Un cube de sucre s'échappe de l'usine pour éviter de finir en cookie !
Évaluations des utilisateurs :
Globales :
plutôt positives (184 évaluation(s)) - 75% des 184 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 7 nov 2012

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Articles

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

À propos de ce jeu

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : 1.66 GHz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Carte vidéo compatible DirectX
    • DirectX® : 9.0c
    • Disque dur : 180 Mo d'espace disque disponible
Évaluations des utilisateurs
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Globales :
plutôt positives (184 évaluation(s))
Publiées récemment
Radioactivebear 🐹
( 1.7 heures en tout )
Posté le : 10 juin
I don't even like candy...
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Roges
( 5.0 heures en tout )
Posté le : 3 juin
Produit reçu gratuitement
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
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Ableyon
( 3.6 heures en tout )
Posté le : 26 mai
.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Mr.JackTheKiller
( 3.4 heures en tout )
Posté le : 13 mai
This game made me mad it was very fun don't get me wrong and is very ♥♥♥♥ing hard but the story i love it and the true ending i love it to so i give this game a 100000000000 out of 100000000000 you have to try it is really good
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FiKo
( 0.6 heures en tout )
Posté le : 29 mars
I dont like the concept. Wouldn't waste 1 more minute on it. 3/10.
Annoying sounds! Warning
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The Guardian ♛
( 3.7 heures en tout )
Posté le : 20 mars
Adorable game! The puzzles were fun and some were actually pretty challenging.
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Squeakaree
( 2.3 heures en tout )
Posté le : 19 février
The premise is charming and original, the music is nice and relaxing, the art style is cute, and the cutscenes are enjoyable to watch. However, I had to drop the game since I simply was not having any fun playing it.

My biggest issue with the game is how big a role trial and error plays. You can only flip tiles that are around your character, and most elements necessary to your progress, such as platforms and springs, are completely hidden from view at first, meaning that you have to keep jumping around (often to your demise) trying to find out where everything is. The second problem is how precise the game wants you to be. Everything you do must be executed with perfect accuracy, yet the stiff controls and the wonky hit detection will often get in your way of doing so, especially in later levels.

I really wanted to like this game, but those two issues, paired with a quite uneven difficulty level, wore me down. If you want to try this game out, I would recommend waiting for a sale, like I did. I definitely do not feel like it is worth the full price.
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Amaryllis
( 5.1 heures en tout )
Posté le : 13 février
A very sweet & charming platformer, quite good for casual players or sweet tooths.

The only bitter part is that I won't ever complete the ”without dying” achievements.
At least, no cookie was made on my gameplay.
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Salarn
( 2.3 heures en tout )
Posté le : 29 janvier
https://youtu.be/ed4xpGPsp7A

This puzzle platformer comes in hot with it's world flipping mechanic as the player moves through the environment discovering platforms to find a path to the exit.

While a good concept, it creates too much 'mystery meat' gameplay where the player has to make blind moves to find the hidden platforms to progress. Combine that with the loose controls when flipping over squares creates a tedious unfun experience.
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Luuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
( 0.7 heures en tout )
Posté le : 3 janvier
A good, decent, simple little platformer. Very basic with a neat mechanic, kids much older than 10-12 might get bored with it, but it's a good simple 'starter' platformer for younger kids.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
5.0 heures en tout
Posté le : 3 juin
Produit reçu gratuitement
Great game to have fun and spend time playing.

Feel free to check a walkthrough that i'm doing: https://www.youtube.com/watch?v=YZtlnzi5jJU&list=PLUOj5axfCx4d7UaIhLAMYqb4AiPBx-_ym&index=1
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Non recommandé
1.5 heures en tout
Posté le : 25 juin 2014
C'est un jeu qui combine puzzle et platforme, le gimmick derrière le jeu étant que tout le niveau est constitué de panneaux qui ont deux faces,et que les panneaux se tournent dans le chemin derrière vous.
La réalisation est correcte sans plus, les puzzles plutôt simples, et le gimmick ne fonctionne pas très bien car le level design est parfois un peu brouillon, et on se retrouve vite à sauter dans tous les sens jusqu'à déclencher ce qu'il fallait et à enchainer les niveaux sans vraiment avoir l'impression d'avoir maitrisé le chemin parcouru.
Le jeu est plutôt court et les niveaux proposés ne se renouvellent pas vraiment, le "challenge" pour tout ramasser et obtenir la vraie fin n'est pas vraiment un challenge et on peut tout à fait one-shot l'ensemble.
Les graphismes sont très orienté enfants et les sprites sont pauvres et sans saveur, la musique est un peu irritante aussi :/
Bref, il y a bien mieux dans le même style.
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
Recommandé
2.7 heures en tout
Posté le : 27 février 2015
excellent jeux
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44 personne(s) sur 54 (81%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
Non recommandé
3.3 heures en tout
Posté le : 19 octobre 2014
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
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41 personne(s) sur 57 (72%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 26 avril 2014
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
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29 personne(s) sur 37 (78%) ont trouvé cette évaluation utile
Recommandé
7.3 heures en tout
Posté le : 30 novembre 2013
Grabbed this because it was - A) on sale, and B) dropped trading cards. Seemed like an easy way to use up steam funds and break even.

But wow, the gameplay actually takes some lateral thinking to get around the puzzles in the game! It's very casual compared to platformers like vvvvv, 140, or spelunky, but this game takes a simple mechanic of tiles changing as you move past them, and works with it to create an interesting, curious, yet fun and laid back puzzle platformer.

Well worth the $1.74 it's currently selling for in the November sale. Check it out!
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30 personne(s) sur 42 (71%) ont trouvé cette évaluation utile
Recommandé
3.8 heures en tout
Posté le : 25 novembre 2013
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
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17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
Recommandé
6.7 heures en tout
Posté le : 5 janvier 2014
This game is very cute for kids, especially its:
-Difficulty: A good challenge for players.
-Graphics: They are animated, they are also very cute.
-History: Very good, teach values to the childrens.
-Levels: Cool, colorful and bosses are fantastic.

I want a sequel to this great game, I love much and why I describe it as 10/10 :3

Thanks Turtle Cream <3
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18 personne(s) sur 26 (69%) ont trouvé cette évaluation utile
Recommandé
4.1 heures en tout
Posté le : 6 février 2014
Short puzzle platform game. The puzzles are simpler than, let's say, Toki Tori, yet you'll struggle with some stages.
You can beat it in 3~4 hours, but if you're going for all 20 achievements it will take you a lot more. The "no dying in a whole world" achievements are a pain in the ♥♥♥.
It's innovative, definitely a blow of fresh air to the platform video game genre. Cute and colorful, this game is for everyone.
The music is decent, but the credits theme/music video (which you can watch on the store page) is very nice!

Some people are experiencing problems with cutscenes not playing on full-screen mode. To fix it, go to options, switch to windowed mode, and switch back to full-screen mode.
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
5.1 heures en tout
Posté le : 11 décembre 2012
It's not a bad game, but a very short one (2 hours), not overly interesting and feeling more like a free browser game rather than a full 5 euro product. I'd say skip it.
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