A cube of sugar escapes the factories to avoid the fate of being a cookie!
Nutzerreviews:
Insgesamt:
Größtenteils positiv (178 Reviews) - 75 % der 178 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 7. Nov. 2012

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Sugar Cube: Bittersweet Factory kaufen

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

Reviews

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Über dieses Spiel

Ein Zuckerwürfel flüchtet aus einer Keksfabrik, um seinem Schicksal zu entgehen!


Sugar Cube: Bittersweet Factory ist ein 2D-Platform-Spiel, das die Geschichte eines Zuckerwürfels erzählt. Die Hintergrundkacheln des Spiels haben zwei Seiten, die vordere und die hintere. Diese Kacheln können umgedreht werden, um wichtige Hinweise für die Lösung der verschiedenen Levels zu erhalten. Sie können Ihnen helfen, vielleicht aber auch nicht, also passen Sie auf!


Dies ist die Vollversion von Sugar Cube, dem Gewinner des IGF China 2010. Es enthält fünf Fabrikarten mit 90 Leveln und zwei Enden.

Enthält außerdem den vollständigen Soundtrack von Sugar Cube: Bittersweet Factory.

Anmerkung: Der Soundtrack wird abgespeichert unter -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Systemanforderungen

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Hilfreiche Kundenreviews
3 von 3 Personen (100 %) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 19. Februar
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.1 Std. insgesamt
Verfasst: 13. Februar
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
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3 von 5 Personen (60 %) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 20. März
Adorable game! The puzzles were fun and some were actually pretty challenging.
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43 von 52 Personen (83 %) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
3.3 Std. insgesamt
Verfasst: 19. Oktober 2014
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
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39 von 54 Personen (72 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
1.6 Std. insgesamt
Verfasst: 26. April 2014
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
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