Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
ユーザーレビュー: ほぼ肯定的 (1,599 件のレビュー)
リリース日: 2013年1月30日

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"A audiovisual soundscape that is a joy to explore."

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5月16日

Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

8 件のコメント 詳細を見る

レビュー

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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このゲームについて

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

システム要件

Win
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
参考になったカスタマーレビュー
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
ストレス社会で闘う社会人にお勧め。

1日10分プレイするだけで、その日のストレス2割減。

ゲームではないし、グラフィックもチープだけど、
最初に3Dのゲームに触れた時のドキドキ感が味わえました。
これは、VRメガネでプレイしてみたい。
投稿日: 5月24日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
誰もいない孤島
さあ何をしよう
目的もなくただひたすらに歩む
目に映る様々な生き物・人の痕跡・星の光
そして四季は巡る
投稿日: 6月22日
このレビューは参考になりましたか? はい いいえ
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 12.1 時間
蜂で加速しながらカエルを追いかけるゲーム
いつ目が覚めるか分からない、手汗握る緊張感。
投稿日: 5月9日
このレビューは参考になりましたか? はい いいえ
110 人中 81 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

投稿日: 4月14日
このレビューは参考になりましたか? はい いいえ
29 人中 24 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
To some, Proteus is a very tranquil and peaceful first person experience, to others it might be dull and pointless. There is nothing really here other than exploring randomly generated islands all in a lo-fi pixelated setting. The game seems to have a base soundtrack of lo-fi synth beats that gets added to based on what you're currently looking at. Trees, bushes, insects, animals and tombstones will all form a melody as you walk by them.

There is no death in Proteus, just walking around. The islands seem small enough to be fully explored. If there are any caves, or underground areas, I haven't found them. Since this is an exploration game, there is only walking. There is a sit button, but there is no running, no jumping, no zoom. No crafting, building or creativity, just walking.

You'll see day turn to night, the sun will set, the moon will rise over the ocean. Summer will turn to fall, fall into winter. You can stand on mountains above rainclouds, or go down to be in the rain. You can see the stars begin to trip out and pulsate. Comets will fall from the sky and other seemingly random things. Plus portals that will suck energy orbs into them and warp you away to the next season.

While you won't die, there is an end to each game. Winter will lead to the end, a closing, a goodbye, but again there is always a new island to explore. Since the game generates different islands each time you play, one island can have an uncreepy graveyard, a circle of statues, a cabin, a bay full of crabs, a flock of chickens and another island can be seemingly baron. It is always a new trip to a different island.

When you evaluate whether or not to play Proteus, you need to evaluate what you're looking for. Are you looking for something to relax and zone out? Are you looking for a clear cut objective? No matter how hard you explore in Proteus, you won't find any objectives other than ones you set for yourself. Do I go over that mountain or do I follow that snow owl in the trees? The choice is yours. While someone might be able to get hours of exploring Proteus, others might get bored after 5 minutes.
投稿日: 9月16日
このレビューは参考になりましたか? はい いいえ
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
世界観の説明も具体的な指標もないままとりあえず孤島の浮かぶ海原に放置されるゲーム

ざっくりとした、それでいて妙に動きのあるグラフィック、ポヨポヨした音楽にそこはかとないワクワクを感じさせる。
正味この程度なら5分で飽きるし、割とそのつもりで購入した。

しかしこのゲーム内唯一と言っていい明確なヒントを見つけると話は一変する
「どこか」で「なにか」をみつけることによりこのゲームのメインテーマを理解できた時、
アクション性や戦略性、爽快感といった一般的なゲームのテーゼではなく、もっと根源的なデザイン性を感じられた。

操作はWASDとマウスルックのみといたってシンプル、さらに言語などの表現を用いずに自然というものを相手取り能動的に変化を起こしていくという構成はシンプルでいて壮大だ。
ここまで簡略化されたものでも人間の好奇心や想像力を刺激できることにゲームという媒体の可能性を再確認できた、良い作品だと思う。
投稿日: 2013年12月30日
このレビューは参考になりましたか? はい いいえ