tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.
===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.
= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.
= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...
= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).
= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.
= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.
= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.
===== Tips =====
Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.
Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.
Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.
Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.
Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.
Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.
===== Final thoughts =====
Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.