REVISED REVIEW: This review is a work in progress and will change often, until it feels right.
I've been following this game since late 2011 and have helped spread the word for what I thought was the future of the genre that Notch helped revolutionize. It had blocks 1/16th the size of Minecraft and the corners had 45 degree angles, helping to make the game seem less blocky than anything else on the market, even into late 2012/13. The game had a few glaring issues that held me back from playing, like the inventory system that hasn't changed and isn't at all intuitive--but it was a solid start to a game with HUGE aspirations like sailing with lifelike wind patterns.
But this is where a fundamental problem came into existence. The vision for the game was never clearly laid out. Jens had his vision in mind; and the forums had their own. So the forums pushed and prodded in various ways and we ended up with the engine that's in the videos on the store page. It's an amazing engine, and the forums went crazy over debates like whether it's even 'fun' to have life sized mountains. I mean, if it takes hours of real time to get to the top of a mountain... is that fun?
I was one of the ones pushing for them though. I'm not sure it was the right choice, not only because I no longer believe it's actually fun; but because somewhere in the mix, Jens lost the game that he was so passionate about in the start. And this is consildering that there were probably less than 60 people following the game, and only fifteen or so who were even registered on the forums at all. You can imagine how some of us felt when Jens proposed a Steam release in the spring of 2014. The forums were split over whether it needed more time before release. My personal belief being that it needed another year to actualise itself as a game. A YEAR? I hear you say? Yes, this is where I mention two of the biggest concerns I have with Blockscape.
The game is and always has been developed by one individual, Jens. This is a HUGE undertaking for one individual and it can take very long periods of time to develop even mundane features. This has led to the issues that the Steam community are already all too aware of: Slow output of releases. It seems that weekly blogs and at least a bit of forum interaction is required to thrive in the Steam community. And yet there are a great number of games released on Steam, where the developer thought they could handle it and it seems they couldn't. So you see a bit of activity for a few weeks and eventually you never see the developer again. See 'Sentris' for a great example.
So now Jens isn't happy with his game, the forums are unhappy that he's completely shut us out and the Steam community, for the most part, have no idea about any of the history behind it all.