Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
Análises de usuários: Muito positivas (534 análises)
Data de lançamento: 29/out/2012

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Comprar Divinity II Developer's Cut

Pacotes que incluem este jogo

Comprar Divinity Anthology

Inclui 3 itens: Divine Divinity, Beyond Divinity, Divinity II: Developer's Cut

 

Análises

“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”
IncGamers

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”
RPGWatch

Sobre este jogo

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!

Key Features:

  • Developer Mode: Play the original version, or experience the game like the designers did and fool around with console commands to your heart's content! Ever wanted to test some new skills on a hoard of a hundred goblins? Go for it! Ever wondered what it would be like to explore the game-world in the guise of a troll? Well there you go! Discover a whole range of spectacular developer commands and feel like a wizard at play!
  • Hatching the Dragon: Watch this unique, behind-the-scenes documentary that gives you insights into the creative process of Divinity II: its ups and downs, its triumphs and defeats.
  • Treasure Vault: Rummage through a wealth of design documents, concept art and videos that give you an uncensored look at Divinity II not as a finished game, but as a work in progress. Experience firsthand just how a game is made!
  • Fight as both human and dragon: For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human & dragon forms to defeat the enemy and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills: Divinity II gives you a wide range of moral choices when deciding on how to act on quest objectives.
  • Use your powerful Battle Tower as base of operations: Looming like a colossal stone claw over Sentinel Island stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone.
  • Build your very own ultimate fighting creature: Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of his body parts; once you are able to assemble this abomination, summon it to support you in combat!

Requisitos de sistema

    Minimum:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory

    Recommended:

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Análises úteis de usuários
9 de 17 pessoas (53%) acharam esta análise útil
1.1 hrs registradas
Divinity II emprega uma jogabilidade... estranha. O personagem se move muito rápido e, nesse caso, isso não é nada positivo. Sua habilidade e dominância dessa velocidade não afetará o fato do sistema de detecção de hit e precisão de ataques serem extremamente defeituosos.

A apresentação é bastante pobre e a voz dos personagens não condiz com suas aparências. Os menus são uma bagunça e leva um bom tempo até você entender e começar a organizá-lo, bem como equipar seu herói.

A história é muito genérica, o que deveria supostamente ser descoberto é óbvio e, quando acontece, não surpreende. O único ponto positivo do jogo são as CG, que embora não sejam perfeitas, são bem produzidas.
Publicada: 18 de maio
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68 de 74 pessoas (92%) acharam esta análise útil
27.8 hrs registradas
Great underappreciated RPG. Big world, multiple ways to approach most quests, tons and tons of content. My favourite thing about the game is that you can read people's minds for a fee, leading to all sorts of cool situations.

Very recommended, give it a try if you have the time.
Publicada: 5 de junho
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46 de 46 pessoas (100%) acharam esta análise útil
11.7 hrs registradas
I can very much recommend this game to action RPG fans, and it is worth even its regular price tag; even better with a sale.

+Graphics are excellent for the most part
+Writing and voice acting both very well done, story lengthy and in-depth
+Fully voiced dialogue
+Dragon powers like mind reading and transforming into a dragon
+Controls are fluid and intuitive
+Several skill trees and attributes to advance along as you choose
+Variety of regular and magic/rare equipment and weapons
+Choose your own rewards after quests such as XP, gold, or items
+Playstyles suited for melee, ranged, or magic combat

-Some limitations on dragon powers (mind reading costs XP, dragon can't fight ground enemies)
-Some battles feel overly difficult and will frustrate some players away
-Quest tracker is of minimal use
-Aiming/highlighting can be off at times
Publicada: 27 de junho
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40 de 44 pessoas (91%) acharam esta análise útil
74.9 hrs registradas
You ever wanted to play an awesome RPG that spans over 60+ hours with loads of Customization and cool characters with secrets galore? Do you not mind that some parts are a buggy mess as long as it's a fulfilling and satisfying game? HAVE YOU EVER WANTED TO BE A DRAGON?!

Seriously, get this game. It's been on the Humble Bundle for $1.00 twice now. There's no reason for you to have not at least tried it by now.
Publicada: 30 de junho
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4 de 4 pessoas (100%) acharam esta análise útil
79.7 hrs registradas
This game is a hoot...

'Divinity II: Developer's Cut' is a great game. It is a fantastically fun game. It's a wonderful romp of a game. It is not, however, a roleplaying game. 'Planescape: Torment', this is not. Sure, it wears the moniker of "roleplaying game", but it's a lie. This is the sum of what you'd get if you mixed 'The Legend of Zelda' with 'Diablo': an action / adventure game with some roleplaying elements. It's a singleplayer 'World of Warcraft'. By roleplaying elements I mean, of course, quests, stats and loot. "But it has character customization and skill specialization. I can even choose how my voice sounds..." you say. Nope. Sorry. Roleplaying involves playing the role of a character as though you were that character and making choices that distinguish your playing of the game from, say, your neighbor's. The game simply doesn't do that. In an actual roleplaying game you'd be able to express in the dialogue your distaste for Thieves and Bandits, because you're a Goody Two-Shoes Paladin. You'd be able to grumble at Elves, because you're a racist Dwarf. Or you'd receive a clever dialogue option due to a high Intelligence stat. What you get here in dialogue, generally, is a "normal" response and a "funny response". Unless you're looking to roleplay as a Comedian, I don't think this cuts it. Intelligence has no effect on dialogue options. In fact, outside of the status of quest objectives, nothing does. It's all very static.

Divinity II is really good at what it does. Deep storytelling it surely isn't. Sure, it has a backstory, in-game readables and a bit of a thin (and I mean thin), plot. The game world itself is large enough, beautiful, and whimsical, but it rarely makes sense. There's quite a bit of video game logic where the game world layout is concerned, particularly regarding layout and enemy encounters. It is, sort of, free roam. You have to be able to defeat the enemies in a given area to proceed, and if you can't, then you need to explore somewhere else for awhile. In that sense, it's not entirely free roam - you have to have the goods to venture into new territory. That said, due to enemy scaling, fighting higher level enemies yeilds considerably more experience.

At this point I should mention a factor in the game: mindreading. You can read the minds of NPCs in the game during dialogue. The benefits are sometimes great, sometimes mediocre, and sometimes there is no benefit beyond a bit of expositional text. This is the one part of the game I absolutely hated, because mind-reading is confusing, in my opinion, and creates an experience debt. So, say you have 3000 exp, for arguments sake, your next level up is at 6000 exp, and you just mindread someone for an experience debt of 1000 exp; you have to fulfill that experience debt of 1000 exp before you can proceed to gain experience towards the next level. With that said, it's pretty vital to completing the game that you DO mindreads. In fact, progress in some parts of the game can't be gained without it. I've read of people who have mindread everyone in the game and been selective in other playthroughs and the comparative ends were negligible. Take that for what you will. In my own playthrough, I referred to a walkthrough/faq online whenever I encountered someone in the game. I used the walkthrough only for the mindreads, because, as I said, I found the whole concept confusing and I didn't wanna fudge my game.

Every character in this game is voiced. Every dialogue in the game is spoken. In fact, many parts of it includes narration, like when you're looking at objects or reading readables. I think this is, not only uncommon, but also extremely well done here. You will never hear dialogue spoken in the game and think, "oh, that sounds awful, or cheesy, like they couldn't afford real actors". The voice-acting here is top-notch and there is so much dialogue in the game that it makes it all the more impressive, in my opinion.

The game is hilarious. It truly has a sense of humor. Sure, it's facade is of this epic adventure, but there is so much humor in this game it's almost unbelievable. There are parts that are just laugh-out-loud funny. The humor is easily one of the motivators for my own determination to play it through to the end.

The graphics are beautiful. I had no complaints in the visual department. They obviously built the world very carefully and put alot of thought into it's design. I only found a handful or so of geographical errors, which is pretty impressive given the scope of the game world. Running around and exploring the game's world was always fun and rewarding. The enemies are varied and plentiful. The items to be found are also varied and plentiful.

Here I should mention how much this game follows the Diablo vein of item-finding. Most items found in most chest/barrels/whatever.... are randomized. You can save/reload for a different find. The same holds true for the quest and boss fight rewards. It's to a very large degree randomized. Always saving and reloading looking for better loot would certainly make for a considerably longer game though. There are certain specific chests and rewards that are always going to yeild the same result, but it's mostly a dice roll.

Like Diablo II the game has prefixed items and it also has set items. On top of that some items come with enchantments and can also have charms placed on them. So items will have varying numbers of enchantments and charms (between 0-3 of either) as well as static statistics. So you might get a bow that does 21-43 damage, 2-5 magic damage and health regeneration of .023, as static statistics, but have an empty charm slot and two enchantments (say, additional 100 damage, +5 spirit). Charm slots can only be filled once. Item enchantment slots can be disenchanted and re-enchanted as often as is possible or needed.

The game has no sense of morality. You can rob good people blind. There's even a chapter in the game where you get to choose who out of 4 of 8 people will live and serve you. The other 4 die. Why do they have to die? Excellent question! The game doesn't provide an answer. In one of the more extreme examples there is a quest given to execute a man being held. There is evidence to suggest he's innocent, but freeing him and aiding his escape yeilds no reward whatsoever, but executing him provides considerable reward. In another, more comical situation, you come across vegetables that talk. They were all people polymorphed by a witch. You can restore them to their proper selves, or.... you can eat them. Remember, you're supposed to be the "hero".

The game has mucky controls. It's clearly a game better suited for a gamepad, which isn't supported on PC. The game is so much an action-oriented console-style "rpg" that it even has platforming tropes. I kid you not. There are several instances in the game where you have to be on your "A" game in order to succeed in a platforming task. To make matters worse, the keyboard controls are not the most responsive. So, prepare to be frustrated.

At the end of the day, this is a great game that will definitely entertain. It will also frustrate on occasion. You might encounter a few bugs, as I did, that will test your patience and resolve (just try again or come back to it later), but I can definitely say this game is worth the time and the money. It's not a game I'd be much interested in playing a second time through, but that's just me (I'm more of an RPG purist) and it's so worth playing at least once.
Publicada: 15 de outubro
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4 de 4 pessoas (100%) acharam esta análise útil
1.2 hrs registradas
sim, um rpg épico e espetacular para dizer pouco, com um enredo e história muito boa, um jogo que prende a atenção do jogador desde o começo...
Publicada: 29 de dezembro de 2013
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