Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Análises de usuários: Extremamente positivas (3,655 análises) - 95% das 3,655 análises de usuários deste jogo são positivas.
Data de lançamento: 11/abr/2012

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Legend of Grimrock

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

-65%
$14.99
$5.24

Pacotes que incluem este jogo

Comprar Legend of Grimrock Bundle

Inclui 2 itens: Legend of Grimrock, Legend of Grimrock 2

LUNAR NEW YEAR SALE! Offer ends 12 de fevereiro

 

Análises

"Captures everything that's fun about old-school RPGs."
4.5/5 – GameSpy
"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar."
8.5/10 – IGN
"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle."
9.5/10 – Destructoid
"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price."
9/10 – Game Debate
"It’s bloody brilliant."
– Rock, Paper, Shotgun

Steam Workshop

Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
Click here to learn more.

Sobre este jogo

Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?

Key Features:

  • Explore a vast network of ancient tunnels, discover secrets and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs and fight murderous monsters with a wide variety of weaponry.
  • Create a party of four characters and customize them with different races, classes, skills and traits.
  • Pure blooded dungeon crawling game with grid-based movement and thousands of squares riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors and more.
  • Includes the following digital extras: a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper, Grimrock theme music, art sheets illustrating foul creatures of Grimrock, and Almost Human team photo.

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Minimum
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    Recommended
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB graphics memory or more) Hard Drive:1 GB HD space
Análises úteis de usuários
11 de 12 pessoas (92%) acharam esta análise útil
27.5 hrs registradas
Publicada: 4 de setembro de 2015
Bom jogo, estilo RPG clássico de exploração de dungeons, com MUITOS segredos para serem descobertos, gráficos bem razoáveis e várias opções para customização dos personagens.

Apesar de não haver grande variedade de classes (são 3: guerreiro, ladrão e mago) e raças (4: humano, minotauro, reptiliano e insetóide), a quantidade de atributos, perícias, características especiais e bônus que podem ser utilizadas compensam e tornam o jogo interessante e rejogável. No começo da campanha, tem a opção de começar com um grupo pronto ou criar seus próprios personagens a partir do zero.

O grupo é de no máximo 4 personagens, e o primeiro ponto muito bom do jogo é fazer o balanceamento entre os personagens, entre habilidades, equipamentos, magias e itens. Os personagens que estão atrás não conseguem atacar com armas de curto alcance, mas também não são acertados por ataques comuns. Tudo isso tem que ser levado em conta na hora de montar e evoluir a equipe, pois quem não prestar muita atenção vai ter bastante dificuldade nas fases mais próximas do final.

O segundo ponto muito bom é a quantidade de passagens secretas e itens escondidos. Pra quem curte esse gênero de exploração, é um prato cheio. E pra quem se empenhar, as recompensas são os melhores itens do jogo e alguns livros que dão bônus no nível dos personagens.

Falando em nível, são bem poucos lugares do jogo em que os inimigos dão respawn, portanto fica complicado de grindar para ganhar experiência e subir as habilidades. Com isso você acaba tendo que se concentrar em 2 ou no máximo 3 habilidades por personagem, senão vai acabar não ficando forte em nada. Menos mal que isso não atrapalha com relação aos monstros mais para o final. Dá pra matar tranquilamente sem ter que ficar subindo nível.

Como todo bom RPG clássico, também tem uma porção de puzzles para serem resolvidos. Alguns são idiotas, mas outros são bem pensados e até divertidos. Quando vc consegue resolver, dá aquela sensação de recompensa.

Um ponto fraco do jogo é o combate, que com o tempo se torna repetitivo. O design das fases atenua isso, colocando o grupo em situações um pouco complicadas, mas de modo geral não há muito desafio nas lutas, depois que você pega o jeito.

Outro ponto fraco é a história, que até existe mas é bem rasa. Claro que não é esse o objetivo do jogo, mas para quem é afim de uma grande história pode ser decepcionante. O negócio é explorar, encontrar itens, matar monstros e subir de nível.

Pra fechar, tem uma porção de dungeons criados pela comunidade, então quem terminar a campanha e quiser mais, com certeza vai ter muitas horas de jogo pela frente.
Você achou esta análise útil? Sim Não Engraçada
6 de 7 pessoas (86%) acharam esta análise útil
11.4 hrs registradas
Publicada: 25 de setembro de 2015
Olhos atentos ao cenário, sempre procurando por coisas escondidas, botões, items, etc.
Pense bem nas suas táticas de combate, aquilo que cada membro irá se especializar. Divida sabiamente os recursos entre eles.
Resolva puzzles razoavelmente complicados para prosseguir.
Faça seu caminho até o andar mais baixo do calabouço, vença o último chefe e ganhe sua liberdade, mais oldschool impossível.

Atenção ao estilo de combate, não é por turno, como tambem não é um fps, você se movimenta de quadrado em quadrado, ataca aquilo que está em sua frente, pode se esquivar de ataques andando para os lados. Apesar de ser um RPG, existe uma certa ação nos combates. Se isso não for um contra pra você, compre este humilde porém polido game indie.
Você achou esta análise útil? Sim Não Engraçada
80 de 97 pessoas (82%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
71.8 hrs registradas
Publicada: 14 de setembro de 2015
An indie game that made an impact so hard that Ubisoft resurrected Might & Magic title (in the M&M X Legacy), after so many years of oblivion.
An old-school dungeon crawler which is a perfect picture of how the progress goes.
See, when somebody invents a new mechanic or some better technology, it doesn't mean we should wipe all that was made before. And sometimes older tricks are better than newer ones. Take the chess game as precedent. Or even better example: Horses. We still ride them, but now we don't need to drive them to death to catch up with something. Riding horses today can be educational, emotional, engaging boost of experience. It can even heal some poor hearts, you know.

The Elder Scrolls Arena was much like the Grimrock by the mechanics, but eventually we've got Skyrim, which gives a completely another experience than that brilliant of game design we're talking there. The Skyrim can get you on the top of the world... but in the Legend of Grimrock you'll get much more emotions per time spended. And more challenges, both of fighting and exploring nature.

Remember Tomb Raider game (2013)? The sequence where Lara found an old bow, and a good notation from Roth? "You can have the best form and technique in the world, but it won't mean a thing if you can't focus"... Yeah, focus is the best thing that game can teach you about. There are so many hidden buttons, levers and other stuff, so if you're find it all, I'm sure you're get your boost to perception. That's an education of kind, and we need something like that to experience at least from time to time.

Well, do that. Buy the game and make sure you're finish it. It is not that long, but in my book that's a musthave item. My mark 9/10.
Você achou esta análise útil? Sim Não Engraçada
16 de 16 pessoas (100%) acharam esta análise útil
30.7 hrs registradas
Publicada: 18 de setembro de 2015
Playing this with the sequel in mind, it's a much simpler, more confined experience, but that's not necessarily a bad thing. Where the sequel is much more open and encourages exploration, this one's more about overcoming the dungeon before you, going deeper and deeper, floor by floor, as challenges and rewards alike escalate. You won't get lost, but you'll find plenty of secrets if you poke around a little. It's shorter, but there's much less time spent wandering.

Played without the sequel in mind, this is God's gift to dungeon-crawl fans, taking all the old-school things you enjoyed and decorating them in modern graphics and sound. It's not as hard, even on hard, as those older games, but it captures the spirit of them perfectly with solid mechanics and atmosphere. It's a fantastic adventure, even if the final act is a bit of a letdown, and well worth playing even if you've already played the fancier second game.
Você achou esta análise útil? Sim Não Engraçada
6 de 6 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
46.7 hrs registradas
Publicada: 4 de setembro de 2015
This is definitely and old school style dungeon crawler RPG and I can say that because I was actually gaming back in the 80s. The visuals were nice as well as the sound and music, but the game could be brutally difficult at times. I usually pride myself on not using guides and walkthroughs to solve puzzles in games, but this game caused me to have to do that a few times. I felt like some of the puzzles required you to make such large leaps of deduction that I found myself at times just trying random things, or trying different patterns until I got lucky and opened the door or found the secret. Also, the combat system could be a little off-putting and didn't fit with the theme of the game. Would four party members really do square dancing in a dungeon with an ogre? I beat the game and the story was OK, but even though I try to be a completist, I still left many secrets, treasure, and weapons unfound as I traversed all the levels of the game. Overall, I liked it but I will probably never play it again. It just got to grindy towards the end and I just wanted it to be over.
Você achou esta análise útil? Sim Não Engraçada