A cube of sugar escapes the factories to avoid the fate of being a cookie!
用户评测: 多半好评 (145 篇评测)
发行日期: 2012年11月7日
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购买 Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

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"A game that should have come out on the DS but didn't. Too cute for words graphics and puzzle filled platforming lead to a fun time killer."

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2014年12月9日

Japanese version update

GomBangWa Japanese players. You can play Sugar Cube in Japanese now! Please change the language in LANGUAGE tap of properties menu.

- Changed windowed mode as a default.
- Added Japanese build.
- Fixed minor bugs.

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评测

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

关于这款游戏

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

系统需求

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:1月27日
一款考验耐心与毅力的游戏,当你在一个关卡连续死亡10次以上,你就想砸手柄了。
然后---------突然:“WTF!这么简单的设计我居然卡在这里这么久,我真是傻逼。”
萌萌的方块角色,很有创意的游戏。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
发布于:4月19日
如果我泡妹子QVQ 我会送她这款游戏 么么哒OAO 看我严肃脸我是认真的再说这件事情!

才不是什么阴险的FFFF团!!!真的炒鸡棒炒鸡萌的游戏!(ノ`Д)ノ (如果我不手残就更好辣(;′⌒`))

并没有开玩笑!_(:зゝ∠)_ 祝呆呆们早日拥有自己的萌妹!!!

所以还犹豫什么买!买!买!
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5 人中有 4 人(80%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
发布于:3月13日
short and sweet. its not hard, but it does have some challenges 7/10. i really wish you could make your own levels and share them in the game.
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10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
42.5 小时(记录在案的)
发布于:2014年6月21日
好玩到停不下手的一款游戏!萌萌的方块,好玩的剧情,各种奇思妙想或神奇或坑爹的设置,统统让人欲罢不能....特别喜欢看糖果小人被扎爆和被水滴小的情景.....并且因为这个乐此不疲....难道我有虐待狂倾向?
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2 人中有 2 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年8月5日
堪比猫里奥!
抖M们请来试一下~!
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3 人中有 1 人(33%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年1月2日
0.0 GOOD GAME
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44 人中有 35 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.3 小时(记录在案的)
发布于:2014年10月19日
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
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32 人中有 25 人(78%)觉得这篇评测有价值
7.3 小时(记录在案的)
发布于:2013年11月30日
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
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50 人中有 35 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.6 小时(记录在案的)
发布于:2014年4月26日
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
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39 人中有 28 人(72%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2013年11月25日
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
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25 人中有 18 人(72%)觉得这篇评测有价值
4.1 小时(记录在案的)
发布于:2014年2月6日
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
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17 人中有 12 人(71%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:2012年12月11日
It's not a bad game, but a very short one (2 hours), not overly interesting and feeling more like a free browser game rather than a full 5 euro product. I'd say skip it.
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9 人中有 7 人(78%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:2014年4月29日
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
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8 人中有 6 人(75%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年7月26日
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
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3 人中有 3 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年3月10日
You don't understand screaming profanity at the ceiling until you've played this game. With a ton of levels, and a never ending amount of rage; you are more likely to win at CS:GO at 2fps. Overall, the game is amazing, bought it on sale because why not? and its a great addition to my library. 8/10
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4 人中有 3 人(75%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:2014年7月29日
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
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4 人中有 3 人(75%)觉得这篇评测有价值
11.7 小时(记录在案的)
发布于:2014年5月23日
A great platformer with the difficulty of AVGN Adventures with trying to survive entire levels without dying. I won't always finish games like this but this game is fun and I like simple things that are easy to look at. I love the sense of humor in it too. Pretty weird little game that, honestly, is better than the original Meat Boy in its own way.
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12 人中有 7 人(58%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年4月22日
Cute and simple time killer.
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1 人中有 1 人(100%)觉得这篇评测有价值
6.3 小时(记录在案的)
发布于:2013年8月19日
Game is so deep I cried when ended T_T
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3 人中有 2 人(67%)觉得这篇评测有价值
3.6 小时(记录在案的)
发布于:2014年3月11日
Its a fun game kinda short but very tricky
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