Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Recenzje użytkowników:
Ogółem:
W większości pozytywne (1,333) - 79% z 1,333 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 23 Sty, 2013

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Kup Strike Suit Zero

Pakiety zawierające tę grę

Kup Strike Suit Zero Mega Bundle

Zestaw 6 produktów: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Kup Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

 

Recenzje

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

O tej grze

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
W większości pozytywne (1,333)
Niedawno opublikowane
Don Draper
( 2.9 godz. łącznie )
Zamieszczono: 23 maja
Nice game. Even got to it to run with my hotas.
Przydatne? Tak Nie Zabawna
PixelNova
( 5.2 godz. łącznie )
Zamieszczono: 18 maja
Worth the 18.99eu no question about it.
Przydatne? Tak Nie Zabawna
Jett Storm
( 1.7 godz. łącznie )
Zamieszczono: 16 maja
Produkt otrzymany bezpłatnie
Strike Suit Zero is a great arcade space shooter that is suitable for any aircraft, spacecraft or mecha player/fan. If you ever wanted an english version of a Macross game, you go one right here!
Przydatne? Tak Nie Zabawna
A Fistful of Cosmonauts
( 25.4 godz. łącznie )
Zamieszczono: 8 maja
Fun arcade shooter, I definitely felt I got my $20 out of it between the campaign and score chasing.

If you're trying to decide between this and the Directors Cut, go with this version.
Przydatne? Tak Nie Zabawna
Overly-Glorified Failed Abortion
( 6.0 godz. łącznie )
Zamieszczono: 30 kwietnia
This game is like your ex: looks good on paper, horrible and unsatisfying in practice.
Przydatne? Tak Nie Zabawna
ckay2005
( 7.4 godz. łącznie )
Zamieszczono: 24 kwietnia
Not worth more then a hour entertainment. Weak upgrades weak story line and very boring after 1 hour. Just load up and shoot over and over. Reminds me of a tower game. Wave after wave so if you like that then by all means.
Przydatne? Tak Nie Zabawna
James
( 0.2 godz. łącznie )
Zamieszczono: 11 kwietnia
Zero 8/15
Przydatne? Tak Nie Zabawna
Fig
( 0.6 godz. łącznie )
Zamieszczono: 9 kwietnia
It takes too long and too much boring dogfighting to be able to tranform into a mech. That's the part I wanted out of this game and I didn't even make it there before almost nodding off.
Przydatne? Tak Nie Zabawna
Petr[CZ]
( 20.1 godz. łącznie )
Zamieszczono: 6 kwietnia
Funny arcade shooter. With interesting story and beautiful sights.
Przydatne? Tak Nie Zabawna
Jeremy
( 8.3 godz. łącznie )
Zamieszczono: 31 marca
To hear my full thoughts on Strike Suit Zero, listen to the review on Game Hoard Podcast

I found that the game hits a sweet spot between a simple arcade-style shooter and a complex spaceship sim. As such, it is relatively easy to learn and control but has a fair bit of challenge and you can really feel yourself improving as you play. SSZ is also a highly focused game. Story, graphics, and sound design are all good but not great and it only has a relatively short singleplayer campaign, with no multiplayer or other game modes. However, the core gameplay is definitely strong enough to carry the game and make it worth playing. Flying along an enemy capitol ship and blowing up its turrets and fighters in a space mech is very fun and empowering, even if you end up doing it a lot over the course of the game.

Overall, I'd recommend it to people who like singleplayer space combat sims, especially the Freespace series.
Przydatne? Tak Nie Zabawna
Oblivion
( 19.7 godz. łącznie )
Zamieszczono: 30 marca
The best space shooter I've played in ages! The controls are quite awkward at times, but the fast dogfights and the epic space battles are extremely satisfying.
Przydatne? Tak Nie Zabawna
AdenRalumdan
( 8.3 godz. łącznie )
Zamieszczono: 20 marca
Fantastic for mecha, sci-fi, and dogfighting fans alike. The mecha suit is a great addition to any dogfight, and the feel of the interceptor mode FEELS fast. Only drawback is a mediocre story.
Przydatne? Tak Nie Zabawna
(p'-')p Count of Shadows t('-'t)
( 23.9 godz. łącznie )
Zamieszczono: 1 marca
Great game with a good combat system that's challenging but far from impossible. One of my favorite games.
Przydatne? Tak Nie Zabawna
Zach Lord of Cinder
( 2.1 godz. łącznie )
Zamieszczono: 17 lutego
Transform into a robot that shoots missiles out of every orifice.


The space combat is okay too.
Przydatne? Tak Nie Zabawna
Doknachos
( 1.2 godz. łącznie )
Zamieszczono: 15 lutego
If you can play this well with a gamepad, quit your job and become a professional gamer.

Mouse/keyboard makes the game playable for us mere mortals as we attempt to forge new neuro pathways and forever alter our biology in an effort to adapt and overcome with mediocrity.

Game looks great for those willing to hang in there.
Przydatne? Tak Nie Zabawna
死ぬがよい
( 5.8 godz. łącznie )
Zamieszczono: 12 lutego
Aww yizz
Przydatne? Tak Nie Zabawna
WillDaBeast98
( 1.0 godz. łącznie )
Zamieszczono: 11 lutego
This game feels very odd to play... The ship is hard to control and you can only kill the targets that the game chooses for you. The graphics are fine, the characters are okay I guess, but the story, I have no clue what is ever going on! Nor do I even care.
Przydatne? Tak Nie Zabawna
Veij
( 13.2 godz. łącznie )
Zamieszczono: 10 lutego
A space dogfighting game with arcade levels of fun. Unique to this one is the ability to use Strike Mode -- temporarily transforming your fighter into a powerful mech capable of free three-dimensional movement. This game is fast-paced, but encourages a strategic approach to combat and completing mission objectives, switching between Strike Mode and the standard fighter as is appropriate for the task at hand, managing energy efficiently to maximize Strike Mode's effectiveness, and targeting weak points and weapons to cripple enemy ships while defending your own.
It's a great game, lots of fun, and surprisingly intellectually engaging as well.
Totes recommend.
10/10, would mech again.
Przydatne? Tak Nie Zabawna
Hectornauta
( 10.5 godz. łącznie )
Zamieszczono: 9 lutego
I look at that beautiful dead planet and then i get killed.
12/10 would get killed again for the love of the space art.
Przydatne? Tak Nie Zabawna
White Badger Devil
( 10.4 godz. łącznie )
Zamieszczono: 9 lutego
I wasn't really into mechs, but now I definitely am.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
25.4 godz. łącznie
Zamieszczono: 8 maja
Fun arcade shooter, I definitely felt I got my $20 out of it between the campaign and score chasing.

If you're trying to decide between this and the Directors Cut, go with this version.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
2.9 godz. łącznie
Zamieszczono: 23 maja
Nice game. Even got to it to run with my hotas.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 90 dni
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Polecane
8.3 godz. łącznie
Zamieszczono: 31 marca
To hear my full thoughts on Strike Suit Zero, listen to the review on Game Hoard Podcast

I found that the game hits a sweet spot between a simple arcade-style shooter and a complex spaceship sim. As such, it is relatively easy to learn and control but has a fair bit of challenge and you can really feel yourself improving as you play. SSZ is also a highly focused game. Story, graphics, and sound design are all good but not great and it only has a relatively short singleplayer campaign, with no multiplayer or other game modes. However, the core gameplay is definitely strong enough to carry the game and make it worth playing. Flying along an enemy capitol ship and blowing up its turrets and fighters in a space mech is very fun and empowering, even if you end up doing it a lot over the course of the game.

Overall, I'd recommend it to people who like singleplayer space combat sims, especially the Freespace series.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
20.1 godz. łącznie
Zamieszczono: 6 kwietnia
Funny arcade shooter. With interesting story and beautiful sights.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
Polecane
19.7 godz. łącznie
Zamieszczono: 30 marca
The best space shooter I've played in ages! The controls are quite awkward at times, but the fast dogfights and the epic space battles are extremely satisfying.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
8.3 godz. łącznie
Zamieszczono: 20 marca
Fantastic for mecha, sci-fi, and dogfighting fans alike. The mecha suit is a great addition to any dogfight, and the feel of the interceptor mode FEELS fast. Only drawback is a mediocre story.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 180 dni
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
Polecane
2.2 godz. łącznie
Zamieszczono: 23 grudnia, 2015
I will recommend this game but extremely cautiously as you'll have to be an arcade FPS flight fan. If steam had a "so-so" button, I would choose that over a thumbs up. I enjoy this genre but I have a feeling majority won't. I should also mention you cannot freely fly around in space. You may freely fly around the battlefield.

You are a fighter pilot from United Nations of Earth versus galactic colonies. Generally, you will be assigned minor to major roles as the battle rages on. This may include taking out turrets, specific ships or guarding one of your own friendlies. As you fight, your teammates will be doing their own thing against the enemy. This is a neat concept but the game didn't go as in-depth as it could have. Essentially, you can change your targeting system to whomever you'd wish at any moment but unless your specifically supposed to take out 7 enemy fighters, you'll have no idea how many enemies are left.

The game controls themselves are okay. The rolling feature is okay but doesn't feel extremely effecting in dodging opponents fire. The flying itself takes a bit of time to get used to. Once you are accustomed to the style, most likely you will excel in the art. There are no cool gimmicks to do loop-to-loops like Star Fox or any crazy barrel rolls. Boost at least was included as well as a feature to "brake". They did add an arsenal of weapons to choose from. The basic weapon given is an energy weapon in which you can choose to shoot it rapidly over time or all in one burst. This weapon needs time to cool down in order to be fired efficiently again. Pressing the D-pad to the right will switch from an energy weapon to a chain-gun/machine gun sort of weapon. I personally like this one as the enemies health can quickly degrade. Missiles are another feature within the game. These can also be changed given what you like most or what you deem important for certain missions. Upon completing a few missions, the player will be given the opportunity to use other ships and even transform their ship into a space mech. The space mech can only be used when the player accumulates enough flux from landing their shots on enemies. Upon pressing A to transform, the mech utilizes it's own special set of weapons and missiles that can literally fire at many targets. This is a high light feature of the game. Overall, the flying experience is pleasurable and the combat experience is mediocre at best.

The visuals are very nice and use somewhat of a luminescent look. The sounds are decent as well as the dialogue. There isn't much variance when it comes to explosions or when weapons are being fired. A cockpit view as well as a ship view is available to choose from which is greatly appreciated!

As I've stated, a few people may find this game exceptional while others may stop playing a few missions in. It is fun, but it can feel like a grind after a while doing the similar missions over and over. I also found the difficulty to sort of jump at times.



RATING : 6.85/10


ScreenShots :

Cockpit view
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
Polecane
8.2 godz. łącznie
Zamieszczono: 5 stycznia
Fun space dogfighter. The skyboxes are very pretty, and the ships have a clean visual style.

Combat is exhilarating and the difficulty curve is paced well throughout the game. The four ship types are not balanced well, and you will want to spend most of your time in the Strike Suit. However, this ship is awesome, as you can transform into a flying space-mech and unleash huge barrages of swarm missiles, taking out large numbers of enemy fighters in one fell swoop.

Some of the later levels get very hectic, and it can become tough to keep track of the battle around you. Capital ships can be annoying as they are bristling with many different turret types, and locking onto and destroying the correct turrets can be finicky.

Story is passable, but nothing special in the slightest. Soundtrack is really great, it sounds like a mixture of electronica and Indian hymns.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
48.7 godz. łącznie
Zamieszczono: 21 grudnia, 2015
It's Good!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
1.2 godz. łącznie
Zamieszczono: 15 lutego
If you can play this well with a gamepad, quit your job and become a professional gamer.

Mouse/keyboard makes the game playable for us mere mortals as we attempt to forge new neuro pathways and forever alter our biology in an effort to adapt and overcome with mediocrity.

Game looks great for those willing to hang in there.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
4.5 godz. łącznie
Zamieszczono: 22 lutego, 2015
Dobra giera i tyle.
Czy ta recenzja była pomocna? Tak Nie Zabawna
248 z 295 osób (84%) uważa, że ta recenzja jest pomocna
Polecane
8.8 godz. łącznie
Zamieszczono: 25 listopada, 2013
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
Czy ta recenzja była pomocna? Tak Nie Zabawna
138 z 156 osób (88%) uważa, że ta recenzja jest pomocna
Polecane
10.5 godz. łącznie
Zamieszczono: 25 listopada, 2013
If you like taking part in large space battles as a one man fighter (or bomber or 'strike suit') this game is competent at delivering that experience. You get to do strafing runs on Cruisers or Frigates, and taking out their turrets or weak points is very satisfying. Using the strike suit is a blast once you get the hang of it. At rapid pace you can lock and then launch about 40 missiles at varying targets, either severely crippling a smaller capital ship or thinning out a fighter formation.

The story is somewhat interesting, but mostly only serves to tie together the levels. Checkpoints are plentiful towards the beginning of the game but become non-existant at the end of the game when you need them most to save yourself from having to redo sections that are cakewalks leading up to some very challenging sections.

Unfortunately for me personally the frustrating checkpoint system really hampered my enjoyment during key moments of the game. For instance in mission 13 of the standard campaign a character essentially just monologues a bunch of story explanation at you while you navigate some incredibly tight tunnels for about 7 minutes before reaching your destination. There are two major problems with this. First of all the game up until this point does not in any way prepare you for precision flying, with every other level taking place in a wide open space battle. Secondly there are absolutely no checkpoints on this mission and this means when you inevitably die on this level, you must hear the explanation monlogue again... and again... and keep redoing the same simple manuevers.

At it's best the game is a well put together space combat game. At it's worst it is an exercise in frustration. Overall I would say that it is slightly above average, and recommend it only to fans of the genre.
Czy ta recenzja była pomocna? Tak Nie Zabawna
319 z 430 osób (74%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Niepolecone
4.2 godz. łącznie
Zamieszczono: 2 września, 2013
I was really having a great time at first, and it felt like X-Wing or Wing Commander had jumped forward in time a couple decades. Then I got the Strike Suit, and the game started to feel like it had a weird split personality, and half the time I was playing one of those games, and the other half I transformed into a giant robot in space and played Zone of the Enders instead. It did not seem like they fit together at first, but after playing a little more, things started to work out. However, with the ability to only save between missions and the very, very sparse checkpoints, I rapidly got very tired of having to repeat the long, easy parts of levels just to get another chance at the hard bit at the end. It got frustrating enough that I wished I had a physical copy of it so I could throw it at something. Then I uninstalled the game, even though it's otherwise fun, because I have better things to do with my time than play the boring parts of a game over and over again.

Edit: Just for the record, Strike Suit Infinity addressed my main complaint with this game, and I found myself enjoying that a lot more because of the faster pace and ability to jump right into the heavier action. Ironically, I probably wouldn't've been able to get into that as easily and have as much fun with it if I hadn't spent some time playing this one first.
Czy ta recenzja była pomocna? Tak Nie Zabawna
79 z 100 osób (79%) uważa, że ta recenzja jest pomocna
Polecane
13.4 godz. łącznie
Zamieszczono: 1 grudnia, 2013
Strike Suit Zero is a space flight combat game and takes its inspiration from numerous different franchises, most notably Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace. As a huge fan of Mecha animes and space combat in general i just have to love this game.
Just finished it and sadly its not that long, but maybe there will be some cool dlcs. Pick it up if it goes on sale, right now its not worth its full money, sadly.
Its a good game, but they could have done better, for example entering huge ships and destroy them from the inside would have been awesome.
Lets hope for good DLCs or other devs that grab that idea.
Czy ta recenzja była pomocna? Tak Nie Zabawna
87 z 118 osób (74%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecone
7.3 godz. łącznie
Zamieszczono: 5 stycznia, 2014
This is the sort of game you -want- to like: an indie Kickstarter darling that wants to bring back the space-shooter with style. Unfortunately, it's just not very good, in many different ways.

A quick overview of SSZ: obviously it's a space-"sim", or what I call a space-shooter. It is not, as you might expect, a game based on the old X-Wing/Wing Commander/Freespace style of games, but rather a 50/50 blend of Japanese space shooters and Freespace. Your aiming reticule is not fixed in the middle of the screen, but floating around, and some missile weapons allow you to 'multi-lock' by sweeping over multiple targets while holding down the missile button. Aesthetically, the anime influences the music (think Ghost in the Shell, not anime schoolgirls). and your transforming ship/suit . Wing Commander/Freespace influences everything else, with capital ships that use both torpedoes from Wing Commander and Beam Weapons from Freespace.

To begin with, even starting the game leaves a bad impression. The game's menus are very poorly optimized for mouse control, and its design suggests the devs at some point were trying very hard to prepare to the game for a console release that never happened. In addition, the game defaults to 720P, and inexplicably will change to 720P if you alt-tab to a different window, regardless of what setting you had it on before. The control rebinding is also very clunky, needlessly splitting up the keys into multiple categories based on the state your ship is in. It allows you to have the same key bound to multiple actions without warning you, and this is exacerbated by that fact that some actions will not conflict with each other (e.g. movement keys in the different ship modes) but others will. Which is which is up to you to experience and be frustrated by.

Second, the writing is a complete throwaway. The space-dogfighting genre for whatever reason, has a history of having good writing, or at least interesting plots. From Wing Commander to Tie Fighter to the eternally classic Freespace, they all had writing to keep you interested. Not so here. The devs had exactly two ideas: to create a space shooter, and that it should involve a Macross-style transforming space-jet-fighter. There is no interesting dialogue; only one of the characters are even given the barest of characterizations (and he disappears after three missions). Even the backstory to the war in the game is vague and illogical, and contradicts itself in some of the loading screen expository background information texts.

Third you get to problems with the gameplay- to put it succinctly, it's simply not fun. The game bounces between far too easy dogfight sections and extremely tedious destroy-the-torpedoes capital ship protection sections. The console heritage is noticeable here, with none of the weapons/shield energy systems management from classic space shooters. There's even a lack of targetting buttons to cycle through targetting enemy ship subsystems. It's all much simpler than fully Western-influence space shooters. Unfortunately, the Japanese influence on the game doesn't add much either. The transforming jet that is so poorly justified in the writing is also poorly justified in the gameplay. You need build up 'flux energy' to even be able to transform into 'mech mode', but the power of it isn't even so impressive. Essentially you use it to be able to spam infinite missiles at Capital Ship hardpoints while you have the transform meter, and to allow yourself the ability to turn much faster than in jet mode. It's not at all exhilarating, which is pretty damn disappointing for a game's central gimmick.

A note on the game's Freespace 2 inspirations: when Freespace 2 was released, it was highly praised for how exciting the capital ships made combat, with flak shells exploding around you and massively powerful beam cannons being traded between capital ships. SSZ superficially copies all of this, but completely fails to capture any of the emotion. The sound design is completely lacking, so you barely notice any of the capital chips around. Flak Shells make feeble buzzing on your shield. Completely missing is any of massive weapons rocking your small fighter around in the battlefield. Capital Ship Beam Weapons also lack both a sound effect punch and the actually gameplay punch. They may light up between capital ships, but the damage is actually still done with lots and lots of torpedoes. In essence, all of the aesthetic are 'cargo-cult' ish: capturing the appearance but none of the essence.

Lastly, something so terrible it deserves a section it's own, the game's final mission. The developers responsible for creating the final mission should never be allow to design anything again. They should not even be able to voice opinions about other games. The very existing of this game's final mission is a crime against gaming itself. The final mission unfolds as follows: instead of the gameplay from the previous 95% of the game, you find yourself suddenly just flying in a narrow tunnel. Your only objective is to avoid hitting the walls, which will drain your shields and armor, eventually killing you if you scrape the walls too often. The tunnel makes frequent 90 degree turns just so it's not too easy. In addition, all the tunnels look alike, and it is very easy to bounce off a wall, and get turned around without realizing it. This goes on for a minumum of 6 minutes, even if you're holding the thrust button down the whole time, and this is =all without checkpoints=. At the end, you get to make a choice about whether to destroy something for 1 briefly narrated ending, or to flying through more tunnels (timed!) to destroy something else for a different briefly narrated ending that isn't any better.

If you are a decent human being, the last mission of the game alone should be reason enough not to pay even one cent for this game. Seriously. Go play something else.
Czy ta recenzja była pomocna? Tak Nie Zabawna
70 z 91 osób (77%) uważa, że ta recenzja jest pomocna
Polecane
27.1 godz. łącznie
Zamieszczono: 8 listopada, 2013
This game is a fantastic shooter/sim. It doesn't have all the controls of a proper sim, but the handling and vastness make if feel more than just a shooter. The best I can compare this game to is a PS1 series called Colony Wars, which I felt was also a really good game. The controls are very easy to learn, and quite solid and responsive. Your HUD is simple and tells you everything you need to know. Definately recommend playing with keyboard and mouse if you're not using a flight stick, controller seems a little lacking when trying to execute tight maneuvers.
Czy ta recenzja była pomocna? Tak Nie Zabawna
48 z 57 osób (84%) uważa, że ta recenzja jest pomocna
Polecane
60.5 godz. łącznie
Zamieszczono: 10 kwietnia, 2014
9/10 Game Play -
I like transform-fighting machine such as VF series in Macross. This game have mostly suited me, the process of fierce battle is extremely fun. But the game could be better.

7/10 Graphics -
The backgrounds universe is beautiful, but the screen is still somewhat simple and crude.

9/10 Sound -
The game has its distinctive music, I enjoy myself when flying and fighting. People who have bought the mega bundle can download them.

6/10 Difficulty -
People may find it hard to control the plane well, omni-directional flight can also make someone dizzy.

7/10 Lasting Appeal -
Just singleplayer mod with 3 level of difficulty, you can play over and over again to reach a high score, but times you must find it boring.

Total Score - 38/50 Sehr Gut
Czy ta recenzja była pomocna? Tak Nie Zabawna
34 z 36 osób (94%) uważa, że ta recenzja jest pomocna
Polecane
17.6 godz. łącznie
Zamieszczono: 13 września, 2015
Strike Suit Zero
Rating: 7/10
Overview: Solid Space Combat with some questionable design decisions.

The Good:

+ Graphics are fantastic, fighting ships in space with explosions everywhere, capital ships firing laser beams and seeing a beautiful planet in the background all look amazing and does a great job of immersing you into the game.

+ Multiple ships and weapons that you can select before each mission, some missions however force you to use the pre-selected ship.

+ The main ship and the premise of the game is that one of the ships can transform into a mech that can easily dispatch enemies. Knowing when and how to use your mech is key to winning a lot of missions.

+ Bonus objectives within each mission allows you to unlock upgrades. You are also awarded medals at the end of each mission depending on how well you did although completing the mission under target time usually gets you the highest medal. These provide good incentives to replay the level.

+ The controls may take a little time getting use to but once you get good you will be tearing apart ships very easily

+ Achievements are not too hard to get and may take a little time, a found them to be the right mix of fun and challenging.

+ Good soundtrack


The Average:

Each mission has a checkpoint system and although its fine in the earlier missions, some of the longer missions could have used a few more checkpoints.


There is a story...it involves you and a ship and other people and things start happening...and.....there are explosions...To be quite honest although I'm sure the overall plot is decent the story just isn't presented all that well. It's so difficult to care about any of the characters or the plot.




The Bad:

- One reason why it's so hard to care about the story is that each mission is very repetitive. Every missions involves the exact same thing....blow up enemy ships..over and over and over again. The only difference between missions is the amount of enemies you have to fight.

- The game has some really odd difficulty spikes. Some missions you will beat very easily only to be stuck in the next mission.



Conclusion:

This is a game that has such strong core mechanics that work well but is held back by some very poor design decisions. I would love to see a sequel that really adds diversity to the levels. You don't have to be a fan of space combat games to enjoy this as I found it to be pretty easy to learn all the mechanics but it does have difficulty holding interest for long periods of time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
46 z 58 osób (79%) uważa, że ta recenzja jest pomocna
Według 44 osób ta recenzja jest zabawna
Polecane
2.1 godz. łącznie
Zamieszczono: 7 marca, 2015
My advice? Stick around until around mission 4 or 5.

Mish 1: "Wow this looks like crap compared to the screenshots i've seen. Combat is a little dry is there anything else to this game? No? Just combat? oh...

Mish 2: "Nhnn why'd I even buy this space/plane games arn't really my thing and the story to this is pretty ♥♥♥♥♥ I mean who the hell is this guy supposed to be? WHO ARE YOU SHOULD I EVEN CARE??"

Mish 3: "Yeah gettin bored of th- oh a mech suit cool. Pretty awkward to control though.."

Mish 4: "These space fights are looking pretty cool now...missles n' ships n' particle effects all up in my face...Think i'm getting used to controling this thing now to..."

Mish 5: "I am Hamster Jelly. Hero of space"
Czy ta recenzja była pomocna? Tak Nie Zabawna