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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
發售日: 2013 年 01 月 30 日
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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

05 月 16 日

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

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評論

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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關於此遊戲

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

系統需求 (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

系統需求 (MAC)

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Linux 系統需求

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
具參考價值的客戶評論
2 人之中有 2 人(100%)認為這篇評論有參考價值
0.9 記錄時數
很孤單的遊戲。
張貼於:05 月 19 日
這篇評論有參考價值嗎?
101 人之中有 75 人(74%)認為這篇評論有參考價值
0.6 記錄時數
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

張貼於:04 月 14 日
這篇評論有參考價值嗎?
182 人之中有 109 人(60%)認為這篇評論有參考價值
0.6 記錄時數
2deep4me
張貼於:05 月 18 日
這篇評論有參考價值嗎?
13 人之中有 12 人(92%)認為這篇評論有參考價值
1.1 記錄時數
To some, Proteus is a very tranquil and peaceful first person experience, to others it might be dull and pointless. There is nothing really here other than exploring randomly generated islands all in a lo-fi setting. The game seems to have a base soundtrack of lo-fi synth beats that gets added to based on what you're currently looking at. Trees, bushes, insects, animals and tombstones will all form a melody as you walk by them.

There is no death in Proteus, just walking around. The islands seem small enough to be fully explored. If there are any caves, or underground areas, I haven't found them. Since this is an exploration game, there is only walking. There is a sit button, but there is no running, no jumping, no zoom. No crafting, building or creativity, just walking.

You'll see day turn to night, the sun will set, the moon will rise over the ocean. Summer will turn to fall, fall into winter. You can stand on mountains above rainclouds, or go down to be in the rain. You can see the stars begin to trip out and pulsate. Comets will fall from the sky and other seemingly random things. Plus portals that will suck energy orbs into them and warp you away to the next season.

While you won't die, there is an end to each game. Winter will lead to the end, a closing, a goodbye, but again there is always a new island to explore. Since the game generates different islands each time you play, one island can have an uncreepy graveyard, a circle of statues, a cabin, a bay full of crabs, a flock of chickens and another island can be seemingly baron. It is always a new trip to a different island.

When you evaluate whether or not to play Proteus, you need to evaluate what you're looking for. Are you looking for something to relax and zone out? Are you looking for a clear cut objective? No matter how hard you explore in Proteus, you won't find any objectives other than ones you set for yourself. Do I go over that mountain or do I follow that snow owl in the trees? The choice is yours. While someone might be able to get hours of exploring Proteus, others might get bored after 5 minutes.
張貼於:09 月 16 日
這篇評論有參考價值嗎?
28 人之中有 19 人(68%)認為這篇評論有參考價值
1.0 記錄時數
Now I'm not saying this is a terrible game by not recommending it. It just doesn't have much to it. You'll get maybe about 30mins to an hour of play out of it and you wont really accomplish anything. Your much better off taking any money you plan on spending on this game and just put it toward buying Minecraft if you don't already own that. This is just an island with exploration of pixels that involves only trees and a few bugs/animals and thats it. Sure there's 4 seasons, but that only changes the appearance of the world's textures. Not much bang for the buck.
張貼於:05 月 24 日
這篇評論有參考價值嗎?
4 人之中有 4 人(100%)認為這篇評論有參考價值
0.6 記錄時數
一款你不能玩的遊戲,也同時是一款很好玩的螢幕保護程式…。

個人認為實在不值得原價10美金購入。
但若遇到75% off,則請務必試試看這款「遊走於遊戲與螢幕保護程式中間地帶」的...遊戲......吧!
張貼於:2013 年 09 月 25 日
這篇評論有參考價值嗎?

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