Les dragons : après avoir été chassés durant des siècles, ils sont de retour, et ils ne sont pas contents.
Évaluations des utilisateurs :
Récentes :
plutôt positives (28 évaluation(s)) - 78% des 28 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (1,103 évaluation(s)) - 84% des 1,103 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 29 oct 2012

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Acheter Divinity II Developer's Cut

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-85%
$19.99
$2.99

Packages qui comprennent ce jeu

Acheter Divinity Anthology

Inclut les 3 articles suivants : Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

Articles

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

À propos de ce jeu

Les dragons : après avoir été chassés durant des siècles, ils sont de retour, et ils ne sont pas contents. Libérez-vous de votre corps étriqué d'être humain et envolez-vous dans ce jeu de rôle et d'aventure épique bourré de défis dans lequel vous devrez affronter des milliers d'ennemis. Déployez vos ailes, calcinez vos adversaires : vous êtes un dragon !

Cette édition Developer's Cut inclut l'édition ultime de Divinity II, comprenant plus de 100 heures de jeu dans ce RPG acclamé par la critique. Vous aurez également accès au tout nouveau Mode développeur, et à de nombreux bonus exclusifs !

Caractéristiques :

  • Mode développeur : Jouez à la version originale ou parcourez le jeu comme si vous en étiez le concepteur et amusez-vous avec les commandes de la console ! Vous avez toujours rêvé de tester une nouvelle compétence sur une horde de gobelins ? C'est possible ! Vous vous êtes toujours demandé ce qu'on peut bien ressentir à parcourir le monde sous la forme d'un troll ? Faites-en l'expérience par vous-même ! Profitez des nombreuses commandes habituellement réservées aux développeurs et devenez le dieu de l'univers du jeu !
  • La genèse d'un Dragon : Un documentaire exclusif présentant tout le processus de développement de Divinity II : ses hauts, ses bas, ses victoires et ses défaites.
  • Coffre au trésor : RDes tonnes de documents de conception, des concept arts, des vidéos vous donnent un accès intégral à Divinity II, non pas comme une œuvre terminée, mais comme une œuvre qui s'améliore au fil du temps. Devenez un témoin privilégié de la création d'un jeu vidéo !
  • Combattez en tant qu'humain et dragon : Pour la première fois dans un RPG, ressentez le pouvoir du Dragon ! Prenez de la hauteur, pulvérisez tout ce qui se trouve sur votre passage, et usez stratégiquement de vos formes humaine et draconique pour vaincre l'ennemi et devenir le Chevalier dragon ultime !
  • Un scénario dynamique influencé par vos choix et vos compétences :Au cours des quêtes de Divinity II, une grande variété de choix cornéliens s'offre à vous.
  • Faites de votre puissante Tour de guerre la base de vos opérations :Imposante serre de pierre dominant l'Île de la Sentinelle, la Tour de guerre est une immense citadelle érigée il y a des siècles par un mage-dragon, tombé dans l'oubli. Regagnezà tout moment votre Tour grâce à une relique mystique appelée pierre draconique.
  • Créez votre propre créature de combat : Conjurez les esprits et donnez vie à une créature à partir des membres récupérés au cours de vos batailles. Son pouvoiréquivaut à la somme des membres qui la composent. Une fois l'abomination créée, invoquez-la pour qu'elle combatte à vos côtés !

Configuration requise

    Minimum :

    • Système d'exploitation : Windows XP SP3 ou plus récent
    • Processeur : Intel Core 2 Duo 1.8 Ghz ou équivalent
    • Mémoire vive : 1 Go de RAM
    • Affichage : Nvidia GeForce 7600 avec 256 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 15 Go d'espace disque disponible
    • Son : Compatible DirectX9.0c
    • Supplémentaire : Si vous utilisez Windows Vista ou plus récent, doublez la mémoire vive requise

    Recommandée :

    • Système d'exploitation : Windows XP SP3 ou plus récent
    • Processeur : Intel Core 2 Duo 2.6 Ghz ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Nvidia GeForce 8800 avec 512 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 15 Go d'espace disque disponible
    • Son : Compatible DirectX9.0c
    • Supplémentaire : Si vous utilisez Windows Vista ou plus récent, doublez la mémoire vive requise
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (28 évaluation(s))
Globales :
très positives (1,103 évaluation(s))
Publiées récemment
nousgame
( 21.1 heures en tout )
Posté le : 25 juin
Love it!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Azzigoth
( 1.4 heures en tout )
Posté le : 25 juin
So far it has been a hidden gem. Really enjoying it. I will update when I a longer play through.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
zz
( 30.9 heures en tout )
Posté le : 25 juin
After spending about 30 hrs in the game, i've give up playing it anymore. Thr majority of the reason is that i couldn't remember ANY memorable moments in the game. There was so many potential in this game, but the director eventually failed it all.

When I was going to become a Dragon Slayer, I felt not excitment.
When I was infected(smile::) by a dragon, and forced to become a Dragon Knight, the biggest turning point in the game!! I felt nothing.
When I firstly transform myself into a dragon! What did i feel?...nothing!!
The plot, the ingame cutscene doesn't deliver any immerse FEELING at all.

Then the next worst thing is the combat. Game designers should have made the combat an enjoyable experience, because you'd spend almost 95% of gaming time in combat. But in reality, the combat is so lame and tiresome. I just keep luring enemies back and finish them off one by one, no strategy required.

I'll give this game 7.5/10, the game is playable but not enjoyable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Lavendar
( 2.3 heures en tout )
Posté le : 24 juin
This game does NOT hold your hand. I thought playing oblivion was enough, but it obviously wasn't. There isn't a convenient marker that shows you exactly where to go. You have to memorize the direction given from NPCs and actually use clues given throughout the game.

Although that makes it alot harder, it does well to add immersion. I'm liking it so far.

The only gripe I have is the combat. It's a bit clunky and dated, and it shows. But everything else makes up for it enough to earn a thumbs up.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
bcseagle
( 29.5 heures en tout )
Posté le : 22 juin
Great RPG, Its like an early version of Skyrim.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[.TPoA.] Ironsky
( 27.6 heures en tout )
Posté le : 20 juin
Old but golden.

If you like your RPGs with humour and aged mechanics, buy this game, it has plenty of both.

A storyline with some nice twists, DRAGON FIGHTS!!!111!½ and people actually reacting to your character in a way that makes sense.

As I said, aged, but since diamonds last almost forever, so will this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Sarkoth
( 12.4 heures en tout )
Posté le : 11 juin
I don't remember the last time I had as much fun transforming into a Dragon and mind controlling people within quest chains to do my bidding. Actually, I don't remember doing these things in any other game, except maybe doing the latter with Jedi mind tricks in Knights of the Old Republic.

Divinity 2 is entirely different from the other Divinity games. Larian studios aren't afraid to do new things from different perspectives and they did a great job an Divinity 2. Not necessarily a must have milestone of gaming, but a great game nonetheless.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Dawnbringer
( 14.1 heures en tout )
Posté le : 7 juin
First off, let me start by saying; GET THIS GAME.


I'll explain, I've played many open world (and closed) RPG games, and I can honestly say this rank among the top 3 for me. I played this game ALL THE TIME on the Xbox 360, and I'm SO GLAD that PC had a version of it aswell.
This game, is a game you can VERY EASILY sink hundreds of thousands of hours into, and I honestly mean that.

I'll get to the pros and cons, but seriously, just buy this game.
PROS:
The diaglogue is funny, crisp, and refreshing. There are SO MANY WAYS to approach any scenario in the game. A conversation which can end in bloodshed can just as well end in a new ally gained. VERY GOOD if you enjoyed some of the older Dragon Age games.
The storyline is amazing and feels so intricately designed.
The characters are unique and memorable and bound to earn your love.
The gameplay is dynamic and well polished.
Combat is intense and you have a vast array of weapons and spells to tailor to your liking.
There are SO MANY quests, and each and every one of them feel unique and crafted with love, not following standard RPG clone formula.
The music, the environment, the creatures, all of which are aesthetically pleasing on a grand scale. Every location is beautiful and unique, and you actually feel immersed.
The load times are very short, which is nice when you just want to get into the game and play.

CONS:
While I cannot necessarily fault the game for this, I still must bring it up. The content was heavily reduced and many features and areas were cut for the sake of portability to consoles.
No mod support. I feel like this is key for maximizing the life span of an RPG game (look at bethesda titles.)
Combat, while I did praise it in the Pros sections, it can be a tad bit clunky at times.

That's it. I really can't think of anything else to write here.
If you're like me, and love beautifully crafted games...buy this game.
If you're STILL hesitant, at least get it on a sale, they have them pretty frequently.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
✧дівчинка вікінг✧
( 0.7 heures en tout )
Posté le : 5 juin
All the Divinity series are so good and always upgrading their games in types of new ways, Divinity 2: Developer's Cut comes with a command button " f11 " lets you pretty much mod your character give yourself gold, armor, weapons and more. But the gameplay is a little like "dungeon siege legends of aranna" <3!!! Recommended!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Maple
( 1.6 heures en tout )
Posté le : 5 juin
Constant crashes, especially when going through doors which results in an infinite loading screen. Can't progress past the first quest area.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
46.9 heures en tout
Posté le : 28 mai
bon jeu de role. un peu difficile a prendre en main au debut et debut de jeux assez lent. mais une fois l'aventure avancé tres difficil de decrocher.
a acheter les yeux fermés si vous aimez les rpg occidentaux
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
49.3 heures en tout
Posté le : 1 juin
A new gimmick is introduced: Mind Reading. You can spend some of your exp to read minds and find out various useful information, like passwords, locations of items or keys, or even get the illusive stat/skill point boosts.

As well as turning into a dragon later in the game where you can pretend to be the pyro and do the W+M1 thing.

Combat is in 3rd person, and only in 3rd person. It's like a more floaty Fable, or Enclave, or something, except you can't block, and you can only dodge and jump. You got your Melee, your Ranged, and your various melee, ranged, and magic active and passive abilities.

Also speaking of 3rd person, like the previous games, theres plenty of items strewn about the world, as well as some hidden switches, but why they didn't put in any first person mode is beyond me, because your character's neck is really stiff, and you can only look down so much, and its a general pain to pick most stuff up in general, unless your looting a container, or those floaty item bags enemies sometimes drop.

Thankfully, there isn't like 9 different stats to choose from on a level up like the last game. Instead, there's just 5. Although for some reason, instead of the traditional 5 stat points per level up, you only get 4 this time around. That kind of sucks.

The game's difficulty is like a coin, on the first half, the game is hard and vaguely unforgiving, and on the other half, it's ♥♥♥♥ easy. Like any good RPG I suppose, the previous games did pretty much just that too, and until you get to the second half of the game, you will die many times, and when you die, the game does not respect your time, locks the controls, and shows your character twitching out and dying. So trying to go to the menu or quickloading in rage won't work until the game finally tells you the obvious: You've died, load a savegame. Although quarter way through the game you get access to the battle tower, a base instance of sorts where you can *finally* stash your items, increase your cap of certain skills from a trainer, as well as access to an alchemist, necromancer (managers your minion which you can then summon after you first enter the battle tower), and an enchanter. You can also send out 3 dudes out on an adventure to gather ingredients, ore, and gems for you. They can be equipped better for a fee to do it "faster", and reduce chance of injury. So finally, the game gives you a breather after you reach this damn tower. As with the other games, it pretty
much gets easier the further you are in the game. My strategy towards the end of the game was spin to win: Whirlwind spam, as its literally faster than my standard attacks maxed out and knocks everything within range flat on its ♥♥♥ or dead. Ahh, classic whirlwind spam. As well as using the not-omnislash move on enemies that must absolutely positively die, that's always fun, especially when it glitches out and plays a really corrupt version of a transformer transforming.

The game progresses a bit similarly to the second game, and is roughly split up into 3 acts, once you're past an act, you can't go back. Each act has a fairly big overworld to explore and quest in and whatnot.

Waypoints from the first game are back, except you don't need a scroll to activate them. You just approach them and use them, and you're off to an activated waypoint of your choosing. You can jump 4 inches in the air, then later 8 feet in the air, but why you can't sprint in this fairly vast world just brings my slightly impatient ♥♥♥♥ to a boil. Although you can get around pretty fast when you have access to your dragon form.

Divinity as usual has it's sense of humor, and it's references. I always get a good laugh every now and then from certain dialogues.

Divinity II uses the Gamebryo engine, roughly the same one that Oblivion used, so it runs slightly like garbage, although I've only had one crash in my nearly 50 hours of playing. So it's pretty stable, and it loads areas relatively fast. Let me tell you one thing though, it does not feel remotely like Oblivion, except for the somewhat dodgy framerate,
some of the lighting, and those silly 2D sprite tree leaves. Although I did get a Morrowind vibe from the game treating herbs and ore veins like loot containers, although unlike MW, this game actually has a take all items hotkey (E), so you don't have to get hand cramp PTSD flashbacks.

When physics objects like barrels roll around, they play some sort of ominous death beat on a pair of ghost bongos. I don't know either. It's kind of funny but also really disturbing.

...And like every good RPG, the merchants will rip you off blind, aka charge you 10,000 gold for that rusty old dagger thats been sitting up the merchant's bum for the past decade, and give you jack ♥♥♥♥ for that literal holy grail in your posession. You can mind read merchants to (usually) get them to lower their prices by like 5-10%, or some other minor amount. Doesn't seem to help with selling stuff to them though.

A lot of things feel very finite, like herbs will never regenerate, and enemies don't seem to respawn, at least not until the last third of the game. This is what the previous games seemed to do, but it was mostly fine, because the previous games weren't ultra stingy with potions in the first third of the game, and merchants actually restocked. You'll find yourself stuffing your character with food consumables to save on potions early game.

Let me remind you, like the other games' AI, enemies will relentlessly pursue you until you're at least a thousand feet away, or incredibly dead. So you have to deal with them, or somehow convince your character to get the lead out and run away for twelve hours anyway.

Although the fairly finite resources thing is remedied after you get access to the 3 runners in the battle tower, in which you can send them out, return to the field, return to the tower, and they'll be back in an instance, hopefully not injured and ready to give you the stuff you asked them to find. So you can pretty much farm most of your alchemy/enchanting materials to your hearts content if you want, or you could avoid the serious cheese and just do it every now and then if you have a crippling fear of the game getting too easy.

Speaking of cheap, the RNG containers are back. So you can once again save and load over and over until you get some good materials, or recipes, or equipment or whatever. One time I got 2 of the same exact potion recipe in the same chest. Neat.

After I beat the game, I was like "Oh boy, that was pretty decent, now time to take on a silly bonus campaign with my now overpowered character, Dragon Age style!" Then I proceeded to click New Game - Flames of Vengeance, only to find out it was the last 3rd of the game overall. *facepalm*

It's a pretty fun game and gets easier once you get the hang of it. Wish it could have been deeper and more indepth like the older games as well as being a bit more vast.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
12.4 heures en tout
Posté le : 11 juin
I don't remember the last time I had as much fun transforming into a Dragon and mind controlling people within quest chains to do my bidding. Actually, I don't remember doing these things in any other game, except maybe doing the latter with Jedi mind tricks in Knights of the Old Republic.

Divinity 2 is entirely different from the other Divinity games. Larian studios aren't afraid to do new things from different perspectives and they did a great job an Divinity 2. Not necessarily a must have milestone of gaming, but a great game nonetheless.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
14.1 heures en tout
Posté le : 7 juin
First off, let me start by saying; GET THIS GAME.


I'll explain, I've played many open world (and closed) RPG games, and I can honestly say this rank among the top 3 for me. I played this game ALL THE TIME on the Xbox 360, and I'm SO GLAD that PC had a version of it aswell.
This game, is a game you can VERY EASILY sink hundreds of thousands of hours into, and I honestly mean that.

I'll get to the pros and cons, but seriously, just buy this game.
PROS:
The diaglogue is funny, crisp, and refreshing. There are SO MANY WAYS to approach any scenario in the game. A conversation which can end in bloodshed can just as well end in a new ally gained. VERY GOOD if you enjoyed some of the older Dragon Age games.
The storyline is amazing and feels so intricately designed.
The characters are unique and memorable and bound to earn your love.
The gameplay is dynamic and well polished.
Combat is intense and you have a vast array of weapons and spells to tailor to your liking.
There are SO MANY quests, and each and every one of them feel unique and crafted with love, not following standard RPG clone formula.
The music, the environment, the creatures, all of which are aesthetically pleasing on a grand scale. Every location is beautiful and unique, and you actually feel immersed.
The load times are very short, which is nice when you just want to get into the game and play.

CONS:
While I cannot necessarily fault the game for this, I still must bring it up. The content was heavily reduced and many features and areas were cut for the sake of portability to consoles.
No mod support. I feel like this is key for maximizing the life span of an RPG game (look at bethesda titles.)
Combat, while I did praise it in the Pros sections, it can be a tad bit clunky at times.

That's it. I really can't think of anything else to write here.
If you're like me, and love beautifully crafted games...buy this game.
If you're STILL hesitant, at least get it on a sale, they have them pretty frequently.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Posté le : 29 mai
Great game with unique gameplay and great graphics for its year of release.
A big step for the franchise to go from stereoscopic game to 3D rpg.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
30.2 heures en tout
Posté le : 31 mai
One of the best action RPG I ever played,
I can imagine at the Larian someone come with idea "we make 15h long add-on, let's inspire from the best".
And they did. From movie.
This is the best Terminator-inspired game in the history of videogames (maybe except Bethesda one, before they started doing level scalled first person RPGs).

This is the only Larian game that I ever completed. Their games are good but the overall silliness is too high for my receptors.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
60.0 heures en tout
Posté le : 27 mai
I can't really say that I'd recommend you to play this game if you didn't start with the original. It suffered from Larian's ambitions to make the RPG game that will flare them all, but when you've got a small team, you never have enough time to implement everything you want. They did not know how to set their goals properly and you can clearly see that from their PDFs included in Developer's Cut. While playing the game you'll notice the bland autogenerated landscapes. You will suffer beating the repetitive flying fortresses in a dragon form. And you'll definitely get bored and quit it for a few weeks or months a few times. Also, the ending of the original story is rather spontaneous and I can imagine people, who bought Ego Draconis back in 2009 being really disappointed. But then they released Flame of Vengeance, which takes place in Aleroth, and this is where things go nuts. The game turns into sugar, spice and everything nice perfect aRPG with dungeons, lots of quests, lots of people to interact with, puzzles, etc. As well as design is way better as it clearly was manual work as opposed to automated lanscapes. If I could give a separate review then I'd only recommend Flames of Vengeance, but there's no sense to play only the 2nd part of the story (even though you can actually do that). So that's it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.3 heures en tout
Posté le : 24 juin
This game does NOT hold your hand. I thought playing oblivion was enough, but it obviously wasn't. There isn't a convenient marker that shows you exactly where to go. You have to memorize the direction given from NPCs and actually use clues given throughout the game.

Although that makes it alot harder, it does well to add immersion. I'm liking it so far.

The only gripe I have is the combat. It's a bit clunky and dated, and it shows. But everything else makes up for it enough to earn a thumbs up.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
1.4 heures en tout
Posté le : 25 juin
So far it has been a hidden gem. Really enjoying it. I will update when I a longer play through.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.7 heures en tout
Posté le : 5 juin
All the Divinity series are so good and always upgrading their games in types of new ways, Divinity 2: Developer's Cut comes with a command button " f11 " lets you pretty much mod your character give yourself gold, armor, weapons and more. But the gameplay is a little like "dungeon siege legends of aranna" <3!!! Recommended!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante