A cube of sugar escapes the factories to avoid the fate of being a cookie!
Nutzerreviews:
Insgesamt:
Größtenteils positiv (184 Reviews) - 75 % der 184 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 7. Nov. 2012

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Sugar Cube: Bittersweet Factory kaufen

includes the Sugar Cube: Bittersweet Factory soundtrack.

SUMMER SALE! Angebot endet am 4. Juli

-75%
$6.99
$1.74
 

Reviews

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

Über dieses Spiel

Ein Zuckerwürfel flüchtet aus einer Keksfabrik, um seinem Schicksal zu entgehen!


Sugar Cube: Bittersweet Factory ist ein 2D-Platform-Spiel, das die Geschichte eines Zuckerwürfels erzählt. Die Hintergrundkacheln des Spiels haben zwei Seiten, die vordere und die hintere. Diese Kacheln können umgedreht werden, um wichtige Hinweise für die Lösung der verschiedenen Levels zu erhalten. Sie können Ihnen helfen, vielleicht aber auch nicht, also passen Sie auf!


Dies ist die Vollversion von Sugar Cube, dem Gewinner des IGF China 2010. Es enthält fünf Fabrikarten mit 90 Leveln und zwei Enden.

Enthält außerdem den vollständigen Soundtrack von Sugar Cube: Bittersweet Factory.

Anmerkung: Der Soundtrack wird abgespeichert unter -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Systemanforderungen

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (184 Reviews)
Kürzlich verfasst
Radioactivebear 🐹
( 1.7 Std. insgesamt )
Verfasst: 10. Juni
I don't even like candy...
Hilfreich? Ja Nein Lustig
Roges
( 5.0 Std. insgesamt )
Verfasst: 3. Juni
Produkt kostenlos erhalten
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
Hilfreich? Ja Nein Lustig
Mr.JackTheKiller
( 3.4 Std. insgesamt )
Verfasst: 13. Mai
This game made me mad it was very fun don't get me wrong and is very ♥♥♥♥ing hard but the story i love it and the true ending i love it to so i give this game a 100000000000 out of 100000000000 you have to try it is really good
Hilfreich? Ja Nein Lustig
FiKo
( 0.6 Std. insgesamt )
Verfasst: 29. März
I dont like the concept. Wouldn't waste 1 more minute on it. 3/10.
Annoying sounds! Warning
Hilfreich? Ja Nein Lustig
The Guardian ♛
( 3.7 Std. insgesamt )
Verfasst: 20. März
Adorable game! The puzzles were fun and some were actually pretty challenging.
Hilfreich? Ja Nein Lustig
Squeakaree
( 2.3 Std. insgesamt )
Verfasst: 19. Februar
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
Hilfreich? Ja Nein Lustig
Amaryllis
( 5.1 Std. insgesamt )
Verfasst: 13. Februar
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
Hilfreich? Ja Nein Lustig
Salarn
( 2.3 Std. insgesamt )
Verfasst: 29. Januar
https://youtu.be/ed4xpGPsp7A

This puzzle platformer comes in hot with it's world flipping mechanic as the player moves through the environment discovering platforms to find a path to the exit.

While a good concept, it creates too much 'mystery meat' gameplay where the player has to make blind moves to find the hidden platforms to progress. Combine that with the loose controls when flipping over squares creates a tedious unfun experience.
Hilfreich? Ja Nein Lustig
Luuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
( 0.7 Std. insgesamt )
Verfasst: 3. Januar
A good, decent, simple little platformer. Very basic with a neat mechanic, kids much older than 10-12 might get bored with it, but it's a good simple 'starter' platformer for younger kids.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.0 Std. insgesamt
Verfasst: 3. Juni
Produkt kostenlos erhalten
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
44 von 54 Personen (81 %) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
Nicht empfohlen
3.3 Std. insgesamt
Verfasst: 19. Oktober 2014
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
War dieses Review hilfreich? Ja Nein Lustig
41 von 57 Personen (72 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
1.6 Std. insgesamt
Verfasst: 26. April 2014
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
War dieses Review hilfreich? Ja Nein Lustig
29 von 37 Personen (78 %) fanden dieses Review hilfreich
Empfohlen
7.3 Std. insgesamt
Verfasst: 30. November 2013
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
War dieses Review hilfreich? Ja Nein Lustig
30 von 42 Personen (71 %) fanden dieses Review hilfreich
Empfohlen
3.8 Std. insgesamt
Verfasst: 25. November 2013
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
War dieses Review hilfreich? Ja Nein Lustig
17 von 23 Personen (74 %) fanden dieses Review hilfreich
Empfohlen
6.7 Std. insgesamt
Verfasst: 5. Januar 2014
This game is very cute for kids, especially its:
-Difficulty: A good challenge for players.
-Graphics: They are animated, they are also very cute.
-History: Very good, teach values to the childrens.
-Levels: Cool, colorful and bosses are fantastic.

I want a sequel to this great game, I love much and why I describe it as 10/10 :3

Thanks Turtle Cream <3
War dieses Review hilfreich? Ja Nein Lustig
18 von 26 Personen (69 %) fanden dieses Review hilfreich
Empfohlen
4.1 Std. insgesamt
Verfasst: 6. Februar 2014
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
War dieses Review hilfreich? Ja Nein Lustig
13 von 18 Personen (72 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
5.1 Std. insgesamt
Verfasst: 11. Dezember 2012
It's not a bad game, but a very short one (2 hours), not overly interesting and feeling more like a free browser game rather than a full 5 euro product. I'd say skip it.
War dieses Review hilfreich? Ja Nein Lustig
7 von 9 Personen (78 %) fanden dieses Review hilfreich
Empfohlen
3.6 Std. insgesamt
Verfasst: 29. April 2014
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
1.6 Std. insgesamt
Verfasst: 26. Juli 2014
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
War dieses Review hilfreich? Ja Nein Lustig