A cube of sugar escapes the factories to avoid the fate of being a cookie!
Análises de usuários:
Todas:
Ligeiramente positivas (184 análises) - 75% das 184 análises de usuários deste jogo são positivas.
Data de lançamento: 7/nov/2012

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Comprar Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-75%
$6.99
$1.74
 

Análises

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Sobre este jogo

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Requisitos de sistema

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Análises de usuários
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Todas:
Ligeiramente positivas (184 análises)
Últimas análises
Radioactivebear 🐹
( 1.7 horas registradas )
Publicada: 10 de junho
I don't even like candy...
Roges
( 5.0 horas registradas )
Publicada: 3 de junho
Produto recebido de graça
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
Mr.JackTheKiller
( 3.4 horas registradas )
Publicada: 13 de maio
This game made me mad it was very fun don't get me wrong and is very ♥♥♥♥ing hard but the story i love it and the true ending i love it to so i give this game a 100000000000 out of 100000000000 you have to try it is really good
FiKo
( 0.6 horas registradas )
Publicada: 29 de março
I dont like the concept. Wouldn't waste 1 more minute on it. 3/10.
Annoying sounds! Warning
The Guardian ♛
( 3.7 horas registradas )
Publicada: 20 de março
Adorable game! The puzzles were fun and some were actually pretty challenging.
Squeakaree
( 2.3 horas registradas )
Publicada: 19 de fevereiro
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
Amaryllis
( 5.1 horas registradas )
Publicada: 13 de fevereiro
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
Salarn
( 2.3 horas registradas )
Publicada: 29 de janeiro
https://youtu.be/ed4xpGPsp7A

This puzzle platformer comes in hot with it's world flipping mechanic as the player moves through the environment discovering platforms to find a path to the exit.

While a good concept, it creates too much 'mystery meat' gameplay where the player has to make blind moves to find the hidden platforms to progress. Combine that with the loose controls when flipping over squares creates a tedious unfun experience.
Luuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
( 0.7 horas registradas )
Publicada: 3 de janeiro
A good, decent, simple little platformer. Very basic with a neat mechanic, kids much older than 10-12 might get bored with it, but it's a good simple 'starter' platformer for younger kids.
Análises mais úteis  Nos últimos 30 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.0 horas registradas
Publicada: 3 de junho
Produto recebido de graça
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
4.7 horas registradas
Publicada: 11 de fevereiro de 2014
dá nó na cabeça e vontade de comer docinho
pra jogar tempo fora
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
3.9 horas registradas
Publicada: 18 de março de 2014
É muito divertido, confunde muito, mas bem divertido da pra passar algumas horinhas jogando, e como o frieza kahlo falou da vontade de comer docinhos hehe, reomendo muito divertido. ps; dá um pouquinho de raiva kkk
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
5.4 horas registradas
Publicada: 27 de novembro de 2013
Na maior parte do tempo eu não tinha uma noção muito clara do que estava fazendo ou do que tinha que fazer para chegar no final do nível: este é o resumo de minha experiência em Sugar Cube: Bittersweet Factory.

Mas é um jogo que esbanja simpatia, é divertido mesmo com seus problemas e curto.

O título foi o vencedor do IGF China 2010, festival de jogos independentes da China, então é oficialmente o primeiro título daquele país que passa pelo meu computador. Olhando as animações das cutscenes, há algo de japonês ali, mas não sou profundo conhecedor de nenhuma das duas culturas, então peço perdão se não sou capaz de visualizar as diferenças. Mas são cutscenes fofas sobre personagens fofos em situações estranhas ou inusitadas e com um leve toque de amargor.

Em Sugar Cube: Bittersweet Factory você controla um cubo de açúcar que descobre sua condição de ingrediente de doces e refrigerantes e resolve escapar da triste sina de ser dissolvido e transformado em doçura. Aparentemente, seus irmãos e irmãs não tem a mesma sorte e o jogo é capaz de traumatizar crianças que gostam de comer.

Felizmente, cubos de açúcar não são seres vivos e nossas indústria de doces não é um retrato do Inferno. Nos 90 níveis do jogo, entretanto, você irá morrer infinitas vezes tentando fugir de armadilhas mortais, inimigos que acabam com você em um único toque e uma jogabilidade que não explica muito bem o que está acontecendo. A cada pulo do nosso herói, uma ou mais plataformas se alteram. Isso pode ser abaixo dele, acima dele ou dos lados, representado por uma sombra gráfica que parece mais um defeito de renderização do que uma escolha de interface. Estas mudanças também não são muito previsíveis, então, você pode demorar para pegar o jeito da coisa. Existe um botão para desativar este poder e, em alguns níveis, é crucial que ele seja usado.

Na primeira hora de jogatina, eu estava pensando seriamente em desinstalar. Mas depois, você começa a intuir o que vai acontecer. Não é o mesmo que ter certeza, mas ajuda a decifrar alguns puzzles que estão entre você e a saída. Cada nível ocupa apenas uma tela, mas a forma de alcançar o fim raramente é óbvia e envolve um bocado de tentativa e erro. Cada "mundo" ou fábrica apresenta uma mecânica nova, seja a capacidade de grudar em algumas paredes na Fábrica de Chiclete ou a habilidade de subir em bolhas de refrigerante flutuantes no último mundo.

O jogo tem uma abordagem surpreendente para os chefes de fase: você não é obrigado a derrotá-los. Na verdade, nestas batalhas consegui vislumbrar mais de uma forma de resolver a questão, algumas incrivelmente fáceis. Você certamente irá morrer muito mais tentando chegar no nível de um chefe do que enfrentando o dito cujo. Um bom exemplo de humor bizarro é a fábrica de refrigerantes, que faz alusões constantes a um popular refrigerante de cor escura, os inimigos são ursos polares assassinos e cujo chefe final é um Papai Noel com uma garrafa na mão.

Para completar o grau de bizarrice de Sugar Cube: Bittersweet Factory, não houve uma vez em que eu encerrasse o jogo sem que ele desse uma mensagem de erro. Existem dois finais: um Normal e um difícil-pra-♥♥♥♥♥♥-de-alcançar. Mas cuidado, o final normal é agridoce, para não dizer depressivo...

Originalmente publicado em: http://blog.retinadesgastada.com.br/2013/11/jogando-sugar-cube-bittersweet-factory.html
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44 de 54 pessoas (81%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
Não recomendado
3.3 horas registradas
Publicada: 19 de outubro de 2014
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
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41 de 57 pessoas (72%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
1.6 horas registradas
Publicada: 26 de abril de 2014
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
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29 de 37 pessoas (78%) acharam esta análise útil
Recomendado
7.3 horas registradas
Publicada: 30 de novembro de 2013
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
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30 de 42 pessoas (71%) acharam esta análise útil
Recomendado
3.8 horas registradas
Publicada: 25 de novembro de 2013
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
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17 de 23 pessoas (74%) acharam esta análise útil
Recomendado
6.7 horas registradas
Publicada: 5 de janeiro de 2014
This game is very cute for kids, especially its:
-Difficulty: A good challenge for players.
-Graphics: They are animated, they are also very cute.
-History: Very good, teach values to the childrens.
-Levels: Cool, colorful and bosses are fantastic.

I want a sequel to this great game, I love much and why I describe it as 10/10 :3

Thanks Turtle Cream <3
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18 de 26 pessoas (69%) acharam esta análise útil
Recomendado
4.1 horas registradas
Publicada: 6 de fevereiro de 2014
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
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