Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
用户评测: 多半好评 (1,781 篇评测)
发行日期: 2013年1月30日

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"A audiovisual soundscape that is a joy to explore."

评测

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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关于这款游戏

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
有价值的用户评测
15 人中有 14 人(93%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:10月1日
又是一款奇葩的文艺向游戏!

这游戏模式非常简单,程序随机生成一个岛屿,然后玩家以第一人称视角在岛上随便逛,嗯,完了,真的就这么简单。没有剧情,没有背景,没有文字,没有游戏性,但Metacritic的媒体竟然会给出如此高分,说实话我也感到很意外,毕竟比起游戏,本作更接近追求艺术性的实验作品,至少可以肯定的是它从娱乐角度上评价是相当失败的,因为缺乏固定的游戏目标和奖励机制,如果不能静下心来欣赏其意境的话,十有八九会感到无聊吧

不过从另一方面,本作确实可以给大家带来一些极其独特的体验~首先在视觉上本作就非常有特色,虽然岛屿显然是用3D引擎制作的,但作者却用纯色块来代替常规贴图,而且没有任何阴影效果,导致了视觉上的平面化,仅通过最基本的透视和远景迷雾来体现距离感,同时充满锯齿的粗犷画面有着极强的复古像素风,这种逆行倒施废除3D感回归像素的作法还是相当少见的

当然不光是让人眼前一亮的画面,动态岛屿其实也是一个非常有意思的设计,玩家在岛上看日出日落,看阴晴雨雪,经历春夏秋冬,在不同时间又有不同的植被和动物,岛上的一天(默认)是现实中的15分钟,每次玩家看到的都是一个熟悉而又有所不同的岛屿,通过不断在这个岛屿上探索,不断去寻找新的经历新的景色,辅以独特的画面风格,确实能找到不少惊艳的美景,同时作者也在岛上藏了不少彩蛋,有意无意地发掘这些彩蛋也让新的探索变得更加有意义

每个岛屿上都有固定的几个人造物作为地标,其中最为重要的地标是石圈,晚上在石圈中会有飞舞的光点,接近这些光点可以让时间快速流逝,而站在石圈中央会直接跳到下一个季度——游戏刚开始时是春天,通过石圈的时间跳跃三次直到冬天,而在冬天夜里玩家操控的视点会逐渐飘向空中,穿越云层,最终再也看不见岛屿,游戏到此结束,返回主菜单。如果不在一个季度停留多日看风景的话,一般走一遍流程大概也就一小时不到

总之这主要就是一款用来放松身心的“游戏”,如果比较急躁静不下心来欣赏的话还是远离这个作品比较好,对于大部分玩家也不值得推荐,因为真的没什么好玩的地方,倒是那些喜欢文艺作品、艺术性独立游戏的玩家非常推荐试试这款作品,在这个梦幻般恬静的小岛上散步,兴许会有不少心灵上的净化和感悟
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:10月10日
一个很文艺的游戏,或者说就是步行模拟。风景真的很漂亮,带着一点点的现实与虚幻,就像在梦里一样。冲这个艺术风格也要点个赞。
这篇评测是否有价值?
128 人中有 102 人(80%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:9月16日
To some, Proteus is a very tranquil and peaceful first person experience, to others it might be dull and pointless. There is nothing really here other than exploring randomly generated islands all in a lo-fi pixelated setting. The game seems to have a base soundtrack of lo-fi synth beats that gets added to based on what you're currently looking at. Trees, bushes, insects, animals and tombstones will all form a melody as you walk by them.

There is no death in Proteus, just walking around. The islands seem small enough to be fully explored. If there are any caves, or underground areas, I haven't found them. Since this is an exploration game, there is only walking. There is a sit button, but there is no running, no jumping, no zoom. No crafting, building or creativity, just walking.

You'll see day turn to night, the sun will set, the moon will rise over the ocean. Summer will turn to fall, fall into winter. You can stand on mountains above rainclouds, or go down to be in the rain. You can see the stars begin to trip out and pulsate. Comets will fall from the sky and other seemingly random things. Plus portals that will suck energy orbs into them and warp you away to the next season.

While you won't die, there is an end to each game. Winter will lead to the end, a closing, a goodbye, but again there is always a new island to explore. Since the game generates different islands each time you play, one island can have an uncreepy graveyard, a circle of statues, a cabin, a bay full of crabs, a flock of chickens and another island can be seemingly baron. It is always a new trip to a different island.

When you evaluate whether or not to play Proteus, you need to evaluate what you're looking for. Are you looking for something to relax and zone out? Are you looking for a clear cut objective? No matter how hard you explore in Proteus, you won't find any objectives other than ones you set for yourself. Do I go over that mountain or do I follow that snow owl in the trees? The choice is yours. While someone might be able to get hours of exploring Proteus, others might get bored after 5 minutes.
这篇评测是否有价值?
52 人中有 44 人(85%)觉得这篇评测有价值
12.2 小时(记录在案的)
发布于:10月31日
I came back home after a break up and, when faced with what to do next, decided that getting lost in this pixel wonderland was exactly what I needed.
这篇评测是否有价值?
21 人中有 18 人(86%)觉得这篇评测有价值
16.3 小时(记录在案的)
发布于:11月9日
Amazing game.

Many seem to object to calling Proteus a "game", but they're wrong.
Proteus captures many of the finest points of existence.
I conveys exploration, discovery, inevitability of death, an awe of nature, nostalgia, and more.

I may not be a "gamer" but I love hiking and looking at the stars. I can tell the creators of Proteus do, too.

Give yourself 1.5 hours (won't take longer than that) and PLAY THIS THROUGH!! It is superb.
这篇评测是否有价值?
14 人中有 13 人(93%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:10月5日
Proteus is a first-person exploration simulator. In it, you play as an individual who comes across an island, free of any other people but with plenty of wildlife. You explore it through both day and night of each of the seasons, enjoying the ambient music, changing weather, and various randomly generated locations on the island. As you explore, some of the wildlife will react to you, and the music/surroundings will change depending on the season, weather, time of day, and what's near.

This is a recommendation only based on whether or not that sounds interesting to the player. It's well done, and entertaining for what it is. It is, however, a style of game which likely has limited appeal.
这篇评测是否有价值?
10 人中有 9 人(90%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:11月7日
This game is a little hard to explain. "Your daily random magical island in a box" is about as close I can get to it in a phrase.
I find this game really... relaxing, honestly. I would definitely recommend it to nature lovers, and to people who need a way to just calm down and let their stress fall away. It has no plot, and is very peaceful. It randomly generates an island for you to explore each time you play. This island has a day and night cycle, weather, and seasons that you can change more or less at will -- but I won't spoil how yet. I really reccomend figuring out for yourself. whether you're looking for a beautiful game, a calming game, or a daily random magical island in a box, I wholeheartedly reccommend this game. I've been smiling and thinking about it the whole time I've been writing this.
这篇评测是否有价值?
16 人中有 12 人(75%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:11月10日
proteus is a beautiful dream and upon waking you are back in your awful existence
这篇评测是否有价值?
33 人中有 21 人(64%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:11月1日
I almost feel bad for marking this review as negative, because the game's art style is well done and nice to look at. However, if you're like me, you'll get bored of this game in about 10 minutes. Do not purchase this game unless you got it in a bundle. If you already have it in your library, you should try it and see if it helps you zone out for a bit.
这篇评测是否有价值?
11 人中有 9 人(82%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:11月3日
*seriously looking at keyboard* Well, there're actually 2 things you will need to enjoy Proteus:

First, a great sense of imagination.
Like in the Atari 8-bit era where everything is better defined by your mind, not the graphics. Where some jumping pixels beside you is actually a wild animal that just passed by. Where you're offered a gorgeous view in front of your eyes, but need a open mind to really SEE the view, and not the pixels representing it.
In Skyrim, if you can feel the wind while looking at the horizon on top of a mountain, you may know what I mean.

(But if you're not able to understand any of this, "f@#% off back to Gears of War!")

Second, headphones. Without headphones the immersion is really compromised.

And that's it! Get yourself in a comfortable chair, a beverage/drink beside you, and take trip to Proteus. It probably won't last too long, but you'll be back if you've done things right.
THE END



FORMAL review: Proteus is a first-person exploration game/experience. Take a look at settings, tweak the mouse sensitivity to your preferences and remember that "space" makes you sit and "F9" saves the island as a "postcard".
这篇评测是否有价值?
15 人中有 11 人(73%)觉得这篇评测有价值
26.2 小时(记录在案的)
发布于:8月12日
Kid loves the game. Why? because it's so meta.

An adult only sees a simple explorer game with some funny colors and animals and sounds. The 'game' will be 'meh' in just 15 minutes.

A 5-year old on the other hand sees a huge world to explore and discover wonderfull things. And they will make up a stories for the things they find there as they play.

It does help though that there is a way to progress to 'next season' and finally end the game. It is so easy a 5yo can find the ending and complete the 'game'
这篇评测是否有价值?
15 人中有 10 人(67%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:11月2日
Got it in a humble bundle.

I wouldn't call it a game. But more of a 'proof of concept' tech demo of a sorts. Nothing to it, really. For what it is, I'd recommend it. But if you're looking for something to play, you're probably better off going elsewhere.
这篇评测是否有价值?
14 人中有 9 人(64%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:10月8日
The voice acting is spot on. Really accurate wind impressions.
这篇评测是否有价值?
16 人中有 10 人(63%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:10月7日
I walked around and saw some bunnies.

11/10 would walk again
这篇评测是否有价值?
115 人中有 61 人(53%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:7月13日
Relaxing? Peaceful? No, just plain boring. While the game's description might sound interesting at first it did not meet my expectations with the music only slightly changing after passing certain points on the island.

Rather go outside or watch a screensaver with some calming music playing in the background, it'll be cheaper and also less mind numbingly boring than this.
这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:10月16日
Proteus is a one of a kind experience. It can be summed up as a game that I love to play when I want to relax and not worry about beating a game, and for the price it is worth every penny.
这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:11月1日
Very short "game," but definitely worth a playthrough. Beautiful, peaceful, meditative, surprising, lovely.
这篇评测是否有价值?
7 人中有 5 人(71%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:10月4日
Proteus isn't a game for everyone- or most people honestly. It's one of those things you'll either love or hate, perhaps similar to how people view Animal Crossing. Simply put, you walk around, see the sights and witness how things change through the seasons on a randomly generated island. Really it's about how you see it. There's no "plot" or objectives except what you make of it, there are little events and landmarks that you can find however. I'd recommend this game to people who just want to relax or do something calming. Honestly, whenever I play it invokes this sense of wanderlust and strange homesickness I'm not sure how to describe, but I personally keep coming back to now and again.
这篇评测是否有价值?
7 人中有 5 人(71%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:11月5日
Needs more posibilitys to walk.
这篇评测是否有价值?
7 人中有 5 人(71%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:10月17日
Pressed the F12 button and that was it, it was a photography trip.
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