Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Data de lançamento: 30 Jan 2013
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$9.99

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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

16 maio 2014

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

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Análises

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Sobre o jogo

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

Requisitos do sistema – Mac

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Requisitos do sistema - Linux

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análises úteis de usuários
49 de 55 pessoas (89%) acharam esta análise útil
659 produtos na conta
14 análises
0.6 hrs registradas
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

Publicada: 14 abril 2014
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68 de 103 pessoas (66%) acharam esta análise útil
267 produtos na conta
4 análises
0.6 hrs registradas
2deep4me
Publicada: 18 maio 2014
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6 de 6 pessoas (100%) acharam esta análise útil
80 produtos na conta
16 análises
0.2 hrs registradas
Catch this beauty while it's on sale, but it's worth it. The music and the atmosphere give it a nice soothing experience. this is pure art.
Publicada: 20 junho 2014
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5 de 6 pessoas (83%) acharam esta análise útil
88 produtos na conta
5 análises
3.6 hrs registradas
WOW i mean WOW

very relaxing game

deffinatly get this if you just need to chill out for a bit a clear your thoughts
Publicada: 19 fevereiro 2014
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3 de 3 pessoas (100%) acharam esta análise útil
376 produtos na conta
3 análises
1.4 hrs registradas
This game is great. I bought it off of impulse when it was only $2.50, and I'm VERY glad I did.

Unlike most modern day games, there is no other characters, no monsters, no leveling, no upgrades. The entire game is fully exploration-based. You have to find some stone circles, and they shift you from season to season, until you finish the game.

Even though this game is a pixel-type game, the graphics and dynamics are amazing. The landscapes are everchanging, and beautiful. Clouds move in over the flatlands at night, the sun rises and sets, as does the moon. Heck, there are even shooting stars! The most unique element to this game is the music. Nobody will ever listen to the same music, ever. It all depends where you go. If you go near trees, you'll hear some additions to the music. If you go to a flower field, then you'll hear the music of the flowers. When you're walking through the landscape, it will all just blend together into a great, and truely unique musical score. If you are hesitant about getting this amazing game, don't be. You'll be very glad you did.
Publicada: 8 fevereiro 2014
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