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They Bleed Pixels es un plataformas de acción endiabladamente difícil que toma su inspiración de H.P. Lovecraft y el terror clásico.
Fecha de lanzamiento: 29 Ago 2012
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Incluye 2 artículos: They Bleed Pixels, They Bleed Pixels Soundtrack

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Análisis

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

Acerca del juego

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

Requisitos del sistema

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
297 productos en la cuenta
11 análisis
17.5 h registradas
If you don't rage easily everything will be ok. Buy it, specially the GOTY edition.
Publicado: 23 diciembre 2013
¿Te ha sido útil este análisis? No
A 183 de 228 personas (80%) les ha sido útil este análisis
480 productos en la cuenta
22 análisis
1.0 h registradas
Retro menstrual cycle simulator.
Publicado: 27 noviembre 2013
¿Te ha sido útil este análisis? No
A 22 de 27 personas (81%) les ha sido útil este análisis
78 productos en la cuenta
9 análisis
31.0 h registradas
I do recommend this game. But ther are few things you should be aware of before buying.
It's insanely difficult for average player. Me, for instance. If you are not careful you will die a lot. Soundtrack is great and it is just right for this game but I can hardly hear it because I die to often. By now I have 2 levels to complete. It took overal 15 hours and not all of those hours were pleasant. Also I highly recommend a gamepad for this game.
This game will put your hand-eye coordination to the test and not only that. Please note that only 4.5% of people who bought it completed it.
Publicado: 28 noviembre 2013
¿Te ha sido útil este análisis? No
A 14 de 16 personas (88%) les ha sido útil este análisis
57 productos en la cuenta
1 análisis
18.1 h registradas
Do you like pain? Do you like masochism? Have you ever thought your life is so easy that you wanted something to show you how it is to die over and over again while still looking rather charming and giving you the motivation to continue? Well this is the game for you!

Tons of challenging levels, extremely precise movements, which is good cause you'll need them, awesome combos and a lovely art style :) A very good game if you don't mind a challenge :)

Addictive as hell too :)
Publicado: 27 noviembre 2013
¿Te ha sido útil este análisis? No
A 11 de 12 personas (92%) les ha sido útil este análisis
331 productos en la cuenta
73 análisis
17.8 h registradas
TBP is precision platformer with "one button" (also makes use of the directional keys) brawling and combo mechanics, also notable is a checkpoint system that allows the player to choose when and where to make a save point.

The look of the game is a retro pixel feast, I personally can't say no to anything pixelated and think it looks fantastic, more than enough definition to always be able to see what is going on around you, what is a baddie and what is a goodie.

Controls are very sharp and very simple to pick up, you only have to worry about directions, attack and jump. Attacks change based on if you are holding a movement key in a direction and if you are holding or tap. All in all there's a dash, a kick, a swipe, a launcher, an air juggler, a mid-air to ground dash, and a mid-air-combo swipe. Together these combine with the combo system and the environmental hazards, that chop up you and foes with equal fervor, to make huge pools of bleeding pixels and gibs that drip and bounce all over the beautiful place.

Spending your time double jumping or wall hanging over and around a million spikes or razor discs is a joy... once you finally make it. But there's no blaming the game for your 180 deaths and 60 minutes to get through a 5 minute level (yes, I saw your screenshot, well done you). Once you've mastered the systems of movement and figured out how to chain together huge combos, the real fluidity of the game unlocks and you are free to maneuver yourself to the top of the leader-boards.

Collecting orbs or killing baddies you fill you checkpoint meter, once full you can stand still and as long as there aren't any obstructions (bad guys, razor discs) you can create a check point to return to when you die.

There are no other check points so without these you will be zapped right back to the start of the level at death. Your character does have three hearts, getting hit by a baddie or touching an obstacle will cost you one, lose em and die, drop a check point and they refill and you can move on.

It's an interesting system but you can quickly see the only real difference between this and a standard checkpoint system is that the game is telling you where you can't check point instead of where you can, also as you become good at the combo system you can make almost constant check points, but your good enough at that point you wont need to or even want to as your score is doubled when you are holding a checkpoint but don't use it. The level recap screen also gives a bonus for not using any checkpoints at all!

Some fun extras are included for every 3 out of the 100 plus achievements you unlock you can unlock a piece of artwork, some concept, some photoshop manipulation, some original art post process, all very very well done and a treat for the eyes. If you pick up the collectors edition you also get the sound track to the game on your hard drive, which is also quite good. 10 hours already I'm totally not sick of it, it's even caught in my head a bit. Especially how it slows down a little as you die again and again.

The game may be a bit short on levels but at 9.99 and with so many actual achievement achievements and competitive leader-boards it generates a lot more value. Also included are two levels that have been re-skinned by other developers/game makers with more promised on the way as coming soon.

Again, They Bleed Pixels may not be for you... Do you like cursing? Do you break things or hurt family members feelings when you get angry in a game? Even if those things are true, the elation at completing a level and meeting a goal you set for yourself (like not dying or... only dying 10 times, or beating a speed run time) is what games like this are for, and this one does it quite well.

There will be pixels!
Publicado: 30 noviembre 2013
¿Te ha sido útil este análisis? No