Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análises de usuários: Ligeiramente positivas (2,129 análises) - 73% das 2,129 análises de usuários deste jogo são positivas.
Data de lançamento: 30/jan/2013

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Análises

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Sobre este jogo

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análises úteis de usuários
6 de 7 pessoas (86%) acharam esta análise útil
0.4 hrs registradas
Publicada: 28 de novembro de 2015
Eu joguei Proteus bem mais tempo que o steam diz (em modo off-line, a muito tempo atrás) e quem me conhece sabe que goste e entendo o movimento dos jogos arte, o problema é que Proteus se apoia de mais nisso, o jogo se trata só de voar por um ambiente pixelado e natural enquanto o tempo e as estações passam. Não à nenhum outro objetivo, só "relaxar" enquanto se explora e eu relaxei tanto que praticamente dormi.
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I played Proteus much longer than the steam shows (in offline mode, a long time ago) and who knows me knows that enjoy and understand the movement of the art games, the problem is that Proteus is based solo on it, the game it's about only fly for a pixelated and natural environment as the weather and the seasons pass. Not for any other purpose, only "relax" while exploring and I relaxed so much that practically fell asleep.
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35 de 43 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.8 hrs registradas
Publicada: 25 de agosto de 2015
I really was hesitant about Proteus, as I've a...less than stellar opinion with many "art" games. Particularly those in the vein of Dear Esther and The Path. The "look and listen, but never interact. See things that don't really mean anything" sort. The graphical style, another "8-bit" game left me worried as well. Yet another pretentious faux throwback?

Well, as much as one could call Proteus that, it ends up on an entirely new level of beautiful. The music your journey creates is remarkable, and the pixels really do fall away into something greater.

After some time wandering around, not quite getting it, I happened upon an animal. It made some sounds, it reacted to me. I laughed a little, and looked for more. More flowers. More creatures. More trees. More things.

As I started to understand what was happening, I began to appreciate it and really get into it - and then the game threw little surprises at me still.

This game is completetly about the experience. The sounds, the sights, the little moments of recognition/understanding.

It's a wonderful experience, if you'll take the ride. Far more than I'd have expected.

At a bit under an hour, it's not a long or even complex experience - but it's a good one.
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39 de 52 pessoas (75%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.6 hrs registradas
Publicada: 5 de outubro de 2015
Proteus is pleasant and engaging, but just too light on content for the price.

Consider this review positive if you see the game on sale. It has a clear vision: A pleasant atmosphere with just enough mystery to keep you playing until the end. However, I was left really wanting more opportunities to interact with my wonderful surroundings more than I actually could. And so, the world was never as immersive as you'd hope.

I'd be interested in a sequel that takes this idea farther. There is definitely something to it.
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20 de 24 pessoas (83%) acharam esta análise útil
1.4 hrs registradas
Publicada: 14 de setembro de 2015
I really enjoyed this experience. I only wish i would have enjoyed it with someone. When you're in Proteus, you feel like you're in between worlds (as in limbo). You're not sure what is real. The seasons change as does the atmosphere. For whatever reason this game made me feel really emotional, In a good way of course. Its very relaxing, even though is pixels you cant help but to find beauty in the land, The chilling music. It is on the expensive side for what you get. But after playing i felt like it was worth it. Its a world you can always come back and visit anytime you want. Its your private world.
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12 de 13 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 13 de janeiro
Are games art?

That's a pretty loaded question. It's hard to call Proteus a game, and it's also hard to call a game "art".

Typically, games consist of objectives, things to accomplish. Proteus does not. Proteus is a procedurally generated experience, the music and visual style changing rapidly throughout.

Is Proteus a game? That's up to you.

Is Proteus art? That's up to you.

But it's something worth your time.
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