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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
ผสมกัน (56 บทวิจารณ์) - 42% จาก 56 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 23 ส.ค. 2012

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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations


Mac OS X
    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 2GB
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
    • DirectX®: 8
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Memory: 2GB RAM
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
30 จาก 33 คน (91%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
2.3 ชม. ในบันทึก
โพสต์: 4 พฤศจิกายน 2012
Simple puzzle game with musical undertones that indicate your progress.

Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that.

Hard to recommend for anything more than 1 dollar.
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19 จาก 20 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
5.4 ชม. ในบันทึก
โพสต์: 28 พฤษภาคม 2014
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far.

I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke.

I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)...

So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
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16 จาก 17 คน (94%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2.2 ชม. ในบันทึก
โพสต์: 23 พฤศจิกายน 2013
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
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13 จาก 13 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.5 ชม. ในบันทึก
โพสต์: 1 กรกฎาคม 2014
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
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13 จาก 15 คน (87%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
3.1 ชม. ในบันทึก
โพสต์: 10 พฤศจิกายน 2014
This can be considered one of those "falling block" puzzle games.
Tetris, Cleopatra's Fortune, Columns, Lumines, Puyo Puyo, you get the idea.
I like the genre, but this game is bull ♥♥♥♥.

Okay whoa whoa WHOA. This review just got off on a horrible start.
I mean for crying out loud. Bull ♥♥♥♥? That just ain't the right thing to say about a videogame, no matter how much I dislike it.

Let's back the truck up and start over.

AVSEQ is a audio-sequencer-puzzle-game. It's comparable to REZ (in the loosest possible sense). It's the kinda game you're supposed to play until you lose track of time and/or space. The day you quit playing a good puzzle game is the day your body quits on you.

Let's start with what AVSEQ does right.
-The concept is fine. Match colors to create fragments, collect enough fragments to unlock notes, collect enough notes to complete the level. If the colors fall too far you lose notes. Simple & effective, this is proper puzzle-game design.
-In terms of playability, the game is functional. It's not like I suddenly lost control of the mouse or button clicks refused to register.

What AVSEQ does wrong can't be adequately explained with bullet-points. Early on the game is in-offensive. This is a term I use to refer to "easy, boring, but still adequate entertainment". There is some satisfaction in getting the MAX color chains, and I don't know what else to say...it's pleasant to have around? After a few levels however the game turns into an RNG-fest. Falling-block puzzlers always have a bit of RNG to them. They work because you don't know the solution, yet you're given mere seconds to find it. AVSEQ starts becoming bull ♥♥♥♥ is when critical power-ups start appearing....and you need them.

It's easy to become overwhelmed in this game, so wouldn't it be great if a power-up that slowed everything down happened to appear? Look at that! There's one...and another one...AND ANOTHER ONE! Holy smokes you've completed the stage. Now wouldn't it be awful if a power-up that sped everything up w-OH GOD you just got a long series of them! There goes all of your notes, time to restart the stage. If you miss anything in this game, you're done for. You have the highest chance of success when RNG favors you. There's no rhyme or reason to the system. If you're doing poorly, you won't get bailed out by slow-downs and pauses.

But this isn't how the game gets you. The most frustrating aspect is that the cursor isn't large enough. When I'm trying to move from one end of the level to the other to catch those falling colors, there are no second-guesses. In those frenetic situations, I don't want to think "did i click on that color?" I don't have time for confirmation, because I'm focused on the next move. Due to the tiny cursor I start asking myself the wrong questions, and losing. This is what a bull ♥♥♥♥ game is all about. The slightest fix would make a dramatic improvement, and make the game far more playable. Instead, it practically forces the player rely on RNG in order to succeed.

And if all that weren't enough, in terms of audiovisual design, AVSEQ isn't any good. For a game that offers too-high-to-be-a-real-number musical compositions, you'd expect to hear a single memorable tune. Instead, everything sounds assembly-line bland. Half the time it sounds jarringly out of place. Towards the end of a level, when the colors are falling like heavy rain, the music sounds so down-beat and dull that you just want to lie down and sleep. The visuals are a stark contrast, since they're loud and obnoxious. This is the perfect combination for losing track of colors, visual aids, and everything necessary to play the game at the high-level it attempts to demand.

Look, I gave this game the old college try. If the RNG hadn't decided to stop doing me favors, I would have gotten all of the achievements. I'd still feel empty though. Is hitting a brick wall for a few hours worth it? Probably not.

Bull ♥♥♥♥.
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