They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
Análises de usuários: Muito positivas (1,192 análises)
Data de lançamento: 29/ago/2012

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Inclui 2 itens: They Bleed Pixels, They Bleed Pixels Soundtrack

 

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"Showed at PAX Prime 2013 - Fiendishly difficult Lovecraftian horror platformer."
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4 de janeiro

They Bleed Pixels Speedrun at Awesome Games Done Quick 2015




Watch the current speedrun champion Squidclaw do a full run through They Bleed Pixels’ story mode with developer commentary streamed live Monday night (12:15am EST) during the Awesome Games Done Quick 2015 speedrunning marathon for charity.

Squidclaw holds the current record for a full story run at just over 30 minutes and five deaths and his playthroughs are a wonder to behold. Miguel Sternberg level designer and artist behind They Bleed Pixels will be doing live commentary of the run and we’re providing a prize pack including a t-shirt, a rare Little Black Envelope Edition of They Bleed Pixels and other physical goodies.

You can catch the run at 11:50pm EST January 5th (UPDATE: 12:15am Jan 6th) at http://gamesdonequick.com and donate directly here.

Exact time is subject to last minute change so check the schedule.

As an extra bonus you can pick up They Bleed Pixels at 80% off on Steam from Jan 4th - 6th!

AGDQ 2015 is running from January 4th -10th and is raising money for The Prevent Cancer Foundation this year. So go watch some games done quick and donate to charity! ːtbphappyː

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Análises

"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

Steam Big Picture

Sobre este jogo

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

Story:
When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings, online leaderboards for speed and high score as well as over 100 skill-based achievements. There's lots to aim for after you've completed the game.

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

Requisitos de sistema

    Minimum:
    • OS:Windows XP or later
    • Processor:CPU 1.73GHz Intel Duo Core
    • Memory:1.5 GB RAM
    • Graphics:NVIDIA GeForce 8600M GT (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Sound:DirectX-compatible sound card
    • Additional:Controller Support: Microsoft Xbox 360 Controller or other XInput compatible controller.
    Recommended:
    • Processor:CPU 2.6Hz Intel Quad Core
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900 (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Análises úteis de usuários
6 de 7 pessoas (86%) acharam esta análise útil
5.0 hrs registradas
Publicada: 30 de novembro de 2014
OMFG A PERSONAGEM DO JOGO É TÃO FOFA!1!!
O jogo é ridiculamente difícil, impossível não morrer umas 30x na mesma fase.
A mecânica é boa, história resoável (eastereggs: all hail lord cthulhu) e por mais que você morra, é divertido e não o faz desistir de jogar por mais algum tempo. (ragequit)
By the way, vale a pena a compra se você gosta de dificuldade+sangue+pixels ensanguentados+ mais sangue.
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
32.5 hrs registradas
Publicada: 18 de outubro de 2014
sofrimento profundo

meus dedos

help

10/10
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1 de 2 pessoas (50%) acharam esta análise útil
8.1 hrs registradas
Publicada: 15 de fevereiro
Dios mio , esse jogo é simplesmente ♥♥♥♥ mas pqp a dificuldade é mto alta então prepara-se para morrer e ficar com a mão destruida e se quizer pegar 100% ou fazer speedruns venda sua virgindade para o diabo e um figado para o mercado negro
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16 de 25 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
37.0 hrs registradas
Publicada: 1 de dezembro de 2014
Pros: clever level design, fancy fight moves, helpful checkpoint system, beautiful pixel art/animation, John-Carpenterish synthy disco music.

Cons: Finicky fight control and jump mechanic take some time getting used to; expect lots of misfired moves and missed double jumps until you nail it. Levels get tough real fast (being rectified by a rewrite as we speak.)

I usually don't care much for precision platformers, but TBP was a welcome exception. The main reason was, cruel as the game may be, it plays remarkably fair. The enemies and deadly traps communicate clearly to you with visual and aural cues, with anticipation time long enough for you to react. So when I died, I knew it was due to my poor judgement or execution, that I could do better next time. It reminded me of the first 2D Prince of Persia, in a good way.

Also, the dynamic checkpoint system comes in real handy - you can set one down anywhere (with reasonable limitation and cost,) which effectively split a level into shorter, manageable chunks that you can practice on. It's kept between game sessions as well, so you can always pick up just where you left off anytime. I certainly wouldn't have lasted without it.

And when all else fails, you can always unleash your trusty claws and vent your frustration on the nameless things that wander about in your way. Which also grants you more checkpoints then health refills, so it all adds up to a surprisingly encouraging play experience, despite all the bloodbath and body counts. Make no mistake; you *will* die often - and so will the enemies. It's all fair and square, and there's certain grim beauty to it.

I heartily recommend TBP to anyone with an intrepid mind who takes pleasure in the mesmerising recursion of experimentation, realization, and execution. Practice does make perfect!
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7 de 8 pessoas (88%) acharam esta análise útil
2.0 hrs registradas
Publicada: 25 de fevereiro
https://www.youtube.com/watch?v=bPKynP1netI&feature=youtu.be

They Bleed Pixels perfectly combines precision platforming with intense fast paced hack and slash combat. This gorgeously gore-filled 2D platformer will push you to your breaking point with its incredibly challenging level design and merciless enemies.

The game places you in control of a young school girl who stumbles across a mystical book that places a curse upon her that causes her to morph into a mutant purple demon with “Edward Scissor-hand”-esque blades for hands when she falls asleep. She then enters a beautifully animated horror filled nightmare that is filled with monsters and creatures of the night. She is then put in the unfortunate dilemma of fighting her way out of these nightmares before she’s sucked into them permanently.

The artwork is very well done and beautifully blends pixel art with paper and ink textures, the game looks especially stunning when you brutally kill an enemy by pushing them into a saw blade and have their bloody pixels sparkle and decorate your screen. The dark atmospheric environments help set the gothic tone of the game. The game also features a dark groovy electronic music soundtrack that pairs perfectly with the artwork and helps sets the games tone.

The games combat system is incredibly simplistic, yet at the same time very deep. While there aren’t any long lengthy combos to chain together or memorize, there are plenty of ways to kill enemies. All attacks are executed by clicking one mouse button, but the timing, direction, and ways you interact with the environment provide an ample amount of ways to brutally vanquish the enemies. One of the most interesting aspects of the game is the way that the checkpoint system works; Instead of having set predetermined checkpoints laid out in the levels, you have to earn your checkpoints by filling the meter at the top of the screen by collecting orbs and killing enemies. The more brutally you kill an enemy, the more points you get towards your checkpoint meter, so creativity is certainly rewarded. This checkpoint system helps take away from some of the difficulty related frustration associated with precision platformers of having to replay the same sections of levels over and over, but the game still offers a great level of difficulty.

They Bleed Pixels is undoubtedly one of the finer platforming experiences you will find on PC. Offering a gorgeous art style, incredibly challenging level design, fast paced combat system, innovative checkpoint system, and dark and adorable story and characters. While you will die repeatedly and be forced to play levels over and over, you will feel incredibly satisfied with yourself when you manage to overcome the games challenging difficulty.


http://noobsthatplaygames.com/
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26 de 45 pessoas (58%) acharam esta análise útil
6.1 hrs registradas
Publicada: 31 de outubro de 2014
An excellent addition to the "hard but fair" platformer genre. The save system is a meter that fills up based on performance and which lets you put save points wherever you like. It's genius. The art direction and character designs are great and it's got a female protagonist. What more could you want?
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17 de 30 pessoas (57%) acharam esta análise útil
9.0 hrs registradas
Publicada: 24 de novembro de 2014
+Art (design of backgrounds, monsters, character)
+Music (gets creepier when dead)
+Concept (Idea is good)
+Extra Maps (prolongs game lifespan)
-Level Design (platforms and arrangement aren't anything special)
-Controls (almost emulates broken controller, and how functions are mapped to "the button" is silly)
-Replayability (does nothing to make you want to play again... not even the scores)
-Execution of Concept (fell flat; disappointing)

Overall: It's okay, just make sure that you don't get done in by reviews that shower it with praise without pointing out its drawbacks.

Recommend?: Qualified yes (get it when on sale, or get it if you exclusively play platformers)
Don't Recommend?: to people who do not have much free time on their hands...
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19 de 34 pessoas (56%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
1.3 hrs registradas
Publicada: 24 de setembro de 2014
I haven't played much of this game, that's because I hate it.
My progress with this game is esentially a reminder of my own incompetence.
10/10 would play for another 80 minutes then devour ice cream while crying again.
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6 de 12 pessoas (50%) acharam esta análise útil
16.2 hrs registradas
Publicada: 30 de setembro de 2014
Straightforward controls, straightforward physics, straightforward enemies.

The complexity of the game comes from the level design, and it's brilliant. Instead of making any one mechanic too complicated, they string together a series of simple and intuitive mechanics together to make something complex.

The difficulty on the first run is pretty stanard in the precision platformer genre. You die a lot as you get aquainted with the game, and the parts that seem hard are all because you're generally still improving. After you've done a section it gets significantly easier less because you've memorized the level and more because you've just gotten better at the game, although knowing a level layout doesn't hurt.

The game also handles replayability extremely well. You have two ways to play the game "better". Speed running and score running. Both require you to essentially give up on placing checkpoints, which help you survive in your initial runs. But how you approach a level in is vastly different depending on what you're going for.

Speed and score runs require memorization, but that's because figuring out what to do is half of it.

Speed runs are all about avoiding combat and getting through the levels quickly. Occasionally that means taking damage to rocket yourself across the screen, and actively avoiding the free point orbs.

Score runs, on the other hand, are all about forcing the AI to do what you want, then using the map to perform the most point intensive combos. The combos aren't obscure either, which is refreshing. Each attack has a clear job and is easy to perform, and the map is what decides the best combo.

My only gripe is that there's no map editor.
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16 de 32 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.2 hrs registradas
Publicada: 4 de novembro de 2014
The game is not a hack and slash platformer as one might assume by the theming and combat tutorial placed at the beginning of the game, which is a shame because combat is fun and well-designed. It's actually about 90% monotonously difficult precision platforming. Reviews claim that it is "easy to learn, hard to master," but this is not the case. There is no difficulty curve whatsoever- after the third stage the game rapidly increases challenge to rediculous levels, and requires far more patience and effort than can be balanced by the meagre early game exposition in the way of motivation.

Or, to put it simply, it offers too little and demands too much.
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6 de 12 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.6 hrs registradas
Publicada: 2 de fevereiro
This game is too hard for you. Turn back now.
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5 de 5 pessoas (100%) acharam esta análise útil
3.2 hrs registradas
Publicada: 27 de fevereiro de 2014
Ainda não finalizei esse jogo, mas não foi por não ter gostado ou por falta de tempo, mas foi por raiva, esse jogo apesar de ser muito bom, é hard ;/
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5 de 7 pessoas (71%) acharam esta análise útil
12.4 hrs registradas
Publicada: 30 de junho de 2013
They Bleed Pixels, quem diria, um joguinho que comprei no Winter Sale de 2012 e só agor tive a opotunidade de jogar. Paguei R$ 5,77. E garanto: valeu cada centavo.

They Bleed Pixels é um belo jogo, desenhado completamente em pixel arte da melhor qualidade, no formato plataforma + beat em' up, ou seja, imagine Super Meat Boy com chutes e socos. O visual do game é impecável e a música na medida certa. Mas acima de tudo o game tem uma característica marcante: CONSIDERO UM DOS JOGOS MAIS DIFÍCEIS QUE JÁ JOGUEI.

São três barras de energia. Não tem health packs pelo caminho e a única forma de sobreviver é fazendos novos checkpoints. Mas o sistema não é nada em comparação aos desafios de agilidade que são exigidos durante a jogatina. E eu não estou falando das fases finais. TODAS SÃO DIFÍCEIS. São 11 estágios e levei em torno de 10 horas pra terminar o game. Não pq o jogo é longo, é pq vc morre mesmo pra ♥♥♥♥♥♥♥. O jogo não é impossível, mas vai exigir adestramento e muita paciência.

O alto nível de dificuldade é evidente desde o começo e não tem opção de jogar o game no easy. E por esse motivo eu o considero como um dos melhores dos últimos tempos. To meio de saco cheio de joguinho fácil demais por conta da criançada.

Minha única reclamação é que o nome do game não tem nada a ver com a história, já que quem sangra "pixels" no jogo não tem nada a ver com pixels. Então ficou parecendo o nome que o programador inventou pro game. Além disso a própria história é média. Tanto faz as cutscenes. Eu pularia todas elas.

Tive a oportunidade de fazer um vídeo falando sobre o game aqui:
http://youtu.be/hxXtk0uF2Qg
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1 de 1 pessoas (100%) acharam esta análise útil
1.2 hrs registradas
Publicada: 31 de março de 2014
Não consegui gostar desse jogo, isso que tentei, mas ele não me agradou de nenhuma forma, só me irritou.
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1 de 2 pessoas (50%) acharam esta análise útil
8.8 hrs registradas
Publicada: 22 de dezembro de 2012
No melhor estilo 8-bits, o que acontece quando uma garota é transportada para dentro de um livro que sangra tendo que sobreviver ao conteúdo deste?
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0 de 1 pessoas (0%) acharam esta análise útil
1.8 hrs registradas
Publicada: 27 de setembro de 2013
Bacaninha. Não sou bom com essas recomendações, mas é isso aí.
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258 de 296 pessoas (87%) acharam esta análise útil
7.8 hrs registradas
Publicada: 7 de fevereiro de 2014
Super Meat Boy, I Wanna Be The Guy and H.P. Lovecraft walk into a bar.
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263 de 331 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 hrs registradas
Publicada: 27 de novembro de 2013
Retro menstrual cycle simulator.
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75 de 80 pessoas (94%) acharam esta análise útil
49.8 hrs registradas
Publicada: 31 de dezembro de 2013
Really fun game with sharp and simple controls, a great soundtrack and over a hundred achievements.

Easy to learn, hard to master. You will die a lot, but that isn't a hindrance since you can place the checkpoint practically anywhere and then relocate it. If you are going for 100% completion, you will have to learn tricks like how to keep combos alive to maximize your score and how to overcome extreme frustration when you are trying to get through a stage without dying for the 100th time, only to end up dying with the goal in sight.

Gamepad strongly recommended.
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121 de 150 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.8 hrs registradas
Publicada: 29 de maio de 2014
like meatboy, but easier because they give you enemies to take your misdirected agression out on.
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