Drachen: Sie wurden gejagt und abgeschlachtet. Aber nun ist die Stunde der Vergeltung gekommen.
Nutzerreviews: Sehr positiv (737 Reviews)
Veröffentlichung: 29. Okt. 2012

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Enthält 3 Artikel: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

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"2012 edition of Divine Divinity 2. Gothic like action open world RPG which rewards exploring. Many quests, open skill system. Weaker dragon arcade part."
Lesen Sie hier das vollständige Review.

Reviews

„Divinity II ist eine wundervolle und willkommene Überraschung. Es ist lange her, dass ich ein Rollenspiel gespielt habe, das den Balanceakt zwischen einer umfangreichen, tiefgründigen Story und einer soliden sowie urkomischen Handlung so gut bewerkstelligt.“
IncGamers

„Das Skript ist durch die Bank weg phantastisch, angefangen bei den äußerst einfallsreichen Quests mit verschiedenen Lösungsmöglichkeiten bis hin zu den NPCs, von denen jedem eine individuelle Persönlichkeit eingehaucht wurde. Wo andere Spiele nur einen plump vervielfältigten, profillosen Dorfbewohner A und B ein paar dutzend Male haben, bietet Divinity 2 ein authentisches Dorf voll mit Schwätzern, Schwerenötern, Fahnenflüchtigen, hin und wieder einem geheimen Mörder und auch ein paar normale Leuten.“
9/10 – SomethingAwful

„Es ist erstaunlich, dass ein so gutes Spiel vor dem Erscheinen der "perfektionierten" Version ein Schattendasien gefristet hat. (...) Die Quests sind echt gut, mit toller Sprachausgabe und wundervollem Witz; und nicht zu vergessen das Aufspüren von versteckten Höhlen und Schlüsseln, das eifrige Spieler belohnt.“
RPGWatch

Über dieses Spiel

Drachen: Sie wurden gejagt und abgeschlachtet. Aber nun ist die Stunde der Vergeltung gekommen. Befreien Sie sich von den Fesseln des menschlichen Körpers und erheben Sie sich in die Lüfte! In diesem epischen RPG-Abenteuer werden Ihnen tausende Gegner alles abverlangen. Breiten Sie Ihre Flügel aus und verbrennen Sie Ihre Feinde: Werden Sie zum Drachen!

Dieser Developer's Cut ist die ultimative Version des preisgekrönten Rollenspiels Divinity II und bietet über 100 Stunden Spielspaß, einen brandneuen Entwicklermodus sowie viele weitere großartige Extras!

Hauptmerkmale:

  • Entwicklermodus Spielen Sie die normale Version oder erleben Sie das Spiel so wie die Entwickler und toben Sie sich mit den Konsolenbefehlen aus! Wollten Sie schon immer neue Fähigkeiten an einer Horde von hunderten Goblins austesten? Machen Sie es! Haben Sie sich schon immer gefragt, wie es wohl wäre, die Spielwelt in Gestalt eines Trolls zu erkunden? Hier ist Ihre Chance! Entdecken Sie eine ganze Palette an spektakulären Entwicklerbefehlen und fühlen Sie sich selbst wie ein Zauberer!
  • Das Schlüpfen des Drachen Diese einzigartige Video-Dokumentation gibt Ihnen Einsichten in die kreativen Prozesse der Entwicklung von Divinity II: ihre Höhen und Tiefen, Triumphe und Rückschläge...
  • Schatzkammer Stöbern Sie durch unzählige Design-Dokumente, Konzeptskizzen und Videos, die Ihnen einen uneingeschränkten Einblick in das Spiel gewähren, als es noch mitten in der Entwicklung war. Erleben Sie aus erster Hand, wie ein Spiel entsteht!
  • Kämpfen Sie als Drache und als Mensch Zum ersten Mal wird in einem Rollenspiel die Macht des Drachen entfesselt! Erheben Sie sich und verwandeln Sie alles in Rauch und Asche, was Ihnen im Weg steht, indem Sie sowohl als Mensch als auch als Drache Ihre Feinde bezwingen und der ultimative Drachenritter werden!
  • Dynamische Geschichte, abhängig von deinen Entscheidungen und Fähigkeiten Divinity II bietet zum Lösen der Quests eine breite Auswahl an moralischen Entscheidungsmöglichkeiten.
  • Benutzen Sie Ihren mächtigen Drachenturm als Operationsbasis Wie eine gewaltige steinerne Klaue thront der Drachenturm über die Wächterinsel, eine kolossale Zitadelle, gebaut vor Jahrhunderten von einem längst vergessenen Drachenmagier. Gelangen Sie in den Besitz eines mystischen Relikts, um den Turm nutzen zu können: der Drachenstein.
  • Erschaffen Sie Sie Ihre eigene ultimative Kampfkreatur Beschwören Sie Geister, um einer Kreatur bestehend aus Körperteilen, die Sie während Ihrer Kämpfe gesammelt haben, Leben einzuhauchen. Die Kampfkraft dieser Kreatur ist buchstäblich die Summe ihrer einzelnen Teile: Wenn Sie diese Abscheulichkeit erst einmal erschaffen haben, können Sie sie beschwören, damit sie Sie im Kampf unterstützt.

Systemvoraussetzungen

    Minimum:

    • Betriebssystem: Windows XP SP3 oder höher
    • Prozessor: Intel Core 2 Duo 1,8 GHz oder vergleichbar
    • Speicher: 1 GB RAM
    • Grafik: Nvidia GeForce 7600 mit 256 MB RAM oder vergleichbar
    • DirectX®: 9.0c
    • Festplatte: 15 GB HD frei
    • Sound: DirectX9.0c kompatibel
    • Zusätzliche Informationen: Windows Vista oder höher setzt doppelten Speicher voraus

    Empfohlen:

    • Betriebssystem: Windows XP SP3 oder höher
    • Prozessor: Intel Core 2 Duo 2,6 GHz oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: Nvidia GeForce 8800 mit 512 MB RAM oder vergleichbar
    • DirectX®: 9.0c
    • Festplatte: 15 GB HD frei
    • Sound: DirectX9.0c kompatibel
    • Zusätzliche Informationen: Windows Vista oder höher setzt doppelten Speicher voraus
Hilfreiche Kundenreviews
19 von 19 Personen (100%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 29. November 2014
Eines der besten Rollenspiele meiner Meinung nach , wenn auch nicht so umfangreich wie The Elder Scrolls-Reihe oder die Gothic-Reihe.

Aber die Story ist recht gelungen , die Kämpfe machen richtig Spaß und schrägen Humor gibts obendrein.

Klare Kaufempfehlung auch zum Normalpreis.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
55.5 Std. insgesamt
Verfasst: 25. März
Divinity 2 ist neben Dragon Age eines meiner Lieblingsspiele.An der Grafik ist nichts auszusetzten die Quest machen Spaß und die Story ist der hammer. Einfach ein verdammt gutes Spiel.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 3. April
Divinity 2 Eco Draconis,

ist und war eins der Stimmungsvollsten und schönsten Fantasy Spiele die ich bis jetzt jemals gesehen habe.
Allein schon der Spielumfang kann im ersten Bereich (Trümmertal) bis zu 10 Stunden minimum erreichen wenn man die Gegend erkundet und Quests erledigt.

Grafisch übertrumpft es meiner Meinung nach den Großmeister "Gothic" in vielen Bereichen und bring dies mit einer flüssigeren Performance auf den Bildschirm.


Gameplay:

Ich vergebe für das Gameplay 8 von 10 Punkten, da es zwar wirklich simpel und unkompliziert für die Spieler aufgebaut ist aber gerade dadurch den Reiz bringt sich mit Bewegungen in die Kämpfe zu werfen, die möglichst viel von dem gewöhnlichem abweichen.

Ein dicker Pluspunkt im Gegensatz zu "Gothic" ist, dass man nicht durch das lästige "Boarder-Blocking" vom herunterfallen gehalten wird und man beim Fall keinen Schaden nimmt.

Ein Minuspunkt, der somit den Pluspunkt ausgleicht, ist jedoch das "Crafting" System.
Es besteht wenig Auswahl an Waffenmodifikationen und Herstellungen schon gleich gar nicht. (Jedenfalls habeich keine Baupläne oder etwaiges gefunden)

Grafik:

8 von 10 Punkten
Wunderschön insziniert, mit authentisch aussehenden orten und Gebäuden.
Zudem bieten die Soundtracks eine sehr entspannte Atmosphäre.

Einige kleine Verbesserungen wären noch da aber so wie es ist, ist es gut.

Story:

8 von 10 Punkte

Logische Geschichte bei der man sich trotzdem immer wieder fragt wie es ausgehen wird.
Viele kleine Nebenmissionen in die man vor allem auch die eigene Entscheidung einfließen lassen kann.



Alles in Allem,
ein gelungenes Spiel das es sich lohnt zu kaufen, da man einige Jahre später sich daran errinert und Lust bekommt es wieder zu spielen.

Shadow
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1 von 2 Personen (50%) fanden dieses Review hilfreich
42.7 Std. insgesamt
Verfasst: 28. November 2014
Eins der besten RPGs die es gibt. Vorallem der Humor und das Questdesign sind kaum zu überbieten.
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52 von 59 Personen (88%) fanden dieses Review hilfreich
149.1 Std. insgesamt
Verfasst: 20. März
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours.

To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin?

Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In terms of the game's systems, the player character might as well have been just expelled from the womb. Barely any attributes or acquired skills make up your profile and depending on your skill level as a gamer and how you allocate your initial allocation of attribute and skill points, the game can be rather unforgiving. Some would think challenging forcing a strategic approach, others may be put off. I thought the former and welcomed the challenge eagerly building my character for the tasks ahead. Im that context the game starts the player much like Risen or Gothic.

As you progress in Divinity II you become more powerful and the game eventually will become easier. Late in the base game there was a distinct lack of difficulty balancing by Larian. While the game continued to be entertaining the lack of eventual difficultly was a serious issue. While the game has multiple difficulty settings encompassing casual through nightmare, this wasn't enough. An additional difficulty setting was needed or the skills needed to be toned down though the game does make you feel very powerful from a role playing perspective.

My opinion on difficulty may be more a product of playing as a pure Mage. I cannot speak for Fighter, Ranger or playing a mixed class. Also note that for a good portion of the base game the game was extremely challenging even on normal. Divinity II is not on rails and you are free to explore areas outside of your capabilities.

The player is free to allocate skills to any category. Categories are broken down by Priest, Mage, Fighter, Ranger and general category to remain unnamed. Want to be a Battle Mage, a Ranger Priest, no problem. The elasticity of the skill system allows for such combinations with the only limitation being that the skills are level locked.

Divinity II tells the story of a budding Dragon Slayer who eventually is recruited to become a Dragon Knight and defacto a Dragon. Morphing into a Dragon is cool and a significant divergence in game play. Like the Dragon Knight, Dragon abilities can be allocated and strengthened through skill points. Game-play as a Dragon will have you battling all sorts of flying beasts as well as entrenched land based weaponry. At this point in the review if you are reading through the spoiler tag I want to point out that anyone who likes their flight controls inverted is in for a big surprise and for this Larian gets an F for failure and not caring about a portion of their fan base. Larian left out inverted flight for the dragon. Thankfully we can send human beings into orbit and utilities exist to help correct this issue. Using Xpadder I was able to setup a profile to control the Dragon on an Xbox 360 game controller and invert the flight controls in the process. This meant playing the Knight with the keyboard and playing the Dragon with the game-pad. A minor inconvenience but the PC version should of been patched as the Xbox version had inverted flight.

Potions, Crafting, Botany and Gemstones all play significant roles. Potions can be purchased though there is an alchemy system based on plants. Potions are not limited to health and mana and include attribute based potions as well. Potions interestingly have many level classifications with the strength of the potion increasing with the level. Crafting is gem based and like alchemy, the ability to craft is available to every player character. When you become a Dragon Knight you get your own Battle Tower and the tower has servants. Servants of which you may weaponize and armor. Servants that will collect gems and plants for you. A welcome time saving feature implemented by Larian to keep game minutia to a minimum.

Divinity II is a 2009 production and looks like it was made in 2009 though in some places the game visually shines but over all the game still looks good. Voice acting is top notch and professional. I was disappointed to see the re-use of npc models, a pet peeve of mine, though Larian did an adequate job covering up this sin and the issue didn't appear to be as egregious as Gothic 3.

Combat was simply fun and skills utilized by the player are accessed via the standard 1 through 0 keys or can be reassigned to any key. All game functions can be re-mapped including quick save. Combat is as simple as swinging your weapon and using skills. Blocking is non-existent and points can be put into the passive skills like evade. The player can also roll out of harms way.

The Developer's Cut allows the player to start the base game and expansion as originally released or in what amounts to a debug mode. Both versions are save game compatible. In the debug version, the console is accessed via F11 and you are free to do as you wish. Want to give yourself an apple ? You can do that. Mostly I stayed out of the debug version though I will come clean so to speak and admit to pumping 5 points into encumbrance to satisfy my pack rat tendencies and because I'm no fan of dealing with limited inventories in action rpgs. It bears to mention that the starting inventory limit can be managed without putting any points into encumbrance.

Divinity II and expansion are worthy for multiple reasons. Divinity II comprises originality, professional voice acting, great game-play, questing and a great soundtrack (accessible via install). A top notch action RPG.
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13 von 15 Personen (87%) fanden dieses Review hilfreich
80.8 Std. insgesamt
Verfasst: 20. Dezember 2014
Basically one of the best games i've ever played. I would recommend to anyone who likes games like Skyrim to buy this.

The reason i bought skyrim is because after i finished this game...i was still hooked. Skyrim was the closest game i found that was similair to Divinity2. Great soundtrack to listen to while exploring. About 80 Hours of game play which makes games like these really worth your money. Its a nice gem of a game, and for 10$ or less its a great deal!

I hope you dont like sleep, because you may stay up all night playing this game.

Also, Don't forget to SAVE frequently. Especially when there are bosses or groups of units. I found myself Saving several times durring bosses because it required strategy to kill them and sometimes you have to pause in a middle of a fight to figure out what your next move will be.
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9 von 12 Personen (75%) fanden dieses Review hilfreich
68.5 Std. insgesamt
Verfasst: 27. November 2014
Third person action RPGs are my favorite genre, and I can't believe I missed out on this for so long. The world, its lore and characters, are just so interesting while the combat strung it all together so nicely. As a ranger I would go around launching exploding arrows at groups of enemies while my undead summon pulled aggro. But there was also a lot of moving around and dodging enemy projectiles as well. Lengthy stuns and instantaneous flinch attacks can make fights pretty frustrating, though. And then there is the dragon combat. You fly around hitting towers and other flyers with your fire breath and fireball attacks for the most part. You can't attack or even see ground units which means when you switch back to human form you can drop into the middle of a group of enemies and not even realise it till you're dead. Theres not much else I can say about it other than it makes for a nice change of pace. Overall, there are a lot of side quests and a lot of different places to explore. There weren't many variations on the dungeons, but they never got stale. If you're a fan of the genre I don't see how you could be dissapointed with this game.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
45.6 Std. insgesamt
Verfasst: 29. Januar
Easily one of the best RPG's I've ever played. I'm a big fan of Morrowind, The Witcher (1), Gothic 3, etc. This game is on par with all of them. The first hour or two of the game, it seems like any other RPG. However, the game just gets better and better (plot wise and gameplay) as the game progresses. The sequel in the developer's pack was also very good, and it looks like there could very likely be a third installment. I'm a pretty harsh critic of rpg's because I have played most of them, and they all follow similiar formulas.

The way you can craft your character is unique, and the armor/item enchantment are really cool and essential for late game survival. The game is very hard, and if it ever isn't challenging enough for you, you can set it to "nightmare mode." The graphics are good but not top of the line, but who really cares about that. Go play crysis if all you want is graphics.

In conclusion Larian Studios has found an avid new fan - for creating an RPG MADE FOR PC GAMERS (so tired of console ports), and you can tell they spent a GREAT deal of time on every aspect of this game.

Ratings:
Gameplay: 9/10 (What other game can you turn into a dragon and attack flying fortresses? The transition is flawless).
Music: 10/10 (Really great original music - made the game that much better).
Plot: 7/10 (It's hard to have a completely original plot, but I don't know of any other dragon knight games...the plot was good enough to keep me interested and the boss fights are awesome).
Graphics: 7/10 (Very good in some areas, okay in other departments).
Game length: 10/10 (Very long game - and the side quests are usually worth it and actually interesting).
Overall: 9/10

GOOD JOB, LARIAN STUDIOS!! THANK YOU TAKING THE TIME TO MAKE A GREAT RPG FOR PC GAMERS!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
57.7 Std. insgesamt
Verfasst: 24. Mai
I bought this game after thoroughly enjoying Divinity: Original Sin. Do I love this game just as much as Original Sin? Definitely--and I love the developers for maintaining my faith in RPGs.

Some plus points:
+ Questing. Minimal hand holding, quests that were actually fun and required you to be aware of what the characters tell you. There is some freedom of choice on how you want to complete them as well.
+ Exploration. The game rewards you for taking your time to explore the world. There are many secrets hidden around, whether on paper or in a locked cellar--to which the key you'd have to find using hints the game subtly gives you.
+ Wonderfully written dialogues and like able NPCs. I'm someone who enjoys games with characters that can make me feel for them. This game has no companions, but the NPCs are so quirky with their own individual personalities, it more than compensates.
+ Music and voice acting. If you played Original Sin before this game as I did, you might hear some familiar tracks. I didn't mind, they're well done and really help keep you immersed. Voice acting was a joy to listen to.
+ Combat difficulty. Many modern RPGs I've played at normal difficulty are much too easy. I feel that Divinity 2 has done a good job at balancing. I had to make use of obstacles to avoid missile attacks, dodge and heal and not simply button mash mindlessly.

Some negatives:
- Camera angle during combat when using certain skills bugs out a little.
- Not much character customization
- Crafting and Enchanting are done through NPCs, oversimplified in my opinion. I loved the manual crafting system available in Original Sin. (Of course, Original Sin is newer.)

Summary: Recommended for fans of story driven RPGs. Great for players who appreciate immersion and do not like too much hand-holding when it comes to questing and progression. Also great for those who love to explore and find secrets! Lastly, if you do decide to buy and play it, make sure you play the second part (Flames of Vengeance) that comes included in the Director's Cut as well!

Happy Gaming :) I sure had a good time.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 23. Dezember 2014
I have not finished it yet, but boy am I having an amazing time with it.
Divinity: Developers Cut is a fantastic, under the radar RPG that most people have never heard of. Now, I can't say that you'll pick it up and be immediatley engrossed, it most deafinatley takes some time to get into, but if you're a hardcore RPG gamer, it is absolutely worth your time. When I say hardcore RPG gamer, I mean you've gotta know how to figure things out on your own. Occasionally there is a quest marker, but usually it's just a quest description, the rest you gotta figure out on your own. Some people could be turned off from the crazy difficulty in the beginning, but the only reason it's so hard is because the game demands that you go out and explore, do side quests, and level up, gear up, instead of jumping right into the story. When I started out I went straight for the main story and got anihallated almost instantly by some skeletons. So I went out, explored, killed goblins, did some quests, and about 2 hours in I started the main questline.
The combat is probably the low point of the game, but even then it's not bad, just kind of clunky. You have a pretty standard skill tree but the nice thing is you can branch out and choose whatever skills you want. Wanna be a two handed sword wielding brute that also likes to use healing spells? Go for it. But other than that, it's all pretty basic RPG stuff with some mildly messy hack and slash type combat.
The world is nice and open offering tons of exploration and secrets to be found, just don't expect there to be a huge variety of enemies, because there isn't. As far as I've played, there is really only one real town too. But I dunno if there is another later on.
Now, lets talk about the awesome stuff. If you can give it a chance, about 9-10 hours in the game goes from pretty average but fun, to really really cool. If you can manage to get to the point where you get to own the Battle Tower, things start to look waaaaay up. You have 4 different wings in the Battle Tower that can help you out. You have the Necromancy Chamber which allows you to create your own creature out of dismembered limbs of fallen foes. You have the Alchemy Chamber which allows you to brew potions with probably the most easy to use potion creater ever in a game. Then there is the Enchanting Chamber which allows you to enchant/disenchant armor and weapons. And then there is the Training Chamber which allows you to use gold to buy additional levels for your skills so you can level them past 5. Then aside from the chambers, there is also your team of runners. Runners will go out and find whatever crafting materials you may need. You can also equip them with gear so they don't die while out in the field.
Also awesome is the fact that at the same time you get your battle tower, you also gain the ability to turn into a dragon at will and wreak havoc. If that's not a game seller, I don't know what is.
All in all Divinity 2 is a pretty awesome game. There are some low points like little enemy variety and mildly clunky combat, and the beginning is pretty boring for like the first 2 hours. But if you stick with it (Especially if you make it to the Battle Tower) you will find that it's a pretty rewarding game with lots to keep you busy.

Verdict
8.5/10
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4 von 6 Personen (67%) fanden dieses Review hilfreich
43.3 Std. insgesamt
Verfasst: 14. Dezember 2014
Divinity 2 is one of my all-time favourite games. The RPG game is enjoyable to some people, but not to others due to its nature: it's more of like reading a book. The skill tree and combat in general aren't very tactical: it doesn't really matter what you choose. The reason why the game is so awesome in my opinion is the voice acting and plot. It is one of the few games that have actually managed to give characters a value! All characters are unique, the way they talk, the thoughts they think (yes, you can mindread), the things you learn about them from other characters. It's not your standard RPG with combat, leveling and gearing points. It's a well written, interactive story you follow with your also unique character whose uniqueness comes from the choices you make and the impression you leave.

The game fits in the same category with Star Wars: KoTOR series.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
60.2 Std. insgesamt
Verfasst: 22. Januar
This ends up being a fairly good game. It sticks to game mechanics that are simple but work, the graphics are quite ok and the story line is decent. It's not exactly Skyrim or The Witcher but if you're looking for a 3rd person fantasy game, you'll likely enjoy this. The drop system is that of Diablo which is frustrating as it's very random indeed but the skill system is good. The dragon combat is perhaps a bit too arcade-like but I had a bit of fun with it. The first area is better than the second, I felt, but it's nice to see a smaller production like this still managing to reach decent graphical heights.

Worth a play for sure but not quite the top of the charts.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
88.3 Std. insgesamt
Verfasst: 26. April
I would like to write about this game since I looked the Divinity series with big contempt and this was a shame. The reason was that they always called Divinity an Action, Diablo-Clone RPG and I am a more traditional RPG fun. No matter whatever are the superficial similarities between them, Divinity is very different than Diablo. It is more like an old school RPG, with action gameplay.
The Rivellon lore is quite generic, but the stories and the quests are interesting and unique. A better comparison of the game would be the Gothic series. This means no hand-holders in the quests, Few quest marks, and solving quests through reading books and thinking. There is also a lot of exploration and a lot of hidden things in the game. But let's be more Concrete
Story: At first sight it looks like an effort to cash in the fantasy fans love for dragons. This was also another reason for my initial contempt. Even if this is truth, the Rivellon world is full of shady characters and violence which exists beneath the surface of a fairy-tale-like fantasy. Even if the creatures living in Rivellon are quite generic, nevertheless their actions aren't. The plot can get boring sometimes, but it get's really good after the Hero goes to Aleroth, which is full of interesting quests and a lot of funny characters. For this reason STORY 7/10.
Gameplay: The game has aged a bit and it is obvious. There are some game bugs but they are not gamebreaking, Using the Dragon can also get cumbersome sometime. Riddles can get annoyingly difficult sometimes. but usually in the side quests. There are interesting and immersive battles and a nice addition of a baldur's gate like pause system. Companions AI is cute, but not fantastic. For this reason GAMEPLAY 8/10 (or 9 if you are lenient because of the age of the game)
MUSIC: 10/10(whoever is involved with the Divinity series knows why
VALUE FOR MONEY(I bought this extremely cheap because I liked the Divinity Original Sin in an Anthology offer): 20/10
GRAPHICS: OLD BUT CUTE 8/10

IS IT FUN? HELL YES. OVERALL: 8/10. An well above the average RPG with it's own personality and being able, despite the flaws to keep friends of the genre entertained for about 100 hours.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
66.7 Std. insgesamt
Verfasst: 4. März
I really like this game a lot, it's a good RPG, very engaging, interesting story, nice open skills and combat, with a lot to explore.

At first I found combat a bit hard, but I find the gameplay and combat fun action oriented and got the hang of it eventually and combat feels too easy now, past lvl 15 I don't have much trouble beating anything. I like the skill tree and that if you decide you don't like the skill you can reset your points and change it. In most games I usually play as a ranger or thief. I of course chose to be a ranger and use a bow, and I like the ranger skills, though the stun arrow is good, but with each point put into it, it only increases the stun duration by 1 second. With combat I follow a pattern, fire a skill and strafe to dodge whatever the enemies fire at me, I hardly ever get hit.

And you can't just rush in, I did every side quest possible in Broken Valley before even attempting to do the main quest. Not recomended for those who don't wish to explore, take their time or read.

But it also took over 20 hours before I could become a dragon and also get my battle tower, the main base which you store your items, it was annoying lugging around all that stuff and having to sell things I didn't want to as I was running out of room.

It's awesome that you can become a dragon and fly around, but also limited to aerial combat as enemies on the ground will disapear and will only reappear when in human form. And you can't fly too freely as you get invisible walls above and below which is restrictive as well as kind of weird but also undestandable that it's for balance so that it does not make the game too easy if you can just torch all enemies on the ground would make the slayer a bit too overpowered.

I also dislike the very random loot in chests, I mostly end up with stuff I don't need unless I want to play the reload 100 times till I get what I want game.

I hate that to use the mindreading ability you use experience points, so you end up with xp debt. It is a useful skill as it gives you passwords and lowers store prices or you can find locations of secret hidden items. But also alot of the time you don't know if they will have useful info as often it's just someone thinking something about how he hates guard duty. At first I would save before using it and reload if the mind read was useless, but that got tedious so I just mind read everyone. Doesn't seem to affect my lvling up, I always get plenty of xp and I always choose bonus xp as a quest reward. So not really a problem.

Overall it's a very enjoyable game with good graphics, fun game play, beautiful sound track, quest choices and exploration. I recomend it.
I'd rate it 7/10
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1 von 1 Personen (100%) fanden dieses Review hilfreich
34.8 Std. insgesamt
Verfasst: 28. Februar
From start to finish, my favorite game amogst others.
Deep plot
RPG in its purest form
running is fast enough not to get boring
many MANY items to find and complete a set
MANY more secrets and quests to explore
you.can.become.a.DRAGON!
One of the best RPGs that lets you actually become a dragon....and a fully mobile and responsive on at that.
9/10 would burn dragon hunters alive again.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
55.7 Std. insgesamt
Verfasst: 17. Februar
Asbsolutely solid RPG, definitely worth a look if you enjoyed the likes of Amulur or even Skyrim. Give it time, it grows on you the further you get.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 18. Februar
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
https://www.youtube.com/watch?v=CcU9nHDoIp4
Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!
This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras! - Recommended!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
55.8 Std. insgesamt
Verfasst: 19. Februar
I was pleasantly surprised with this game. I was crossing my fingers it wouldn't be another boring, generic 3DRPG and it wasnt. Combat, class customization and upgrades were good enough to keep my attention. Content was released in a great progression to keep the game from getting stale halfway through. All this was coupled with unique characters, plenty of lore and an interesting Main story to follow. A great surprise, and well worth the purchase!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
49.6 Std. insgesamt
Verfasst: 16. Februar
I love this game. The game is very easy to learn. The graphics the scenery alone is fantastic. It is like looking at a painting each time. Much detail just went in to this game. The gameplay is quite easy. The battle also easy which could be a downside for some. Sometimes the success of your character in battle relies heavily on the equipment you have rather than the actual level of your character. Regardless of what everyone says, this game is just worth every penny for it. =)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
78.0 Std. insgesamt
Verfasst: 17. Februar
This was a very enjoyable game to play - lots of fun!
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