A cube of sugar escapes the factories to avoid the fate of being a cookie!
Gebruikersrecensies:
Totaal:
Grotendeels positief (178 recensies) - 75% van de 178 gebruikersrecensies voor deze game is positief.
Releasedatum: 7 nov 2012

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Sugar Cube: Bittersweet Factory kopen

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

Recensies

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Over dit spel

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Systeemeisen

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Klantenrecensies
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Totaal:
Grotendeels positief (178 recensies)
Recentelijk geplaatst
FiKo
( 0.6 uur in totaal )
Geplaatst: 29 maart
I dont like the concept. Wouldn't waste 1 more minute on it. 3/10.
Annoying sounds! Warning
Behulpzaam? Ja Nee Grappig
The Guardian ♛
( 3.7 uur in totaal )
Geplaatst: 20 maart
Adorable game! The puzzles were fun and some were actually pretty challenging.
Behulpzaam? Ja Nee Grappig
Nyx
( 10.1 uur in totaal )
Geplaatst: 5 maart
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http://steamcommunity.com/groups/CritiquingDoge
Behulpzaam? Ja Nee Grappig
Squeakaree
( 2.3 uur in totaal )
Geplaatst: 19 februari
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
Behulpzaam? Ja Nee Grappig
Amaryllis
( 5.1 uur in totaal )
Geplaatst: 13 februari
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
Behulpzaam? Ja Nee Grappig
Salarn
( 2.3 uur in totaal )
Geplaatst: 29 januari
https://youtu.be/ed4xpGPsp7A

This puzzle platformer comes in hot with it's world flipping mechanic as the player moves through the environment discovering platforms to find a path to the exit.

While a good concept, it creates too much 'mystery meat' gameplay where the player has to make blind moves to find the hidden platforms to progress. Combine that with the loose controls when flipping over squares creates a tedious unfun experience.
Behulpzaam? Ja Nee Grappig
\w/ metalu \w/
( 0.7 uur in totaal )
Geplaatst: 3 januari
A good, decent, simple little platformer. Very basic with a neat mechanic, kids much older than 10-12 might get bored with it, but it's a good simple 'starter' platformer for younger kids.
Behulpzaam? Ja Nee Grappig
DiabolicalDude
( 3.0 uur in totaal )
Geplaatst: 30 december 2015
Honestly, it's boring.

You are a sugarcube that needs to go to the end of a level by jumping. You can, however, flip tiles so change their properties so you can make platforms for yourself... but not really. One problem with the game is that it doesn't like to stick to the gimmick. Every other level introduces something new that's going to be used for 1 level and throws it away. It lacks focus and because of that, I felt like i was going through a long tutorial.

There are cutscenes establishing who I am but I honestly didn't care as there are 5 in total. Overall, the gameplay and story were boring and I was utterly bored as well.
Behulpzaam? Ja Nee Grappig
Weldon chau
( 141.7 uur in totaal )
Geplaatst: 27 november 2015
what am i doing with my life? Im moving a lil sugar cube across the screen for a hundred hours? This game was helpful in growing my greasyness in my neckbeard. I have now realised the detrimental effects of hours on this game to my body. I have gained much weight. damn this game is bad fo yo health mang. Das not cool.
10/10 would play another hundred hours of this.
Behulpzaam? Ja Nee Grappig
Неко:3☭
( 1.1 uur in totaal )
Geplaatst: 9 november 2015
Sweety and adorable time killer with awesome puzzles
Behulpzaam? Ja Nee Grappig
Blue Devil
( 0.8 uur in totaal )
Geplaatst: 16 oktober 2015
Pretty cool, doesn't take forever to beat, puzzles are just hard enough to have fun, but not ♥♥♥♥ you off.
Behulpzaam? Ja Nee Grappig
nickdec97
( 3.2 uur in totaal )
Geplaatst: 15 oktober 2015
This is an adorable puzzle/platformer and I loved it. The challenge of the flipping tiles would always mess me up. I really enjoyed this game.

The controls are very basic and easy to pick up

The levels are easy to start so you can grasp the game, but then it starts to get tough real fast and you have to think very hard to get the solution.

I also really enjoy the relaxed soundtrack

It's my new go to relax game when i need a fix of calming cuteness. Definitley worth it.
Behulpzaam? Ja Nee Grappig
Difficult
( 3.5 uur in totaal )
Geplaatst: 10 oktober 2015
Cute platformer. Fun, a little challenging, and frustrating at times - but overal rather good!
Behulpzaam? Ja Nee Grappig
Seneschul
( 1.1 uur in totaal )
Geplaatst: 7 september 2015
Interesting mechanic, but not my cuppa.
I don't truly recommend this, but I don't feel it so abd as to deserve a negative review.
Behulpzaam? Ja Nee Grappig
yuru
( 1.1 uur in totaal )
Geplaatst: 6 september 2015
This game just flys over my head... it oughta be a typical (cute artstyled) 2D platformer but you don't just run and jump to the exit, no, the level consists of tiles, if you pass them the tiles will turn and reveal the backside wich can or cannot contian something else, so it is a puzzle platformer where you need to uncover all the tiles first before you know what to to. It's tedious, it's demotivating, I don't like the concept.
Behulpzaam? Ja Nee Grappig
Kurokami
( 3.6 uur in totaal )
Geplaatst: 4 augustus 2015
You jump! You platform!
Not my kind of game, but the cards were nice.
Behulpzaam? Ja Nee Grappig
Ashes
( 3.1 uur in totaal )
Geplaatst: 10 juli 2015
Adorable game! The puzzles were fun and some were actually pretty challenging.
Behulpzaam? Ja Nee Grappig
TheMikirog
( 3.7 uur in totaal )
Geplaatst: 6 juli 2015
It's definitely a casual game.
As a fan of indie games I can say this one is nicely done and has some challenging puzzles.
Some bosses disappointed me, but overral the game provides original gameplay.
I bought it for under a dollar and I'm happy with it. You get the whole game and official soundtrack in one pack. This should be ported as a small sweetie in the console store somewhere, because it reminds me of some challenging NES classics.
Grab it and speedrun it.
Behulpzaam? Ja Nee Grappig
carter_24
( 3.3 uur in totaal )
Geplaatst: 23 april 2015
I love this game but I love the song from the first steam video even more. It's so catchy and was the main reason I bought the game in the first place. The instrumental song. It's so groovy.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
3 van de 3 mensen (100%) vonden deze recensie nuttig
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2.3 uur in totaal
Geplaatst: 19 februari
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
5.1 uur in totaal
Geplaatst: 13 februari
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 6 mensen (50%) vonden deze recensie nuttig
Aanbevolen
3.7 uur in totaal
Geplaatst: 20 maart
Adorable game! The puzzles were fun and some were actually pretty challenging.
Was deze recensie nuttig? Ja Nee Grappig
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43 van de 52 mensen (83%) vonden deze recensie nuttig
8 mensen vonden deze recensie grappig
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3.3 uur in totaal
Geplaatst: 19 oktober 2014
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
Was deze recensie nuttig? Ja Nee Grappig
39 van de 54 mensen (72%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
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1.6 uur in totaal
Geplaatst: 26 april 2014
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 34 mensen (79%) vonden deze recensie nuttig
Aanbevolen
7.3 uur in totaal
Geplaatst: 30 november 2013
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
Was deze recensie nuttig? Ja Nee Grappig
29 van de 40 mensen (73%) vonden deze recensie nuttig
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3.8 uur in totaal
Geplaatst: 25 november 2013
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 21 mensen (76%) vonden deze recensie nuttig
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6.7 uur in totaal
Geplaatst: 5 januari 2014
This game is very cute for kids, especially its:
-Difficulty: A good challenge for players.
-Graphics: They are animated, they are also very cute.
-History: Very good, teach values to the childrens.
-Levels: Cool, colorful and bosses are fantastic.

I want a sequel to this great game, I love much and why I describe it as 10/10 :3

Thanks Turtle Cream <3
Was deze recensie nuttig? Ja Nee Grappig
18 van de 26 mensen (69%) vonden deze recensie nuttig
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4.1 uur in totaal
Geplaatst: 6 februari 2014
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 18 mensen (72%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
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5.1 uur in totaal
Geplaatst: 11 december 2012
It's not a bad game, but a very short one (2 hours), not overly interesting and feeling more like a free browser game rather than a full 5 euro product. I'd say skip it.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 9 mensen (78%) vonden deze recensie nuttig
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3.6 uur in totaal
Geplaatst: 29 april 2014
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
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1.6 uur in totaal
Geplaatst: 26 juli 2014
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 10 mensen (70%) vonden deze recensie nuttig
Aanbevolen
2.5 uur in totaal
Geplaatst: 11 mei 2014
Really nice game i loved playing it and i recommend it for every steam user ^^
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
1.3 uur in totaal
Geplaatst: 10 maart 2014
You don't understand screaming profanity at the ceiling until you've played this game. With a ton of levels, and a never ending amount of rage; you are more likely to win at CS:GO at 2fps. Overall, the game is amazing, bought it on sale because why not? and its a great addition to my library. 8/10
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
0.8 uur in totaal
Geplaatst: 16 oktober 2015
Pretty cool, doesn't take forever to beat, puzzles are just hard enough to have fun, but not ♥♥♥♥ you off.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
Aanbevolen
11.7 uur in totaal
Geplaatst: 23 mei 2014
A great platformer with the difficulty of AVGN Adventures with trying to survive entire levels without dying. I won't always finish games like this but this game is fun and I like simple things that are easy to look at. I love the sense of humor in it too. Pretty weird little game that, honestly, is better than the original Meat Boy in its own way.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
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2.6 uur in totaal
Geplaatst: 29 juli 2014
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
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3.1 uur in totaal
Geplaatst: 10 juli 2015
Adorable game! The puzzles were fun and some were actually pretty challenging.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 10 mensen (60%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
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2.2 uur in totaal
Geplaatst: 13 maart 2015
short and sweet. its not hard, but it does have some challenges 7/10. i really wish you could make your own levels and share them in the game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
6.3 uur in totaal
Geplaatst: 19 augustus 2013
Game is so deep I cried when ended T_T
Was deze recensie nuttig? Ja Nee Grappig