AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Κριτικές: Ανάμεικτες (45 κριτικές)
Ημερομηνία κυκλοφορίας: 23 Αυγ, 2012
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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations

Απαιτήσεις συστήματος

Windows
Mac OS X
    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 2GB
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
    • DirectX®: 8
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Memory: 2GB RAM
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
Χρήσιμες κριτικές χρηστών
10 από 10 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
3.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Ιουλίου
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
0.4 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιουνίου
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
3.1 ώρες στο μητρώο
Αναρτήθηκε: 10 Νοεμβρίου
This can be considered one of those "falling block" puzzle games.
Tetris, Cleopatra's Fortune, Columns, Lumines, Puyo Puyo, you get the idea.
I like the genre, but this game is bull ♥♥♥♥.

Okay whoa whoa WHOA. This review just got off on a horrible start.
I mean for crying out loud. Bull ♥♥♥♥? That just ain't the right thing to say about a videogame, no matter how much I dislike it.

Let's back the truck up and start over.

AVSEQ is a audio-sequencer-puzzle-game. It's comparable to REZ (in the loosest possible sense). It's the kinda game you're supposed to play until you lose track of time and/or space. The day you quit playing a good puzzle game is the day your body quits on you.

Let's start with what AVSEQ does right.
-The concept is fine. Match colors to create fragments, collect enough fragments to unlock notes, collect enough notes to complete the level. If the colors fall too far you lose notes. Simple & effective, this is proper puzzle-game design.
-In terms of playability, the game is functional. It's not like I suddenly lost control of the mouse or button clicks refused to register.

What AVSEQ does wrong can't be adequately explained with bullet-points. Early on the game is in-offensive. This is a term I use to refer to "easy, boring, but still adequate entertainment". There is some satisfaction in getting the MAX color chains, and I don't know what else to say...it's pleasant to have around? After a few levels however the game turns into an RNG-fest. Falling-block puzzlers always have a bit of RNG to them. They work because you don't know the solution, yet you're given mere seconds to find it. AVSEQ starts becoming bull ♥♥♥♥ is when critical power-ups start appearing....and you need them.

It's easy to become overwhelmed in this game, so wouldn't it be great if a power-up that slowed everything down happened to appear? Look at that! There's one...and another one...AND ANOTHER ONE! Holy smokes you've completed the stage. Now wouldn't it be awful if a power-up that sped everything up w-OH GOD you just got a long series of them! There goes all of your notes, time to restart the stage. If you miss anything in this game, you're done for. You have the highest chance of success when RNG favors you. There's no rhyme or reason to the system. If you're doing poorly, you won't get bailed out by slow-downs and pauses.

But this isn't how the game gets you. The most frustrating aspect is that the cursor isn't large enough. When I'm trying to move from one end of the level to the other to catch those falling colors, there are no second-guesses. In those frenetic situations, I don't want to think "did i click on that color?" I don't have time for confirmation, because I'm focused on the next move. Due to the tiny cursor I start asking myself the wrong questions, and losing. This is what a bull ♥♥♥♥ game is all about. The slightest fix would make a dramatic improvement, and make the game far more playable. Instead, it practically forces the player rely on RNG in order to succeed.

And if all that weren't enough, in terms of audiovisual design, AVSEQ isn't any good. For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune. Instead, everything sounds assembly-line bland. Half the time it sounds jarringly out of place. Towards the end of a level, when the colors are falling like heavy rain, the music sounds so down-beat and dull that you just want to lie down and sleep. The visuals are a stark contrast, since they're loud and obnoxious. This is the perfect combination for losing track of colors, visual aids, and everything necessary to play the game at the high-level it attempts to demand.

Look, I gave this game the old college try. If the RNG hadn't decided to stop doing me favors, I would have gotten all of the achievements. I'd still feel empty though. Is hitting a brick wall for a few hours worth it? Probably not.

Bull ♥♥♥♥.
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
0.1 ώρες στο μητρώο
Αναρτήθηκε: 10 Οκτωβρίου
This is not a music sequencer, it just plays random notes while the game looks pretty and is extremely boring. What were they thinking? It would make sense if it was anything like EVERY EXTEND, which by the way is *free* because that game at least isn't terrible This *is* terrible. Bought it for 1 EUR, regretted it.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
0.3 ώρες στο μητρώο
Αναρτήθηκε: 9 Νοεμβρίου
You just connected the falling colored "atoms". White notes appear and if you use them in the connection then it gives you the note. If the falling atoms hit the ground you lose a note. It's actually pretty difficult because the atoms fall kinda fast and sometimes split into 4 once you match them. Overall it's an okay game. I might play it a few more times to beat some levels but I think for the most part I wouldn't recommend it.
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13 από 13 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
5.4 ώρες στο μητρώο
Αναρτήθηκε: 28 Μαΐου
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far.

I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke.

I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)...

So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
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14 από 15 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
2.2 ώρες στο μητρώο
Αναρτήθηκε: 23 Νοεμβρίου, 2013
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
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8 από 9 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
1.1 ώρες στο μητρώο
Αναρτήθηκε: 11 Αυγούστου, 2013
This is a simple game, but I'm not really sure how to categorize it. It's kind of a mix of rhythm, skill, and puzzle. It's definitely unique, and I enjoy playing it during down time. Basially, each level starts with a beat and fragments of notes will fall from the sky. You match togetehr similarlly colored fragments into a chain of up to 8 pieces, and then release the chain to gather points. However, the skill comes in as the notes are falling quickly and the chain isn't released instantly, so you need to time it out to make sure you don't lose the note fragments.
As the game goes on and you gather more fragments you gain "notes" that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.
As said, it's deceptively simple, easy to pick up, hard to master, and a lot of fun for down-time gaming. It's not something you can play constantly for weeks on end, but as far as a "puzzle" game or other little skill game that sits in your library where you pick it up every once in awhile AVSEQ certainly fits the bill. I would recommend any type of gamer to pick it up if you're looking for something to break the monotony every once in awhile.
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7 από 9 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
2.3 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου, 2012
Simple puzzle game with musical undertones that indicate your progress.

Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that.

Hard to recommend for anything more than 1 dollar.
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12 από 19 άτομα (63%) βρήκαν αυτή την κριτική χρήσιμη
2.0 ώρες στο μητρώο
Αναρτήθηκε: 26 Νοεμβρίου, 2013
Kind of refreshing take on music games genre.
The execution is lacking, especially the mechanics become a pain in the later stages.
Basically an early access game no one thought through or cared enough to finish.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
9.6 ώρες στο μητρώο
Αναρτήθηκε: 10 Οκτωβρίου, 2012
AVSEQ is more of an experiment than a game, and that's why I recommend staying the hell away from it.

It randomly generates each stage to some degree, which means it can actually be impossible to generate the required score in the time limit of the stage. (Also, nothing seems to display the time limit that I can tell on the UI.) A lot of the songs/stages are difficult to tell apart from one another, and the game just feels like a failure as a "puzzle" game, there's little rhythm aspect to it at all aside from "hit note before it crawls to the bottom of the screen" (and this is optional), and overall it's just not any kind of fun. The game would benefit from a demo to tell you if you disagreed with me on that last point, but they don't have one, most likely because THE DEMO WOULD BE THE ENTIRE GAME FOR FREE, even if it were a single stage.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
3.6 ώρες στο μητρώο
Αναρτήθηκε: 4 Ιανουαρίου, 2013
I would only suggest this game to people who like downtempo music. The gameplay is extremely slow until the very last 2-3 levels, and I pretty much passed every level on my first or second try. There's not that many stages at all, and there's pretty much no variation besides more dumb powerups that troll the hell out of you as you move along the game, but I can't really complain since I got this game for less than $2.

Since the game has a horrible description, basically all you do is match sequences of colors and blow them up (your only buttons are mouse1 and mouse2), and basically gray coloured blocks are wildcards so you can match a lot of different chains! Wow!!!!!!!!!!!!!!!

The music is slow to the point where it wants to force you to go to sleep, although I guess if you enjoy minimalist downtempo music, then you would love to play this game.

WOULD HIGHLY SUGGEST WATCHING A GAMEPLAY VIDEO BEFORE BUYING, EVEN IF YOU ENJOY DOWNTEMPO MUSIC, BECAUSE THE GAMEPLAY IS NONEXISTANT

Also if you're an achievement ♥♥♥♥♥ like me, you won't enjoy this game because none of the achievements are hard to get besides the last two, because it forces you to play the game even after you've beaten it. In my opinion, I got what I paid for, although it wasn't fun at all for me to play through it.

I beat this game under an hour for a glimpse at how long you can play this for~
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6 από 11 άτομα (55%) βρήκαν αυτή την κριτική χρήσιμη
1.6 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου, 2013
I honestly regret buying this game, as both a fan of music and puzzle games I thought it would be perfect for me but it just fell short in all the wrong ways, the generated music rarely sounds worth the time, a lot of the time stages feel impossible to gain a lot out of dew to spawn times of colours being just that little bit off and though in theory the game is truely amazing there just feels like there is a missing element that could have made me want to continue playing it past the "meh" feeling I had after the first few stages.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
7.9 ώρες στο μητρώο
Αναρτήθηκε: 4 Μαΐου, 2013
Did you play "Fantavision" for PS2? The gameplay here is basically the same: connect dots of the same color and explode them before they reach the bottom of the screen.

But there are enough downsides to not enjoy AVSEQ:
You can't adjust mouse sensibility (so I suggest playing windowed and with low scren resolution), the background effects are too bright (you can't decrease the brightness or anything), the music is boring despite being "2.2300745198530623×10^43 possible audio permutations" (random sound effects don't make a song, you know). It would be nice being able to play with your own songs.
Some of the achievements are broken and force you to unlock them in one session (ie Steam don't keep track of some stats progress when you close the game).

SPOILER:
If you deactivate one-button mode, let the dots fill up the screen and then pause the game, you could still connect the dots and then unpause to make them explode at the same time. Another proof of how poorly this game is programmed.
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
1.0 ώρες στο μητρώο
Αναρτήθηκε: 13 Οκτωβρίου, 2013
There is some minimal music generation using this game, but mainly, you are playing a tetris-like game combined with color matching.

The later levels get very difficult very fast.

I wish it had a sandbox mode we could compose music in.
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7 από 14 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
2.2 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου, 2013
An interesting experiment in procedural-ludic music composition. The game as a whole is pretty lackluster though.

4/10
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
0.3 ώρες στο μητρώο
Αναρτήθηκε: 1 Απριλίου, 2013
Disappointing.

AVSEQ fails to deliver much of a game at all. On top of that, the mouse curvor movement felt slow, like there was some sort of wrong mouse acceleration.
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7 από 17 άτομα (41%) βρήκαν αυτή την κριτική χρήσιμη
0.4 ώρες στο μητρώο
Αναρτήθηκε: 8 Φεβρουαρίου
Interesting, and probably worth $1.99 to play for a half hour, but it's not worth finishing.
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0 από 3 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
2.4 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου, 2013
Reasonably fun. Solid controls. Pity it crashes without saving.
4/10
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2 από 8 άτομα (25%) βρήκαν αυτή την κριτική χρήσιμη
8.6 ώρες στο μητρώο
Αναρτήθηκε: 28 Μαΐου, 2013
I h8 u
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