AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Data de lançamento: 23 Ago 2012
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21 abril 2014

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Yes, the game with the biggest number musical combinations in the known universe is on sale. AVSEQ is the work of the legendary digital artist and programmer Tom Betts, whose work can be explored over here.

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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations

Requisitos de Sistema (PC)

    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 2GB
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
    • DirectX®: 8

Requisitos de Sistema (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Memory: 2GB RAM
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
Análises úteis de clientes
5 de 6 pessoas (83%) acharam esta análise útil
1,038 produtos na conta
10 análises
2.2 hrs em registo
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
Publicada: 23 novembro 2013
Achaste esta análise útil? Sim Não
7 de 12 pessoas (58%) acharam esta análise útil
185 produtos na conta
39 análises
0.4 hrs em registo
Interesting, and probably worth $1.99 to play for a half hour, but it's not worth finishing.
Publicada: 8 fevereiro 2014
Achaste esta análise útil? Sim Não
9 de 16 pessoas (56%) acharam esta análise útil
192 produtos na conta
13 análises
1.3 hrs em registo
Kind of refreshing take on music games genre.
The execution is so-so, especially given the poor design and mechanics being annoying at the later stages.
Play at your own risk.
Publicada: 26 novembro 2013
Achaste esta análise útil? Sim Não
4 de 9 pessoas (44%) acharam esta análise útil
248 produtos na conta
14 análises
1.6 hrs em registo
I honestly regret buying this game, as both a fan of music and puzzle games I thought it would be perfect for me but it just fell short in all the wrong ways, the generated music rarely sounds worth the time, a lot of the time stages feel impossible to gain a lot out of dew to spawn times of colours being just that little bit off and though in theory the game is truely amazing there just feels like there is a missing element that could have made me want to continue playing it past the "meh" feeling I had after the first few stages.
Publicada: 27 novembro 2013
Achaste esta análise útil? Sim Não
4 de 10 pessoas (40%) acharam esta análise útil
586 produtos na conta
13 análises
2.2 hrs em registo
An interesting experiment in procedural-ludic music composition. The game as a whole is pretty lackluster though.

4/10
Publicada: 27 novembro 2013
Achaste esta análise útil? Sim Não