble state). I was lured in by the false pretenses of the realistic look and the new version is not the game I'd thought I was buying. Therefore, a big thumbs down from me.
Achaste esta análise útil? Sim Não Engraçada
397 de 441 pessoas (90%) acharam esta análise útil
58 pessoas acharam esta análise engraçada
Não recomendado
5.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 16 de Julho de 2015
Do not buy this game it is a waste of money, and no longer looks how it does in the screenshots/video

Why?

1) Single developer - One person working on this game
2) more bugs than an ant hill
3) No updates in forever
4) Developer wanted to "get back to his roots" and his inspiration for the game which was "Lego" so he's changed the entire look of this game to look like somthing closer to mine craft. I.E he bit off more than he could chew and took the easy route.

5) Crashes a lot.

Basically paid for something I will never get, not because of time constraints but because the dev changed the entire thing, I feel robbed.

DO NOT BUY THIS GAME.
Achaste esta análise útil? Sim Não Engraçada
251 de 279 pessoas (90%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
Não recomendado
36.7 hrs em registo
Análise de Acesso Antecipado
Publicada: 2 de Março de 2015
Update 09/09/15: its been seven months without any word from the dev, over a year and a half since the last update, forums are dead and the dev doesnt care that the community doesnt want his "new minecraft clone". LET ME MAKE THIS CLEAR, the pictures shown on the store page are no longer what the game looks like! please look at the rest of the review to see how the game really looks.

While I have been a major supporter of this game even before it came on steam the direction that the developer has been taking it in is nothing but down hill going from beautiful landscapes as seen in the preview photos, to making it seen like a look alike to cubeworld and minecraft: http://forum.blockscape.com/viewtopic.php?f=3&t=7268

the developer even though said "Now is a fun time for you to play the game and take part in the development.” has stayed silent for 7months reworking the engine to this new design without any feedback from the community who purchased the game and is now know for his lack of communication and seems to be totally against his current community of followers now more then ever.
Achaste esta análise útil? Sim Não Engraçada
529 de 631 pessoas (84%) acharam esta análise útil
16 pessoas acharam esta análise engraçada
Não recomendado
22.8 hrs em registo
Análise de Acesso Antecipado
Publicada: 26 de Outubro de 2014
UPDATE 2/25/15
Jens' recent appearance seems to have been short-lived, and he's disappeared into his coding hole or wherever he runs off to for months at a time. This review is starting to read like a diary, and I think its time to pack it in and move on from blockscape.

Why you ask?

Simply put.. Blockscape is hailed as being the "ultimate block buliding game". Unfortunately, by the time this game is remotely near playable and feature inclusive, there will be so so SO many other voxel sandbox games out there that are more current and better designed.

Why continue to wait around for BS when you can literally Sandbox (as a verb) in:

Space
Mediaveal Times
Post-apocalytic zombie nightmares
pixelated retro worlds
2D platform worlds
3D open worlds

Right now, the only future promise i see in Blockscape that isnt currently being surpassed by other games is its graphical quality... however with the focus moving away from the publicised "smoothworld" to a more blocky algorithym, combined with the extremely slow development time will leave this game dull and visually antiquated by the time it breaks out of alpha.

Goodnight blockscape hoepfuls, and good luck! I'm done holding my breath!

--------------------------------------------------------------------------------------------------

UPDATE 01/23/15
It's surprising how a few quick words from the developer in the forums can turn an entire community around. Jens (the developer) has been opening up a bit and discussing with us the silence that has been turning the forums toxic for months. I think I need to upgrade my review to guardedly-hopeful. Though we have not yet seen an update, the sudden reappearance of Jens (as well as an acknowledgement and apology) in the forums has defused a lot of the once-tension and given many of us back the hope we had when seeing this amazing program for the first time.

If we get screenshots or an update in the coming weeks that make the game a bit more playable I'll for sure change my review to "reccomend", but for now I still can't say its worth it if what you're looking for is a polished game. If you're looking for the ability to get in on the ground floor of an amazing gmae and make suggestions that may influence its design, then things are starting to look much better!

------------------------------

UPDATE 12/25/14

Taking a break from my three children on Christmas to post a few words (see Jens, this ISNT hard)
Jens gave a lackluster post earlier this month about how he "felt he had to" release an update by Christmas. No promise, and absolutely no excitement in him about it.
Well it's Christmas (after Christmas in Sweeden actually) and the "Update" we recieved was a picture of a sled on the blockscape main page.

The little bit of hope I had died today on Christmas. Thanks Jens.

I'm calling this Vaporware until the dev. proves me wrong

----------------------------------------------------------------------------------------

UPDATE: 11/12/14
Jens seems to have a new person doing part time PR on the forums now and has promised us daily updates on the blockscape main page. I'll give him a point for the attempt to reach out, though those 'daily' updates are starting to grow less frequent, and the last one only served to show us that:

A- Jens does indeed own a set of legos, and
B- He can build monochrome landscapes with them

Not that I don't appreciate him at least trying, but aside from his afinity for tiny plastic building blocks and a few screenshots of a supposedly revamped lighting system... we're still not getting any real information and certainly no interaction. This has the oily feeling of abandonware where the dev pops up from time to time with a meaningless update just to prove its still in production. (Castle Story, Spacebase-DF9, etc)

I'm still recommending that people stay away until we see at least one code update (with significant bug fixes and user issues adressed).

---------------------------------------------------------------------------


Until Jens is willing to grace his user base with a post, information, or just any basic interaction.. I have to reccomend that you stay away from this game. we were promised involvement and community interaction, but if you want to see how well that has played out, just have a look in the forums for this game. Not one devlog post since Steam EA, no interaction with the community, and not a single update of substance (both in programming or simple comments).

Many of us simply cannot play the game- I'd say at least 30% of us are experiencing memory leaks so severe that the game will crash every time after no more than 5 minutes. This specific problem has existed since before the steam release, but as of yet Jens has not even acknowledged the issues, let alone given us info on it.

These communcation problems have begun to turn Jens supporters against him.... every day I watch the rating on Steam go down just a little more due to negative reviews. I could turn this review into a 3 page rant, but I wont... if you're on the fence about buying this game, please go and read some of the forum posts before you make up your mind!
Achaste esta análise útil? Sim Não Engraçada
212 de 232 pessoas (91%) acharam esta análise útil
19 pessoas acharam esta análise engraçada
Não recomendado
48.8 hrs em registo
Análise de Acesso Antecipado
Publicada: 18 de Abril de 2015
Phenomenally good game. Absolutely amazing, realistic landscape and the ability to create extremely high detail structures. Why wouldn't I recommend it you ask? because not only has the developer continued to work on the game completely solo (resulting in about 6 months of no updates, he has now also decided to completely change the game from the smooth and realistic perfection that it was, to a fully block-based game that just looks like an uglier version of minecraft. Apparently this is because lego is his passion or some rubbish like that. I guess he must really like his lego if he's prepared to lose the 95% of players who bought the game because of it's realism... oh and then watch his "passion" dissolve into nothing because he set himself up to compete with minecraft.

If you couldn't tell I (like many others) am rather unhappy about this. I spent 50 hours in game on one project which is now going to be ruined.

DO NOT BUY THIS GAME.
Achaste esta análise útil? Sim Não Engraçada
315 de 372 pessoas (85%) acharam esta análise útil
18 pessoas acharam esta análise engraçada
Não recomendado
7.4 hrs em registo
Análise de Acesso Antecipado
Publicada: 13 de Dezembro de 2015
This was one man's project to create a better minecraft clone. He failed. This will plainly not be finished and is in an unacceptable/unplayable state.

It started out pretty good, went in an optimistic and fairly promising direction, but when that looked like too much work/too complicated to the dev he didn't get help, instead fell further in over his head & hasn't gotten out.

The dev needs to either hire some help, or have the honesty to admit to everyone that this thing got well beyond his abilities/desire to finish & just call it. Seriously, don't be yet another EA dev that goes out like this- admit it's not working, admit you don't want to finish this, or can't finish it- and just pull this thing offline. Because before too much longer your rating % is going to go low enough for Steam to pull it for you. And... c'mon man. You should have gotten some help much earlier, things have gone pretty bad with this one, but at least have the honesty and dignity to admit it & pull the plug yourself.

Players: Save yourself the trouble of downloading/installing/submitting a refund and just don't buy it.
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Análise de Acesso Antecipado
Publicada: 21 de Dezembro de 2014
"I release new updates at a steady rate. I often ask questions to the community and take part in discussions and the feedback I get is of high value for me.” Quote from the steam page of BlockScape. It hasn't been updated since July of 2014, A.K.A The month it was released on steam.
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