Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Πολύ θετικές (31 κριτικές) - 83% από τις 31 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Κυρίως θετικές (2,214 κριτικές) - Το 73% από τις 2,214 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 30 Ιαν 2013

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Κριτικές

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Σχετικά με αυτό το παιχνίδι

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Κριτικές πελατών
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ΠΡΟΣΦΑΤΕΣ:
Πολύ θετικές (31 κριτικές)
ΣΥΝΟΛΙΚΑ:
Κυρίως θετικές (2,214 κριτικές)
Πρόσφατα αναρτημένες
Ocelot
( 0.9 ώρες στο μητρώο )
Αναρτήθηκε: 24 Ιουλίου
As I stood among the totems of the dead gods on the mount, the world went silent save the blowing of the wind. Further up I walked and came across a lone tuning stone, an instrument for a ritual of the dead civilization. I sat there next to it and watched the sun set and the moon rise.

--------------------------

I walked among the trees of the summer, following the lines of the land. Bees appeared around me and gave me great swiftness to my destination. It brought me to the graveyard. Among the gravestones stood one that was blessed. Red flowers grew there, the last true grave of the people. The grave of my wife. None live that will bury me in the earth, my body shall rest upon the mount.

---------------------------

I recommend this piece of art strongly.
ff
( 0.8 ώρες στο μητρώο )
Αναρτήθηκε: 23 Ιουλίου
This isn't a game so much as a work of art. Its low resolution "8 bit" graphics but nonetheless there is a beauty to it - not only visually, as the music changes as the environment changes.

I tried this "game" a year or two ago, played it for about 10 minutes, didn't really get what I was supposed to do, and gave up. I came back to it today wandered around for a bit and then after a while I started to understand what it was about.

When I came back to it this time, I didn't try and do anything, I just wandered around, and then I understood what I was supposed to do - which was just to wander around!

This isn't a game about competition, its not a game with much of a story, its not a game about self-improvement, but it is Art.
Yggdrasiln
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 21 Ιουλίου
Incredibly relaxing.
Nick Yonge
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 17 Ιουλίου
The best way I can describe it is playing a painting. It's delightful :)
a shovel
( 0.7 ώρες στο μητρώο )
Αναρτήθηκε: 16 Ιουλίου
Really not worth the money. It's a neat experience, but ten dollars for less than an hour is what I call "a bit steep." Just watch a youtube video of it.
Kai
( 3.0 ώρες στο μητρώο )
Αναρτήθηκε: 14 Ιουλίου
Proteus is a game where you wander around a randomly generated, low-res island.
The island changes as you play, and the soundtrack adapts to everything that happens on screen.
Proteus is not achievement-driven, so there aren’t any errands you have to do.
The only goal is to look and listen, which is great because the world in Proteus is so pleasant.
jimmyff
( 0.5 ώρες στο μητρώο )
Αναρτήθηκε: 14 Ιουλίου
Chilled out. I discovered some cool things. Really pretty.
๖CHESHIRES͡H̶R̴̷O̶OM
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουλίου
Not so much a game... but a chill virtual pixel island to call your own. Relax on the beach, or chase bunnies, or just watch the pink trees
Also recommended by Psychonautic Gaming Collective
Kaeve
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουλίου
This is a very relaxing experience. I think it is unfair to call it a game because that might disappoint some people going in to it. But if you know what you're getting into, this is really worth your time.
SMK
( 1.0 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουλίου
It's 5:39 am and I haven't slept yet and I need to do (more) productive stuff around 8 am (excuse my spelling). Proteus was a game I was excited by when I learned about it which was a long while ago. It's been at least a year or two since I heard about it and I got it on the summersausagesales. I liked it. It was rather immersive and the sfx was fantastic with the stuff you could interact with. I think I do wish there was more you could interact with and that my first playthrough would be longer and more eventful (but it was still mindblowing) I did very much enjoy this game. It affected my dreams when I went to bed the day of playing the game. Maybe I'll write more about this game soon but this is my basic review of Proteus. I don't recommend getting it for full price since I found the game to be short though.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
14 από 15 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
1.5 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουνίου
Very calm, happy game. If you don't like "walking simulators" this game isn't for you. There aren't any tasks to complete other than changing the seasons, it's purely exploration. It isn't a game you can play for hours at a time, but it's nice if you need something to relax.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
0.8 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου
Get some quality mind-benders*. Combine with this chillaxer. Relax, and enjoy your trip.

Music is awesome. One of the best out there. Don't expect a game, expect a journey. Wait for a discount if in doubt.

(* — still enjoyable without them, tho)
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
6 από 8 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
0.7 ώρες στο μητρώο
Αναρτήθηκε: 28 Ιουνίου
--- PROTEUS ---- This is less of a game and more of an experience. Possible Spoilers

PROS
- There are no objectives.
- You wander aimlessly though a forever generating world
- There's a nice feature in which you can save memories and transport yourself back to a certain location
- Enough mystery and intrigue within the design of the world was enough for me to just walk around for about 35ish minutes, the game generates its own landmarks which helps with this
- It looks great, its very clourful without being disorientating and the semi-pixelised art style is a nice touch
- Like the world, the games soundtrack builds up as you walk around, It provides a nice ambient feel and compliments the sense of mindlessly walking around discovering different landmarks and locales

CONS
- For the experience the price tag is hefty, if you can buy it for $5 or less than i'd say its worth an interesting
30min - 1 hour
- Since its a procedurally generated world and ,atleast in my experience, can potentually be rather buggy. In other words you can be walking around walking on the ocean for a while before you see anything
- Once you've visited a few different worlds the game feels empty afterwards as there is nothing really to do, it'd be interesting if there was some form of journal that you could keep, this could help in providing your own stories for the different places within the world

OVERALL = 7/10
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
0.9 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιουλίου
As I stood among the totems of the dead gods on the mount, the world went silent save the blowing of the wind. Further up I walked and came across a lone tuning stone, an instrument for a ritual of the dead civilization. I sat there next to it and watched the sun set and the moon rise.

--------------------------

I walked among the trees of the summer, following the lines of the land. Bees appeared around me and gave me great swiftness to my destination. It brought me to the graveyard. Among the gravestones stood one that was blessed. Red flowers grew there, the last true grave of the people. The grave of my wife. None live that will bury me in the earth, my body shall rest upon the mount.

---------------------------

I recommend this piece of art strongly.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
3.0 ώρες στο μητρώο
Αναρτήθηκε: 14 Ιουλίου
Proteus is a game where you wander around a randomly generated, low-res island.
The island changes as you play, and the soundtrack adapts to everything that happens on screen.
Proteus is not achievement-driven, so there aren’t any errands you have to do.
The only goal is to look and listen, which is great because the world in Proteus is so pleasant.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
Δεν προτείνεται
0.7 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιουλίου
Really not worth the money. It's a neat experience, but ten dollars for less than an hour is what I call "a bit steep." Just watch a youtube video of it.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
2.2 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιουνίου
How can this game have any poor reviews. That would be like picking on an infant. This game is not about being a game. Its about being a zen. This is brain candy which touches senses and feelings I forgot I had. Its like the earliest dream you had which you can't ever quite remember. The longer you stay the sadder and happier you get. The artisans of Proteus somehow captured a place that I have longed for, combining color palettes rarely seen, which stir such emotion. What a masterful creation. The genius in this artistic simplicity will be missed on many. But for those whose minds can grasp the deeper significance and beauty, this game will excite you. Thank you developers for putting so much love into this title.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  Συνολικά
126 από 143 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
3.2 ώρες στο μητρώο
Αναρτήθηκε: 6 Φεβρουαρίου 2015
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
184 από 229 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
184 άτομα βρήκαν αυτή την κριτική αστεία