Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Κριτικές: Κυρίως θετικές (1,994 κριτικές)
Ημερομηνία κυκλοφορίας: 30 Ιαν, 2013

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Προτείνεται από επιμελητές

"A audiovisual soundscape that is a joy to explore."

Κριτικές

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Σχετικά με αυτό το παιχνίδι

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Χρήσιμες κριτικές χρηστών
103 από 116 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
2.4 ώρες στο μητρώο
Αναρτήθηκε: 6 Φεβρουαρίου
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
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46 από 57 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
214.1 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουνίου
I played this 4 days straight help me
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
36 από 55 άτομα (65%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
0.7 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιουνίου
Very little content for the price. I usually enjoy atmospheric exploration games, but you are done with this in half an hour. Look at playtimes in reviews. Would not recommend.
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28 από 41 άτομα (68%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
0.4 ώρες στο μητρώο
Αναρτήθηκε: 9 Φεβρουαρίου
I awoke in gentle waters. In the distance, trees of all the colors of Easter dotted the coast. As I made for shore, I began to hear the song of spring, the humming of trees, the zimming of grass, the zooming of the falling petals and leaves. A playful pair of blue bunnies hopped away, their footsteps taking to ground like my fingers would the keys of a piano. White birds dashed from tree to to tree, with the faintest zips almost synthetic. Through a clearing, a council of feeding chickens scurrying off, my presence disturbing their time of fellowship. My feet found a dirt path, a path home perhaps, or to an adventure I had not yet known. A breeze of familiarity rose up as I neared the summit of green foothills. And there, surrounded by dozens of Sakura trees, a small cabin, the only evidence of human hands among the islands. I made it to the clearing, turned, and watched as hundreds of cherry blossoms fell to its rest, like a rain of pink champaign. In the twilight, I witnessed a blue moon rise, breaching the horizon over the vast, immeasurable sea. The day's song began to fade, to melt into the soft grip of that is night, to change keys and moods within mere moments. I laid under the Sakura trees, and watched the moon reach its dominion, shining with the whole of the galaxy behind it, cheering their young sister on. In the quiet music of the night, as the world completed its change to hues of white, blue, and black, and the horns and percussion that had ruled the day were hushed by the chords and strings of the evening, I closed my eyes; unware that when I woke I would bare witness to entirely different journey of melodies.
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5 από 6 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
0.6 ώρες στο μητρώο
Αναρτήθηκε: 14 Ιουνίου
A memorable, explorable piece of dreamlike atmosphere, Proteus articulates an essence of each of the four seasons with joy, loss and sadness.

★★★★☆

Immediately defined on the surface with its' soft, comforting colour palette and a distinctively blocky impression of an inhabited island, Proteus quickly captures the attention and brings to life a lush, fertile playground. Trees sway periodically in an autumn breeze. Snow gently falls to the ground as overbearing grey clouds loom overhead. Bunnies hop away to a brief tune as you approach - and soon chase - them. All of this accompanied by an indulgent and evocative soundtrack that perfectly accompanies you on your meandering voyage across this landscape. There's the faint sound of bagpipes, perhaps, as you close in on what appears to be abandoned castle. An almost military-like instrumentation joins you when you find yourself in what seem to be clusters of gravestones, positing the idea that maybe, in a day past, this island now inhabited by wildlife was also home to a human community.

What someone will actually get out of Proteus is ultimately down to the player - and whether this is a strength of the experience or to its' detriment, I'm not sure. There will be countless players who either don't care for the idea of a piece like this that all but completely strips back mechanical interference, or who just don't enjoy what Proteus has to offer. However, in the right frame of mind, at the right time of day, in the right mood, Proteus hits a nerve and relaxes it, eases it, and offers an experience unlike much else. One that is almost inherently and necessarily short, but utterly memorable and worth the attention of those seeking a very pure form of escaping to another place and, indeed, other times.
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