AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
Nutzerreviews: Ausgeglichen (50 Reviews)
Veröffentlichung: 23. Aug. 2012
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Über dieses Spiel

AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations

Systemanforderungen

Windows
Mac OS X
    • Betriebssystem: Windows XP oder besser
    • Prozessor: 1,6 GHz
    • Speicher: 2 GB
    • Festplatte: 150 MB
    • Grafikkarte: 128 MB oder mehr
    • DirectX®: 8
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser
    • Speicher: 2 GB RAM
    • Festplatte: 150 MB
    • Grafikkarte: 128 MB oder mehr
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 3. Januar 2013
>> Irgendwas hat das Game, aber irgendwie kann ich nicht ganz die Klänge nachvollziehen. Für mich ergibt sich leider keine klare Melodie, wie z.B. bei "Beat Hazard" oder gar "Chime". Es kommt mir überwiegend wie ein “Klick schneller, als die Steine runterfallen”-Geschicklichkeitsspiel vor, was auch Freude bereitet, aber nicht den Erwartungen entspricht. Wer es im Angebot findet, sollte definitiv selber mal reinschnuppern, dennoch kein musthave. (3/5)
War dieses Review hilfreich? Ja Nein Lustig
17 von 18 Personen (94%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 28. Mai 2014
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far.

I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke.

I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)...

So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
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16 von 17 Personen (94%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 23. November 2013
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
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16 von 19 Personen (84%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 4. November 2012
Simple puzzle game with musical undertones that indicate your progress.

Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that.

Hard to recommend for anything more than 1 dollar.
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12 von 12 Personen (100%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 1. Juli 2014
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
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