Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty.
Recenzje użytkowników: Bardzo pozytywne (737)
Data wydania: 29 Paź, 2012

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Divinity II Developer's Cut

Pakiety zawierające tę grę

Kup Divinity Anthology

Zestaw 3 produktów: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

Rekomendowane przez kuratorów

"2012 edition of Divine Divinity 2. Gothic like action open world RPG which rewards exploring. Many quests, open skill system. Weaker dragon arcade part."
Zobacz pełną recenzję tutaj.

Recenzje

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

O tej grze

Smoki - polowano na nie i zabijano od dawna, lecz teraz nadeszła godzina zemsty. To pełne rozmachu RPG umożliwi ci porzucenie ludzkiej powłoki i wzbicie się w niebiosa oraz zmierzenie się z całymi zastępami przeciwników. Rozpostrzyj skrzydła i spal swych wrogów - stań się prawdziwym smokiem!

Wersja reżyserska gry zawiera poprawioną edycję Divinity II - cieszącego się sporym uznaniem RPG, oferującego grubo ponad 100 godzin rozgrywki, a także zupełnie nowy tryb deweloperski i wiele innych zdumiewających dodatków!

Główne cechy:

  • Tryb deweloperski Zagraj w oryginalną wersję lub poznaj grę tak dogłębnie, jak jej twórcy, korzystając z poleceń konsoli bez ograniczeń! Czy kiedykolwiek marzyło ci się wypróbowanie nowych umiejętności swojej postaci na hordzie goblinów? Teraz masz okazję! Ciekawiło cię, jak to jest wędrować po świecie gry w skórze trolla? Sprawdź! Odkryj całą gamę spektakularnych komend twórców gry i poczuj się, jak prawdziwy czarodziej!
  • Powstawanie smoka Obejrzyj unikalny film dokumentalny przedstawiający kulisy powstawania Divinity II – wzloty i upadki, triumfy i porażki.
  • Skarbiec Przebieraj do woli w dokumentach projektowych, grafikach koncepcyjnych i filmach przedstawiających Divinity II w fazie roboczej, nim została ukończona. Zobacz na własne oczy proces tworzenia gry!
  • Walcz jako człowiek lub smok Po raz pierwszy w historii RPG otrzymujesz do dyspozycji moc smoka! Wzbij się w powietrze i spal wszystko na swojej drodze, wykorzystując ludzką i smoczą postać, by pokonać nieprzyjaciela i stać się największym spośród Smoczych Rycerzy!
  • Dynamiczny rozwój fabuły w zależności od twoich wyborów i umiejętności Divinity II stawia przed tobą całą serię dylematów moralnych, związanych z koniecznością wyboru sposobu rozwiązania poszczególnych zadań.
  • Uczyń swym przyczółkiem potężną Wieżę Wojenną Wieża Wojenna góruje nad Wyspą Strażnika niczym olbrzymi, kamienny szpon. Ta ogromna cytadela została zbudowana wiele stuleci temu przez zapomnianego Smoczego Maga. Spleć z nią swój los, korzystając z mistycznego reliktu, zwanego Smoczym Kamieniem.
  • Powołaj do życia własnego stwora Korzystając z zebranych na pobojowiskach części ciał, powołaj do życia stwora. Moc tej istoty zależeć będzie od organów, w jakie ją wyposażysz. Gdy już uda ci się stworzyć tę piekielną kreaturę, zyskasz możliwość wzywania jej, by pomagała ci w walce!

Wymagania systemowe

    Minimum:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory

    Recommended:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Pomocne recenzje klientów
14 z 14 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
29.7 godz. łącznie
Zamieszczono: 25 grudnia, 2014
- Ej ty! Tak ty. Do ciebie mówię. Słyszeliście kiedy no boską historię o złowrogim Damianie i jego pogromcy? Nie? To siadnijcie se i posłuchajcie! Ino uważnie, bo nie będę się powtarzał! A więc...

Dawno, dawno temu za morzami, za górami, za lasami i pełnymi tawernami, było miejsce, gdzie mieszkali pewni ludzie. Ale nie tacy zwyczajni jak ty i ja. O nie! To byli prawdziwi magowie! Potrafili tworzyć niesamowite dzieła o jakich będzie się pamiętało na wieki! No co prawda mieli też kilka małych zgrzytów przy pracy... chodzą legendy, że to przez chochliki. Widziałeś kiedyś chochlika? Nie?! Ja też nie. Ale nieważne. I ci magowie, zwani Larian Studios (Co za głupia nazwa... jak z szyldu balwierza...), stworzyli pewne dzieło - człowieka.

Był to człowiek o wielkiej mocy, tak dobre, cieszyło się taką popularnością, że został na tą cześć nazwany Boskim, a wszystko co uczynił dla tej odległej krainy zwanej Rivellonem, nazwano Boskością. Jednak jego czas się skończył. Przez nieudany eksperyment zwany skąd inąd Damianem, Boski zginął. Magowie próbowali stworzyć nowe dzieło, jednak nie udało mu się dorównać Boskiemu (Ciekawe dlaczego?). Wtedy Larian zamknęło się w sobie i nie stworzyło nic boskiego. Jednak eksperyment szerzył coraz większe zniszczenie i jego ofiarą padali zwykli ludzie. Magowie więc z dobroci serca (I pewnie też pustoszejącej sakiewki) postanowili stworzyć kolejne dzieło które miało przywrócić Boskości i Boskiemu swój blask.

Gdy skończyli świat rozpromienił się, stał się piękny (A zarazem niebezpieczny jak to z pięknością bywa) Dookoła biegały zwierzęta i (bardziej lub mniej) niewinne potworki. Szumiały strumyki. Był wyrazisty i żywy. A pośrodku niego pojawił się następca Boskiego! Jak obdartus, któremu nawykli rozkazywać nasz (jeszcze) "nie-wielki" pogromca smoków ( Takie duże gadowate. I plwa ogniem.). Gdyby ktoś się mnie spytał: nie wiem jak wyglądał. Podobno na zawołanie potrafił swoje lico, ba, nawet płeć zmienić! Takie dziwy.

Początki jego były trudne. W akompaniamencie rozkazów i pomiatania (Zresztą aż do końca żywota. Taki los tych bohatierów.), a także przepięknej i (Jakim cudem. Nie pytajcie) pasującej do nastroju taki i otoczenia jak i czynności (No na przykład walki) muzyki, wypływającej nie wiadomo skąd i umilającej mu ucho w jego dążeniu do uzyskania boskości ( Co mu się oczywiście udało!). Pech tak chciał, że przyszła kryska na matyska i nasz łowca stał się zwierzyną i wskoczył w skórę smoczka. A ile zabawy przy tym było! Tu skręty tu uniki. Bum! Kula ognia. Nawet "wywerny" se hodował. Zresztą czegóż on później nie miał! Wieżę jak dąb i pomoce na każde skinienie. Okręty mieczy i zbrój. Jak boga kocham. Dzierlatki też. O ile sobie wybrał. Ino ponoć tylko do rozmowy i miecza trenowaniu. Mimo to: skubany.

I tak pruł przed siebie, niezatrzymany! Dokonywał tak heroicznych czynów, że ci się to w tej łepetynie nie zmieści! A cel miał jeden. Znaleźć pewną jaskinię i skopać demoniczny tyłek Damianowi, że hoho! Lecz nie było łatwo. Co to to nie!

- I co zachęcony? No ba, wiadomo! Toż to historia przednia! No to będzie pięć sztuk złota. Żeś chyba nie myślał, że najlepsze opowiem bez napiwku! Lećta po tą sakiewki i wracaj migusiem bo sprezentuję ci tu coś o czym jeszcze swoim dzieciom opowiadać będziesz!

W skrócie:
Divinity 2: Ego Draconis to jedna z najlepszych gier w jakie grałem. Historia jest niesamowita, wszędzie pełno gagów i żartów z popkultury i nie tylko. Bardzo dobra grafika, świetna, ba doskonała (!) oprawa muzyczna, rozbudowanie gry, wysoki poziom trudności, mnogość przedmiotów do zebrania i umiejętności, ciekawe postacie, niezłe questy i oczywiście większe i mniejsze bugi składają się na grę " Boską" oczywiście nie pozbawioną wad, bo przecież, wady zawsze się znajda :). Kilka głupotek i drętwych animacji w sumie jest, ale raczej nieprzeszkadzających w grze w dużym stopniu. Mnie się udało wyrwać tą grę za małą cenę (chyba 6 € na Humble Bundle kiedyś). Więc jeżeli jesteś fanem RPG-ów i niestraszne Ci siedzenie nad niektórymi etapami z gry dłuższego czasu, wtedy:

Polecam, Ponczeks!
Czy ta recenzja była pomocna? Tak Nie Zabawna
52 z 59 osób (88%) uważa, że ta recenzja jest pomocna
149.1 godz. łącznie
Zamieszczono: 20 marca
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours.

To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin?

Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In terms of the game's systems, the player character might as well have been just expelled from the womb. Barely any attributes or acquired skills make up your profile and depending on your skill level as a gamer and how you allocate your initial allocation of attribute and skill points, the game can be rather unforgiving. Some would think challenging forcing a strategic approach, others may be put off. I thought the former and welcomed the challenge eagerly building my character for the tasks ahead. Im that context the game starts the player much like Risen or Gothic.

As you progress in Divinity II you become more powerful and the game eventually will become easier. Late in the base game there was a distinct lack of difficulty balancing by Larian. While the game continued to be entertaining the lack of eventual difficultly was a serious issue. While the game has multiple difficulty settings encompassing casual through nightmare, this wasn't enough. An additional difficulty setting was needed or the skills needed to be toned down though the game does make you feel very powerful from a role playing perspective.

My opinion on difficulty may be more a product of playing as a pure Mage. I cannot speak for Fighter, Ranger or playing a mixed class. Also note that for a good portion of the base game the game was extremely challenging even on normal. Divinity II is not on rails and you are free to explore areas outside of your capabilities.

The player is free to allocate skills to any category. Categories are broken down by Priest, Mage, Fighter, Ranger and general category to remain unnamed. Want to be a Battle Mage, a Ranger Priest, no problem. The elasticity of the skill system allows for such combinations with the only limitation being that the skills are level locked.

Divinity II tells the story of a budding Dragon Slayer who eventually is recruited to become a Dragon Knight and defacto a Dragon. Morphing into a Dragon is cool and a significant divergence in game play. Like the Dragon Knight, Dragon abilities can be allocated and strengthened through skill points. Game-play as a Dragon will have you battling all sorts of flying beasts as well as entrenched land based weaponry. At this point in the review if you are reading through the spoiler tag I want to point out that anyone who likes their flight controls inverted is in for a big surprise and for this Larian gets an F for failure and not caring about a portion of their fan base. Larian left out inverted flight for the dragon. Thankfully we can send human beings into orbit and utilities exist to help correct this issue. Using Xpadder I was able to setup a profile to control the Dragon on an Xbox 360 game controller and invert the flight controls in the process. This meant playing the Knight with the keyboard and playing the Dragon with the game-pad. A minor inconvenience but the PC version should of been patched as the Xbox version had inverted flight.

Potions, Crafting, Botany and Gemstones all play significant roles. Potions can be purchased though there is an alchemy system based on plants. Potions are not limited to health and mana and include attribute based potions as well. Potions interestingly have many level classifications with the strength of the potion increasing with the level. Crafting is gem based and like alchemy, the ability to craft is available to every player character. When you become a Dragon Knight you get your own Battle Tower and the tower has servants. Servants of which you may weaponize and armor. Servants that will collect gems and plants for you. A welcome time saving feature implemented by Larian to keep game minutia to a minimum.

Divinity II is a 2009 production and looks like it was made in 2009 though in some places the game visually shines but over all the game still looks good. Voice acting is top notch and professional. I was disappointed to see the re-use of npc models, a pet peeve of mine, though Larian did an adequate job covering up this sin and the issue didn't appear to be as egregious as Gothic 3.

Combat was simply fun and skills utilized by the player are accessed via the standard 1 through 0 keys or can be reassigned to any key. All game functions can be re-mapped including quick save. Combat is as simple as swinging your weapon and using skills. Blocking is non-existent and points can be put into the passive skills like evade. The player can also roll out of harms way.

The Developer's Cut allows the player to start the base game and expansion as originally released or in what amounts to a debug mode. Both versions are save game compatible. In the debug version, the console is accessed via F11 and you are free to do as you wish. Want to give yourself an apple ? You can do that. Mostly I stayed out of the debug version though I will come clean so to speak and admit to pumping 5 points into encumbrance to satisfy my pack rat tendencies and because I'm no fan of dealing with limited inventories in action rpgs. It bears to mention that the starting inventory limit can be managed without putting any points into encumbrance.

Divinity II and expansion are worthy for multiple reasons. Divinity II comprises originality, professional voice acting, great game-play, questing and a great soundtrack (accessible via install). A top notch action RPG.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 15 osób (87%) uważa, że ta recenzja jest pomocna
80.8 godz. łącznie
Zamieszczono: 20 grudnia, 2014
Basically one of the best games i've ever played. I would recommend to anyone who likes games like Skyrim to buy this.

The reason i bought skyrim is because after i finished this game...i was still hooked. Skyrim was the closest game i found that was similair to Divinity2. Great soundtrack to listen to while exploring. About 80 Hours of game play which makes games like these really worth your money. Its a nice gem of a game, and for 10$ or less its a great deal!

I hope you dont like sleep, because you may stay up all night playing this game.

Also, Don't forget to SAVE frequently. Especially when there are bosses or groups of units. I found myself Saving several times durring bosses because it required strategy to kill them and sometimes you have to pause in a middle of a fight to figure out what your next move will be.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
45.6 godz. łącznie
Zamieszczono: 29 stycznia
Easily one of the best RPG's I've ever played. I'm a big fan of Morrowind, The Witcher (1), Gothic 3, etc. This game is on par with all of them. The first hour or two of the game, it seems like any other RPG. However, the game just gets better and better (plot wise and gameplay) as the game progresses. The sequel in the developer's pack was also very good, and it looks like there could very likely be a third installment. I'm a pretty harsh critic of rpg's because I have played most of them, and they all follow similiar formulas.

The way you can craft your character is unique, and the armor/item enchantment are really cool and essential for late game survival. The game is very hard, and if it ever isn't challenging enough for you, you can set it to "nightmare mode." The graphics are good but not top of the line, but who really cares about that. Go play crysis if all you want is graphics.

In conclusion Larian Studios has found an avid new fan - for creating an RPG MADE FOR PC GAMERS (so tired of console ports), and you can tell they spent a GREAT deal of time on every aspect of this game.

Ratings:
Gameplay: 9/10 (What other game can you turn into a dragon and attack flying fortresses? The transition is flawless).
Music: 10/10 (Really great original music - made the game that much better).
Plot: 7/10 (It's hard to have a completely original plot, but I don't know of any other dragon knight games...the plot was good enough to keep me interested and the boss fights are awesome).
Graphics: 7/10 (Very good in some areas, okay in other departments).
Game length: 10/10 (Very long game - and the side quests are usually worth it and actually interesting).
Overall: 9/10

GOOD JOB, LARIAN STUDIOS!! THANK YOU TAKING THE TIME TO MAKE A GREAT RPG FOR PC GAMERS!
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
57.7 godz. łącznie
Zamieszczono: 24 maja
I bought this game after thoroughly enjoying Divinity: Original Sin. Do I love this game just as much as Original Sin? Definitely--and I love the developers for maintaining my faith in RPGs.

Some plus points:
+ Questing. Minimal hand holding, quests that were actually fun and required you to be aware of what the characters tell you. There is some freedom of choice on how you want to complete them as well.
+ Exploration. The game rewards you for taking your time to explore the world. There are many secrets hidden around, whether on paper or in a locked cellar--to which the key you'd have to find using hints the game subtly gives you.
+ Wonderfully written dialogues and like able NPCs. I'm someone who enjoys games with characters that can make me feel for them. This game has no companions, but the NPCs are so quirky with their own individual personalities, it more than compensates.
+ Music and voice acting. If you played Original Sin before this game as I did, you might hear some familiar tracks. I didn't mind, they're well done and really help keep you immersed. Voice acting was a joy to listen to.
+ Combat difficulty. Many modern RPGs I've played at normal difficulty are much too easy. I feel that Divinity 2 has done a good job at balancing. I had to make use of obstacles to avoid missile attacks, dodge and heal and not simply button mash mindlessly.

Some negatives:
- Camera angle during combat when using certain skills bugs out a little.
- Not much character customization
- Crafting and Enchanting are done through NPCs, oversimplified in my opinion. I loved the manual crafting system available in Original Sin. (Of course, Original Sin is newer.)

Summary: Recommended for fans of story driven RPGs. Great for players who appreciate immersion and do not like too much hand-holding when it comes to questing and progression. Also great for those who love to explore and find secrets! Lastly, if you do decide to buy and play it, make sure you play the second part (Flames of Vengeance) that comes included in the Director's Cut as well!

Happy Gaming :) I sure had a good time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
43.3 godz. łącznie
Zamieszczono: 14 grudnia, 2014
Divinity 2 is one of my all-time favourite games. The RPG game is enjoyable to some people, but not to others due to its nature: it's more of like reading a book. The skill tree and combat in general aren't very tactical: it doesn't really matter what you choose. The reason why the game is so awesome in my opinion is the voice acting and plot. It is one of the few games that have actually managed to give characters a value! All characters are unique, the way they talk, the thoughts they think (yes, you can mindread), the things you learn about them from other characters. It's not your standard RPG with combat, leveling and gearing points. It's a well written, interactive story you follow with your also unique character whose uniqueness comes from the choices you make and the impression you leave.

The game fits in the same category with Star Wars: KoTOR series.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
60.2 godz. łącznie
Zamieszczono: 22 stycznia
This ends up being a fairly good game. It sticks to game mechanics that are simple but work, the graphics are quite ok and the story line is decent. It's not exactly Skyrim or The Witcher but if you're looking for a 3rd person fantasy game, you'll likely enjoy this. The drop system is that of Diablo which is frustrating as it's very random indeed but the skill system is good. The dragon combat is perhaps a bit too arcade-like but I had a bit of fun with it. The first area is better than the second, I felt, but it's nice to see a smaller production like this still managing to reach decent graphical heights.

Worth a play for sure but not quite the top of the charts.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
14.9 godz. łącznie
Zamieszczono: 23 grudnia, 2014
I have not finished it yet, but boy am I having an amazing time with it.
Divinity: Developers Cut is a fantastic, under the radar RPG that most people have never heard of. Now, I can't say that you'll pick it up and be immediatley engrossed, it most deafinatley takes some time to get into, but if you're a hardcore RPG gamer, it is absolutely worth your time. When I say hardcore RPG gamer, I mean you've gotta know how to figure things out on your own. Occasionally there is a quest marker, but usually it's just a quest description, the rest you gotta figure out on your own. Some people could be turned off from the crazy difficulty in the beginning, but the only reason it's so hard is because the game demands that you go out and explore, do side quests, and level up, gear up, instead of jumping right into the story. When I started out I went straight for the main story and got anihallated almost instantly by some skeletons. So I went out, explored, killed goblins, did some quests, and about 2 hours in I started the main questline.
The combat is probably the low point of the game, but even then it's not bad, just kind of clunky. You have a pretty standard skill tree but the nice thing is you can branch out and choose whatever skills you want. Wanna be a two handed sword wielding brute that also likes to use healing spells? Go for it. But other than that, it's all pretty basic RPG stuff with some mildly messy hack and slash type combat.
The world is nice and open offering tons of exploration and secrets to be found, just don't expect there to be a huge variety of enemies, because there isn't. As far as I've played, there is really only one real town too. But I dunno if there is another later on.
Now, lets talk about the awesome stuff. If you can give it a chance, about 9-10 hours in the game goes from pretty average but fun, to really really cool. If you can manage to get to the point where you get to own the Battle Tower, things start to look waaaaay up. You have 4 different wings in the Battle Tower that can help you out. You have the Necromancy Chamber which allows you to create your own creature out of dismembered limbs of fallen foes. You have the Alchemy Chamber which allows you to brew potions with probably the most easy to use potion creater ever in a game. Then there is the Enchanting Chamber which allows you to enchant/disenchant armor and weapons. And then there is the Training Chamber which allows you to use gold to buy additional levels for your skills so you can level them past 5. Then aside from the chambers, there is also your team of runners. Runners will go out and find whatever crafting materials you may need. You can also equip them with gear so they don't die while out in the field.
Also awesome is the fact that at the same time you get your battle tower, you also gain the ability to turn into a dragon at will and wreak havoc. If that's not a game seller, I don't know what is.
All in all Divinity 2 is a pretty awesome game. There are some low points like little enemy variety and mildly clunky combat, and the beginning is pretty boring for like the first 2 hours. But if you stick with it (Especially if you make it to the Battle Tower) you will find that it's a pretty rewarding game with lots to keep you busy.

Verdict
8.5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
66.7 godz. łącznie
Zamieszczono: 4 marca
I really like this game a lot, it's a good RPG, very engaging, interesting story, nice open skills and combat, with a lot to explore.

At first I found combat a bit hard, but I find the gameplay and combat fun action oriented and got the hang of it eventually and combat feels too easy now, past lvl 15 I don't have much trouble beating anything. I like the skill tree and that if you decide you don't like the skill you can reset your points and change it. In most games I usually play as a ranger or thief. I of course chose to be a ranger and use a bow, and I like the ranger skills, though the stun arrow is good, but with each point put into it, it only increases the stun duration by 1 second. With combat I follow a pattern, fire a skill and strafe to dodge whatever the enemies fire at me, I hardly ever get hit.

And you can't just rush in, I did every side quest possible in Broken Valley before even attempting to do the main quest. Not recomended for those who don't wish to explore, take their time or read.

But it also took over 20 hours before I could become a dragon and also get my battle tower, the main base which you store your items, it was annoying lugging around all that stuff and having to sell things I didn't want to as I was running out of room.

It's awesome that you can become a dragon and fly around, but also limited to aerial combat as enemies on the ground will disapear and will only reappear when in human form. And you can't fly too freely as you get invisible walls above and below which is restrictive as well as kind of weird but also undestandable that it's for balance so that it does not make the game too easy if you can just torch all enemies on the ground would make the slayer a bit too overpowered.

I also dislike the very random loot in chests, I mostly end up with stuff I don't need unless I want to play the reload 100 times till I get what I want game.

I hate that to use the mindreading ability you use experience points, so you end up with xp debt. It is a useful skill as it gives you passwords and lowers store prices or you can find locations of secret hidden items. But also alot of the time you don't know if they will have useful info as often it's just someone thinking something about how he hates guard duty. At first I would save before using it and reload if the mind read was useless, but that got tedious so I just mind read everyone. Doesn't seem to affect my lvling up, I always get plenty of xp and I always choose bonus xp as a quest reward. So not really a problem.

Overall it's a very enjoyable game with good graphics, fun game play, beautiful sound track, quest choices and exploration. I recomend it.
I'd rate it 7/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
34.8 godz. łącznie
Zamieszczono: 28 lutego
From start to finish, my favorite game amogst others.
Deep plot
RPG in its purest form
running is fast enough not to get boring
many MANY items to find and complete a set
MANY more secrets and quests to explore
you.can.become.a.DRAGON!
One of the best RPGs that lets you actually become a dragon....and a fully mobile and responsive on at that.
9/10 would burn dragon hunters alive again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
55.7 godz. łącznie
Zamieszczono: 17 lutego
Asbsolutely solid RPG, definitely worth a look if you enjoyed the likes of Amulur or even Skyrim. Give it time, it grows on you the further you get.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 18 lutego
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
https://www.youtube.com/watch?v=CcU9nHDoIp4
Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!
This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras! - Recommended!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
55.8 godz. łącznie
Zamieszczono: 19 lutego
I was pleasantly surprised with this game. I was crossing my fingers it wouldn't be another boring, generic 3DRPG and it wasnt. Combat, class customization and upgrades were good enough to keep my attention. Content was released in a great progression to keep the game from getting stale halfway through. All this was coupled with unique characters, plenty of lore and an interesting Main story to follow. A great surprise, and well worth the purchase!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
49.6 godz. łącznie
Zamieszczono: 16 lutego
I love this game. The game is very easy to learn. The graphics the scenery alone is fantastic. It is like looking at a painting each time. Much detail just went in to this game. The gameplay is quite easy. The battle also easy which could be a downside for some. Sometimes the success of your character in battle relies heavily on the equipment you have rather than the actual level of your character. Regardless of what everyone says, this game is just worth every penny for it. =)
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
78.0 godz. łącznie
Zamieszczono: 17 lutego
This was a very enjoyable game to play - lots of fun!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
35.2 godz. łącznie
Zamieszczono: 7 lutego
Loved the game spent 50+ hours in it only game with good dragon combat that came out recently
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
71.4 godz. łącznie
Zamieszczono: 1 lutego
It is a really nice game, but you should know that it's not very challenging.
One thing I really liked about this game is that you feel how the developers put heart into it. They did not manage to create an increadible game, but it felt like they cared about the gamer and not necessarily about earning money.

I was playing as ranger and I hardly had any situation except for the very beginning where I felt weak. Especially in the end I was so over powered, that my regeneration (3% of total HP per second) basically immediately healed any damage I got.

So it was mostly just going through the story, which was nice.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
131.6 godz. łącznie
Zamieszczono: 20 stycznia
hidden gem in the RPG world. not 10/10 but a solid 7.5, definitely fun and a good choice if youre itching for an RPG to dig into.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
19.1 godz. łącznie
Zamieszczono: 9 stycznia
Hidden gem. Masterpiece. I recommend this game to all RPG fans out there.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 16 stycznia
Good solid game. Not quite in the same league as skyrim and witcher etc, but fun and interesting in places nonetheless.
Czy ta recenzja była pomocna? Tak Nie Zabawna