Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Nutzerreviews: Sehr positiv (1,266 Reviews) - 80% der 1,266 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Jan. 2013

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Strike Suit Zero kaufen

Pakete, die dieses Spiel enthalten

Strike Suit Zero Mega Bundle kaufen

Enthält 6 Artikel: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

Strike Suit Infinity kaufen

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.


Von Kuratoren empfohlen

"Compatible with DK1. No known plans for DK2."


"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop

Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

Über dieses Spiel

Im Jahr 2299 wütet ein interstellarer Krieg. Um die Erde vor der Zerstörung zu bewahren, müssen Sie die Kontrolle über den Strike Suit übernehmen und einem revolutionären Kampfschiff mit der Fähigkeit, sich in eine tödliche Weltraumwaffe zu verwandeln. Tauchen Sie ein in wahnwitzige Gefechte, in denen Ihre Fähigkeiten das Schicksal der Galaxie bestimmen.

Erleben Sie ein farbenfrohes und lebendiges Universum und eine epische Geschichte, in der das Schicksal der Erde am seidenen Faden hängt und in Ihren Händen liegt: Die Zerstörung der Erde zu verhindern ist Ihr vorrangiges Anliegen, aber ihre Zukunft zu sichern das ultimative Ziel.

Stellen Sie sich intelligent agierenden Fightern und riesigen Großkampfschiffen in den Weg, finden Sie ihre Schwachstellen und schießen Sie sie in Stücke. Rüsten Sie Ihre Schiffe auf und passen Sie Ihren Kampfstil individuell an. Nutzen Sie die Vorteile, die Ihnen Ihre vier einzigartigen Raumschiffe, darunter die Strike Suit, bieten - für Dogfights, wie Sie sie noch nie erlebt haben.

Das ist moderne Weltraum-Action.


  • Schneller, impulsiver Weltraumkampf: frei angreifbare Feinde, Dogfight mit anderen Piloten, kämpfen Sie in riesigen Flottenschlachten und verteidigen Sie beeindruckende Weltraumanlagen.
  • Der Strike Suit: wechseln Sie strategisch vom Verfolgungsmodus (Geschwindigkeit und Power) in den Strike-Modus (mächtiger und extrem beweglicher Kampfmodus).
  • Zerstören Sie die Großkampfschiffe: nehmen Sie sie Stück für Stück auseinander - indem Sie auf Geschütze oder Schwachstellen zielen, um ganze Abschnitte ihrer Deckaufbauten lahmzulegen.
  • Unterschiedliche Enden: Ihre Entscheidungen haben direkten Einfluss auf das Schicksal der Erde am Ende des Spiels.
  • Dynamisches und lebendiges Universum: Der Weltraum ist bei weitem nicht so dunkel, leer und eintönig, wie es den Anschein hat. Erleben Sie ein buntes und lebhaftes Strike-Suit-Universum mit 13 einzigartigen Locations.
  • Schiffsmodelle vom namhaften Designingenieur Junji Okubo (Appleseed: Ex Machina, Steel Battalion).
  • Musik vom mehrfach ausgezeichneten Komponisten Paul Ruskay (Homeworld), inklusive einer Zusammenarbeit mit der japanischen Liedermacherin Kokia (Tales of Innocence, Gunslinger Girl: Il Teatrino).
  • Joystick-kompatibel: wahlweise auch voll optimiert für Maus und Tastatur sowie Gamepads. Strike Force Zero ist kompatibel mit einer Reihe von Joysticks für maximales Spielerlebnis.
  • Multi-Monitor-Unterstützung: Spielen Sie das Spiel über drei Bildschirme verteilt und erleben Sie das Strike-Suit-Universum in all seiner Widescreen-Herrlichkeit.


Mac OS X
SteamOS + Linux
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • Betriebssystem: Windows 7
    • Prozessor: Quadcore
    • Speicher: 8 GB RAM
    • Grafik: NVIDIA GTX 560 / ATI Radeon 5850
    • DirectX®: 11
    • Festplatte: 3 GB frei
    • Sound: 5.1-Soundkarte
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Hilfreiche Kundenreviews
11 von 13 Personen (85%) fanden dieses Review hilfreich
66.9 Std. insgesamt
Verfasst: 21. Mai
This game is quite fun and a good challenge. Best played with HOTAS joysticks, but supports keyboard+mouse and game controllers, as well, for those without a good joystick available. However, the lack of any sort of multiplayer detracts from the experience, but not too terribly. I also found everything well-made graphically and often rather pleasing to the eye. In terms of gameplay, the titular machine really feels like a force to be reckoned with; however, while all the vehicles feel different from the others, the Strike Suit is the one that really stood out for me, as it most likely has and probably will for others who have piloted or will pilot it.

Overall, I give this game an 8.5/10
War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 2. Mai
This game has been abandoned by the developer. Having both Strike Suit Zero and Strike Suit Infinity, it feels as though they split the story mode and gauntlet skirmish mode of one game up into two separate games that should have been sold as one game at a slighty higher price. The base and DLC campaigns are enjoyable to play through the first time and total to 18 missions evoking themes that make me remember the Homeworld series campaigns. However, there is very limited replayability beyond trying a handful of different ship and weapon loadouts on the same missions.

Further, a graphics update, an additional strike suit from Infinity, and a new strike suit design were released separately to a Director's Cut edition. I understand other people may disagree with me, but I feel that these upgrades should have been sold as a DLC for this version. The Director's Cut steam page also has negative reviews noting that the developer abandoned that version as well, with new bugs introduced into that version left unfixed.

Unlike Infinity, Zero is mod-able with Steam support. However, few mods have been produced for this game and the community appears to be defunct. There is no mission editor.

I cannot recommend it due to the above points. It may have acceptable value if you are only looking for a space combat title to play through a few times then uninstall - even so, I would only buy it during a sale, and I would suggest that you buy Infinity over Zero or the Zero Director's Cut due to Infinity's relatively higher replay value.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 21. Juli
Graphics: It has great atmospheric graphics. While the graphic itself is not comparable with Crysis for example, it still is stunning how it all looks. The background, the ships and even the tracers of weapons.

Controls: The controls were really complicated. But after the first 2 missions you get used to it and experience how you can do anything you want. From fast barrel-roll dodging to sprint-dashing to an enemy sentry. You have to get used to the game in general.

Gameplay: It was absolutely lovely. Pure greatness. It's fast space-combat while you're in the middle of massive ships shooting at each other with an army of tiny ships flying around you. A great space dogfight. I had a lot of fun playing this game, while the missions were quite monotone I still enjoyed every mission as it's kind of a 'kiting' game. Attack, when your armor is low fly away, get back when your armor is replenished. And honestly: It wasn't even boring.
As I got the Strike Suit, the gameplay completely changed! It was still a kiting game, but as soon as I had enough Flux (the power to be the Strike Suit and shoot with it) through my normal ship even as I had low armor I was still offensive with my Strike Suit because you had the opportunity to dash away and had a new fighting system.
I absolutely loved it.

Story: There are 5 different missions with every of them including something for the story.
You're a guy who has been sent in deep in space to join the forces of Earth while they're attempting to intercept the fleet. You're in an interstellar war: Earth's forces (U.N.E, United Nations of Earth) fighting against fearless enemies to protect a planet which is shortly before destruction.
You begin as a low-priority guard near Earth. You have an Apex Ship which can't transform into a Strike Suit yet.
After an attack, Earth's command say that the enemies are intending to end the war with one decisive strike.
They've amassed a colossal fleet and are bringing it to Earth.
The story is ok, it gets you fast into gameplay.

Music: It pumps you up, isn't obviously repetitive and fits with the atmosphere and the art of fighting.

Endings: There are multiple endings. You can choose which one you want. For example, the secondary objectives you choose to complete directly affect the state of Earth and the end of the game. With multiple endings, preventing Earth's destruction is your immediate concern but preserving its future is your ultimate goal.

Unfortunately: The game doesn't get any of it's promised updates, which is annoying and sad.

And all that for 19€. (18€ with the Director's Cut)
I would definetly play it again.
Looking forward on buying "Strike Suit Infinity" (6€) which apparently puts you in waves and waves of the decisive war.
War dieses Review hilfreich? Ja Nein Lustig
7 von 10 Personen (70%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 16. Juli
Uneven difficulty spikes ramp the difficulty up to incredibly frustrating levels. Games are not fun when the chief feeling that overrides good feelings is pure, angry frustration. The game also has what is one of my biggest pet peeves in gaming: poor checkpointing. Hopefully they sell the game's copyrights to a company who can make a game right in the future because it has great easy to learn space combat.

5/10 poorly designed difficulty spikes with horrible checkpointing
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
13.3 Std. insgesamt
Verfasst: 13. September
Strike Suit Zero
Rating: 7/10
Overview: Solid Space Combat with some questionable design decisions.

The Good:

+ Graphics are fantastic, fighting ships in space with explosions everywhere, capital ships firing laser beams and seeing a beautiful planet in the background all look amazing and does a great job of immersing you into the game.

+ Multiple ships and weapons that you can select before each mission, some missions however force you to use the pre-selected ship.

+ The main ship and the premise of the game is that one of the ships can transform into a mech that can easily dispatch enemies. Knowing when and how to use your mech is key to winning a lot of missions.

+ Bonus objectives within each mission allows you to unlock upgrades. You are also awarded medals at the end of each mission depending on how well you did although completing the mission under target time usually gets you the highest medal. These provide good incentives to replay the level.

+ The controls may take a little time getting use to but once you get good you will be tearing apart ships very easily

+ Achievements are not too hard to get and may take a little time, a found them to be the right mix of fun and challenging.

+ Good soundtrack

The Average:

Each mission has a checkpoint system and although its fine in the earlier missions, some of the longer missions could have used a few more checkpoints.

There is a involves you and a ship and other people and things start happening...and.....there are explosions...To be quite honest although I'm sure the overall plot is decent the story just isn't presented all that well. It's so difficult to care about any of the characters or the plot.

The Bad:

- One reason why it's so hard to care about the story is that each mission is very repetitive. Every missions involves the exact same thing....blow up enemy ships..over and over and over again. The only difference between missions is the amount of enemies you have to fight.

- The game has some really odd difficulty spikes. Some missions you will beat very easily only to be stuck in the next mission.


This is a game that has such strong core mechanics that work well but is held back by some very poor design decisions. I would love to see a sequel that really adds diversity to the levels. You don't have to be a fan of space combat games to enjoy this as I found it to be pretty easy to learn all the mechanics but it does have difficulty holding interest for long periods of time.
War dieses Review hilfreich? Ja Nein Lustig