They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
ユーザーレビュー: 非常に肯定的 (1,095 件のレビュー)
リリース日: 2012年8月29日

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ホリデーセール!1月2日 まで

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キュレーターによりおすすめされています

"Showed at PAX Prime 2013 - Fiendishly difficult Lovecraftian horror platformer."
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レビュー

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

このゲームについて

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

システム要件

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
参考になったカスタマーレビュー
27 人中 22 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 11.6 時間
投稿日: 7月5日
このゲームを簡単にまとめますと、つまりこういうことです。

①呪いの本に取り憑かれて、二又フォークみたいな手になってしまったドット絵少女が
②夜な夜な呪いの本に敵と針山だらけの悪夢のような世界に送り込まれて
③爪パンチとキックとジャンプと壁張り付きその他を駆使しながら
④物凄い勢いで死にまくりつつゴールを目指すアクションゲーム

凄い! 完璧に紹介できた!
本当にコレで終わると若干怒られそうなので、もう少し見所を判りやすく解説していきましょう。

①、②に記述したとおり、主人公は呪いの本に取り憑かれた呪われ少女です。
英語はあまり明るくないので詳細は気にしないことにしていますが、
毎晩呪いの本によって悪夢的世界に送り込まれてしまうようです。
悪夢世界は水中だったり、なんかジャパニーズ提灯が浮かぶホラー世界だったりと中々ユニーク。
ただしどのエリアも共通して針山と滑る床が待ち構えており、プレイヤーに剥き出しの殺意を見せ付けます。

「えっ、そんな殺意に満ち溢れた世界とか死んじゃう!」
ご安心ください。このゲームは死のハードルが非常に低いゲームです。
④で挙げたようにあっさり死ぬのは事実なのですが、同時にそのリカバーも容易となっています。

具体的には宙に浮かぶ血液を集めたり、敵をブラッディに抹殺することでゲージが溜まり、
これが一杯になると、大体どこでもチェックポイントを作成することができます。
死んだ場合はこのチェックポイントからの再開となるため、
「死んだらステージ半分戻された死にたい」という事態はあまり発生しません。
むしろ「チェックポイント作ったし、周囲の探索しながらちょっと死んでくるか」ぐらいの勢いです。
ゲージは割と早く溜まるので、アクションが苦手でもじりじり進めることができるでしょう。

また、③に書いたように、主人公はかなりアクション能力が高く設定されています。
上段下段に打ち分けられる連続パンチに敵を上や横に吹き飛ばすキック、
短距離なら針床もスルー可能な突進パンチに敵の背後に回れるスライディング。
更に空中に跳ね上げた敵をジャンプして追いかけての空中コンボまで可能です。

「でも小難しいんでしょう?」ですって?
これらがなんと攻撃とジャンプの2ボタンで可能!
しかも概ね方向キーと攻撃ボタンを一緒に押したり、攻撃ボタンを長く押すだけ!
なんというお得感。なんという暴力の大安売り。
小難しいことが苦手な貴方でも、最悪ボタン連打していればなんとかなるので大丈夫!
しかも敵もダメージ地形の影響を受けるため、針山に敵を蹴落とせば一撃必殺。
この爽快感はまさにプライスレス!

こんな具合なのでクリアするだけなら割とハードルは低いのですが、ヌルいゲームというワケでもありません。
このゲームには山盛り100個以上の実績が用意されており、
例えば「アイテムを全部集める」だとか、「ノーデスでステージをクリアする」だとか、
もうちょっと難しくなると「ノーダメージ」、「規定時間以内にゴールに辿り着く」等の条件で解除されます。

これらの条件を満たそうとすると、途端に難易度が跳ね上がります。
アイテムは半分くらいが危険な位置に配置されており、迂闊に取りに行くと結構な確率で死にます。
ノーダメージは意地の悪いステージ構成もあってなかなかの難易度、
落ちると一撃必殺の針山も存在するため、実際はノーデスもちょっと難しめです。
規定時間内のゴールに関しては割とギリギリの時間設定で、
チェックポイントを作った直後に1回死ぬことが許されるかどうかという塩梅。

「hahahaその程度まだまだヌルいんじゃん。俺アクションとか超得意だし、ヨユーっすよー」
そんな貴方にお勧め、ハイスコア稼ぎの実績解除(なんと高低2段階というお得仕様)!
コンボ攻撃や連続キルにより跳ね上がる点数! 更に収集物やクリアタイムで加算されるボーナス!
連続キルの受付時間は短いので、計算して敵を移動させながら倒し、更に色々集めてと大忙しです。
それでも満足できない貴方には、世界の強豪達とのオンラインハイスコア争いが待っております。
もうヌルいとは言わせません。死ぬほど頑張ってハイスコアを目指していただきましょう。

なんか妙なテンションの上がり方のせいで通販番組じみた紹介になってしまいましたが、
まとめると「初心者から上級者までみんな楽しめる良作アクション」これに尽きます。
ああ、やっぱり最初の4行が全てだった。

あと、
⑤ドット絵の女の子が針山に串刺しになったりするのに興奮しちゃう変態どもにもお勧めだよ!
このレビューは参考になりましたか? はい いいえ
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 6月29日
かわいいかわいいカニちゃんを操作して蹴って針に突き刺したり爪で八つ裂きにするゲーム。
でもどっちかというと自分が串刺しにされてる方が多い。敵の配置と罠のいやらしさがひどい。
血を集めて中間ポイントを作れるシステムがあるけど先で作ろうって思ってたら死ぬ。いっぱい死ぬ。
死んだカニちゃんはバラバラにならなかった子だけうっすらと残るよ!
さあみんなでカニちゃんを収穫しようね。
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.0 時間
投稿日: 11月2日
約7時間でクリア(エクストラは除く)
呪いで両腕がカニのハサミのようになってしまった少女が主人公のバイオレンス2Dアクションゲーム
難易度は高くいわゆる死にゲー、しかし理不尽な難しさではなくプレイヤースキルで乗り越せる難しさ

体力は通常の針、敵の攻撃、回転ノコギリであれば3回まで耐えられる
が一撃死の針、壁や先ほど挙げた通常の針、のこぎりはステージの配置上大体連続で食らって死ぬ
面白いと思ったのはステージ上に配置されている血の塊(?)や敵を倒すことで得られるポイントによって
自分の(一定距離内にのこぎりや敵がいないなど多少の制限はあるが)好きな位置にチェックポイントを設けられるシステム
これによって死ぬことにためらいが無くなってしまうのは作者の思う壺なのでしょう

強いて悪かった点を挙げるとすれば攻撃の操作性、蹴りと斬撃が十字キーやボタンのホールド時間で変わるのだがキーが余っているので別に割り当てればよかったのではないかとプレイ中に何度も思いました
総評としてはBGMも良く、「2Dアクションが苦手だ」という人以外にはとてもおすすめできるゲームです

カニちゃん可愛いよカニちゃん
特に僕は頭が天井に刺さった時が一番好きです
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 15.3 時間
投稿日: 10月6日
まさに死にゲー
しかし配置等に理不尽な感じ(ショボーンのような)はしないので頑張れる。
最初のうちは死にまくるのに、何度もやっているうちに段々とすんなり行けるようになってきて、人間て進化するんだなって思える
このレビューは参考になりましたか? はい いいえ
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 10.0 時間
投稿日: 8月3日
なぜか手がハサミのようになった女の子(通称:カニ娘・カニちゃん)が主人公の横スクロールアクションゲーム
割りと普通のアクションゲームだけど、特徴的なのはチェックポイントを自分で好きな場所に作れることか(ただし敵を倒したりアイテムを集めたりしてポイントを貯める必要あり)
ステージ数はなかなか多く、1ステージも結構長い。オマケステージもいくつかあり。

総じて高難易度で、特に終盤ステージの理不尽度はヤバイ。まさしく「ぼくのかんがえたさいきょうのめん」状態。
空中で連続ジャンプして進むところに襲ってくる大量のゴーストとか本気で殺意湧いてくるレベル
正直終盤のステージはもう二度とやりたくない
その上コレクション要素やらタイムアタック要素やらまであるもんだから・・・
オール実績解除は人間やめないと無理だと思う

本気で歯ごたえのあるアクションゲームやりたいならオススメ
あとカニちゃんが可愛い。買い
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 6.9 時間
投稿日: 10月30日
くっそむずい死にゲーアクション
死にながら覚えて先に進む
カニ子かわいい
このレビューは参考になりましたか? はい いいえ
59 人中 51 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 4.5 時間
投稿日: 6月25日
They Bleed Pixels is somewhat reminiscient of Super Meat Boy (challenging platformer with tight controls, lots of blood, lots of saws) plus a fighting element.

Good:
* 2spooky4me aesthetic
* Solid gameplay
* Save point system makes it relatively forgiving for a hardcore platformer.

Bad:
* I'm garbage at platformers
* No option to change resolution
このレビューは参考になりましたか? はい いいえ
18 人中 13 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 6.1 時間
投稿日: 10月31日
An excellent addition to the "hard but fair" platformer genre. The save system is a meter that fills up based on performance and which lets you put save points wherever you like. It's genius. The art direction and character designs are great and it's got a female protagonist. What more could you want?
このレビューは参考になりましたか? はい いいえ
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 11.5 時間
投稿日: 6月25日
I personally love this game, They BleedPixels is a must for anyone who loves games like super Meat Boy, It has a fantastic art style story and level complexity to give you a ton of play time and a ton of things to perfect. The game is my personal favorite because its just great to relax to and then get 130% ♥♥♥♥ed off.
But seriously it was worth every penny spent and I love every single bit of it, it even has active devs, recently there has been a tech update to it where you can edit the video settings unlike before, this game should be able to run on just about any machine now. so its really just the perfect ♥♥♥♥-you-off-while-surfing-on-walls-and-slicing-enemies-and-doing-other-♥♥♥♥ kind of game.
also do you like the general mythos around Cthuhlu? Yeah this game has monsters and levels that are themed around everyones most feared omnipotent squid god. so in short. It's good.

(Great game for offline playing.)

Story: 8/10 (Solid.)
Gameplay: 10/10 (Challenging)
Presentation: 10/10 (Good style)
Soundtrack: 10/10 (Generic but well fitting and enjoyed.)
Replayability: 8/10 (Perfectionists will want to replay, maybe people who have left the game for months too.)
このレビューは参考になりましたか? はい いいえ
14 人中 10 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 6月25日
Ok so, this game is about aircombos, spike combos, chaining combo combos, doing air juggle jump slash knockback wall trap combos.

There's a lot of combos, I love combos. I love Guacamelee with their crazy quintuple super cancel combos.

The big problem is They Bleed Pixels has kind of ♥♥♥♥ty controls imo. Which is a huge deal breaker, the whole thing is fairly loose, making it super difficult to pickup imo, and while usually I love doing stupid flashy chain combos ending in sawblades or spike traps, the controls really kill it for me.

So while I like the sound of everything that the game is, honestly I feel like I should (and probably you) just play more guacamelee since it's tight and fills the same sort of combo frenzy thing that's going on here.
このレビューは参考になりましたか? はい いいえ
33 人中 20 人 (61%) がこのレビューが参考になったと投票しました
記録時間: 11.8 時間
投稿日: 7月7日
I wanted this game for a long time because I liked its style and presentation. When it went on sale I eargly grabbed it and...was just so disappointed. I was looking forward to a challenging plat-former with an interesting visual style. Well I certainly got something "Challenging" but for all the wrong reasons. The game is artificialy difficult. The whole thing is basically like those Super Mario hacks where the game is almost impossibly hard because the person put a lot of effort into making sure you get screwed over at every turn. I couldn't tell you how many times I died because something popped out at the last second from hiding, and would demand the reflexes of a coked up 8 year old to dodge on the first try. Which bassicaly turns large portions of the game into less of a plat-former and more of a memorization puzzle with the added difficulty of having to jump around.

The game employs a unique check point system, when you have absorbed enough blood you are allowed to drop down a check point which heals you and allows you to continue from that sport if you die. The only limiting factors are that you can't be moving, and can't be near a saw blade or an enemy. And because of those two factors a good portion of the time these check points were useless because the developers would place a random saw blade, or cover EVERYTHING in slippery goo to make sure you can't actually stop moving and drop a check point. Forcing you to do large portions of a level without being able to employ a system the developers put in. In some cases I wondered why the check point system existed because 80% of the level was created so I couldn't drop a check point at all. It's pretty frustrating to have that purple glow around you indicating you could place down a check point and take a breather, only to notice that there is NO where to drop it down.

Jumping is a big problem. Under normal circumstance the jump and double jump work fine but when you attempt to double jump off a wall, if you do it wrong, the double jump fails. As far as I can tell its a timing issue, you need to cling to the wall for the right period of time to be able to jump off it an then perform a second jump. It's only a fraction of a second difference between getting your double jump and not. Normally this isn’t a big deal but it you're getting into a groove, or you NEED to go fast to get past a part this becomes a huge problem. It turns some parts of the game into an annoying game of timing the wall jumps juuuuuuuust right so you're still moving quickly, but cling to the wall long enough to perform the second jump you need.

Combat can be fun at times; kicking an enemy into a saw blade is immensely satisfying. However this part of the game also is greatly flawed. the developers like to throw lots of flying enemies at you while you're performing difficult jumps. Which make sense in a game with combat, only they don’t give you any way to dispatch these enemies, forcing you to try and complete already difficult platforming while also dodign enemy attacks. Usually I had to get part way through a tricky jump situation, then double back so I could dispatch the flying enemy who followed me. It made difficult jumps tedious and frustrating. As for normal combat, everything gets the kick. Really, there isn't much more complexity to the game than that. Kick an enemy into a trap or kick them into the air and air juggle them. That's as complex as the game gets. Even when fighting multiple enemies just kick them all into a corner, kick them all into the air, and air juggle them all. At first combat was fun but after a while the lack of variety became really boring. Most of the time if I didn’t need a check point I avoided combat because despite how easy it can be sometimes to dispatch enemies, other times its really hard because of the broken controls.

The game has no invisibility frames so its not only possible you can get killed in a few seconds by one enemy who got in a bunch of hits or a trap you bumped into, its a guarantee its going to happen. And the knock back from taking damage is ridiculous. Its not so bad for enemies, but for traps it makes no sense and is extremely frustrating. If you land on spikes you jump up and way from them by about 3 pixels, meaning you will die on those spikes because the odds of being able to jump away are slim. Its pretty pathetic dying on a single set of spikes because being damaged by them doesn throw you far enough away from them to actually do anything about it. Saw blades are the total opposite, one of those babies touches you you go FLYING! and its pretty much a guarantee that if the blade doesn’t kill you, where ever it sends you will.

The game is challenging, yes, but because of bad design. The entire game is just a test of how perfect you are able to play the game, because yes, you HAVE to be perfect in what you do for many parts of the game. No room for error, or creativity. You have to do it exactly as the developer intended. It makes for a frustrating and boring experience. I’m glad I got it on sale and didn't waste more money on it.
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 36.3 時間
投稿日: 12月1日
Pros: clever level design, fancy fight moves, helpful checkpoint system, beautiful pixel art/animation, John-Carpenterish synthy disco music.

Cons: Finicky fight control and jump mechanic take some time getting used to; expect lots of misfired moves and missed double jumps until you nail it. Levels get tough real fast (being rectified by a rewrite as we speak.)

I usually don't care much for precision platformers, but TBP was a welcome exception. The main reason was, cruel as the game may be, it plays remarkably fair. The enemies and deadly traps communicate clearly to you with visual and aural cues, with anticipation time long enough for you to react. So when I died, I knew it was due to my poor judgement or execution, that I could do better next time. It reminded me of the first 2D Prince of Persia, in a good way.

Also, the dynamic checkpoint system comes in real handy - you can set one down anywhere (with reasonable limitation and cost,) which effectively split a level into shorter, manageable chunks that you can practice on. It's kept between game sessions as well, so you can always pick up just where you left off anytime. I certainly wouldn't have lasted without it.

And when all else fails, you can always unleash your trusty claws and vent your frustration on the nameless things that wander about in your way. Which also grants you more checkpoints then health refills, so it all adds up to a surprisingly encouraging play experience, despite all the bloodbath and body counts. Make no mistake; you *will* die often - and so will the enemies. It's all fair and square, and there's certain grim beauty to it.

I heartily recommend TBP to anyone with an intrepid mind who takes pleasure in the mesmerising recursion of experimentation, realization, and execution. Practice does make perfect!
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.2 時間
投稿日: 9月30日
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 10月23日
8.5/10

A great game that pushes your reaction and planning skills to the max. Great level design and non stop threats to keep you on your toes. A good grab for anyone looking for simple, yet complex,
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 4.3 時間
投稿日: 8月11日
To be clear, I enjoy this game. BUT. I would not recomend to most gamers.
I've played a lot of hard games, and enjoyed them, This game included.

However many of those games offered the difficulty as an option, for ranks, collectable and the like. There were usually various strats to meeting these conditions. Hidden routes, different usable mechanics, etc.

I've gotten about halfway though This game as of this review, and the levels are set up in such a way that there is little freedom as to how you play the game, The game offers you a ton of moves, but demands that you use them to traverse in such a specific way, to the point that I feel I'm no longer in control as a player. As if I'm trying to win at simon says, and the colors are encypted. This gets frustrating fast, demanding lots of dedication, just to make any progression.

Again, I'm not saying the game is bad, But I just simply cannot recomend it to the average gamer.
Its gets that frustrating.
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8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 5.0 時間
投稿日: 7月5日
Your fingers will bleed after playing this game.
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10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 2.8 時間
投稿日: 7月8日
The ♥♥♥♥in' squids
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12 人中 8 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 11月4日
The game is not a hack and slash platformer as one might assume by the theming and combat tutorial placed at the beginning of the game, which is a shame because combat is fun and well-designed. It's actually about 90% monotonously difficult precision platforming. Reviews claim that it is "easy to learn, hard to master," but this is not the case. There is no difficulty curve whatsoever- after the third stage the game rapidly increases challenge to rediculous levels, and requires far more patience and effort than can be balanced by the meagre early game exposition in the way of motivation.

Or, to put it simply, it offers too little and demands too much.
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7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 11.8 時間
投稿日: 10月30日
This game was an experience on a level that exceeds Super Meat Boy by a few magnitudes. It was incredibly fun.

I also never want to play it again. This game is hard. Harder than SMB easily. It's difficult to the point where I got kind of stressed out and frustrated at about my 300th death. You'd think checkpoints placed wherever you want (mostly) and combat would make things easier. It doesn't. It makes things harder because with those two features the level designer has no reason to not be downright sadistic with you.

You have 3 hearts of health but given that the mercy invincibility is about 2ms long if you fall into a spike or hit a saw you're pretty much done for.

I know this sounds like I'm being critical but I'm really not. We all know what we sign up for when we get these insane platformer games. You get them for the feeling of accomplishment when you win, and oh boy does it provide it.

I made a video wherein I navel gaze about what constitutes a lovecraftian mythos and the nature of insanity here.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.8 時間
投稿日: 11月29日
Great platformer game with awesome graphics and soundrack. The gameplay is also great, but the combat can get repetive. The story telling is well made, level desing, well... could be better, but it offers secrets and different ways.
Also the final level is ridiculously hard.
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