Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
Gebruikersrecensies: Erg positief (685 recensies)
Releasedatum: 29 okt 2012

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Divinity II Developer's Cut kopen

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Bevat 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut


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"2012 edition of Divine Divinity 2. Gothic like action open world RPG which rewards exploring. Many quests, open skill system. Weaker dragon arcade part."
Lees de volledige recensie hier.


“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”

Over dit spel

Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!

Key Features:

  • Developer Mode: Play the original version, or experience the game like the designers did and fool around with console commands to your heart's content! Ever wanted to test some new skills on a hoard of a hundred goblins? Go for it! Ever wondered what it would be like to explore the game-world in the guise of a troll? Well there you go! Discover a whole range of spectacular developer commands and feel like a wizard at play!
  • Hatching the Dragon: Watch this unique, behind-the-scenes documentary that gives you insights into the creative process of Divinity II: its ups and downs, its triumphs and defeats.
  • Treasure Vault: Rummage through a wealth of design documents, concept art and videos that give you an uncensored look at Divinity II not as a finished game, but as a work in progress. Experience firsthand just how a game is made!
  • Fight as both human and dragon: For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human & dragon forms to defeat the enemy and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills: Divinity II gives you a wide range of moral choices when deciding on how to act on quest objectives.
  • Use your powerful Battle Tower as base of operations: Looming like a colossal stone claw over Sentinel Island stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone.
  • Build your very own ultimate fighting creature: Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of his body parts; once you are able to assemble this abomination, summon it to support you in combat!



    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Nuttige klantrecensies
180 van de 220 mensen (82%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.1 uur in totaal
Geplaatst: 26 december 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ many details
+ varied
- clunky animations
- muddy textures
- unclean transitions between game and cutscenes

+ successful mix of traditional fantasy and twinkling irony
+ world awakens scientific curiosity
+ unerring sense of humor
- heroes change to fast
- narrative weaknesses

+ very good to fantastic speaker
+ varied and appropriate music
- thin stereo ambient noise

+ successful and logical brainteasers
- only one (too easy) difficulty
- boss battles (up on final) to easily

+ pretty told stories
+ good and bad solutions
+ crazy characters
+ surprising twists

Character System:
+ free development
+ possibilities for experiments
+ many useful talents
+ dragon transformation with their own skills

Combat System:
+ crisp and exciting
- no active Block
- melee hardly avoidable
- dragon flight limited

+ masses of items, weapons and potions
+ powerful set items
+ noticeable improvements possible

Game Size:
+ solo playtime around 45 hours
+ massive tasks, most of them optional
+ huge and varied world
+ upgradeable heroes bastion

Multiplayer: no multiplayer

Divinity 2 is a classic role-playing game, get about solving quests and the thrashing of enemies in the level on. Neither the one nor the other, you have to look far for Rivellon is crammed with orders and aggression funny monsters. Almost from the moment you put aside a few meters way in which you will encounter not any characters who want something from you - and if only to rip you to Klump.
The beauty of the quests in Divinity 2: There is usually more than one solution. If you help Commander Ludwig, for example, to make a bandit camp located, then you may send there later on the side of the villains soldiers to hell. If you refuse to support Ludwig, letting you unmolested into the camp, where you will find other jobs.

The Mind reading is one of the 54 skills you learn in human form and can improve on level rises. For head rummaging this means that the higher the talent, the less experience points you need to invest. Divinity 2 knows no class system, even if the conditions of Arts divided into orientations as priests or Ranger. Your character development is free, so you can easily handle a bow and arrow while summoning demons, swinging axes and swords while Conjure Flame walls. This is easy and straightforward of the hand: Use the mouse you are targeting an enemy and then let's talk about clicks the blade or a quick button a magic going on.

Despite the flight restrictions the world of Divinity 2 is anything but small. Alone in the initial Broken Valley can hang around for hours and then has still not been resolved likely all tasks. Long running routes saves you doing about the great use of teleport shrines.

That Divinity 2: Ego Draconis is not technically the knocker, little can be easily get, namely over the ear: the setting of many, often hilarious conversations (though the hero remains silent) is outstanding and is among the best of what we have so far were heard in the genre. Almost every character has something to say, and even independent of a chat or a business conversation with you.

Score: 85 / 100

Sorry for my bad english.
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Was deze recensie nuttig? Ja Nee Grappig
56 van de 58 mensen (97%) vonden deze recensie nuttig
26.5 uur in totaal
Geplaatst: 8 november 2014
This is an excellent game, defnitely one of the best single player action RPGs out there. There is SO MUCH content, too! It's not an open world/sandbox game, but rather sets the player on a specific path with the option of doing many side quests. It's old school in that it often requires intution, guessing and puzzle solving on the part of the player. It doesn't hold your hand like some games do, but does point you in the right direction and leave you to find the secrets for yourself.
What I like most about this game is that you have a completely open character build - you can put points in any tree at any time and create a hybrid class, though I find that picking a class and sticking with it is a highly effective playstyle.
What sets Divinity II apart from many other games of its ilk is that you gain the ability to transform into a Dragon and fly through the game world. It is great fun to fly around the valley battling airborne foes and destroying enemy structures, then turning back into a human to enjoy the fast paced action/rpg combat.
The game does have a handful of bugs and glitches that were never worked out. A handful of side quests are not possible to complete and others can accidentally be restarted, but it is not game-breaking. Given how good the rest of the game is, it is a minor issue at best.
This is defintely an underappreciated gem and I strongly recommend it to anyone who enjoys RPGs like Dragon Age, Mass Effect or Neverwinter Nights.
Was deze recensie nuttig? Ja Nee Grappig
52 van de 56 mensen (93%) vonden deze recensie nuttig
78.8 uur in totaal
Geplaatst: 26 oktober 2014
tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.

===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.

= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.

= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...

= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).

= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.

= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.

= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.

===== Tips =====

Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.

Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.

Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.

Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.

Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.

Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.

===== Final thoughts =====

Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.
Was deze recensie nuttig? Ja Nee Grappig
62 van de 79 mensen (78%) vonden deze recensie nuttig
84.0 uur in totaal
Geplaatst: 15 oktober 2014
This game is a hoot...

'Divinity II: Developer's Cut' is a great game. It is a fantastically fun game. It's a wonderful romp of a game. It is not, however, a roleplaying game. 'Planescape: Torment', this is not. Sure, it wears the moniker of "roleplaying game", but it's a lie. This is the sum of what you'd get if you mixed 'The Legend of Zelda' with 'Diablo': an action / adventure game with some roleplaying elements. It's a singleplayer 'World of Warcraft'. By roleplaying elements I mean, of course, quests, stats and loot. "But it has character customization and skill specialization. I can even choose how my voice sounds..." you say. Nope. Sorry. Roleplaying involves playing the role of a character as though you were that character and making choices that distinguish your playing of the game from, say, your neighbor's. The game simply doesn't do that. In an actual roleplaying game you'd be able to express in the dialogue your distaste for Thieves and Bandits, because you're a Goody Two-Shoes Paladin. You'd be able to grumble at Elves, because you're a racist Dwarf. Or you'd receive a clever dialogue option due to a high Intelligence stat. What you get here in dialogue, generally, is a "normal" response and a "funny response". Unless you're looking to roleplay as a Comedian, I don't think this cuts it. Intelligence has no effect on dialogue options. In fact, outside of the status of quest objectives, nothing does. It's all very static.

Divinity II is really good at what it does. Deep storytelling it surely isn't. Sure, it has a backstory, in-game readables and a bit of a thin (and I mean thin), plot. The game world itself is large enough, beautiful, and whimsical, but it rarely makes sense. There's quite a bit of video game logic where the game world layout is concerned, particularly regarding layout and enemy encounters. It is, sort of, free roam. You have to be able to defeat the enemies in a given area to proceed, and if you can't, then you need to explore somewhere else for awhile. In that sense, it's not entirely free roam - you have to have the goods to venture into new territory. That said, due to enemy scaling, fighting higher level enemies yeilds considerably more experience.

At this point I should mention a factor in the game: mindreading. You can read the minds of NPCs in the game during dialogue. The benefits are sometimes great, sometimes mediocre, and sometimes there is no benefit beyond a bit of expositional text. This is the one part of the game I absolutely hated, because mind-reading is confusing, in my opinion, and creates an experience debt. So, say you have 3000 exp, for arguments sake, your next level up is at 6000 exp, and you just mindread someone for an experience debt of 1000 exp; you have to fulfill that experience debt of 1000 exp before you can proceed to gain experience towards the next level. With that said, it's pretty vital to completing the game that you DO mindreads. In fact, progress in some parts of the game can't be gained without it. I've read of people who have mindread everyone in the game and been selective in other playthroughs and the comparative ends were negligible. Take that for what you will. In my own playthrough, I referred to a walkthrough/faq online whenever I encountered someone in the game. I used the walkthrough only for the mindreads, because, as I said, I found the whole concept confusing and I didn't wanna fudge my game.

Every character in this game is voiced. Every dialogue in the game is spoken. In fact, many parts of it includes narration, like when you're looking at objects or reading readables. I think this is, not only uncommon, but also extremely well done here. You will never hear dialogue spoken in the game and think, "oh, that sounds awful, or cheesy, like they couldn't afford real actors". The voice-acting here is top-notch and there is so much dialogue in the game that it makes it all the more impressive, in my opinion.

The game is hilarious. It truly has a sense of humor. Sure, it's facade is of this epic adventure, but there is so much humor in this game it's almost unbelievable. There are parts that are just laugh-out-loud funny. The humor is easily one of the motivators for my own determination to play it through to the end.

The graphics are beautiful. I had no complaints in the visual department. They obviously built the world very carefully and put alot of thought into it's design. I only found a handful or so of geographical errors, which is pretty impressive given the scope of the game world. Running around and exploring the game's world was always fun and rewarding. The enemies are varied and plentiful. The items to be found are also varied and plentiful.

Here I should mention how much this game follows the Diablo vein of item-finding. Most items found in most chest/barrels/whatever.... are randomized. You can save/reload for a different find. The same holds true for the quest and boss fight rewards. It's to a very large degree randomized. Always saving and reloading looking for better loot would certainly make for a considerably longer game though. There are certain specific chests and rewards that are always going to yeild the same result, but it's mostly a dice roll.

Like Diablo II the game has prefixed items and it also has set items. On top of that some items come with enchantments and can also have charms placed on them. So items will have varying numbers of enchantments and charms (between 0-3 of either) as well as static statistics. So you might get a bow that does 21-43 damage, 2-5 magic damage and health regeneration of .023, as static statistics, but have an empty charm slot and two enchantments (say, additional 100 damage, +5 spirit). Charm slots can only be filled once. Item enchantment slots can be disenchanted and re-enchanted as often as is possible or needed.

The game has no sense of morality. You can rob good people blind. There's even a chapter in the game where you get to choose who out of 4 of 8 people will live and serve you. The other 4 die. Why do they have to die? Excellent question! The game doesn't provide an answer. In one of the more extreme examples there is a quest given to execute a man being held. There is evidence to suggest he's innocent, but freeing him and aiding his escape yeilds no reward whatsoever, but executing him provides considerable reward. In another, more comical situation, you come across vegetables that talk. They were all people polymorphed by a witch. You can restore them to their proper selves, or.... you can eat them. Remember, you're supposed to be the "hero".

The game has mucky controls. It's clearly a game better suited for a gamepad, which isn't supported on PC. The game is so much an action-oriented console-style "rpg" that it even has platforming tropes. I kid you not. There are several instances in the game where you have to be on your "A" game in order to succeed in a platforming task. To make matters worse, the keyboard controls are not the most responsive. So, prepare to be frustrated.

At the end of the day, this is a great game that will definitely entertain. It will also frustrate on occasion. You might encounter a few bugs, as I did, that will test your patience and resolve (just try again or come back to it later), but I can definitely say this game is worth the time and the money. It's not a game I'd be much interested in playing a second time through, but that's just me (I'm more of an RPG purist) and it's so worth playing at least once.
Was deze recensie nuttig? Ja Nee Grappig
31 van de 34 mensen (91%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
10.4 uur in totaal
Geplaatst: 26 november 2014
Roundhoused a hen, picked locks in front of owners, stole keys, took their stuff, made sassy remarks and no one cared, helped a blacksmith steal another man's wife then he gave me discounts.
10/10- will steal again

- This game has a lot of content and I have found myself enjoying it so far. I tend to do more dodging than fighting, but I'm doing ninja flips so it's worth it. Some of the dialogue is really funny (I found it funny) and the combat is alright. You typically only have one attack button for melee and spells can be assigned to keys. There is more than one mode and it's really fun just to mess around. It runs smoothly on my laptop. Make sure to save where you want it to save. Autosave doesn't come 24/7.
Was deze recensie nuttig? Ja Nee Grappig
41 van de 51 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
539.3 uur in totaal
Geplaatst: 7 september 2014
Pretty good game, you can spend a few hours on this one.
Was deze recensie nuttig? Ja Nee Grappig
19 van de 20 mensen (95%) vonden deze recensie nuttig
39.2 uur in totaal
Geplaatst: 4 november 2014
I was a little sceptical at first when looking at the reviews for this game but I can honestly say after 40 hours of gameplay and completing the vast majority of the quests that it is well worth playing. Bought it when it was on sale but it's worth full price, definitely recommend this game to anyone who enjoys a typical RPG game.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 12 mensen (100%) vonden deze recensie nuttig
27.4 uur in totaal
Geplaatst: 5 november 2014
I had fun with this game dispite it's flaws, so it's worth a try if you can spare some cash. Playing as a dragon and fighting on the ground both present a decent challenge, it is impossible to fight enemies on the ground from the sky or vise versa. this does make sense from a balance perpective but it can be rather frustrating to morph into a large group of foes.

The scenery is nice enough during gameplay, it is mostly boring and forgetable. The only location that stuck with me after I stopped playing was the battle tower, your personal fortress and base of operations.

The dificulty was another problem I had with this game. It is possible that i am just bad at the game, but as any class other than archer I was frequently being killed by basic enemies.

Dispite those problems the game was still fun to play so it gets a recomendation from me.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 14 mensen (93%) vonden deze recensie nuttig
45.3 uur in totaal
Geplaatst: 21 november 2014
Criminally underrated. Generic as RPGs get but that's not a bad thing here. I can't think of one thing this game does wrong that isn't a complaint against games of this time period in this genre in general. Give it a shot.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
80.8 uur in totaal
Geplaatst: 20 december 2014
Basically one of the best games i've ever played. I would recommend to anyone who likes games like Skyrim to buy this.

The reason i bought skyrim is because after i finished this game...i was still hooked. Skyrim was the closest game i found that was similair to Divinity2. Great soundtrack to listen to while exploring. About 80 Hours of game play which makes games like these really worth your money. Its a nice gem of a game, and for 10$ or less its a great deal!

I hope you dont like sleep, because you may stay up all night playing this game.

Also, Don't forget to SAVE frequently. Especially when there are bosses or groups of units. I found myself Saving several times durring bosses because it required strategy to kill them and sometimes you have to pause in a middle of a fight to figure out what your next move will be.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 13 mensen (77%) vonden deze recensie nuttig
201.8 uur in totaal
Geplaatst: 26 oktober 2014
For the price point this game is very enjoyable,closer to a hack n slash than a true rpg, but the graphics are nice ,controls are intuitive and combat is fun. Enjoy.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 8 mensen (88%) vonden deze recensie nuttig
68.5 uur in totaal
Geplaatst: 27 november 2014
Third person action RPGs are my favorite genre, and I can't believe I missed out on this for so long. The world, its lore and characters, are just so interesting while the combat strung it all together so nicely. As a ranger I would go around launching exploding arrows at groups of enemies while my undead summon pulled aggro. But there was also a lot of moving around and dodging enemy projectiles as well. Lengthy stuns and instantaneous flinch attacks can make fights pretty frustrating, though. And then there is the dragon combat. You fly around hitting towers and other flyers with your fire breath and fireball attacks for the most part. You can't attack or even see ground units which means when you switch back to human form you can drop into the middle of a group of enemies and not even realise it till you're dead. Theres not much else I can say about it other than it makes for a nice change of pace. Overall, there are a lot of side quests and a lot of different places to explore. There weren't many variations on the dungeons, but they never got stale. If you're a fan of the genre I don't see how you could be dissapointed with this game.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
92.2 uur in totaal
Geplaatst: 20 september 2014
Divinity II has a huge world, interesting story and characters, lots of quests, and all dialogue is voiced. However, it also has slightly clunky combat, controls and the difficulty level seems to change eratically, mostly due to with the open nature of the world. You can easily go somewhere that is well beyond your current level without realising it. Nonetheless, this is a great RPG that embodies what developers can do when they pull out all the stops. If you can get past some rough spots, there is a rewarding (and possibly addictive) RPG here that deserves your time.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
21.0 uur in totaal
Geplaatst: 11 oktober 2014
Just started playing this game after buying it in the sale. i must say that its very refreshing to play an RPG where the characters are actually speaking with English accents, it adds to the authentic feel of the game, American voices give the feel of playing knights in a movie of some kind, none of that here. on max settings the game is very beautiful, combat is great and there is plenty of interesting stuff to do. For a change, reading books ingame is actually interesting.

This game is a steal at £3.24, buy it, you wont be dissapointed.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
14.9 uur in totaal
Geplaatst: 23 december 2014
I have not finished it yet, but boy am I having an amazing time with it.
Divinity: Developers Cut is a fantastic, under the radar RPG that most people have never heard of. Now, I can't say that you'll pick it up and be immediatley engrossed, it most deafinatley takes some time to get into, but if you're a hardcore RPG gamer, it is absolutely worth your time. When I say hardcore RPG gamer, I mean you've gotta know how to figure things out on your own. Occasionally there is a quest marker, but usually it's just a quest description, the rest you gotta figure out on your own. Some people could be turned off from the crazy difficulty in the beginning, but the only reason it's so hard is because the game demands that you go out and explore, do side quests, and level up, gear up, instead of jumping right into the story. When I started out I went straight for the main story and got anihallated almost instantly by some skeletons. So I went out, explored, killed goblins, did some quests, and about 2 hours in I started the main questline.
The combat is probably the low point of the game, but even then it's not bad, just kind of clunky. You have a pretty standard skill tree but the nice thing is you can branch out and choose whatever skills you want. Wanna be a two handed sword wielding brute that also likes to use healing spells? Go for it. But other than that, it's all pretty basic RPG stuff with some mildly messy hack and slash type combat.
The world is nice and open offering tons of exploration and secrets to be found, just don't expect there to be a huge variety of enemies, because there isn't. As far as I've played, there is really only one real town too. But I dunno if there is another later on.
Now, lets talk about the awesome stuff. If you can give it a chance, about 9-10 hours in the game goes from pretty average but fun, to really really cool. If you can manage to get to the point where you get to own the Battle Tower, things start to look waaaaay up. You have 4 different wings in the Battle Tower that can help you out. You have the Necromancy Chamber which allows you to create your own creature out of dismembered limbs of fallen foes. You have the Alchemy Chamber which allows you to brew potions with probably the most easy to use potion creater ever in a game. Then there is the Enchanting Chamber which allows you to enchant/disenchant armor and weapons. And then there is the Training Chamber which allows you to use gold to buy additional levels for your skills so you can level them past 5. Then aside from the chambers, there is also your team of runners. Runners will go out and find whatever crafting materials you may need. You can also equip them with gear so they don't die while out in the field.
Also awesome is the fact that at the same time you get your battle tower, you also gain the ability to turn into a dragon at will and wreak havoc. If that's not a game seller, I don't know what is.
All in all Divinity 2 is a pretty awesome game. There are some low points like little enemy variety and mildly clunky combat, and the beginning is pretty boring for like the first 2 hours. But if you stick with it (Especially if you make it to the Battle Tower) you will find that it's a pretty rewarding game with lots to keep you busy.

Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
43.3 uur in totaal
Geplaatst: 14 december 2014
Divinity 2 is one of my all-time favourite games. The RPG game is enjoyable to some people, but not to others due to its nature: it's more of like reading a book. The skill tree and combat in general aren't very tactical: it doesn't really matter what you choose. The reason why the game is so awesome in my opinion is the voice acting and plot. It is one of the few games that have actually managed to give characters a value! All characters are unique, the way they talk, the thoughts they think (yes, you can mindread), the things you learn about them from other characters. It's not your standard RPG with combat, leveling and gearing points. It's a well written, interactive story you follow with your also unique character whose uniqueness comes from the choices you make and the impression you leave.

The game fits in the same category with Star Wars: KoTOR series.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
18.1 uur in totaal
Geplaatst: 21 november 2014
Really Great RPG game, i wish the other divinity games had this kind of playstyle
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
29.8 uur in totaal
Geplaatst: 22 september 2014
This is one of the most fun RPG's I have played in awhile. Deep Skill customization to make the character like you want him or her to be. Want to be a unarmed preist who can beat his enemies into a pulp with his fist and summon deadly monsters to aid him, no promblem. Want to be a powerful mage who can still use a giant hammer and still be effective with that hammer while burning your foes in fire, go for it. I wish more games were like this one and that the devs would make another one like this instead of Divinity original sin or Dragon commander(still great games but I want another rpg third person game like this one) I give it a 10/10

If you don't like to know about the story don't read on some people may consider it a spoiler

The game also has a pretty awesome vilian named Damian who wants to destroy mankind for killing his girlfriend, he is soulbound to her before she died so he became immortal (soul bound is when you use magic to bind your souls, if you die, they die or reversed, but it also works on the soon to die in a different way). The game starts out as you being a initiate to a elite force of dragon hunters called the Slayers. Your mission is to hunt down the last dragon knight and put him or her to death. (dragon knights are people who can turn into dragons) well this dragon knight screws you over by forcing her powers on you and ruins your life. I'll let you figure out the rest. I give it a clear 10/10 can play the same game hundreds of times but to be warned it is almost as hard as darksouls on normal, so do every side quest before even thinking on taking on the bossess.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
27.5 uur in totaal
Geplaatst: 27 december 2014
One of the best RPGs I've ever played and one of the longest too.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
61.2 uur in totaal
Geplaatst: 25 oktober 2014
It took me a couple of sittings, looking at the game, getting a tiny ways into the game and saying "nah, boring" before I became completely consumed by this game. Then, I spent most of my freetime for the next week playing this game, and the story and the playstyle are fantastic!

I usually prefer open-world RPGs and don't like linear RPG's, but this one made me change my mind! The game combines open world feel with a linear play through. There are a couple world sections that you can travel to at different times. Each section is worth exploring as there is a lot of fun side quests and loot. However you are in a fixed storyline in each of these sections and often returning to old sections is pointless. On a scale of Open-world to Linear this game falls as a little more Linear than Fable III (You have a central hub after a main questline and can go to different areas to pick up stuff you missed, but once the end sequence of the game begins there is no going back).

The BIG downside to this game is that there is 0 replayability. Which is a shame, because it really is fun to blow stuff up as a dragon.
Was deze recensie nuttig? Ja Nee Grappig