Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análisis de usuarios: Mayormente positivos (1,892 análisis)
Fecha de lanzamiento: 30 de ene. 2013

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Recomendado por mentores

"A audiovisual soundscape that is a joy to explore."

Críticas

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Acerca de este juego

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP SP3
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 100 MB de espacio libre
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Mínimo:
    • SO: 10.6
    • Procesador: 1.8 GHz
    • Memoria: 3 GB de RAM
    • Gráficos: Intel HD Graphics 3000
    • Disco Duro: 250 MB de espacio libre
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análisis útiles de usuarios
A 110 de 134 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.2 h registradas
Publicado: 31 de octubre de 2014
I came back home after a break up and, when faced with what to do next, decided that getting lost in this pixel wonderland was exactly what I needed.
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A 43 de 59 personas (73%) les ha sido útil este análisis
17.2 h registradas
Publicado: 9 de noviembre de 2014
Amazing game.

Many seem to object to calling Proteus a "game", but they're wrong.
Proteus captures many of the finest points of existence.
I conveys exploration, discovery, inevitability of death, an awe of nature, nostalgia, and more.

I may not be a "gamer" but I love hiking and looking at the stars. I can tell the creators of Proteus do, too.

Give yourself 1.5 hours (won't take longer than that) and PLAY THIS THROUGH!! It is superb.
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A 37 de 50 personas (74%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado: 10 de noviembre de 2014
proteus is a beautiful dream and upon waking you are back in your awful existence
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A 23 de 28 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.5 h registradas
Publicado: 3 de noviembre de 2014
*seriously looking at keyboard* Well, there're actually 2 things you will need to enjoy Proteus:

First, a great sense of imagination.
Like in the Atari 8-bit era where everything is better defined by your mind, not the graphics. Where some jumping pixels beside you is actually a wild animal that just passed by. Where you're offered a gorgeous view in front of your eyes, but need a open mind to really SEE the view, and not the pixels representing it.
In Skyrim, if you can feel the wind while looking at the horizon on top of a mountain, you may know what I mean.

(But if you're not able to understand any of this, "f@#% off back to Gears of War!")

Second, headphones. Without headphones the immersion is really compromised.

And that's it! Get yourself in a comfortable chair, a beverage/drink beside you, and take trip to Proteus. It probably won't last too long, but you'll be back if you've done things right.
THE END



FORMAL review: Proteus is a first-person exploration game/experience. Take a look at settings, tweak the mouse sensitivity to your preferences and remember that "space" makes you sit and "F9" saves the island as a "postcard".
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A 18 de 23 personas (78%) les ha sido útil este análisis
0.6 h registradas
Publicado: 5 de octubre de 2014
Proteus is a first-person exploration simulator. In it, you play as an individual who comes across an island, free of any other people but with plenty of wildlife. You explore it through both day and night of each of the seasons, enjoying the ambient music, changing weather, and various randomly generated locations on the island. As you explore, some of the wildlife will react to you, and the music/surroundings will change depending on the season, weather, time of day, and what's near.

This is a recommendation only based on whether or not that sounds interesting to the player. It's well done, and entertaining for what it is. It is, however, a style of game which likely has limited appeal.
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A 13 de 16 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.8 h registradas
Publicado: 7 de noviembre de 2014
This game is a little hard to explain. "Your daily random magical island in a box" is about as close I can get to it in a phrase.
I find this game really... relaxing, honestly. I would definitely recommend it to nature lovers, and to people who need a way to just calm down and let their stress fall away. It has no plot, and is very peaceful. It randomly generates an island for you to explore each time you play. This island has a day and night cycle, weather, and seasons that you can change more or less at will -- but I won't spoil how yet. I really reccomend figuring out for yourself. whether you're looking for a beautiful game, a calming game, or a daily random magical island in a box, I wholeheartedly reccommend this game. I've been smiling and thinking about it the whole time I've been writing this.
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A 37 de 61 personas (61%) les ha sido útil este análisis
0.3 h registradas
Publicado: 1 de noviembre de 2014
I almost feel bad for marking this review as negative, because the game's art style is well done and nice to look at. However, if you're like me, you'll get bored of this game in about 10 minutes. Do not purchase this game unless you got it in a bundle. If you already have it in your library, you should try it and see if it helps you zone out for a bit.
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A 18 de 27 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado: 27 de octubre de 2014
Proteus is one of these games which look pretty but doesn't have any goal, some people might refer to it as an 'Art game'. The only thing you can do is explore the island, check out the beautiful surroundings and listen to some nice sounds.

So yes the game does look quite nice but that's about it. It doesn't mean I dont get 'art', I just think there should be more to it.

At the moment Proteus is 10 euro, which is expensive for a game you probably will only spend 15 minutes in.
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A 9 de 11 personas (82%) les ha sido útil este análisis
2.4 h registradas
Publicado: 6 de febrero
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
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A 10 de 14 personas (71%) les ha sido útil este análisis
9.3 h registradas
Publicado: 4 de octubre de 2014
Proteus isn't a game for everyone- or most people honestly. It's one of those things you'll either love or hate, perhaps similar to how people view Animal Crossing. Simply put, you walk around, see the sights and witness how things change through the seasons on a randomly generated island. Really it's about how you see it. There's no "plot" or objectives except what you make of it, there are little events and landmarks that you can find however. I'd recommend this game to people who just want to relax or do something calming. Honestly, whenever I play it invokes this sense of wanderlust and strange homesickness I'm not sure how to describe, but I personally keep coming back to now and again.
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A 7 de 9 personas (78%) les ha sido útil este análisis
8.7 h registradas
Publicado: 16 de octubre de 2014
Proteus is a one of a kind experience. It can be summed up as a game that I love to play when I want to relax and not worry about beating a game, and for the price it is worth every penny.
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A 5 de 6 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado: 4 de enero
Maybe one of the gratest game I played.
Remind me how much the life is beautiful xD
92/10
-IGN
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A 7 de 10 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.5 h registradas
Publicado: 17 de octubre de 2014
Pressed the F12 button and that was it, it was a photography trip.
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A 14 de 24 personas (58%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.2 h registradas
Publicado: 2 de noviembre de 2014
Got it in a humble bundle.

I wouldn't call it a game. But more of a 'proof of concept' tech demo of a sorts. Nothing to it, really. For what it is, I'd recommend it. But if you're looking for something to play, you're probably better off going elsewhere.
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A 3 de 3 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 9 de febrero
I awoke in gentle waters. In the distance, trees of all the colors of Easter dotted the coast. As I made for shore, I began to hear the song of spring, the humming of trees, the zimming of grass, the zooming of the falling petals and leaves. A playful pair of blue bunnies hopped away, their footsteps taking to ground like my fingers would the keys of a piano. White birds dashed from tree to to tree, with the faintest zips almost synthetic. Through a clearing, a council of feeding chickens scurrying off, my presence disturbing their time of fellowship. My feet found a dirt path, a path home perhaps, or to an adventure I had not yet known. A breeze of familiarity rose up as I neared the summit of green foothills. And there, surrounded by dozens of Sakura trees, a small cabin, the only evidence of human hands among the islands. I made it to the clearing, turned, and watched as hundreds of cherry blossoms fell to its rest, like a rain of pink champaign. In the twilight, I witnessed a blue moon rise, breaching the horizon over the vast, immeasurable sea. The day's song began to fade, to melt into the soft grip of that is night, to change keys and moods within mere moments. I laid under the Sakura trees, and watched the moon reach its dominion, shining with the whole of the galaxy behind it, cheering their young sister on. In the quiet music of the night, as the world completed its change to hues of white, blue, and black, and the horns and percussion that had ruled the day were hushed by the chords and strings of the evening, I closed my eyes; unware that when I woke I would bare witness to entirely different journey of melodies.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
0.6 h registradas
Publicado: 22 de marzo
Amazing!
This game has an atmosphere like no other. It is very surreal. The music playing all the way through, constantly changing is excellent and and can be influenced by things in the world like the little creatures, or the owl. The game gets to its best during winter, the music is beautiful but sad during this part of the game, echoing what I can only presume is, well I can't tell you! You need to experience this. During the end of winter, I got goose bumps, but I will not spoil it. One of the most beautiful peices of art I have ever experienced. If you do drugs this may be an opportune use for them, it will get even more surreal.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 20 de enero
Like Skyrim with musical bunnies.
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A 5 de 7 personas (71%) les ha sido útil este análisis
0.5 h registradas
Publicado: 30 de enero
Below you'l find a video and written impression on the game
https://www.youtube.com/watch?v=ZO8NPW8fjvU

Proteus is about pretty colors, pretty sounds, and walking. A lot of walking. There's really not a whole lot of mechanics to speak out side of exploring a randomly generated world. As you explore, you can bump into random events and objects that through your "interactions" the music and sounds will change in response. The mechanic of the game is simply walking and exploring.

I think it would be pretty fair to say it's not a game for every one. For those who's used to mi-maxing, meta-gaming, or twitching through their games, you probably won't find Proteus all that appealing. But for those who like their games a little bit more light hearted, simpler, and rather relax when they game, Proteus might be an interesting choice.

The randomly generated worlds are quite pleasing on the eye with a fantastic art design behind it. It does 2.5D graphics expertly. The color pallet is very relaxing and appealing, and it even has dynamic weather effects. The sound and music are also equally praise worthy.

For those who don't mind minimal mechanics but really enjoy the exploration aspect of gaming, then I am please to let you know, Proteus does a great job and mixing the world up with each play through, almost always showing some new random thingy or McBobber to find in the world, and for the explorers out there, that might be enough to satisfy your gaming needs.

Overall Proteus shows an interesting concept and pushes the idea of "Non-game" games. It won't be for every one, but for those who might be interested in these sorts of games, Proteus is one of the best out there.

Pros:
- Gorgeous randomly generated worlds
- Great art style
- Great audio
- Very relaxing

Cons:
- Minimal mechanics
- Not for every one
- Can not save current world you're exploring (new world every time you play)
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.3 h registradas
Publicado: 29 de octubre de 2014
In this game, all you have to do is walk.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.2 h registradas
Publicado: 17 de marzo
This was not a game, it was a life that I lived for 30 minutes in my virtual T.V screen. Words can not describe the feelings I felt as I walked in the "game". I use the work game like that because this is actually an experience that will move you to do great things, I mean just look at me I killed myself after playing this game cause it was so emotional.
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