AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
用户评测:
总体:
褒贬不一 (55 篇评测) - 55 篇用户的游戏评测中有 43% 为好评。
发行日期: 2012年8月23日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 AVSEQ

 

关于这款游戏

AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations

系统需求

Windows
Mac OS X
    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 2GB
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
    • DirectX®: 8
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Memory: 2GB RAM
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
消费者评测
消费者评测系统更新!了解更多
总体:
褒贬不一 (55 篇评测)
最近发布
kungfu_sidekick
( 0.3 小时(记录在案的) )
发布于:1月5日
★★½
Either i seem to be connecting random colors and nodes together without any certainty of what i'm doing or i do know what i'm doing but not sure if i want to.
是否有价值? 欢乐
Templar_Z
( 1.2 小时(记录在案的) )
发布于:2015年11月30日
首先呢这是一款消除类的音乐游戏,但是这款游戏的BGM却莫名其妙的很单调,不同关卡的BGM其实是完全一样的,听多了会很烦躁。
然后这游戏有一个方面很奇怪,按理说作为一款消除类的游戏,在需要消除的方块从屏幕下方漏掉的时候限制时间应该会减少的(类比节奏大师),同时漏方块也不会对游戏过程有任何的负面影响,就游戏设定而言挺不合理的。
游戏呢本身一共9关,每关通关后还会有一个无限模式,也就是移除关卡中的时间限制,所以实际来算一共十八关。
而游戏的操作方面非常很简单,分两种模式,一种是按键模式,另一种是鼠标按住连接松开释放模式,两种模式都很容易上手。
关于游戏的内容,这款游戏就是要玩家将相同颜色的方块用线连接起来,画面下方有红色的时间条跟黄色的分数条,分数条满了之后屏幕上会出现NOTE(一种白色的带有“X”符号的方块),消去NOTE就会得到一个NOTE点数.游戏中你必须在限定的时间内收集一定个数的note,收集完成或者时间用尽游戏就会结束。
游戏中最多可以同时连接是个方块,连接数到达极限之后会提示MAX,游戏中不同颜色的方块不能单独存在,也不允许不同颜色的方块直接连接在一起,在两个不同颜色的方块之间必须要有无色的方块或者NOTE作为转折点,连线的COMBO数越高,得到的分数也就越高,NOTE出现的速度也就越快。

这款游戏我玩了大概十几分钟吧,怎么说呢,游戏除了不会变的BGM比较烦人以外,打发一下时间还是可以的,虽然比不上LYNE那种游戏性以及那个特别的成就系统。
另外就操作方面而言总感觉不太舒服,鼠标在不同方块之间移动的时候总感觉有那么一点延迟,而且游戏的背景实在太“炫酷”,闪瞎狗眼的那种,太炫的结果是莫名其妙错过方块导致没法完美通关拿成就。
说真的,这游戏如果在手机端发行的话给人的感觉肯定要好不少,因为触摸屏非常适合玩这类游戏,鼠标键盘玩起来总还是有一点别扭。


P.S 逛了一下商店页面才发现这游戏已经跪了,那么对于上面这些东西大家无视就好~
是否有价值? 欢乐
Corona Radiata
( 1.2 小时(记录在案的) )
发布于:2015年11月12日
For what it is, it's not bad, but I wouldn't have played it at all if I didn't want to 100% the achievements.

AVSEQ is incredibly simple and pretty short.

For those wanting to get all achievements, it's really easy on this game due to a bug that lets you match objects while in the pause menu.
是否有价值? 欢乐
Attckcat
( 8.9 小时(记录在案的) )
发布于:2014年12月27日
I think I got this from a bundle...at least I hope i did.

It's basically just connect the same colored random dots before they hit the bottom.

I was hoping I could use my own music with this, as I usually enjoy those kinds of games. Unfortunately this isn't the case.

It uses an RNG tune with RNG bonuses/penalties mixed in with the blocks. And unfortunately you can't intentionally miss penalty blocks (such as speed up) as that counts as a hit against you. So 1 hit against you vs 20 hits from a poorly timed speed up. Which might not be so bad if you had time to actually look at blocks to see what they do.

Most of the time though I'm just scrambling to connect whatever before it hits the bottom and then get the wonderful surprise of a block splitting at the bottom and giving me 2 penalities. :D

The other problem is that the mouse curser is so tiny that if you don't get the connections perfect the first time, you don't have time to fix it and one or two mistakes is enough to keep you from passing the level.

There are endless modes of each level, but I'm not sure what the point of those is because they don't really help you in any way except to practice a level you've already finished.

Unless they change something (which I doubt since this game is a few years old) I'd say just skip it.

There's better things you can buy for $2.

Edit: Also, I'm not sure if this is intentional or not, but you can play the game while it is paused. I have Hold to select/Release to detonate as my control scheme, and I can select blocks while the game is paused. WTF?
是否有价值? 欢乐
pepsimanvsjoe
( 3.1 小时(记录在案的) )
发布于:2014年11月10日
This can be considered one of those "falling block" puzzle games.
Tetris, Cleopatra's Fortune, Columns, Lumines, Puyo Puyo, you get the idea.
I like the genre, but this game is bull ♥♥♥♥.

Okay whoa whoa WHOA. This review just got off on a horrible start.
I mean for crying out loud. Bull ♥♥♥♥? That just ain't the right thing to say about a videogame, no matter how much I dislike it.

Let's back the truck up and start over.

AVSEQ is a audio-sequencer-puzzle-game. It's comparable to REZ (in the loosest possible sense). It's the kinda game you're supposed to play until you lose track of time and/or space. The day you quit playing a good puzzle game is the day your body quits on you.

Let's start with what AVSEQ does right.
-The concept is fine. Match colors to create fragments, collect enough fragments to unlock notes, collect enough notes to complete the level. If the colors fall too far you lose notes. Simple & effective, this is proper puzzle-game design.
-In terms of playability, the game is functional. It's not like I suddenly lost control of the mouse or button clicks refused to register.

What AVSEQ does wrong can't be adequately explained with bullet-points. Early on the game is in-offensive. This is a term I use to refer to "easy, boring, but still adequate entertainment". There is some satisfaction in getting the MAX color chains, and I don't know what else to say...it's pleasant to have around? After a few levels however the game turns into an RNG-fest. Falling-block puzzlers always have a bit of RNG to them. They work because you don't know the solution, yet you're given mere seconds to find it. AVSEQ starts becoming bull ♥♥♥♥ is when critical power-ups start appearing....and you need them.

It's easy to become overwhelmed in this game, so wouldn't it be great if a power-up that slowed everything down happened to appear? Look at that! There's one...and another one...AND ANOTHER ONE! Holy smokes you've completed the stage. Now wouldn't it be awful if a power-up that sped everything up w-OH GOD you just got a long series of them! There goes all of your notes, time to restart the stage. If you miss anything in this game, you're done for. You have the highest chance of success when RNG favors you. There's no rhyme or reason to the system. If you're doing poorly, you won't get bailed out by slow-downs and pauses.

But this isn't how the game gets you. The most frustrating aspect is that the cursor isn't large enough. When I'm trying to move from one end of the level to the other to catch those falling colors, there are no second-guesses. In those frenetic situations, I don't want to think "did i click on that color?" I don't have time for confirmation, because I'm focused on the next move. Due to the tiny cursor I start asking myself the wrong questions, and losing. This is what a bull ♥♥♥♥ game is all about. The slightest fix would make a dramatic improvement, and make the game far more playable. Instead, it practically forces the player rely on RNG in order to succeed.

And if all that weren't enough, in terms of audiovisual design, AVSEQ isn't any good. For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune. Instead, everything sounds assembly-line bland. Half the time it sounds jarringly out of place. Towards the end of a level, when the colors are falling like heavy rain, the music sounds so down-beat and dull that you just want to lie down and sleep. The visuals are a stark contrast, since they're loud and obnoxious. This is the perfect combination for losing track of colors, visual aids, and everything necessary to play the game at the high-level it attempts to demand.

Look, I gave this game the old college try. If the RNG hadn't decided to stop doing me favors, I would have gotten all of the achievements. I'd still feel empty though. Is hitting a brick wall for a few hours worth it? Probably not.

Bull ♥♥♥♥.
是否有价值? 欢乐
ShoKill
( 0.3 小时(记录在案的) )
发布于:2014年11月9日
You just connected the falling colored "atoms". White notes appear and if you use them in the connection then it gives you the note. If the falling atoms hit the ground you lose a note. It's actually pretty difficult because the atoms fall kinda fast and sometimes split into 4 once you match them. Overall it's an okay game. I might play it a few more times to beat some levels but I think for the most part I wouldn't recommend it.
是否有价值? 欢乐
Zhuinden (人^▽')~
( 0.1 小时(记录在案的) )
发布于:2014年10月10日
This is not a music sequencer, it just plays random notes while the game looks pretty and is extremely boring. What were they thinking? It would make sense if it was anything like EVERY EXTEND, which by the way is *free* because that game at least isn't terrible This *is* terrible. Bought it for 1 EUR, regretted it.
是否有价值? 欢乐
M32James
( 7.8 小时(记录在案的) )
发布于:2014年7月28日
Great game, highly recommended!
是否有价值? 欢乐
AlphaJew
( 3.5 小时(记录在案的) )
发布于:2014年7月1日
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
是否有价值? 欢乐
Lord Kaio
( 0.4 小时(记录在案的) )
发布于:2014年6月24日
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
是否有价值? 欢乐
最有价值的评测  总体
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
1.2 小时(记录在案的)
发布于:2015年11月30日
首先呢这是一款消除类的音乐游戏,但是这款游戏的BGM却莫名其妙的很单调,不同关卡的BGM其实是完全一样的,听多了会很烦躁。
然后这游戏有一个方面很奇怪,按理说作为一款消除类的游戏,在需要消除的方块从屏幕下方漏掉的时候限制时间应该会减少的(类比节奏大师),同时漏方块也不会对游戏过程有任何的负面影响,就游戏设定而言挺不合理的。
游戏呢本身一共9关,每关通关后还会有一个无限模式,也就是移除关卡中的时间限制,所以实际来算一共十八关。
而游戏的操作方面非常很简单,分两种模式,一种是按键模式,另一种是鼠标按住连接松开释放模式,两种模式都很容易上手。
关于游戏的内容,这款游戏就是要玩家将相同颜色的方块用线连接起来,画面下方有红色的时间条跟黄色的分数条,分数条满了之后屏幕上会出现NOTE(一种白色的带有“X”符号的方块),消去NOTE就会得到一个NOTE点数.游戏中你必须在限定的时间内收集一定个数的note,收集完成或者时间用尽游戏就会结束。
游戏中最多可以同时连接是个方块,连接数到达极限之后会提示MAX,游戏中不同颜色的方块不能单独存在,也不允许不同颜色的方块直接连接在一起,在两个不同颜色的方块之间必须要有无色的方块或者NOTE作为转折点,连线的COMBO数越高,得到的分数也就越高,NOTE出现的速度也就越快。

这款游戏我玩了大概十几分钟吧,怎么说呢,游戏除了不会变的BGM比较烦人以外,打发一下时间还是可以的,虽然比不上LYNE那种游戏性以及那个特别的成就系统。
另外就操作方面而言总感觉不太舒服,鼠标在不同方块之间移动的时候总感觉有那么一点延迟,而且游戏的背景实在太“炫酷”,闪瞎狗眼的那种,太炫的结果是莫名其妙错过方块导致没法完美通关拿成就。
说真的,这游戏如果在手机端发行的话给人的感觉肯定要好不少,因为触摸屏非常适合玩这类游戏,鼠标键盘玩起来总还是有一点别扭。


P.S 逛了一下商店页面才发现这游戏已经跪了,那么对于上面这些东西大家无视就好~
这篇评测是否有价值? 欢乐
34 人中有 31 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
2.3 小时(记录在案的)
发布于:2012年11月4日
Simple puzzle game with musical undertones that indicate your progress.

Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that.

Hard to recommend for anything more than 1 dollar.
这篇评测是否有价值? 欢乐
20 人中有 19 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
5.4 小时(记录在案的)
发布于:2014年5月28日
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far.

I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke.

I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)...

So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
这篇评测是否有价值? 欢乐
17 人中有 16 人(94%)觉得这篇评测有价值
不推荐
2.2 小时(记录在案的)
发布于:2013年11月23日
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
这篇评测是否有价值? 欢乐
13 人中有 13 人(100%)觉得这篇评测有价值
不推荐
3.5 小时(记录在案的)
发布于:2014年7月1日
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
这篇评测是否有价值? 欢乐
15 人中有 13 人(87%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
3.1 小时(记录在案的)
发布于:2014年11月10日
This can be considered one of those "falling block" puzzle games.
Tetris, Cleopatra's Fortune, Columns, Lumines, Puyo Puyo, you get the idea.
I like the genre, but this game is bull ♥♥♥♥.

Okay whoa whoa WHOA. This review just got off on a horrible start.
I mean for crying out loud. Bull ♥♥♥♥? That just ain't the right thing to say about a videogame, no matter how much I dislike it.

Let's back the truck up and start over.

AVSEQ is a audio-sequencer-puzzle-game. It's comparable to REZ (in the loosest possible sense). It's the kinda game you're supposed to play until you lose track of time and/or space. The day you quit playing a good puzzle game is the day your body quits on you.

Let's start with what AVSEQ does right.
-The concept is fine. Match colors to create fragments, collect enough fragments to unlock notes, collect enough notes to complete the level. If the colors fall too far you lose notes. Simple & effective, this is proper puzzle-game design.
-In terms of playability, the game is functional. It's not like I suddenly lost control of the mouse or button clicks refused to register.

What AVSEQ does wrong can't be adequately explained with bullet-points. Early on the game is in-offensive. This is a term I use to refer to "easy, boring, but still adequate entertainment". There is some satisfaction in getting the MAX color chains, and I don't know what else to say...it's pleasant to have around? After a few levels however the game turns into an RNG-fest. Falling-block puzzlers always have a bit of RNG to them. They work because you don't know the solution, yet you're given mere seconds to find it. AVSEQ starts becoming bull ♥♥♥♥ is when critical power-ups start appearing....and you need them.

It's easy to become overwhelmed in this game, so wouldn't it be great if a power-up that slowed everything down happened to appear? Look at that! There's one...and another one...AND ANOTHER ONE! Holy smokes you've completed the stage. Now wouldn't it be awful if a power-up that sped everything up w-OH GOD you just got a long series of them! There goes all of your notes, time to restart the stage. If you miss anything in this game, you're done for. You have the highest chance of success when RNG favors you. There's no rhyme or reason to the system. If you're doing poorly, you won't get bailed out by slow-downs and pauses.

But this isn't how the game gets you. The most frustrating aspect is that the cursor isn't large enough. When I'm trying to move from one end of the level to the other to catch those falling colors, there are no second-guesses. In those frenetic situations, I don't want to think "did i click on that color?" I don't have time for confirmation, because I'm focused on the next move. Due to the tiny cursor I start asking myself the wrong questions, and losing. This is what a bull ♥♥♥♥ game is all about. The slightest fix would make a dramatic improvement, and make the game far more playable. Instead, it practically forces the player rely on RNG in order to succeed.

And if all that weren't enough, in terms of audiovisual design, AVSEQ isn't any good. For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune. Instead, everything sounds assembly-line bland. Half the time it sounds jarringly out of place. Towards the end of a level, when the colors are falling like heavy rain, the music sounds so down-beat and dull that you just want to lie down and sleep. The visuals are a stark contrast, since they're loud and obnoxious. This is the perfect combination for losing track of colors, visual aids, and everything necessary to play the game at the high-level it attempts to demand.

Look, I gave this game the old college try. If the RNG hadn't decided to stop doing me favors, I would have gotten all of the achievements. I'd still feel empty though. Is hitting a brick wall for a few hours worth it? Probably not.

Bull ♥♥♥♥.
这篇评测是否有价值? 欢乐
10 人中有 8 人(80%)觉得这篇评测有价值
推荐
1.1 小时(记录在案的)
发布于:2013年8月11日
This is a simple game, but I'm not really sure how to categorize it. It's kind of a mix of rhythm, skill, and puzzle. It's definitely unique, and I enjoy playing it during down time. Basially, each level starts with a beat and fragments of notes will fall from the sky. You match togetehr similarlly colored fragments into a chain of up to 8 pieces, and then release the chain to gather points. However, the skill comes in as the notes are falling quickly and the chain isn't released instantly, so you need to time it out to make sure you don't lose the note fragments.
As the game goes on and you gather more fragments you gain "notes" that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.
As said, it's deceptively simple, easy to pick up, hard to master, and a lot of fun for down-time gaming. It's not something you can play constantly for weeks on end, but as far as a "puzzle" game or other little skill game that sits in your library where you pick it up every once in awhile AVSEQ certainly fits the bill. I would recommend any type of gamer to pick it up if you're looking for something to break the monotony every once in awhile.
这篇评测是否有价值? 欢乐
20 人中有 13 人(65%)觉得这篇评测有价值
不推荐
2.0 小时(记录在案的)
发布于:2013年11月26日
Kind of refreshing take on music games genre.
The execution is lacking, especially the mechanics become a pain in the later stages.
Basically an early access game no one thought through or cared enough to finish.
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
不推荐
9.6 小时(记录在案的)
发布于:2012年10月10日
AVSEQ is more of an experiment than a game, and that's why I recommend staying the hell away from it.

It randomly generates each stage to some degree, which means it can actually be impossible to generate the required score in the time limit of the stage. (Also, nothing seems to display the time limit that I can tell on the UI.) A lot of the songs/stages are difficult to tell apart from one another, and the game just feels like a failure as a "puzzle" game, there's little rhythm aspect to it at all aside from "hit note before it crawls to the bottom of the screen" (and this is optional), and overall it's just not any kind of fun. The game would benefit from a demo to tell you if you disagreed with me on that last point, but they don't have one, most likely because THE DEMO WOULD BE THE ENTIRE GAME FOR FREE, even if it were a single stage.
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
不推荐
0.4 小时(记录在案的)
发布于:2014年6月24日
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
这篇评测是否有价值? 欢乐