Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
Análises de usuários:
Todas:
Muito positivas (1,339 análises) - 80% das 1,339 análises de usuários deste jogo são positivas.
Data de lançamento: 23/jan/2013

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Strike Suit Zero

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-80%
$19.99
$3.99

Pacotes que incluem este jogo

Comprar Strike Suit Zero Mega Bundle

Inclui 6 itens: Strike Suit Infinity, Strike Suit Zero, Strike Suit Zero - Raptor DLC, Strike Suit Zero Artbook, Strike Suit Zero Heroes of the Fleet DLC, Strike Suit Zero Soundtrack

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

Comprar Strike Suit Infinity

Strike Suit Infinity is Zero's evil twin: a lean, mean arcade experience that cranks it up to eleven for the ultimate adrenaline rush.

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

-80%
$6.99
$1.39
 

Análises

"Strike Suit Zero is proof that there’s life in the space combat genre yet."
8/10 – NowGamer

“Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience”
IGN

"Just about everything you want in a space combat game."
Penny Arcade

Steam Workshop



Adventurous Mod-Makers can now take XedMod, the Strike Suit Toolset, for a spin...
Use XedMod to create your own ships, weapons and missions for Strike Suit or break away entirely and make brand new games.

Sobre este jogo

In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.


Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.


Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.


This Is Space Combat Reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  • Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  • Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  • Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)
  • Joystick compatible: as well as being fully optimized for mouse and keyboard, and gamepads, Strike Suit Zero is compatible with a range of joysticks for full immersion.
  • Multi-screen support: play the game across three monitors, and discover the Strike Suit universe in all its widescreen glory.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista
    • Processor:Dual core 2.4Ghz
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS / ATI Radeon 4800 series
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core
    • Memory:8 GB RAM
    • Graphics:NVIDIA GTX 560 / ATI Radeon HD5850
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:Any 5.1 sound card
    Minimum:
    • OS:MacOS X 10.8.3 or higher
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
    Minimum:
    • OS:Ubuntu 12.04 LTS - Known to work on many others.
    • Processor:Intel 2GHz Dual Core or better
    • Memory:4 GB RAM
    • Graphics:NVIDIA 250 GTS, ATI Radeon 4800 series, Intel HD3000. OpenGL 3.0. Older cards known to work, but not officially supported.
    • Hard Drive:3 GB HD space
    • Sound:Any stereo sound card
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Muito positivas (1,339 análises)
Últimas análises
Moe Sizlak
( 3.0 horas registradas )
Publicada: 26 de junho
Why the hell this game looks so underrated? tbh it has a good gameplay and content too.

gosh, I really looking forward for the other series of this game!!

Dat "Metal Garurumon" tho...
widgetguy
( 11.2 horas registradas )
Publicada: 13 de junho
Quick Summary: Strike Suit Zero is like a slightly inferior version of Freespace 2, but still a good game. You also have the option of transforming into an ♥♥♥ kicking space robot, so that’s a plus.

About 300 years in the future, mankind receives a signal containing instructions on space travel, leading to a glorious age of exploration and colonization. Of course nothing good lasts and the Colonies eventually want independence from the United Nations of Earth (UNE). Things come to a head with the discovery of alien technology that massively tips the scales in favor of the Colonies. Too bad you play a pilot for the UNE so you’ve got your work cut out for you.

Strike Suit Zero starts off as a space fighter simulator game very similar to Freespace, but with less weapon and ship customization and you’re not the “squad leader” so you can’t order your teammates around or call for support. Your ship has guns and missiles for weapons, and shields + EMP for defense. The EMP is like a flare that you fire off right before a missile hits you to deflect it. Some of your missiles have lock-on capability and are good against fighter craft, while others may be dumb fire and be good for hitting large slow capital ships. Yes, the capital ships have turrets and weak points that you can destroy to keep them from chewing up you and your teammates.

A few levels into the game you gain access to the Strike Suit, a prototype fighter with the ability to transform into a humanoid robot with superior weapons after gathering enough “flux.” You gain flux from killing fighters or shooting turrets off of the larger enemies. Think of it as a kind of hyper meter that you constantly gain and spend by transforming into the strike suit and firing your weapons. In strike mode your main gun becomes like a flak cannon (moderate damage but auto-aiming) and your missile weapon becomes a super-fast lock-on homing missile that can acquire large numbers of targets before firing (with infinite ammo). Basically if you have to wipe out waves of enemy fighters, switch to strike suit mode and just spray them dead.

Pros:
+I like space fighter games where you fight large enemies mounted with large numbers of destructible turrets. With patience and accuracy your fighter can take down corvettes, frigates, cruisers, and even carriers.
+Some nice music to blast your enemies to.

Cons:
-The story is mediocre
-You need to have the game’s DLC to get about half of the game’s steam achievements.

Overall the game is fun and actually less difficult that it seems. I played Strike Suit Infinity first and got my ♥♥♥ kicked. I should have started with Strike Suit Zero since this game actually has a story and slowly ramps up the difficulty.
n_gustav
( 17.3 horas registradas )
Publicada: 4 de junho
Fun at times. However it suffers from the usual stuff devolpers can't seem to bother with. Your teamates are useless and every mission depends on your craft to perform almost every task.

The only good thing your teammates do is absorb bullets. And there's the other problem. Several missons you are forced to defend these useless teammates. Your are forced to run around the whole battlefield to intercept missiles and other crap your useless team can't stop themseleves.

The story shares many things with homeworld series. (not very original).

Was able to reach lvl 12, then I had to turn it down to easy to make it past that lvl. Made it to the last lvl and what was the designers thinking. This lvl is among the worst I have ever seen design wise.
HyperTendencies
( 0.4 horas registradas )
Publicada: 1 de junho
Produto recebido de graça
Cool Game.
Don Draper
( 2.9 horas registradas )
Publicada: 23 de maio
Nice game. Even got to it to run with my hotas.
PixelNova
( 5.2 horas registradas )
Publicada: 18 de maio
Worth the 18.99eu no question about it.
Jett Storm
( 1.7 horas registradas )
Publicada: 16 de maio
Produto recebido de graça
Strike Suit Zero is a great arcade space shooter that is suitable for any aircraft, spacecraft or mecha player/fan. If you ever wanted an english version of a Macross game, you go one right here!
A Fistful of Cosmonauts
( 25.4 horas registradas )
Publicada: 8 de maio
Fun arcade shooter, I definitely felt I got my $20 out of it between the campaign and score chasing.

If you're trying to decide between this and the Directors Cut, go with this version.
Análises mais úteis  Nos últimos 30 dias
2 de 4 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
17.3 horas registradas
Publicada: 4 de junho
Fun at times. However it suffers from the usual stuff devolpers can't seem to bother with. Your teamates are useless and every mission depends on your craft to perform almost every task.

The only good thing your teammates do is absorb bullets. And there's the other problem. Several missons you are forced to defend these useless teammates. Your are forced to run around the whole battlefield to intercept missiles and other crap your useless team can't stop themseleves.

The story shares many things with homeworld series. (not very original).

Was able to reach lvl 12, then I had to turn it down to easy to make it past that lvl. Made it to the last lvl and what was the designers thinking. This lvl is among the worst I have ever seen design wise.
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
7 de 7 pessoas (100%) acharam esta análise útil
Recomendado
2.1 horas registradas
Publicada: 21 de janeiro de 2014
O jogo é bom demais! Obra prima! Cenários lindos. Guerra galática de tirar o fôlego no melhor estilo combate nas estrelas. Planetas, nebulosas, cruzadores, explosões de cair o queixo, arte visual mais caprichada que já vi em muito tempo. Estou quase comprando as DLCs, trilha sonora e livro de artes, me tornei fã antes de zerar. História bem montada, trama convincente. Valeu a pena ter comprado um notebook 3D só por causa desse jogo, literalmente é pica das galáxias. Quem gosta de jogos de nave não irá se arrepender. Lembra os antigos arcades também na dificuldade. Segunda missão é bem sinistra, defender a Arcádia. Putz... de arrancar os cabelos.
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
4.7 horas registradas
Publicada: 27 de abril de 2014
No inicio fiquei meio recioso em relação ao jogo, já que parecia ser muito genérico e tudo mais.... Mas me enganei, ele me lembrou um pouco do Eve Online e Freelancer, grandes jogos que tive o prazer de jogar.... Os combates são bastante dinâmicos, os gráficos são muito bonitos também, a história mesmo sendo muito.... como posso dizer.... "ampla" ela meio que segue aquela formula de bolo X atacando a terra "natal" de Y (terra) e blablabla com uma super arma.... Mas mesmo assim vale cada centavo
Você achou esta análise útil? Sim Não Engraçada
2 de 4 pessoas (50%) acharam esta análise útil
Recomendado
29.3 horas registradas
Publicada: 19 de fevereiro de 2014
este jogo fico excelente eu e bergue ficamos pensando se existi-se robores assim nossas ruas estariam muito mais tranquilas e seguras dos malfeitores mais por que a dilma gasta com a copa e nao constroi um robo desse
para evitar assasinatos e a violencia suburbana da cidade grande recomendo este incrivel jogo que abre a nossa mente como seria a nossa vida com essas maquinas incriveis chamadas robos
Você achou esta análise útil? Sim Não Engraçada
250 de 297 pessoas (84%) acharam esta análise útil
Recomendado
8.8 horas registradas
Publicada: 25 de novembro de 2013
A colorful space shooter hampered by mediocre controls, it's a step above its arcade cousin by having a storyline and a more gradual difficulty curve. It proved impossible to play with mouse, keyboard or even joystick, requiring me to plug in a gamepad, much to my disgust. Its flashy graphics are often overwhelming, to the point I more than once had difficulty actually seeing the enemies past all the explosions. A lack of variety in enemy ships and tactics and too much reliance on timed missions (especially the absolutely terrible final mission) hampered my involvement with the title. Still, it frenetic combat had its moments and - especially given the desert of space-sims these days - I could hardly turn my nose up at any offering. Flawed it may have been, but still fun.
Você achou esta análise útil? Sim Não Engraçada
138 de 156 pessoas (88%) acharam esta análise útil
Recomendado
10.5 horas registradas
Publicada: 25 de novembro de 2013
If you like taking part in large space battles as a one man fighter (or bomber or 'strike suit') this game is competent at delivering that experience. You get to do strafing runs on Cruisers or Frigates, and taking out their turrets or weak points is very satisfying. Using the strike suit is a blast once you get the hang of it. At rapid pace you can lock and then launch about 40 missiles at varying targets, either severely crippling a smaller capital ship or thinning out a fighter formation.

The story is somewhat interesting, but mostly only serves to tie together the levels. Checkpoints are plentiful towards the beginning of the game but become non-existant at the end of the game when you need them most to save yourself from having to redo sections that are cakewalks leading up to some very challenging sections.

Unfortunately for me personally the frustrating checkpoint system really hampered my enjoyment during key moments of the game. For instance in mission 13 of the standard campaign a character essentially just monologues a bunch of story explanation at you while you navigate some incredibly tight tunnels for about 7 minutes before reaching your destination. There are two major problems with this. First of all the game up until this point does not in any way prepare you for precision flying, with every other level taking place in a wide open space battle. Secondly there are absolutely no checkpoints on this mission and this means when you inevitably die on this level, you must hear the explanation monlogue again... and again... and keep redoing the same simple manuevers.

At it's best the game is a well put together space combat game. At it's worst it is an exercise in frustration. Overall I would say that it is slightly above average, and recommend it only to fans of the genre.
Você achou esta análise útil? Sim Não Engraçada
319 de 430 pessoas (74%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
4.2 horas registradas
Publicada: 2 de setembro de 2013
I was really having a great time at first, and it felt like X-Wing or Wing Commander had jumped forward in time a couple decades. Then I got the Strike Suit, and the game started to feel like it had a weird split personality, and half the time I was playing one of those games, and the other half I transformed into a giant robot in space and played Zone of the Enders instead. It did not seem like they fit together at first, but after playing a little more, things started to work out. However, with the ability to only save between missions and the very, very sparse checkpoints, I rapidly got very tired of having to repeat the long, easy parts of levels just to get another chance at the hard bit at the end. It got frustrating enough that I wished I had a physical copy of it so I could throw it at something. Then I uninstalled the game, even though it's otherwise fun, because I have better things to do with my time than play the boring parts of a game over and over again.

Edit: Just for the record, Strike Suit Infinity addressed my main complaint with this game, and I found myself enjoying that a lot more because of the faster pace and ability to jump right into the heavier action. Ironically, I probably wouldn't've been able to get into that as easily and have as much fun with it if I hadn't spent some time playing this one first.
Você achou esta análise útil? Sim Não Engraçada
79 de 100 pessoas (79%) acharam esta análise útil
Recomendado
13.4 horas registradas
Publicada: 1 de dezembro de 2013
Strike Suit Zero is a space flight combat game and takes its inspiration from numerous different franchises, most notably Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace. As a huge fan of Mecha animes and space combat in general i just have to love this game.
Just finished it and sadly its not that long, but maybe there will be some cool dlcs. Pick it up if it goes on sale, right now its not worth its full money, sadly.
Its a good game, but they could have done better, for example entering huge ships and destroy them from the inside would have been awesome.
Lets hope for good DLCs or other devs that grab that idea.
Você achou esta análise útil? Sim Não Engraçada
90 de 122 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
7.3 horas registradas
Publicada: 5 de janeiro de 2014
This is the sort of game you -want- to like: an indie Kickstarter darling that wants to bring back the space-shooter with style. Unfortunately, it's just not very good, in many different ways.

A quick overview of SSZ: obviously it's a space-"sim", or what I call a space-shooter. It is not, as you might expect, a game based on the old X-Wing/Wing Commander/Freespace style of games, but rather a 50/50 blend of Japanese space shooters and Freespace. Your aiming reticule is not fixed in the middle of the screen, but floating around, and some missile weapons allow you to 'multi-lock' by sweeping over multiple targets while holding down the missile button. Aesthetically, the anime influences the music (think Ghost in the Shell, not anime schoolgirls). and your transforming ship/suit . Wing Commander/Freespace influences everything else, with capital ships that use both torpedoes from Wing Commander and Beam Weapons from Freespace.

To begin with, even starting the game leaves a bad impression. The game's menus are very poorly optimized for mouse control, and its design suggests the devs at some point were trying very hard to prepare to the game for a console release that never happened. In addition, the game defaults to 720P, and inexplicably will change to 720P if you alt-tab to a different window, regardless of what setting you had it on before. The control rebinding is also very clunky, needlessly splitting up the keys into multiple categories based on the state your ship is in. It allows you to have the same key bound to multiple actions without warning you, and this is exacerbated by that fact that some actions will not conflict with each other (e.g. movement keys in the different ship modes) but others will. Which is which is up to you to experience and be frustrated by.

Second, the writing is a complete throwaway. The space-dogfighting genre for whatever reason, has a history of having good writing, or at least interesting plots. From Wing Commander to Tie Fighter to the eternally classic Freespace, they all had writing to keep you interested. Not so here. The devs had exactly two ideas: to create a space shooter, and that it should involve a Macross-style transforming space-jet-fighter. There is no interesting dialogue; only one of the characters are even given the barest of characterizations (and he disappears after three missions). Even the backstory to the war in the game is vague and illogical, and contradicts itself in some of the loading screen expository background information texts.

Third you get to problems with the gameplay- to put it succinctly, it's simply not fun. The game bounces between far too easy dogfight sections and extremely tedious destroy-the-torpedoes capital ship protection sections. The console heritage is noticeable here, with none of the weapons/shield energy systems management from classic space shooters. There's even a lack of targetting buttons to cycle through targetting enemy ship subsystems. It's all much simpler than fully Western-influence space shooters. Unfortunately, the Japanese influence on the game doesn't add much either. The transforming jet that is so poorly justified in the writing is also poorly justified in the gameplay. You need build up 'flux energy' to even be able to transform into 'mech mode', but the power of it isn't even so impressive. Essentially you use it to be able to spam infinite missiles at Capital Ship hardpoints while you have the transform meter, and to allow yourself the ability to turn much faster than in jet mode. It's not at all exhilarating, which is pretty damn disappointing for a game's central gimmick.

A note on the game's Freespace 2 inspirations: when Freespace 2 was released, it was highly praised for how exciting the capital ships made combat, with flak shells exploding around you and massively powerful beam cannons being traded between capital ships. SSZ superficially copies all of this, but completely fails to capture any of the emotion. The sound design is completely lacking, so you barely notice any of the capital chips around. Flak Shells make feeble buzzing on your shield. Completely missing is any of massive weapons rocking your small fighter around in the battlefield. Capital Ship Beam Weapons also lack both a sound effect punch and the actually gameplay punch. They may light up between capital ships, but the damage is actually still done with lots and lots of torpedoes. In essence, all of the aesthetic are 'cargo-cult' ish: capturing the appearance but none of the essence.

Lastly, something so terrible it deserves a section it's own, the game's final mission. The developers responsible for creating the final mission should never be allow to design anything again. They should not even be able to voice opinions about other games. The very existing of this game's final mission is a crime against gaming itself. The final mission unfolds as follows: instead of the gameplay from the previous 95% of the game, you find yourself suddenly just flying in a narrow tunnel. Your only objective is to avoid hitting the walls, which will drain your shields and armor, eventually killing you if you scrape the walls too often. The tunnel makes frequent 90 degree turns just so it's not too easy. In addition, all the tunnels look alike, and it is very easy to bounce off a wall, and get turned around without realizing it. This goes on for a minumum of 6 minutes, even if you're holding the thrust button down the whole time, and this is =all without checkpoints=. At the end, you get to make a choice about whether to destroy something for 1 briefly narrated ending, or to flying through more tunnels (timed!) to destroy something else for a different briefly narrated ending that isn't any better.

If you are a decent human being, the last mission of the game alone should be reason enough not to pay even one cent for this game. Seriously. Go play something else.
Você achou esta análise útil? Sim Não Engraçada
70 de 91 pessoas (77%) acharam esta análise útil
Recomendado
27.1 horas registradas
Publicada: 8 de novembro de 2013
This game is a fantastic shooter/sim. It doesn't have all the controls of a proper sim, but the handling and vastness make if feel more than just a shooter. The best I can compare this game to is a PS1 series called Colony Wars, which I felt was also a really good game. The controls are very easy to learn, and quite solid and responsive. Your HUD is simple and tells you everything you need to know. Definately recommend playing with keyboard and mouse if you're not using a flight stick, controller seems a little lacking when trying to execute tight maneuvers.
Você achou esta análise útil? Sim Não Engraçada