A cube of sugar escapes the factories to avoid the fate of being a cookie!
Análises de usuários: Praticamente positivas (125 análises)
Data de lançamento: 7/nov/2012

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Comprar Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

PROMOÇÃO DE FIM DE ANO! A oferta acaba em 2 de janeiro


Recomendado por curadores

"A game that should have come out on the DS but didn't. Too cute for words graphics and puzzle filled platforming lead to a fun time killer."

Atualizações recentes Ver todos (3)

9 de dezembro

Japanese version update

GomBangWa Japanese players. You can play Sugar Cube in Japanese now! Please change the language in LANGUAGE tap of properties menu.

- Changed windowed mode as a default.
- Added Japanese build.
- Fixed minor bugs.

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4 de outubro

Pre-owned coupon: 61% off for 6180 the moon

Hi all!

Recently we've released our 2nd commercial game 6180 the moon on Steam. And we've prepared a distribute discount coupon for Sugar Cube: BF customers!

If you have Sugar Cube: Bittersweet Factory, maybe you've already got 61% off coupon for 6180 the moon. Check your inventory and get our new game for extremely cheap price. The coupon will be expired on Nov. 1st so don't miss a sweet chance!

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“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Sobre este jogo

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Requisitos de sistema

    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Análises úteis de usuários
24 de 26 pessoas (92%) acharam esta análise útil
3.3 hrs registradas
Publicada: 19 de outubro
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
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4 de 5 pessoas (80%) acharam esta análise útil
1.6 hrs registradas
Publicada: 26 de julho
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
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2 de 2 pessoas (100%) acharam esta análise útil
9.0 hrs registradas
Publicada: 6 de dezembro
Disclaimer: This review was written in part by my sister, Samara, who played a lot more of this game than I did.

There are a lot of puzzle platformers out there, some can be tedious and boring, but others take the basic elements of the genre and combine other aspects to create a game that is enticing and cute, but at the same time progressively challenging and unique. Sugar Cube: Bittersweet Factory falls under the latter, and fits this description perfectly.

Sugar Cube: Bittersweet Factory's cute art style is one that will be sure to please a younger audience. Set in a factory that produces chocolate and bubblegum, each stage has different aesthetics and level design, while upping the difficulty each time you pass through the door and onto the next level.

In each level are tiles, and when walked past, they will flip to reveal a surface. This gives Sugar Cube: Bittersweet Factory a slight trial and error system, where you need to make educated guesses on which tile will reveal the next fragment of the level for you to continue. Sometimes the most obvious places aren't the answer, and this can sometimes lead to some frantic rushes to find the next exit before you get attacked by Sugar Cube's many enemies.

After each of Sugar Cube: Bittersweet Factory's four stages, there is a boss battle. Each boss represents its factory, and has certain features that differentiate it from the others. These bosses aren't generally as hard as the levels themselves, but there are tiles in these levels too, meaning you not only have to battle the boss, but worry about where you're standing as well. Sometimes the tiles will affect the boss, and flipping them in certain ways will determine its downfall.

Overall, Sugar Cube: Bittersweet Factory is a sweet but cruel platformer, with elements of puzzles and other more challenging chunks taken from other games thrown in for added measure. Sugar Cube's world is colourful and different, and is one of the best independent puzzle games available. I recommend this game to people young and old, who will enjoy a fun and entertaining game that isn't bogged down by boring level design or tedious gameplay.
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2 de 2 pessoas (100%) acharam esta análise útil
6.2 hrs registradas
Publicada: 17 de dezembro
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1 de 2 pessoas (50%) acharam esta análise útil
2.6 hrs registradas
Publicada: 29 de julho
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
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3 de 3 pessoas (100%) acharam esta análise útil
4.7 hrs registradas
Publicada: 11 de fevereiro
dá nó na cabeça e vontade de comer docinho - recomendadíssimo pra quem quer jogar tempo fora
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2 de 2 pessoas (100%) acharam esta análise útil
3.9 hrs registradas
Publicada: 18 de março
É muito divertido, confunde muito, mas bem divertido da pra passar algumas horinhas jogando, e como o frieza kahlo falou da vontade de comer docinhos hehe, reomendo muito divertido. ps; dá um pouquinho de raiva kkk
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2 de 3 pessoas (67%) acharam esta análise útil
5.4 hrs registradas
Publicada: 27 de novembro de 2013
Na maior parte do tempo eu não tinha uma noção muito clara do que estava fazendo ou do que tinha que fazer para chegar no final do nível: este é o resumo de minha experiência em Sugar Cube: Bittersweet Factory.

Mas é um jogo que esbanja simpatia, é divertido mesmo com seus problemas e curto.

O título foi o vencedor do IGF China 2010, festival de jogos independentes da China, então é oficialmente o primeiro título daquele país que passa pelo meu computador. Olhando as animações das cutscenes, há algo de japonês ali, mas não sou profundo conhecedor de nenhuma das duas culturas, então peço perdão se não sou capaz de visualizar as diferenças. Mas são cutscenes fofas sobre personagens fofos em situações estranhas ou inusitadas e com um leve toque de amargor.

Em Sugar Cube: Bittersweet Factory você controla um cubo de açúcar que descobre sua condição de ingrediente de doces e refrigerantes e resolve escapar da triste sina de ser dissolvido e transformado em doçura. Aparentemente, seus irmãos e irmãs não tem a mesma sorte e o jogo é capaz de traumatizar crianças que gostam de comer.

Felizmente, cubos de açúcar não são seres vivos e nossas indústria de doces não é um retrato do Inferno. Nos 90 níveis do jogo, entretanto, você irá morrer infinitas vezes tentando fugir de armadilhas mortais, inimigos que acabam com você em um único toque e uma jogabilidade que não explica muito bem o que está acontecendo. A cada pulo do nosso herói, uma ou mais plataformas se alteram. Isso pode ser abaixo dele, acima dele ou dos lados, representado por uma sombra gráfica que parece mais um defeito de renderização do que uma escolha de interface. Estas mudanças também não são muito previsíveis, então, você pode demorar para pegar o jeito da coisa. Existe um botão para desativar este poder e, em alguns níveis, é crucial que ele seja usado.

Na primeira hora de jogatina, eu estava pensando seriamente em desinstalar. Mas depois, você começa a intuir o que vai acontecer. Não é o mesmo que ter certeza, mas ajuda a decifrar alguns puzzles que estão entre você e a saída. Cada nível ocupa apenas uma tela, mas a forma de alcançar o fim raramente é óbvia e envolve um bocado de tentativa e erro. Cada "mundo" ou fábrica apresenta uma mecânica nova, seja a capacidade de grudar em algumas paredes na Fábrica de Chiclete ou a habilidade de subir em bolhas de refrigerante flutuantes no último mundo.

O jogo tem uma abordagem surpreendente para os chefes de fase: você não é obrigado a derrotá-los. Na verdade, nestas batalhas consegui vislumbrar mais de uma forma de resolver a questão, algumas incrivelmente fáceis. Você certamente irá morrer muito mais tentando chegar no nível de um chefe do que enfrentando o dito cujo. Um bom exemplo de humor bizarro é a fábrica de refrigerantes, que faz alusões constantes a um popular refrigerante de cor escura, os inimigos são ursos polares assassinos e cujo chefe final é um Papai Noel com uma garrafa na mão.

Para completar o grau de bizarrice de Sugar Cube: Bittersweet Factory, não houve uma vez em que eu encerrasse o jogo sem que ele desse uma mensagem de erro. Existem dois finais: um Normal e um difícil-pra-♥♥♥♥♥♥-de-alcançar. Mas cuidado, o final normal é agridoce, para não dizer depressivo...

Originalmente publicado em: http://blog.retinadesgastada.com.br/2013/11/jogando-sugar-cube-bittersweet-factory.html
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32 de 43 pessoas (74%) acharam esta análise útil
1.6 hrs registradas
Publicada: 26 de abril
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
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26 de 34 pessoas (76%) acharam esta análise útil
3.8 hrs registradas
Publicada: 25 de novembro de 2013
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
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20 de 27 pessoas (74%) acharam esta análise útil
7.3 hrs registradas
Publicada: 30 de novembro de 2013
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
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15 de 22 pessoas (68%) acharam esta análise útil
4.1 hrs registradas
Publicada: 6 de fevereiro
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
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7 de 8 pessoas (88%) acharam esta análise útil
3.6 hrs registradas
Publicada: 29 de abril
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
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9 de 12 pessoas (75%) acharam esta análise útil
5.1 hrs registradas
Publicada: 11 de dezembro de 2012
It's not a bad game, but a very short one (2 hours), not overly interesting and feeling more like a free browser game rather than a full 5 euro product. I'd say skip it.
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6 de 8 pessoas (75%) acharam esta análise útil
4.7 hrs registradas
Publicada: 9 de junho
At first I hated the game, then by the end it was bearable. I can't put my finger on why I just didn't like it. For me, I'm glad it was short, any more of it and I would've jumped off a cliff.
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8 de 13 pessoas (62%) acharam esta análise útil
1.6 hrs registradas
Publicada: 10 de março de 2013
It's.... pretty lame. It's a very basic platformer, with the worst world-flipping mechanic I've seen.
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2 de 2 pessoas (100%) acharam esta análise útil
1.3 hrs registradas
Publicada: 10 de março
You don't understand screaming profanity at the ceiling until you've played this game. With a ton of levels, and a never ending amount of rage; you are more likely to win at CS:GO at 2fps. Overall, the game is amazing, bought it on sale because why not? and its a great addition to my library. 8/10
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2 de 2 pessoas (100%) acharam esta análise útil
0.7 hrs registradas
Publicada: 16 de março
I've never seen or heard of this game in my life.

It appeared in my steam library and it claims I bought it 2 weeks ago.

I'm scared, but I guess the game's fun. I'm just so confused. Good game though, challenging and silly.
Cute Character, nice music, good concept.


its perfect - Gamepro Magazine
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3 de 4 pessoas (75%) acharam esta análise útil
5.5 hrs registradas
Publicada: 26 de maio
The sweetest feel good platformer.
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3 de 4 pessoas (75%) acharam esta análise útil
11.7 hrs registradas
Publicada: 23 de maio
A great platformer with the difficulty of AVGN Adventures with trying to survive entire levels without dying. I won't always finish games like this but this game is fun and I like simple things that are easy to look at. I love the sense of humor in it too. Pretty weird little game that, honestly, is better than the original Meat Boy in its own way.
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