THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
All Reviews:
Positive (31) - 83% of the 31 user reviews for this game are positive.
Release Date:
Oct 11, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access means that we're developing the game live. It's not finished yet, but perfectly playable. Early Access an excellent way for us to receive feedback, and for the community to steer our work through the shadows and mantraps of game creation. Also: we did this before with Sir, You Are Being Hunted - to great success! - so we're looking forward to doing so again.”

Approximately how long will this game be in Early Access?

“Early access will continue for around six months, with our target launch being around March 2019.”

How is the full version planned to differ from the Early Access version?

“The full version will include more environments, more enemies, more biomes, more detail, more moor. We'll introduce and layer up new systems during the Early Access period, with a target of fortnightly updates.”

What is the current state of the Early Access version?

“A large, fully-playable slice of the game, including the bunker (your large, explorable base) and early outside environments in which you can take on the machines. So basically a few hours of well-developed game, with more to come.”

Will the game be priced differently during and after Early Access?

“We're not planning any discounts for the Early Access period.”

How are you planning on involving the Community in your development process?

“Our community and encouraged to provide ideas, feedback, bug reports, and all that good stuff which helps the game blossom into a rich and rewarding experience for everyone. We'll be reviewing all commentary as we go! Join us!”
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Recent updates View all (8)

October 29


BEHOLD: Light has been updated!

A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff.

This update includes:
  • A new and horrible "moorlands" biome, with two new, weirdo compound areas!
  • The Dissolve light and delicious dissolvable barriers within the world!
  • Revised light mote counts.
  • Improved loot tables!
  • A "hit" sound cue for using the charge beam.
  • First of the "tentacle" scenery...

Yes, the latest update comes with our new light type, which makes your progress through the landscape of The Light Keeps Us Safe a little more dangerous. While burning your way through barriers provides one set of interactions from the torch, we've also revised a bunch of others based on your feedback, and lightfearers will now react to all light types, while each of the other light types gain a few new interactions of their own. We'll leave you to figure that out.


We're particularly interested in feedback with regards to signposting and tutorialising, and we're going to be looking at some of that stuff next, to make the game a little easier on those who come at it for the first time. We don't really want to hand-hold too much, or negate the fun in discovery, but we do feel like we could provide more of a guide, or at least some signposting to push people in the right direction. If you have any suggestions please share them with us in comments or on the forums!

Our next update will probably be a drop of new badguys, of which we have several in the works, and there will be a new biome following that up pretty quickly too. Expect more updates really soon! :E


The launch discount for THE LIGHT KEEPS US SAFE ends at the end of Halloween sale, so get it now for that sweet, sweet -15% discount. Also

Happy Halloween!


PS: Don't forget to follow us on Twitter for more regular development updates, screenshots, and general Big Robot warbling!
5 comments Read more

October 17

THE LIGHT KEEPS US SAFE - Tinkering With All The Things!

Just letting you know another quick update coming in now. It's mostly fixes and Quality Of Life stuff.

Like so:

  • Bunker entrance lights enbrightened.
  • Portal mote count increased. (More required per light. And no, you can't turn the machine on yet anyway, sorry!)
  • Misc minor bug fixes.
  • Movement tweaks to help prevent sticking to things, and improve crouch/run handling.
  • Hopeful death of the ladder bug.

More soon!

1 comments Read more
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“A refreshingly focused survival effort that brings new light to the fear of the dark.”
Bloody Disgusting

About This Game

The sky has flickered and gone out. The food is gone and the power can't last much longer. You can’t stay down here, cowering in the bunker. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others...

Only The Light Can Keep Us Safe.

THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which you must master light to survive. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.

Featuring these terrifying and entertainingly bleak things:
  • A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
  • Horrifying and aggressive alien-machine enemies! Run, hide, and stave off death at the hands of a nightmarish cast of evil machines. Fight your instincts as you hide from light-fearing enemies in plain sight, in spotlights, under streetlamps, or even among the failing, flickering illuminations of burned out factories and railway yards.
  • Unique light-based puzzles and challenges. Upgrade your modular flashlight to discover hidden structures, charge up light-sensitive machines, dazzle and overload enemies!
  • Fiendish traps and disturbing hostile environments! Discover a grim world of pitfalls, poison, tripwires, booby-traps and hallucinations.
  • A dark and disorentating procedurally-generated environment, different for each playthrough!
  • A grim sense of existential threat (because we're good at that sort of thing...)
  • No crafting though, because we find that a bit dull.
  • A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence, Threat.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 2.7GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 (64-bit Version)
    • Processor: Intel i5 @ 3.2 GHz +
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB or AMD Radeon R9 390X
    • Storage: 5 GB available space
    • Additional Notes: Requires 64-bit OS

What Curators Say

14 Curators have reviewed this product. Click here to see them.
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